net.minecraft.client.gui.AbstractGui Java Examples
The following examples show how to use
net.minecraft.client.gui.AbstractGui.
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Example #1
Source File: WorldSaveRow.java From BoundingBoxOutlineReloaded with MIT License | 5 votes |
@Override public void render(int mouseX, int mouseY) { String displayName = this.worldSummary.getDisplayName(); String details = this.worldSummary.getFileName() + " (" + DATE_FORMAT.format(new Date(this.worldSummary.getLastTimePlayed())) + ")"; int x = this.getX(); int y = this.getY(); this.client.fontRenderer.drawString(displayName, (float) (x + ICON_SIZE + 3), (float) (y + 1), 16777215); this.client.fontRenderer.drawString(details, (float) (x + ICON_SIZE + 3), (float) (y + 1 + this.client.fontRenderer.FONT_HEIGHT + 1), 8421504); this.client.getTextureManager().bindTexture(this.icon != null ? this.iconLocation : ICON_MISSING); RenderHelper.enableBlend(); AbstractGui.blit(x, y, 0.0F, 0.0F, ICON_SIZE, ICON_SIZE, 32, 32); RenderHelper.disableBlend(); }
Example #2
Source File: ControlList.java From BoundingBoxOutlineReloaded with MIT License | 5 votes |
private void drawListBackground() { this.minecraft.getTextureManager().bindTexture(AbstractGui.BACKGROUND_LOCATION); Renderer.startTextured() .setColor(32, 32, 32) .setAlpha(255) .addPoint(0, this.bottom, 0.0D, (float) 0 / 32.0F, (float) (this.bottom + (int) this.amountScrolled) / 32.0F) .addPoint(this.width, this.bottom, 0.0D, (float) this.width / 32.0F, (float) (this.bottom + (int) this.amountScrolled) / 32.0F) .addPoint(this.width, this.top, 0.0D, (float) this.width / 32.0F, (float) (this.top + (int) this.amountScrolled) / 32.0F) .addPoint(0, this.top, 0.0D, (float) 0 / 32.0F, (float) (this.top + (int) this.amountScrolled) / 32.0F) .render(); }
Example #3
Source File: ControlList.java From BoundingBoxOutlineReloaded with MIT License | 5 votes |
private void overlayBackground(int top, int bottom) { this.minecraft.getTextureManager().bindTexture(AbstractGui.BACKGROUND_LOCATION); Renderer.startTextured() .setColor(64, 64, 64) .setAlpha(255) .addPoint(0, bottom, 0.0D, 0.0D, (float) bottom / 32.0F) .addPoint(this.width, bottom, 0.0D, (float) this.width / 32.0F, (float) bottom / 32.0F) .addPoint(this.width, top, 0.0D, (float) this.width / 32.0F, (float) top / 32.0F) .addPoint(0, top, 0.0D, 0.0D, (float) top / 32.0F) .render(); }