net.minecraft.client.renderer.InventoryEffectRenderer Java Examples
The following examples show how to use
net.minecraft.client.renderer.InventoryEffectRenderer.
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Example #1
Source File: LayoutManager.java From NotEnoughItems with MIT License | 5 votes |
@Override public void onPreDraw(GuiContainer gui) { if (!isHidden() && isEnabled() && gui instanceof InventoryEffectRenderer)//Reset the gui to the center of the screen, for potion effect offsets etc { gui.guiLeft = (gui.width - gui.xSize) / 2; gui.guiTop = (gui.height - gui.ySize) / 2; if (gui instanceof GuiContainerCreative && gui.buttonList.size() >= 2) { GuiButton button1 = (GuiButton) gui.buttonList.get(0); GuiButton button2 = (GuiButton) gui.buttonList.get(1); button1.xPosition = gui.guiLeft; button2.xPosition = gui.guiLeft + gui.xSize - 20; } } }
Example #2
Source File: HyperiumInventoryEffectRenderer.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
public HyperiumInventoryEffectRenderer(InventoryEffectRenderer parent) { this.parent = parent; }