net.minecraft.block.BlockTrapDoor Java Examples
The following examples show how to use
net.minecraft.block.BlockTrapDoor.
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Example #1
Source File: EasyPlaceUtils.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
private static Vec3d applyCarpetProtocolHitVec(BlockPos pos, IBlockState state, Vec3d hitVecIn) { double x = hitVecIn.x; double y = hitVecIn.y; double z = hitVecIn.z; Block block = state.getBlock(); EnumFacing facing = fi.dy.masa.malilib.util.BlockUtils.getFirstPropertyFacingValue(state); if (facing != null) { x = facing.ordinal() + 2 + pos.getX(); } if (block instanceof BlockRedstoneRepeater) { x += ((state.getValue(BlockRedstoneRepeater.DELAY)) - 1) * 10; } else if (block instanceof BlockTrapDoor && state.getValue(BlockTrapDoor.HALF) == BlockTrapDoor.DoorHalf.TOP) { x += 10; } else if (block instanceof BlockRedstoneComparator && state.getValue(BlockRedstoneComparator.MODE) == BlockRedstoneComparator.Mode.SUBTRACT) { x += 10; } else if (block instanceof BlockStairs && state.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP) { x += 10; } return new Vec3d(x, y, z); }
Example #2
Source File: BlockMetalTrapDoor.java From BaseMetals with GNU Lesser General Public License v2.1 | 5 votes |
@Override public boolean onBlockActivated(final World world, final BlockPos coord, IBlockState state, final EntityPlayer player, EnumHand hand, ItemStack heldItem, final EnumFacing facing, final float partialX, final float partialY, final float partialZ) { if (this.metal.getToolHarvestLevel() > 1) { return true; } state = state.cycleProperty(BlockTrapDoor.OPEN); world.setBlockState(coord, state, 2); world.playEvent(player, ((Boolean)state.getValue(BlockTrapDoor.OPEN)) ? 1003 : 1006, coord, 0); return true; }