com.badlogic.gdx.scenes.scene2d.actions.TemporalAction Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.actions.TemporalAction.
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Example #1
Source File: SoundManager.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
public void playMusicBeautifully(String name, Stage stage) { final Music music = musics.get(name); if (music == null) { Logger.error("there is no music for " + name); return; } music.setVolume(0); if (!usesMusic) { disabledMusics.add(music); } else { music.play(); } music.setLooping(true); playingMusics.add(music); Action action = new TemporalAction(5f, Interpolation.linear) { @Override protected void update(float percent) { music.setVolume(percent * volume); } }; stage.addAction(action); replaceAction(music, action); }
Example #2
Source File: SoundManager.java From dice-heroes with GNU General Public License v3.0 | 6 votes |
public void stopMusicBeautifully(String name, Stage stage) { final Music music = musics.get(name); if (music == null) { Logger.error("there is no music for " + name); return; } final float initialVolume = music.getVolume(); Action action = new TemporalAction(2f, Interpolation.linear) { @Override protected void update(float percent) { music.setVolume(initialVolume - percent * initialVolume); } @Override protected void end() { music.stop(); playingMusics.remove(music); disabledMusics.remove(music); } }; stage.addAction(action); replaceAction(music, action); }
Example #3
Source File: AnimationHelper.java From dice-heroes with GNU General Public License v3.0 | 5 votes |
public static void animateCounter(final Label label, final int from, final int to) { label.addAction(new TemporalAction(MathUtils.clamp(Math.abs(to - from) / 30f, 0.5f, 1.5f), new Interpolation.ExpOut(2, 3)) { @Override protected void update(float percent) { label.setText(String.valueOf((int) (from + (to - from) * percent))); } }); }
Example #4
Source File: PageGroup.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
private void startPageAppearAnimation() { addAction(new TemporalAction(0.15f) { @Override protected void update(float percent) { pageAlpha = percent; } }); }