com.badlogic.gdx.math.Matrix3 Java Examples
The following examples show how to use
com.badlogic.gdx.math.Matrix3.
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Example #1
Source File: Filter.java From uracer-kotd with Apache License 2.0 | 5 votes |
protected T setParams (Parameter param, Matrix3 value) { if (!programBegan) { programBegan = true; program.begin(); } program.setUniformMatrix(param.mnemonic(), value); return (T)this; }
Example #2
Source File: Filter.java From RuinsOfRevenge with MIT License | 5 votes |
protected T setParams( Parameter param, Matrix3 value ) { if( !programBegan ) { programBegan = true; program.begin(); } program.setUniformMatrix( param.mnemonic(), value ); return (T)this; }
Example #3
Source File: UniformBatcher.java From gdx-vfx with Apache License 2.0 | 4 votes |
/** Updates shader's uniform of mat3 type. */ public UniformBatcher set(String uniformName, Matrix3 value) { program.setUniformMatrix(uniformName, value); return this; }
Example #4
Source File: Filter.java From uracer-kotd with Apache License 2.0 | 4 votes |
protected T setParam (Parameter param, Matrix3 value) { program.begin(); program.setUniformMatrix(param.mnemonic(), value); program.end(); return (T)this; }
Example #5
Source File: Filter.java From RuinsOfRevenge with MIT License | 4 votes |
protected T setParam( Parameter param, Matrix3 value ) { program.begin(); program.setUniformMatrix( param.mnemonic(), value ); program.end(); return (T)this; }
Example #6
Source File: ShaderVfxEffect.java From gdx-vfx with Apache License 2.0 | 2 votes |
/** * Updates shader's uniform of mat3 type. * <p/> * <b>NOTE:</b> This is an utility method that will bind/unbind the shader program internally on every call. * If you need to update multiple uniforms, please consider calling methods directly from {@link ShaderProgram}. */ protected void setUniform(String uniformName, Matrix3 value) { program.begin(); program.setUniformMatrix(uniformName, value); program.end(); }