net.minecraft.entity.ai.EntityMoveHelper Java Examples

The following examples show how to use net.minecraft.entity.ai.EntityMoveHelper. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: EntityTofuFish.java    From TofuCraftReload with MIT License 6 votes vote down vote up
public void onUpdateMoveHelper() {
    if (this.fish.isInWater()) {
        this.fish.motionY += 0.005D;
    }

    if (this.action == EntityMoveHelper.Action.MOVE_TO && !this.fish.getNavigator().noPath()) {
        double d0 = this.posX - this.fish.posX;
        double d1 = this.posY - this.fish.posY;
        double d2 = this.posZ - this.fish.posZ;
        double d3 = (double) MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
        d1 = d1 / d3;
        float f = (float)(MathHelper.atan2(d2, d0) * (double)(180F / (float)Math.PI)) - 90.0F;
        this.fish.rotationYaw = this.limitAngle(this.fish.rotationYaw, f, 90.0F);
        this.fish.renderYawOffset = this.fish.rotationYaw;
        float f1 = (float)(this.speed * this.fish.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).getBaseValue());
        this.fish.setAIMoveSpeed(this.fish.getAIMoveSpeed() + (f1 - this.fish.getAIMoveSpeed()) * 0.125F);
        this.fish.motionY += (double)this.fish.getAIMoveSpeed() * d1 * 0.1D;
    } else {
        this.fish.setAIMoveSpeed(0.0F);
    }
}
 
Example #2
Source File: FairyMoveHelper.java    From Wizardry with GNU Lesser General Public License v3.0 5 votes vote down vote up
@Override
public void onUpdateMoveHelper() {
	if (this.action == EntityMoveHelper.Action.MOVE_TO) {
		double x = this.posX - this.entity.posX;
		double y = this.posY - this.entity.posY;
		double z = this.posZ - this.entity.posZ;
		double distance = x * x + y * y + z * z;
		distance = (double) MathHelper.sqrt(distance);

		if (distance < this.entity.getEntityBoundingBox().getAverageEdgeLength()) {
			this.action = EntityMoveHelper.Action.WAIT;
			//	this.entity.motionX *= 0.9D;
			//	this.entity.motionY *= 0.9D;
			//	this.entity.motionZ *= 0.9D;
		} else {
			this.entity.motionX += x / distance * 0.05D * this.speed;
			this.entity.motionY += y / distance * 0.05D * this.speed;
			this.entity.motionZ += z / distance * 0.05D * this.speed;

			if (this.entity.getAttackTarget() == null) {
				this.entity.rotationYaw = -((float) MathHelper.atan2(this.entity.motionX, this.entity.motionZ)) * (180F / (float) Math.PI);
				this.entity.renderYawOffset = this.entity.rotationYaw;
			} else {
				double d4 = this.entity.getAttackTarget().posX - this.entity.posX;
				double d5 = this.entity.getAttackTarget().posZ - this.entity.posZ;
				this.entity.rotationYaw = -((float) MathHelper.atan2(d4, d5)) * (180F / (float) Math.PI);
				this.entity.renderYawOffset = this.entity.rotationYaw;
			}
		}
	}
}
 
Example #3
Source File: UnicornMoveHelper.java    From Wizardry with GNU Lesser General Public License v3.0 5 votes vote down vote up
@Override
public void onUpdateMoveHelper() {
	if (this.action == EntityMoveHelper.Action.MOVE_TO) {
		this.action = EntityMoveHelper.Action.WAIT;
		this.entity.setNoGravity(true);
		double d0 = this.posX - this.entity.posX;
		double d1 = this.posY - this.entity.posY;
		double d2 = this.posZ - this.entity.posZ;
		double d3 = d0 * d0 + d1 * d1 + d2 * d2;

		if (d3 < 2.500000277905201E-7D) {
			this.entity.setMoveVertical(0.0F);
			this.entity.setMoveForward(0.0F);
			return;
		}

		float f = (float) (MathHelper.atan2(d2, d0) * (180D / Math.PI)) - 90.0F;
		this.entity.rotationYaw = this.limitAngle(this.entity.rotationYaw, f, 10.0F);
		float f1;

		if (this.entity.onGround) {
			f1 = (float) (this.speed * this.entity.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).getAttributeValue());
		} else {
			f1 = (float) (this.speed * this.entity.getEntityAttribute(SharedMonsterAttributes.FLYING_SPEED).getAttributeValue());
		}

		this.entity.setAIMoveSpeed((float) speed);
		double d4 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
		float f2 = (float) (-(MathHelper.atan2(d1, d4) * (180D / Math.PI)));
		this.entity.rotationPitch = this.limitAngle(this.entity.rotationPitch, f2, 10.0F);
		this.entity.setMoveVertical(d1 > 0.0D ? f1 : -f1);
	} else {
		this.entity.setNoGravity(true);
		this.entity.setMoveVertical(0.0F);
		this.entity.setMoveForward(0.0F);
	}
}
 
Example #4
Source File: FairyMoveHelper.java    From Wizardry with GNU Lesser General Public License v3.0 4 votes vote down vote up
@Override
public void read(EntityMoveHelper that) {
	super.read(that);
	this.speed = that.getSpeed();
}