net.minecraft.entity.MovementType Java Examples
The following examples show how to use
net.minecraft.entity.MovementType.
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Example #1
Source File: ClientPlayerEntityMixin.java From Wurst7 with GNU General Public License v3.0 | 5 votes |
@Inject(at = {@At("HEAD")}, method = { "move(Lnet/minecraft/entity/MovementType;Lnet/minecraft/util/math/Vec3d;)V"}) private void onMove(MovementType type, Vec3d offset, CallbackInfo ci) { PlayerMoveEvent event = new PlayerMoveEvent(this); WurstClient.INSTANCE.getEventManager().fire(event); }
Example #2
Source File: HallowedTreasureChestEntity.java From the-hallow with MIT License | 4 votes |
@Override public void tick() { if (shouldReplace && !hasReplaced) { world.setBlockState(getBlockPos(), Blocks.AIR.getDefaultState(), 3); hasReplaced = true; } if (isSpinningUp) { spinProgress++; previousRotation = rotation; rotation += ROTATION_PER_TICK; this.move(MovementType.SELF, new Vec3d(0, 0.01f, 0)); if (spinProgress >= MAX_SPIN_PROGRESS) { isSpinningUp = false; isEnding = true; } } // stationary pause + wiggle after spin if (isEnding) { endProgress++; if (endProgress >= MAX_END_PROGRESS) { isEnding = false; isOpeningHinge = true; } } // hinge opening if (isOpeningHinge) { hingeProgress++; if (hingeProgress >= MAX_HINGE_PROGRESS * .8) { spawnDeathParticles(); } if (hingeProgress >= MAX_HINGE_PROGRESS) { this.kill(); if (!world.isClient) { dropLoot((ServerWorld) world); } } } // particles to ground world.addParticle(ParticleTypes.SMOKE, getX(), getY(), getZ(), 0, -.1, 0); }