net.minecraft.block.entity.SkullBlockEntity Java Examples
The following examples show how to use
net.minecraft.block.entity.SkullBlockEntity.
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Example #1
Source File: EntityPlayerMPFake.java From fabric-carpet with MIT License | 4 votes |
public static EntityPlayerMPFake createFake(String username, MinecraftServer server, double d0, double d1, double d2, double yaw, double pitch, DimensionType dimension, GameMode gamemode) { //prolly half of that crap is not necessary, but it works ServerWorld worldIn = server.getWorld(dimension); ServerPlayerInteractionManager interactionManagerIn = new ServerPlayerInteractionManager(worldIn); GameProfile gameprofile = server.getUserCache().findByName(username); if (gameprofile == null) { return null; } if (gameprofile.getProperties().containsKey("textures")) { gameprofile = SkullBlockEntity.loadProperties(gameprofile); } EntityPlayerMPFake instance = new EntityPlayerMPFake(server, worldIn, gameprofile, interactionManagerIn, false); instance.fixStartingPosition = () -> instance.refreshPositionAndAngles(d0, d1, d2, (float) yaw, (float) pitch); server.getPlayerManager().onPlayerConnect(new NetworkManagerFake(NetworkSide.SERVERBOUND), instance); if (instance.dimension != dimension) //player was logged in in a different dimension { ServerWorld old_world = server.getWorld(instance.dimension); instance.dimension = dimension; old_world.removePlayer(instance); instance.removed = false; //worldIn.spawnEntity(instance); instance.setWorld(worldIn); server.getPlayerManager().sendWorldInfo(instance, worldIn); instance.networkHandler.requestTeleport(d0, d1, d2, (float) yaw, (float) pitch); instance.interactionManager.setWorld(worldIn); worldIn.onPlayerChangeDimension(instance); } instance.setHealth(20.0F); instance.removed = false; instance.networkHandler.requestTeleport(d0, d1, d2, (float) yaw, (float) pitch); instance.stepHeight = 0.6F; interactionManagerIn.setGameMode(gamemode); server.getPlayerManager().sendToDimension(new EntitySetHeadYawS2CPacket(instance, (byte) (instance.headYaw * 256 / 360)), instance.dimension); server.getPlayerManager().sendToDimension(new EntityPositionS2CPacket(instance), instance.dimension); instance.getServerWorld().getChunkManager().updateCameraPosition(instance); instance.dataTracker.set(PLAYER_MODEL_PARTS, (byte) 0x7f); // show all model layers (incl. capes) return instance; }