android.opengl.ETC1Util Java Examples
The following examples show how to use
android.opengl.ETC1Util.
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Example #1
Source File: CompressedTextureActivity.java From codeexamples-android with Eclipse Public License 1.0 | 6 votes |
public void load(GL10 gl) { int width = 128; int height = 128; Buffer image = createImage(width, height); ETC1Util.ETC1Texture etc1Texture = ETC1Util.compressTexture(image, width, height, 3, 3 * width); if (USE_STREAM_IO) { // Test the ETC1Util APIs for reading and writing compressed textures to I/O streams. try { ByteArrayOutputStream bos = new ByteArrayOutputStream(); ETC1Util.writeTexture(etc1Texture, bos); ByteArrayInputStream bis = new ByteArrayInputStream(bos.toByteArray()); ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0, GLES10.GL_RGB, GLES10.GL_UNSIGNED_SHORT_5_6_5, bis); } catch (IOException e) { Log.w(TAG, "Could not load texture: " + e); } } else { ETC1Util.loadTexture(GLES10.GL_TEXTURE_2D, 0, 0, GLES10.GL_RGB, GLES10.GL_UNSIGNED_SHORT_5_6_5, etc1Texture); } }
Example #2
Source File: ETC1Texture.java From tilt-game-android with MIT License | 4 votes |
@Override protected void writeTextureToHardware(final GLState pGLState) throws IOException { final InputStream inputStream = this.getInputStream(); ETC1Util.loadTexture(GLES20.GL_TEXTURE_2D, 0, 0, this.mPixelFormat.getGLFormat(), this.mPixelFormat.getGLType(), inputStream); }
Example #3
Source File: ETC1Texture.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
@Override protected void writeTextureToHardware(final GLState pGLState) throws IOException { final InputStream inputStream = this.getInputStream(); ETC1Util.loadTexture(GLES20.GL_TEXTURE_2D, 0, 0, this.mPixelFormat.getGLFormat(), this.mPixelFormat.getGLType(), inputStream); }