com.nukkitx.protocol.bedrock.data.GameRuleData Java Examples
The following examples show how to use
com.nukkitx.protocol.bedrock.data.GameRuleData.
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Example #1
Source File: PipePlayer.java From BedrockConnect with GNU General Public License v3.0 | 4 votes |
public void joinGame() { MovePlayerPacket mp = new MovePlayerPacket(); mp.setRuntimeEntityId(1); mp.setOnGround(false); mp.setMode(MovePlayerPacket.Mode.NORMAL); mp.setRotation(Vector3f.from(0,0,0)); mp.setPosition(Vector3f.from(0,0,0)); session.sendPacket(mp); StartGamePacket startGamePacket = new StartGamePacket(); startGamePacket.setUniqueEntityId(1); startGamePacket.setRuntimeEntityId(1); startGamePacket.setPlayerGamemode(1); startGamePacket.setPlayerPosition(Vector3f.from(0, 0, 0)); startGamePacket.setRotation(Vector2f.from(1, 1)); startGamePacket.setSeed(-1); startGamePacket.setDimensionId(0); startGamePacket.setGeneratorId(1); startGamePacket.setLevelGamemode(1); startGamePacket.setDifficulty(1); startGamePacket.setDefaultSpawn(Vector3i.from(0, 0, 0)); startGamePacket.setAchievementsDisabled(false); startGamePacket.setTime(-1); startGamePacket.setEduFeaturesEnabled(false); startGamePacket.setEduFeaturesEnabled(false); startGamePacket.setRainLevel(0); startGamePacket.setLightningLevel(0); startGamePacket.setPlatformLockedContentConfirmed(false); startGamePacket.setMultiplayerGame(true); startGamePacket.setBroadcastingToLan(true); startGamePacket.getGamerules().add((new GameRuleData<>("showcoordinates", true))); startGamePacket.setPlatformBroadcastMode(GamePublishSetting.PUBLIC); startGamePacket.setXblBroadcastMode(GamePublishSetting.PUBLIC); startGamePacket.setCommandsEnabled(true); startGamePacket.setTexturePacksRequired(false); startGamePacket.setBonusChestEnabled(false); startGamePacket.setStartingWithMap(false); startGamePacket.setTrustingPlayers(false); startGamePacket.setDefaultPlayerPermission(PlayerPermission.MEMBER); startGamePacket.setServerChunkTickRange(4); startGamePacket.setBehaviorPackLocked(false); startGamePacket.setResourcePackLocked(false); startGamePacket.setFromLockedWorldTemplate(false); startGamePacket.setUsingMsaGamertagsOnly(false); startGamePacket.setFromWorldTemplate(false); startGamePacket.setWorldTemplateOptionLocked(false); startGamePacket.setOnlySpawningV1Villagers(false); startGamePacket.setMovementServerAuthoritative(false); startGamePacket.setTrial(false); startGamePacket.setVanillaVersion(Server.codec.getMinecraftVersion()); startGamePacket.setLevelId(""); startGamePacket.setWorldName("world"); startGamePacket.setPremiumWorldTemplateId(""); startGamePacket.setCurrentTick(0); startGamePacket.setEnchantmentSeed(0); startGamePacket.setMultiplayerCorrelationId(""); startGamePacket.setBlockPalette(BedrockConnect.paletteManager.CACHED_PALLETE); session.sendPacket(startGamePacket); spawn(); }
Example #2
Source File: JavaUpdateTimeTranslator.java From Geyser with MIT License | 4 votes |
private void setDoDaylightCycleGamerule(GeyserSession session, boolean doCycle) { GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket(); gameRulesChangedPacket.getGameRules().add(new GameRuleData<>("dodaylightcycle", doCycle)); session.sendUpstreamPacket(gameRulesChangedPacket); }