com.badlogic.gdx.scenes.scene2d.actions.SequenceAction Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: RootTable.java From skin-composer with MIT License | 6 votes |
public void refreshStyleProperties(boolean preserveScroll) { if (stylePropertiesTable != null && stylePropertiesScrollPane != null) { float scrollY; if (preserveScroll) { scrollY = stylePropertiesScrollPane.getScrollY(); } else { scrollY = 0; } stylePropertiesTable.clearChildren(); addStyleProperties(stylePropertiesTable); if (preserveScroll) { validate(); stylePropertiesScrollPane.setSmoothScrolling(false); stylePropertiesScrollPane.setScrollY(scrollY); stylePropertiesScrollPane.addAction(new SequenceAction(new DelayAction(.1f), new Action() { @Override public boolean act(float delta) { stylePropertiesScrollPane.setSmoothScrolling(true); return true; } })); } } }
Example #2
Source File: CCSpriteViewTest.java From cocos-ui-libgdx with Apache License 2.0 | 6 votes |
@Test @NeedGL public void shouldParseSpriteView() throws Exception { CocoStudioUIEditor editor = new CocoStudioUIEditor( Gdx.files.internal("animation/MainScene.json"), null, null, null, null); Group group = editor.createGroup(); Image image = group.findActor("st_2"); Array<Action> actions = image.getActions(); assertThat(actions.size, is(1)); RepeatAction repeatAction = (RepeatAction) actions.get(0); ParallelAction parallelAction = (ParallelAction) repeatAction.getAction(); assertThat(parallelAction.getActions().size, is(3)); assertThat(parallelAction.getActions(), (Matcher) everyItem(instanceOf(SequenceAction.class))); SequenceAction moveAction = (SequenceAction) parallelAction.getActions().get(0); SequenceAction scaleAction = (SequenceAction) parallelAction.getActions().get(1); assertThat(moveAction.getActions().size, is(4)); assertThat(moveAction.getActions(), (Matcher) everyItem(instanceOf(MoveToAction.class))); assertThat(scaleAction.getActions().size, is(4)); assertThat(scaleAction.getActions(), (Matcher) everyItem(instanceOf(ScaleToAction.class))); }
Example #3
Source File: DefaultZoneView.java From Cardshifter with Apache License 2.0 | 6 votes |
@Override public void zoomCard(final CardViewSmall cardView) { if (this.cardZoomedIn) { return; } final CardViewSmall cardViewCopy = new CardViewSmall(this.context, cardView.cardInfo, this, true); cardViewCopy.getActor().setPosition(Gdx.graphics.getWidth()/2.7f, Gdx.graphics.getHeight()/30); this.context.getStage().addActor(cardViewCopy.getActor()); this.initialCardViewWidth = cardView.getActor().getWidth(); this.initialCardViewHeight = cardView.getActor().getHeight(); SequenceAction sequence = new SequenceAction(); Runnable adjustForZoom = new Runnable() { @Override public void run() { cardViewCopy.zoom(); } }; sequence.addAction(Actions.sizeTo(Gdx.graphics.getWidth()/4, Gdx.graphics.getHeight()*0.9f, 0.2f)); sequence.addAction(Actions.run(adjustForZoom)); cardViewCopy.getActor().addAction(sequence); this.cardZoomedIn = true; }
Example #4
Source File: DeckBuilderScreen.java From Cardshifter with Apache License 2.0 | 6 votes |
@Override public void zoomCard(final CardViewSmall cardView) { if (this.cardZoomedIn) { return; } final CardViewSmall cardViewCopy = new CardViewSmall(this.context, cardView.cardInfo, this, true); cardViewCopy.setTargetable(TargetStatus.TARGETABLE, this); cardViewCopy.getActor().setPosition(this.screenWidth/2.7f, this.screenHeight/30); this.game.stage.addActor(cardViewCopy.getActor()); this.initialCardViewWidth = cardView.getActor().getWidth(); this.initialCardViewHeight = cardView.getActor().getHeight(); SequenceAction sequence = new SequenceAction(); Runnable adjustForZoom = new Runnable() { @Override public void run() { cardViewCopy.zoom(); } }; sequence.addAction(Actions.sizeTo(this.screenWidth/4, this.screenHeight*0.9f, 0.2f)); sequence.addAction(Actions.run(adjustForZoom)); cardViewCopy.getActor().addAction(sequence); this.cardZoomedIn = true; }
Example #5
Source File: Entity.java From Norii with Apache License 2.0 | 5 votes |
public void moveAttack(List<GridCell> path, Entity target) { final SequenceAction sequence = createMoveSequence(path); sequence.addAction(new AttackAction(target)); sequence.addAction(run(aiFinishTurn)); this.getEntityactor().addAction(sequence); this.setAp(this.getAp() - path.size() - this.getEntityData().getBasicAttackCost()); }
Example #6
Source File: Entity.java From Norii with Apache License 2.0 | 5 votes |
private SequenceAction createMoveSequence(List<GridCell> path) { GridCell oldCell = new GridCell(this.getCurrentPosition().getTileX(), this.getCurrentPosition().getTileY()); final SequenceAction sequence = Actions.sequence(); for (final GridCell cell : path) { sequence.addAction(Actions.rotateTo(decideRotation(oldCell, cell), 0.1f)); sequence.addAction(moveTo(cell.x, cell.y, 0.2f)); sequence.addAction(run(updatePositionAction)); oldCell = cell; } return sequence; }
Example #7
Source File: DialogLoading.java From skin-composer with MIT License | 5 votes |
@Override public Dialog show(Stage stage) { Dialog dialog = super.show(stage); RunnableAction runnableAction = new RunnableAction(); runnableAction.setRunnable(() -> { if (Utils.isMac()) { if (runnable != null) { runnable.run(); } hide(); } else { Thread thread = new Thread(() -> { if (runnable != null) { runnable.run(); } Gdx.app.postRunnable(() -> { hide(); }); }); thread.start(); } }); Action action = new SequenceAction(new DelayAction(.5f), runnableAction); addAction(action); return dialog; }
Example #8
Source File: MenuList.java From skin-composer with MIT License | 5 votes |
public void hide() { //fade out and then remove clearActions(); AlphaAction alphaAction = new AlphaAction(); alphaAction.setAlpha(0.0f); alphaAction.setDuration(.3f); alphaAction.setInterpolation(Interpolation.fade); RemoveActorAction removeAction = new RemoveActorAction(); removeAction.setActor(this); SequenceAction sequenceAction = new SequenceAction(alphaAction, removeAction); addAction(sequenceAction); }
Example #9
Source File: Tutorial.java From martianrun with Apache License 2.0 | 5 votes |
public Tutorial(Rectangle bounds, String assetsId, String text) { this.bounds = bounds; this.text = text; textureRegion = AssetsManager.getTextureRegion(assetsId); SequenceAction sequenceAction = new SequenceAction(); sequenceAction.addAction(Actions.delay(4f)); sequenceAction.addAction(Actions.removeActor()); addAction(sequenceAction); font = AssetsManager.getSmallestFont(); setWidth(bounds.width); setHeight(bounds.height); }
Example #10
Source File: Entity.java From Norii with Apache License 2.0 | 4 votes |
public void move(List<GridCell> path) { final SequenceAction sequence = createMoveSequence(path); sequence.addAction(run(aiFinishTurn)); this.getEntityactor().addAction(sequence); this.setAp(this.getAp() - path.size()); }