javafx.scene.shape.Shape3D Java Examples
The following examples show how to use
javafx.scene.shape.Shape3D.
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Example #1
Source File: ScatterPlot.java From FXyzLib with GNU General Public License v3.0 | 6 votes |
public void setXYZData(List<Double> xData, List<Double> yData, List<Double> zData, List<Color> colors) { xAxisData = xData; yAxisData = yData; zAxisData = zData; scatterDataGroup.getChildren().clear(); //for now we will always default to x axis //later we could maybe dynamically determine the smallest axis and then //uses 0's for the other axes that are larger. for(int i=0;i<xAxisData.size();i++) { final Shape3D dataSphere = createDefaultNode(nodeRadius); double translateY = 0.0; double translateZ = 0.0; if(!yAxisData.isEmpty() && yAxisData.size() > i) translateY = yAxisData.get(i); if(!zAxisData.isEmpty() && zAxisData.size() > i) translateZ = zAxisData.get(i); dataSphere.setTranslateX(xAxisData.get(i)); dataSphere.setTranslateY(translateY); dataSphere.setTranslateZ(translateZ); dataSphere.setMaterial(new PhongMaterial(colors.get(i))); scatterDataGroup.getChildren().add(dataSphere); } }
Example #2
Source File: ScatterPlot.java From FXyzLib with GNU General Public License v3.0 | 5 votes |
private Shape3D createDefaultNode(double radius) { switch(defaultNodeType) { case SPHERE: return new Sphere(radius); case CUBE: return new Box(radius, radius, radius); default: return new Box(radius, radius, radius); } }
Example #3
Source File: BillboardBehavior.java From FXyzLib with GNU General Public License v3.0 | 4 votes |
/** * Updates the transformation matrix. * can change the Translate for fixed distance */ default void updateMatrix(){ Transform cam = getOther().getLocalToSceneTransform(), self = getBillboardNode().getLocalToSceneTransform(); Bounds b; double cX, cY, cZ; if(!(getBillboardNode() instanceof Shape3D)){ b = getBillboardNode().getBoundsInLocal(); cX = b.getWidth() / 2; cY = b.getHeight() / 2; cZ = b.getDepth() / 2; }else{ cX = self.getTx(); cY = self.getTy(); cZ = self.getTz(); } Point3D camPos = new Point3D(cam.getTx(), cam.getTy(), cam.getTz()); Point3D selfPos = new Point3D(cX, cY, cZ); Vector3D up = Vector3D.UP, forward = new Vector3D( (selfPos.getX()) - camPos.getX(), (selfPos.getY()) - camPos.getY(), (selfPos.getZ()) - camPos.getZ() ).toNormal(), right = up.crossProduct(forward).toNormal(); up = forward.crossProduct(right).toNormal(); switch(getBillboardMode()){ case SPHERICAL: affine.setMxx(right.x); affine.setMxy(up.x); affine.setMzx(forward.x); affine.setMyx(right.y); affine.setMyy(up.y); affine.setMzy(forward.y); affine.setMzx(right.z); affine.setMzy(up.z); affine.setMzz(forward.z); affine.setTx(cX * (1 - affine.getMxx()) - cY * affine.getMxy() - cZ * affine.getMxz()); affine.setTy(cY * (1 - affine.getMyy()) - cX * affine.getMyx() - cZ * affine.getMyz()); affine.setTz(cZ * (1 - affine.getMzz()) - cX * affine.getMzx() - cY * affine.getMzy()); break; case CYLINDRICAL: affine.setMxx(right.x); affine.setMxy(0); affine.setMzx(forward.x); affine.setMyx(0); affine.setMyy(1); affine.setMzy(0); affine.setMzx(right.z); affine.setMzy(0); affine.setMzz(forward.z); affine.setTx(cX * (1 - affine.getMxx()) - cY * affine.getMxy() - cZ * affine.getMxz()); affine.setTy(cY * (1 - affine.getMyy()) - cX * affine.getMyx() - cZ * affine.getMyz()); affine.setTz(cZ * (1 - affine.getMzz()) - cX * affine.getMzx() - cY * affine.getMzy()); break; } }