cn.nukkit.level.format.anvil.ChunkSection Java Examples
The following examples show how to use
cn.nukkit.level.format.anvil.ChunkSection.
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Example #1
Source File: ChunkConverter.java From Jupiter with GNU General Public License v3.0 | 4 votes |
public FullChunk perform() { BaseFullChunk result; try { result = (BaseFullChunk) toClass.getMethod("getEmptyChunk", int.class, int.class, LevelProvider.class).invoke(null, chunk.getX(), chunk.getZ(), provider); } catch (Exception e) { throw new RuntimeException(e); } if (toClass == Chunk.class) { for (int Y = 0; Y < 8; Y++) { boolean empty = true; for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { if (chunk.getBlockId(x, (Y << 4) | y, z) != 0) { empty = false; break; } } if (!empty) break; } if (!empty) break; } if (!empty) { ChunkSection section = new ChunkSection(Y); for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { section.setBlockId(x, y, z, chunk.getBlockId(x, (Y << 4) | y, z)); section.setBlockData(x, y, z, chunk.getBlockData(x, (Y << 4) | y, z)); section.setBlockLight(x, y, z, chunk.getBlockLight(x, (Y << 4) | y, z)); section.setBlockSkyLight(x, y, z, chunk.getBlockSkyLight(x, (Y << 4) | y, z)); } } } ((BaseChunk) result).sections[Y] = section; } } } System.arraycopy(chunk.getBiomeColorArray(), 0, result.biomeColors, 0, 256); System.arraycopy(chunk.getHeightMapArray(), 0, result.heightMap, 0, 256); result.NBTentities = new ArrayList<>(); chunk.NBTentities.forEach((nbt) -> result.NBTentities.add(nbt.copy())); result.NBTtiles = new ArrayList<>(); chunk.NBTtiles.forEach((nbt) -> result.NBTtiles.add(nbt.copy())); result.setGenerated(); result.setPopulated(); result.setLightPopulated(); result.initChunk(); return result; }
Example #2
Source File: ChunkConverter.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public FullChunk perform() { BaseFullChunk result; try { result = (BaseFullChunk) toClass.getMethod("getEmptyChunk", int.class, int.class, LevelProvider.class).invoke(null, chunk.getX(), chunk.getZ(), provider); } catch (Exception e) { throw new RuntimeException(e); } if (toClass == Chunk.class) { for (int Y = 0; Y < 8; Y++) { boolean empty = true; for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { if (chunk.getBlockId(x, (Y << 4) | y, z) != 0) { empty = false; break; } } if (!empty) break; } if (!empty) break; } if (!empty) { ChunkSection section = new ChunkSection(Y); for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { section.setBlockId(x, y, z, chunk.getBlockId(x, (Y << 4) | y, z)); section.setBlockData(x, y, z, chunk.getBlockData(x, (Y << 4) | y, z)); section.setBlockLight(x, y, z, chunk.getBlockLight(x, (Y << 4) | y, z)); section.setBlockSkyLight(x, y, z, chunk.getBlockSkyLight(x, (Y << 4) | y, z)); } } } ((BaseChunk) result).sections[Y] = section; } } } System.arraycopy(chunk.biomes, 0, result.biomes, 0, 256); System.arraycopy(chunk.getHeightMapArray(), 0, result.heightMap, 0, 256); if (chunk.NBTentities != null && !chunk.NBTentities.isEmpty()) { result.NBTentities = new ArrayList<>(chunk.NBTentities.size()); chunk.NBTentities.forEach((nbt) -> result.NBTentities.add(nbt.copy())); } if (chunk.NBTtiles != null && !chunk.NBTtiles.isEmpty()) { result.NBTtiles = new ArrayList<>(chunk.NBTtiles.size()); chunk.NBTtiles.forEach((nbt) -> result.NBTtiles.add(nbt.copy())); } result.setGenerated(); result.setPopulated(); result.setLightPopulated(); result.initChunk(); return result; }
Example #3
Source File: ChunkConverter.java From Nukkit with GNU General Public License v3.0 | 4 votes |
public FullChunk perform() { BaseFullChunk result; try { result = (BaseFullChunk) toClass.getMethod("getEmptyChunk", int.class, int.class, LevelProvider.class).invoke(null, chunk.getX(), chunk.getZ(), provider); } catch (Exception e) { throw new RuntimeException(e); } if (toClass == Chunk.class) { for (int Y = 0; Y < 8; Y++) { boolean empty = true; for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { if (chunk.getBlockId(x, (Y << 4) | y, z) != 0) { empty = false; break; } } if (!empty) break; } if (!empty) break; } if (!empty) { ChunkSection section = new ChunkSection(Y); for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { for (int z = 0; z < 16; z++) { section.setBlockId(x, y, z, chunk.getBlockId(x, (Y << 4) | y, z)); section.setBlockData(x, y, z, chunk.getBlockData(x, (Y << 4) | y, z)); section.setBlockLight(x, y, z, chunk.getBlockLight(x, (Y << 4) | y, z)); section.setBlockSkyLight(x, y, z, chunk.getBlockSkyLight(x, (Y << 4) | y, z)); } } } ((BaseChunk) result).sections[Y] = section; } } } System.arraycopy(chunk.getBiomeColorArray(), 0, result.biomeColors, 0, 256); System.arraycopy(chunk.getHeightMapArray(), 0, result.heightMap, 0, 256); result.NBTentities = new ArrayList<>(); chunk.NBTentities.forEach((nbt) -> result.NBTentities.add(nbt.copy())); result.NBTtiles = new ArrayList<>(); chunk.NBTtiles.forEach((nbt) -> result.NBTtiles.add(nbt.copy())); result.setGenerated(); result.setPopulated(); result.setLightPopulated(); result.initChunk(); return result; }