net.minecraft.block.FallingBlock Java Examples
The following examples show how to use
net.minecraft.block.FallingBlock.
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Example #1
Source File: TunnellerHack.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
private boolean equipSolidBlock(BlockPos pos) { for(int slot = 0; slot < 9; slot++) { // filter out non-block items ItemStack stack = MC.player.inventory.getStack(slot); if(stack.isEmpty() || !(stack.getItem() instanceof BlockItem)) continue; Block block = Block.getBlockFromItem(stack.getItem()); // filter out non-solid blocks BlockState state = block.getDefaultState(); if(!state.isFullCube(EmptyBlockView.INSTANCE, BlockPos.ORIGIN)) continue; // filter out blocks that would fall if(block instanceof FallingBlock && FallingBlock .canFallThrough(BlockUtils.getState(pos.down()))) continue; MC.player.inventory.selectedSlot = slot; return true; } return false; }
Example #2
Source File: MixinFallingBlockEntity.java From Sandbox with GNU Lesser General Public License v3.0 | 5 votes |
@Redirect(method = "tick", at = @At(value = "INVOKE", target = "Lnet/minecraft/block/FallingBlock;onLanding(Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Lnet/minecraft/block/BlockState;)V")) public void onLand(FallingBlock block, World world_1, BlockPos blockPos_1, BlockState blockState_1, BlockState blockState_2) { EventDispatcher.publish(new BlockEvent.Fall( (org.sandboxpowered.sandbox.api.world.World) world_1, WrappingUtil.convert(blockPos_1), (org.sandboxpowered.sandbox.api.state.BlockState) blockState_1, fallDistance)); block.onLanding(world_1, blockPos_1, blockState_1, blockState_2); }
Example #3
Source File: ScaffoldWalkHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
@Override public void onUpdate() { BlockPos belowPlayer = new BlockPos(MC.player.getPos()).down(); // check if block is already placed if(!BlockUtils.getState(belowPlayer).getMaterial().isReplaceable()) return; // search blocks in hotbar int newSlot = -1; for(int i = 0; i < 9; i++) { // filter out non-block items ItemStack stack = MC.player.inventory.getStack(i); if(stack.isEmpty() || !(stack.getItem() instanceof BlockItem)) continue; // filter out non-solid blocks Block block = Block.getBlockFromItem(stack.getItem()); BlockState state = block.getDefaultState(); if(!state.isFullCube(EmptyBlockView.INSTANCE, BlockPos.ORIGIN)) continue; // filter out blocks that would fall if(block instanceof FallingBlock && FallingBlock .canFallThrough(BlockUtils.getState(belowPlayer.down()))) continue; newSlot = i; break; } // check if any blocks were found if(newSlot == -1) return; // set slot int oldSlot = MC.player.inventory.selectedSlot; MC.player.inventory.selectedSlot = newSlot; placeBlock(belowPlayer); // reset slot MC.player.inventory.selectedSlot = oldSlot; }
Example #4
Source File: FallingBlockMixin.java From carpet-extra with GNU Lesser General Public License v3.0 | 4 votes |
@SuppressWarnings("ConstantConditions") @Inject(method = "scheduledTick", at = @At("HEAD"), cancellable = true) private void onTryStartFalling(BlockState blockState_1, ServerWorld serverWorld_1, BlockPos blockPos_1, Random random_1, CallbackInfo ci) { if (CarpetExtraSettings.dragonEggBedrockBreaking && (FallingBlock)(Object)this instanceof DragonEggBlock) { if (canFallThrough(serverWorld_1.getBlockState(blockPos_1.down(1))) && blockPos_1.getY() >= 0) { if (!DragonEggBedrockBreaking.fallInstantly && serverWorld_1.getChunkManager().shouldTickChunk(new ChunkPos(blockPos_1))) { if (!serverWorld_1.isClient) { FallingBlockEntity fallingBlockEntity_1 = new FallingBlockEntity(serverWorld_1, (double) blockPos_1.getX() + 0.5D, (double) blockPos_1.getY(), (double) blockPos_1.getZ() + 0.5D, serverWorld_1.getBlockState(blockPos_1)); this.configureFallingBlockEntity(fallingBlockEntity_1); serverWorld_1.spawnEntity(fallingBlockEntity_1); } } else { if (serverWorld_1.getBlockState(blockPos_1).getBlock() == this) { serverWorld_1.removeBlock(blockPos_1, false); } BlockPos blockPos; int minY = CarpetExtraSettings.y0DragonEggBedrockBreaking ? -1 : 0; for (blockPos = blockPos_1.down(1); canFallThrough(serverWorld_1.getBlockState(blockPos)) && blockPos.getY() > minY; blockPos = blockPos.down(1)) { ; } if (blockPos.getY() > minY) { serverWorld_1.setBlockState(blockPos, this.getDefaultState()); } } } ci.cancel(); } }