com.google.android.exoplayer2.C.StereoMode Java Examples
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com.google.android.exoplayer2.C.StereoMode.
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Example #1
Source File: Projection.java From MediaSDK with Apache License 2.0 | 5 votes |
/** * Generates a complete sphere equirectangular projection. * * @param stereoMode A {@link C.StereoMode} value. */ public static Projection createEquirectangular(@C.StereoMode int stereoMode) { return createEquirectangular( /* radius= */ 50, // Should be large enough that there are no stereo artifacts. /* latitudes= */ 36, // Should be large enough to prevent videos looking wavy. /* longitudes= */ 72, // Should be large enough to prevent videos looking wavy. /* verticalFovDegrees= */ 180, /* horizontalFovDegrees= */ 360, stereoMode); }
Example #2
Source File: Projection.java From Telegram-FOSS with GNU General Public License v2.0 | 5 votes |
/** * Generates a complete sphere equirectangular projection. * * @param stereoMode A {@link C.StereoMode} value. */ public static Projection createEquirectangular(@C.StereoMode int stereoMode) { return createEquirectangular( /* radius= */ 50, // Should be large enough that there are no stereo artifacts. /* latitudes= */ 36, // Should be large enough to prevent videos looking wavy. /* longitudes= */ 72, // Should be large enough to prevent videos looking wavy. /* verticalFovDegrees= */ 180, /* horizontalFovDegrees= */ 360, stereoMode); }
Example #3
Source File: Projection.java From Telegram with GNU General Public License v2.0 | 5 votes |
/** * Generates a complete sphere equirectangular projection. * * @param stereoMode A {@link C.StereoMode} value. */ public static Projection createEquirectangular(@C.StereoMode int stereoMode) { return createEquirectangular( /* radius= */ 50, // Should be large enough that there are no stereo artifacts. /* latitudes= */ 36, // Should be large enough to prevent videos looking wavy. /* longitudes= */ 72, // Should be large enough to prevent videos looking wavy. /* verticalFovDegrees= */ 180, /* horizontalFovDegrees= */ 360, stereoMode); }
Example #4
Source File: Projection.java From MediaSDK with Apache License 2.0 | 4 votes |
/** * Generates an equirectangular projection. * * @param radius Size of the sphere. Must be > 0. * @param latitudes Number of rows that make up the sphere. Must be >= 1. * @param longitudes Number of columns that make up the sphere. Must be >= 1. * @param verticalFovDegrees Total latitudinal degrees that are covered by the sphere. Must be in * (0, 180]. * @param horizontalFovDegrees Total longitudinal degrees that are covered by the sphere.Must be * in (0, 360]. * @param stereoMode A {@link C.StereoMode} value. * @return an equirectangular projection. */ public static Projection createEquirectangular( float radius, int latitudes, int longitudes, float verticalFovDegrees, float horizontalFovDegrees, @C.StereoMode int stereoMode) { Assertions.checkArgument(radius > 0); Assertions.checkArgument(latitudes >= 1); Assertions.checkArgument(longitudes >= 1); Assertions.checkArgument(verticalFovDegrees > 0 && verticalFovDegrees <= 180); Assertions.checkArgument(horizontalFovDegrees > 0 && horizontalFovDegrees <= 360); // Compute angular size in radians of each UV quad. float verticalFovRads = (float) Math.toRadians(verticalFovDegrees); float horizontalFovRads = (float) Math.toRadians(horizontalFovDegrees); float quadHeightRads = verticalFovRads / latitudes; float quadWidthRads = horizontalFovRads / longitudes; // Each latitude strip has 2 * (longitudes quads + extra edge) vertices + 2 degenerate vertices. int vertexCount = (2 * (longitudes + 1) + 2) * latitudes; // Buffer to return. float[] vertexData = new float[vertexCount * POSITION_COORDS_PER_VERTEX]; float[] textureData = new float[vertexCount * TEXTURE_COORDS_PER_VERTEX]; // Generate the data for the sphere which is a set of triangle strips representing each // latitude band. int vOffset = 0; // Offset into the vertexData array. int tOffset = 0; // Offset into the textureData array. // (i, j) represents a quad in the equirectangular sphere. for (int j = 0; j < latitudes; ++j) { // For each horizontal triangle strip. // Each latitude band lies between the two phi values. Each vertical edge on a band lies on // a theta value. float phiLow = quadHeightRads * j - verticalFovRads / 2; float phiHigh = quadHeightRads * (j + 1) - verticalFovRads / 2; for (int i = 0; i < longitudes + 1; ++i) { // For each vertical edge in the band. for (int k = 0; k < 2; ++k) { // For low and high points on an edge. // For each point, determine it's position in polar coordinates. float phi = k == 0 ? phiLow : phiHigh; float theta = quadWidthRads * i + (float) Math.PI - horizontalFovRads / 2; // Set vertex position data as Cartesian coordinates. vertexData[vOffset++] = -(float) (radius * Math.sin(theta) * Math.cos(phi)); vertexData[vOffset++] = (float) (radius * Math.sin(phi)); vertexData[vOffset++] = (float) (radius * Math.cos(theta) * Math.cos(phi)); textureData[tOffset++] = i * quadWidthRads / horizontalFovRads; textureData[tOffset++] = (j + k) * quadHeightRads / verticalFovRads; // Break up the triangle strip with degenerate vertices by copying first and last points. if ((i == 0 && k == 0) || (i == longitudes && k == 1)) { System.arraycopy( vertexData, vOffset - POSITION_COORDS_PER_VERTEX, vertexData, vOffset, POSITION_COORDS_PER_VERTEX); vOffset += POSITION_COORDS_PER_VERTEX; System.arraycopy( textureData, tOffset - TEXTURE_COORDS_PER_VERTEX, textureData, tOffset, TEXTURE_COORDS_PER_VERTEX); tOffset += TEXTURE_COORDS_PER_VERTEX; } } // Move on to the next vertical edge in the triangle strip. } // Move on to the next triangle strip. } SubMesh subMesh = new SubMesh(SubMesh.VIDEO_TEXTURE_ID, vertexData, textureData, DRAW_MODE_TRIANGLES_STRIP); return new Projection(new Mesh(subMesh), stereoMode); }
Example #5
Source File: Projection.java From Telegram-FOSS with GNU General Public License v2.0 | 4 votes |
/** * Generates an equirectangular projection. * * @param radius Size of the sphere. Must be > 0. * @param latitudes Number of rows that make up the sphere. Must be >= 1. * @param longitudes Number of columns that make up the sphere. Must be >= 1. * @param verticalFovDegrees Total latitudinal degrees that are covered by the sphere. Must be in * (0, 180]. * @param horizontalFovDegrees Total longitudinal degrees that are covered by the sphere.Must be * in (0, 360]. * @param stereoMode A {@link C.StereoMode} value. * @return an equirectangular projection. */ public static Projection createEquirectangular( float radius, int latitudes, int longitudes, float verticalFovDegrees, float horizontalFovDegrees, @C.StereoMode int stereoMode) { Assertions.checkArgument(radius > 0); Assertions.checkArgument(latitudes >= 1); Assertions.checkArgument(longitudes >= 1); Assertions.checkArgument(verticalFovDegrees > 0 && verticalFovDegrees <= 180); Assertions.checkArgument(horizontalFovDegrees > 0 && horizontalFovDegrees <= 360); // Compute angular size in radians of each UV quad. float verticalFovRads = (float) Math.toRadians(verticalFovDegrees); float horizontalFovRads = (float) Math.toRadians(horizontalFovDegrees); float quadHeightRads = verticalFovRads / latitudes; float quadWidthRads = horizontalFovRads / longitudes; // Each latitude strip has 2 * (longitudes quads + extra edge) vertices + 2 degenerate vertices. int vertexCount = (2 * (longitudes + 1) + 2) * latitudes; // Buffer to return. float[] vertexData = new float[vertexCount * POSITION_COORDS_PER_VERTEX]; float[] textureData = new float[vertexCount * TEXTURE_COORDS_PER_VERTEX]; // Generate the data for the sphere which is a set of triangle strips representing each // latitude band. int vOffset = 0; // Offset into the vertexData array. int tOffset = 0; // Offset into the textureData array. // (i, j) represents a quad in the equirectangular sphere. for (int j = 0; j < latitudes; ++j) { // For each horizontal triangle strip. // Each latitude band lies between the two phi values. Each vertical edge on a band lies on // a theta value. float phiLow = quadHeightRads * j - verticalFovRads / 2; float phiHigh = quadHeightRads * (j + 1) - verticalFovRads / 2; for (int i = 0; i < longitudes + 1; ++i) { // For each vertical edge in the band. for (int k = 0; k < 2; ++k) { // For low and high points on an edge. // For each point, determine it's position in polar coordinates. float phi = k == 0 ? phiLow : phiHigh; float theta = quadWidthRads * i + (float) Math.PI - horizontalFovRads / 2; // Set vertex position data as Cartesian coordinates. vertexData[vOffset++] = -(float) (radius * Math.sin(theta) * Math.cos(phi)); vertexData[vOffset++] = (float) (radius * Math.sin(phi)); vertexData[vOffset++] = (float) (radius * Math.cos(theta) * Math.cos(phi)); textureData[tOffset++] = i * quadWidthRads / horizontalFovRads; textureData[tOffset++] = (j + k) * quadHeightRads / verticalFovRads; // Break up the triangle strip with degenerate vertices by copying first and last points. if ((i == 0 && k == 0) || (i == longitudes && k == 1)) { System.arraycopy( vertexData, vOffset - POSITION_COORDS_PER_VERTEX, vertexData, vOffset, POSITION_COORDS_PER_VERTEX); vOffset += POSITION_COORDS_PER_VERTEX; System.arraycopy( textureData, tOffset - TEXTURE_COORDS_PER_VERTEX, textureData, tOffset, TEXTURE_COORDS_PER_VERTEX); tOffset += TEXTURE_COORDS_PER_VERTEX; } } // Move on to the next vertical edge in the triangle strip. } // Move on to the next triangle strip. } SubMesh subMesh = new SubMesh(SubMesh.VIDEO_TEXTURE_ID, vertexData, textureData, DRAW_MODE_TRIANGLES_STRIP); return new Projection(new Mesh(subMesh), stereoMode); }
Example #6
Source File: Projection.java From Telegram with GNU General Public License v2.0 | 4 votes |
/** * Generates an equirectangular projection. * * @param radius Size of the sphere. Must be > 0. * @param latitudes Number of rows that make up the sphere. Must be >= 1. * @param longitudes Number of columns that make up the sphere. Must be >= 1. * @param verticalFovDegrees Total latitudinal degrees that are covered by the sphere. Must be in * (0, 180]. * @param horizontalFovDegrees Total longitudinal degrees that are covered by the sphere.Must be * in (0, 360]. * @param stereoMode A {@link C.StereoMode} value. * @return an equirectangular projection. */ public static Projection createEquirectangular( float radius, int latitudes, int longitudes, float verticalFovDegrees, float horizontalFovDegrees, @C.StereoMode int stereoMode) { Assertions.checkArgument(radius > 0); Assertions.checkArgument(latitudes >= 1); Assertions.checkArgument(longitudes >= 1); Assertions.checkArgument(verticalFovDegrees > 0 && verticalFovDegrees <= 180); Assertions.checkArgument(horizontalFovDegrees > 0 && horizontalFovDegrees <= 360); // Compute angular size in radians of each UV quad. float verticalFovRads = (float) Math.toRadians(verticalFovDegrees); float horizontalFovRads = (float) Math.toRadians(horizontalFovDegrees); float quadHeightRads = verticalFovRads / latitudes; float quadWidthRads = horizontalFovRads / longitudes; // Each latitude strip has 2 * (longitudes quads + extra edge) vertices + 2 degenerate vertices. int vertexCount = (2 * (longitudes + 1) + 2) * latitudes; // Buffer to return. float[] vertexData = new float[vertexCount * POSITION_COORDS_PER_VERTEX]; float[] textureData = new float[vertexCount * TEXTURE_COORDS_PER_VERTEX]; // Generate the data for the sphere which is a set of triangle strips representing each // latitude band. int vOffset = 0; // Offset into the vertexData array. int tOffset = 0; // Offset into the textureData array. // (i, j) represents a quad in the equirectangular sphere. for (int j = 0; j < latitudes; ++j) { // For each horizontal triangle strip. // Each latitude band lies between the two phi values. Each vertical edge on a band lies on // a theta value. float phiLow = quadHeightRads * j - verticalFovRads / 2; float phiHigh = quadHeightRads * (j + 1) - verticalFovRads / 2; for (int i = 0; i < longitudes + 1; ++i) { // For each vertical edge in the band. for (int k = 0; k < 2; ++k) { // For low and high points on an edge. // For each point, determine it's position in polar coordinates. float phi = k == 0 ? phiLow : phiHigh; float theta = quadWidthRads * i + (float) Math.PI - horizontalFovRads / 2; // Set vertex position data as Cartesian coordinates. vertexData[vOffset++] = -(float) (radius * Math.sin(theta) * Math.cos(phi)); vertexData[vOffset++] = (float) (radius * Math.sin(phi)); vertexData[vOffset++] = (float) (radius * Math.cos(theta) * Math.cos(phi)); textureData[tOffset++] = i * quadWidthRads / horizontalFovRads; textureData[tOffset++] = (j + k) * quadHeightRads / verticalFovRads; // Break up the triangle strip with degenerate vertices by copying first and last points. if ((i == 0 && k == 0) || (i == longitudes && k == 1)) { System.arraycopy( vertexData, vOffset - POSITION_COORDS_PER_VERTEX, vertexData, vOffset, POSITION_COORDS_PER_VERTEX); vOffset += POSITION_COORDS_PER_VERTEX; System.arraycopy( textureData, tOffset - TEXTURE_COORDS_PER_VERTEX, textureData, tOffset, TEXTURE_COORDS_PER_VERTEX); tOffset += TEXTURE_COORDS_PER_VERTEX; } } // Move on to the next vertical edge in the triangle strip. } // Move on to the next triangle strip. } SubMesh subMesh = new SubMesh(SubMesh.VIDEO_TEXTURE_ID, vertexData, textureData, DRAW_MODE_TRIANGLES_STRIP); return new Projection(new Mesh(subMesh), stereoMode); }