net.minecraft.entity.decoration.ArmorStandEntity Java Examples
The following examples show how to use
net.minecraft.entity.decoration.ArmorStandEntity.
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Example #1
Source File: PonyStandRenderer.java From MineLittlePony with MIT License | 6 votes |
@Override public void render(MatrixStack stack, VertexConsumerProvider renderContext, int lightUv, ArmorStandEntity entity, float limbDistance, float limbAngle, float tickDelta, float age, float headYaw, float headPitch) { if (entity.hasCustomName() && "Ponita".equals(entity.getCustomName().asString())) { headPitch = 0.017453292F * entity.getHeadRotation().getPitch(); headYaw = 0.017453292F * entity.getHeadRotation().getYaw(); pony.getBody().animateModel(entity, limbDistance, limbAngle, tickDelta); pony.getBody().setAngles(entity, limbDistance, limbAngle, age, headYaw, headPitch); for (EquipmentSlot i : EquipmentSlot.values()) { if (i.getType() == EquipmentSlot.Type.ARMOR) { ArmourFeature.renderArmor(pony, stack, renderContext, lightUv, entity, limbDistance, limbAngle, age, headYaw, headPitch, i, ArmourLayer.INNER); ArmourFeature.renderArmor(pony, stack, renderContext, lightUv, entity, limbDistance, limbAngle, age, headYaw, headPitch, i, ArmourLayer.OUTER); } } } else { super.render(stack, renderContext, lightUv, entity, limbDistance, limbAngle, tickDelta, age, headYaw, headPitch); } }
Example #2
Source File: PonyStandRenderer.java From MineLittlePony with MIT License | 4 votes |
public Armour(FeatureRendererContext<ArmorStandEntity, ArmorStandArmorEntityModel> context) { super(context, new ArmorStandArmorEntityModel(0.5F), new ArmorStandArmorEntityModel(1)); pony.apply(new PonyData(Race.EARTH)); }