org.bukkit.util.EulerAngle Java Examples
The following examples show how to use
org.bukkit.util.EulerAngle.
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Example #1
Source File: ArmorStandFactory.java From CS-CoreLib with GNU General Public License v3.0 | 6 votes |
public static ArmorStand createSmall(Location l, ItemStack item, EulerAngle arm, float yaw) { l.setYaw(yaw); ArmorStand armorStand = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND); armorStand.getEquipment().setItemInMainHand(item); armorStand.setVisible(false); armorStand.setSilent(true); armorStand.setMarker(true); armorStand.setGravity(false); armorStand.setSmall(true); armorStand.setArms(true); armorStand.setRightArmPose(arm); armorStand.setBasePlate(false); armorStand.setRemoveWhenFarAway(false); return armorStand; }
Example #2
Source File: AnglesCommand.java From AstralEdit with Apache License 2.0 | 6 votes |
/** * Executes the given command if the arguments match. * * @param player executing the command. * @param args arguments. * @return True if this command was executed. False if the arguments do not match. */ @Override public boolean onPlayerExecuteCommand(Player player, String[] args) { if (args.length != 4 || !args[0].equalsIgnoreCase("angles") || !tryParseDouble(args[1]) || !tryParseDouble(args[2]) || !tryParseDouble(args[3]) || !Permission.ANGLES.hasPermission(player)) { return false; } this.plugin.getServer().getScheduler().runTaskAsynchronously(this.plugin, () -> { if (!this.manager.hasSelection(player)) { player.sendMessage(AstralEditPlugin.PREFIX_ERROR + "You don't have a valid render."); } else { final Operation operation = new Operation(OperationType.ANGLES); operation.setOperationData(this.manager.getSelection(player).getBlockAngle()); this.manager.getSelection(player).setBlockAngle(new EulerAngle(Double.parseDouble(args[1]), Double.parseDouble(args[2]), Double.parseDouble(args[3]))); this.manager.addOperation(player, operation); } }); return true; }
Example #3
Source File: DisplayArmorstand.java From AstralEdit with Apache License 2.0 | 5 votes |
/** * Initializes the armorstand * * @param player player * @param location location * @param id id * @param data data * @param watchers watchers */ public DisplayArmorstand(Player player, Location location, int id, byte data, Set<Player> watchers) { super(); this.watchers = watchers; this.player = player; this.armorStand = new EntityArmorStand(((CraftWorld) player.getWorld()).getHandle()); final NBTTagCompound compound = new NBTTagCompound(); compound.setBoolean("invulnerable", true); compound.setBoolean("Invisible", true); compound.setBoolean("PersistenceRequired", true); compound.setBoolean("NoBasePlate", true); this.armorStand.a(compound); this.armorStand.setLocation(location.getX(), location.getY(), location.getZ(), 0, 0); this.storedId = id; this.storedData = data; ItemStackBuilder stackBuilder = new ItemStackBuilder(Material.getMaterial(id), 1, data); this.getCraftEntity().setHelmet(stackBuilder.build()); this.getCraftEntity().setBodyPose(new EulerAngle(3.15, 0, 0)); this.getCraftEntity().setLeftLegPose(new EulerAngle(3.15, 0, 0)); this.getCraftEntity().setRightLegPose(new EulerAngle(3.15, 0, 0)); if (((ArmorStand) this.armorStand.getBukkitEntity()).getHelmet().getType() == Material.AIR) { stackBuilder = new ItemStackBuilder(Material.SKULL_ITEM, 1, (short) 3); if (id == Material.WATER.getId() || id == Material.STATIONARY_WATER.getId()) { stackBuilder.setSkin(NMSRegistry.WATER_HEAD); } else if (id == Material.LAVA.getId() || id == Material.STATIONARY_LAVA.getId()) { stackBuilder.setSkin(NMSRegistry.LAVA_HEAD); } else { stackBuilder.setSkin(NMSRegistry.NOT_FOUND); } ((ArmorStand) this.armorStand.getBukkitEntity()).setHelmet(stackBuilder.build()); } }
Example #4
Source File: DisplayArmorstand.java From AstralEdit with Apache License 2.0 | 5 votes |
/** * Initializes the armorstand * * @param player player * @param location location * @param id id * @param data data * @param watchers watchers */ public DisplayArmorstand(Player player, Location location, int id, byte data, Set<Player> watchers) { super(); this.watchers = watchers; this.player = player; this.armorStand = new EntityArmorStand(((CraftWorld) player.getWorld()).getHandle()); final NBTTagCompound compound = new NBTTagCompound(); compound.setBoolean("invulnerable", true); compound.setBoolean("Invisible", true); compound.setBoolean("PersistenceRequired", true); compound.setBoolean("NoBasePlate", true); this.armorStand.a(compound); this.armorStand.setLocation(location.getX(), location.getY(), location.getZ(), 0, 0); this.storedId = id; this.storedData = data; ItemStackBuilder stackBuilder = new ItemStackBuilder(Material.getMaterial(id), 1, data); this.getCraftEntity().setHelmet(stackBuilder.build()); this.getCraftEntity().setBodyPose(new EulerAngle(3.15, 0, 0)); this.getCraftEntity().setLeftLegPose(new EulerAngle(3.15, 0, 0)); this.getCraftEntity().setRightLegPose(new EulerAngle(3.15, 0, 0)); if (((ArmorStand) this.armorStand.getBukkitEntity()).getHelmet().getType() == Material.AIR) { stackBuilder = new ItemStackBuilder(Material.SKULL_ITEM, 1, (short) 3); if (id == Material.WATER.getId() || id == Material.STATIONARY_WATER.getId()) { stackBuilder.setSkin(NMSRegistry.WATER_HEAD); } else if (id == Material.LAVA.getId() || id == Material.STATIONARY_LAVA.getId()) { stackBuilder.setSkin(NMSRegistry.LAVA_HEAD); } else { stackBuilder.setSkin(NMSRegistry.NOT_FOUND); } ((ArmorStand) this.armorStand.getBukkitEntity()).setHelmet(stackBuilder.build()); } }
Example #5
Source File: SelectionManager.java From AstralEdit with Apache License 2.0 | 5 votes |
/** * Undos an operation * * @param player player */ public boolean undoOperation(Player player) { if (!this.hasSelection(player)) return false; if (!this.operations.containsKey(player)) this.operations.put(player, new Operation[this.maxUndoAmount]); final Operation operation = this.operations.get(player)[0]; if (operation != null) { if (operation.getType() == OperationType.MIRROR) { this.getSelection(player).mirror(); } else if (operation.getType() == OperationType.FLIP) { this.getSelection(player).flip(); } else if (operation.getType() == OperationType.UPSIDEDOWN) { this.getSelection(player).upSideDown(); } else if (operation.getType() == OperationType.UNCOMBINE) { this.getSelection(player).join(); } else if (operation.getType() == OperationType.COMBINE) { this.getSelection(player).tearApart(); } else if (operation.getType() == OperationType.ROTATE) { this.selections.get(player).unSecureRotate((Double) operation.getOperationData()); } else if (operation.getType() == OperationType.ANGLES) { this.getSelection(player).setBlockAngle((EulerAngle) operation.getOperationData()); } else if (operation.getType() == OperationType.PLACE || operation.getType() == OperationType.CONVERTOBLOCKS) { final List<Container> containers = (List<Container>) operation.getOperationData(); Bukkit.getServer().getScheduler().runTask(JavaPlugin.getPlugin(AstralEditPlugin.class), () -> this.placeUndoCalc(0, containers.get(0), containers, 0)); } else if (operation.getType() == OperationType.MOVE) { this.selections.get(player).teleport((Location) operation.getOperationData()); } this.removeOperation(player); return true; } return false; }
Example #6
Source File: CraftArmorStand.java From Kettle with GNU General Public License v3.0 | 5 votes |
private static Rotations toNMS(EulerAngle old) { return new Rotations( (float) Math.toDegrees(old.getX()), (float) Math.toDegrees(old.getY()), (float) Math.toDegrees(old.getZ()) ); }
Example #7
Source File: ArmorStandDisplayItem.java From QuickShop-Reremake with GNU General Public License v3.0 | 5 votes |
@Deprecated // no use, will be removed soon private void setPoseForArmorStand() { if (this.originalItemStack.getType().isBlock()) { Objects.requireNonNull(armorStand).setRightArmPose(new EulerAngle(-0.2, 0, 0)); } else { Objects.requireNonNull(armorStand).setRightArmPose(new EulerAngle(-89.5, 0, 0)); } }
Example #8
Source File: CraftArmorStand.java From Kettle with GNU General Public License v3.0 | 4 votes |
@Override public void setBodyPose(EulerAngle pose) { getHandle().setBodyRotation(toNMS(pose)); }
Example #9
Source File: DeathStandsModule.java From UHC with MIT License | 4 votes |
@EventHandler(priority = EventPriority.HIGH) public void on(PlayerDeathEvent event) { if (!isEnabled()) return; final Player player = event.getEntity(); // make the player invisible for the duration of their death animation player.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, DEATH_ANIMATION_TIME, 1)); final Location location = player.getLocation(); // create an armour stand at the player final ArmorStand stand = player.getWorld().spawn(location.clone().add(0, .2D, 0), ArmorStand.class); stand.setBasePlate(false); stand.setArms(true); // give the armour stand the death message as a name stand.setCustomName(STAND_PREFIX + event.getDeathMessage()); stand.setCustomNameVisible(true); // face the same direction as the player stand.getLocation().setDirection(location.getDirection()); // set the armour stand helmet to be looking at the same yaw stand.setHeadPose(new EulerAngle(Math.toRadians(location.getPitch()), 0, 0)); // use the player's velocity as a base and apply it to the stand stand.setVelocity( player.getVelocity() .clone() .multiply(PLAYER_VELOCITY_MULTIPLIER) .add(new Vector(0D, PLAYER_VELOICY_Y_ADDITIONAL, 0D)) ); // start with player's existing items in each slot (if exists) Map<EquipmentSlot, ItemStack> toSet = getItems(player.getInventory()); // overide with any saved items in the metadata toSet.putAll(getSavedSlots(player)); // filter out the invalid items toSet = Maps.filterValues(toSet, Predicates.not(EMPTY_ITEM)); final List<ItemStack> drops = event.getDrops(); for (final Map.Entry<EquipmentSlot, ItemStack> entry : toSet.entrySet()) { final ItemStack stack = entry.getValue(); if (stack == null) continue; // remove the first matching stack in the drop list removeFirstEquals(drops, stack); // set the item on the armour stand in the correct slot switch (entry.getKey()) { case HAND: stand.setItemInHand(stack); break; case HEAD: stand.setHelmet(stack); break; case CHEST: stand.setChestplate(stack); break; case LEGS: stand.setLeggings(stack); break; case FEET: stand.setBoots(stack); break; default: } } }
Example #10
Source File: CraftArmorStand.java From Kettle with GNU General Public License v3.0 | 4 votes |
@Override public EulerAngle getLeftArmPose() { return fromNMS(getHandle().leftArmRotation); }
Example #11
Source File: CraftArmorStand.java From Kettle with GNU General Public License v3.0 | 4 votes |
@Override public void setLeftArmPose(EulerAngle pose) { getHandle().setLeftArmRotation(toNMS(pose)); }
Example #12
Source File: CraftArmorStand.java From Kettle with GNU General Public License v3.0 | 4 votes |
@Override public EulerAngle getRightArmPose() { return fromNMS(getHandle().rightArmRotation); }
Example #13
Source File: CraftArmorStand.java From Kettle with GNU General Public License v3.0 | 4 votes |
@Override public void setRightArmPose(EulerAngle pose) { getHandle().setRightArmRotation(toNMS(pose)); }
Example #14
Source File: CraftArmorStand.java From Kettle with GNU General Public License v3.0 | 4 votes |
@Override public EulerAngle getRightLegPose() { return fromNMS(getHandle().rightLegRotation); }
Example #15
Source File: CraftArmorStand.java From Kettle with GNU General Public License v3.0 | 4 votes |
@Override public void setRightLegPose(EulerAngle pose) { getHandle().setRightLegRotation(toNMS(pose)); }
Example #16
Source File: CraftArmorStand.java From Kettle with GNU General Public License v3.0 | 4 votes |
@Override public void setHeadPose(EulerAngle pose) { getHandle().setHeadRotation(toNMS(pose)); }
Example #17
Source File: PacketArmorstand.java From AstralEdit with Apache License 2.0 | 2 votes |
/** * Returns the pose of the head * * @return angle */ EulerAngle getHeadPose();
Example #18
Source File: CraftNameable.java From Holograms with MIT License | 2 votes |
@Override public void setRightLegPose(EulerAngle pose) { }
Example #19
Source File: CraftNameable.java From Holograms with MIT License | 2 votes |
@Override public void setLeftLegPose(EulerAngle pose) { }
Example #20
Source File: CraftNameable.java From Holograms with MIT License | 2 votes |
@Override public void setHeadPose(EulerAngle pose) { }
Example #21
Source File: CraftNameable.java From Holograms with MIT License | 2 votes |
@Override public void setRightLegPose(EulerAngle pose) { }
Example #22
Source File: PacketArmorstand.java From AstralEdit with Apache License 2.0 | 2 votes |
/** * Sets the pose of * * @param angle angle */ void setHeadPose(EulerAngle angle);
Example #23
Source File: LocationBuilder.java From AstralEdit with Apache License 2.0 | 2 votes |
/** * Converts the builder to a bukkitEulerAngle * * @return eulerAngle */ public EulerAngle toAngle() { return new EulerAngle(this.x, this.y, this.z); }
Example #24
Source File: CraftNameable.java From Holograms with MIT License | 2 votes |
@Override public void setLeftLegPose(EulerAngle pose) { }
Example #25
Source File: CraftNameable.java From Holograms with MIT License | 2 votes |
@Override public void setBodyPose(EulerAngle pose) { }
Example #26
Source File: DisplayArmorstand.java From AstralEdit with Apache License 2.0 | 2 votes |
/** * Sets the pose of * * @param angle angle */ @Override public void setHeadPose(EulerAngle angle) { ((ArmorStand) this.armorStand.getBukkitEntity()).setHeadPose(angle); }
Example #27
Source File: CraftNameable.java From Holograms with MIT License | 2 votes |
@Override public void setBodyPose(EulerAngle pose) { }
Example #28
Source File: DisplayArmorstand.java From AstralEdit with Apache License 2.0 | 2 votes |
/** * Returns the pose of the head * * @return angle */ @Override public EulerAngle getHeadPose() { return ((ArmorStand) this.armorStand.getBukkitEntity()).getHeadPose(); }
Example #29
Source File: CraftNameable.java From Holograms with MIT License | 2 votes |
@Override public void setLeftArmPose(EulerAngle pose) { }
Example #30
Source File: CraftNameable.java From Holograms with MIT License | 2 votes |
@Override public void setBodyPose(EulerAngle pose) { }