net.minecraft.entity.monster.AbstractIllager Java Examples

The following examples show how to use net.minecraft.entity.monster.AbstractIllager. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: EntityTofuGandlem.java    From TofuCraftReload with MIT License 5 votes vote down vote up
@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
   protected void initEntityAI() {
       this.tasks.addTask(0, new AIDoNothing());
       this.tasks.addTask(3, new AIHealSpell());
       this.tasks.addTask(4, new AISoyShot());
       this.tasks.addTask(5, new AITofuShoot());
       this.tasks.addTask(6, new AISummonSpell());
       this.tasks.addTask(7, new EntityAIAttackMoveRanged(this, 1.0D, 60, 16.0F) {
           @Override
           public boolean shouldExecute() {
               return super.shouldExecute() && !isSpellcasting() && !isSoyShot();
           }

           @Override
           public boolean shouldContinueExecuting() {
               return super.shouldContinueExecuting() && !isSpellcasting();
           }
       });
       this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.1D));
       this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
       this.tasks.addTask(9, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityPlayer.class, true));
       this.targetTasks.addTask(3, new EntityAINearestAttackableTarget<>(this, EntityTofunian.class, true));
       this.targetTasks.addTask(4, new EntityAINearestAttackableTarget<>(this, AbstractIllager.class, true));
       this.targetTasks.addTask(5, new EntityAINearestAttackableTarget<>(this, EntityIronGolem.class, true));
   }
 
Example #2
Source File: EntityTofunian.java    From TofuCraftReload with MIT License 5 votes vote down vote up
public void updateEntityAI() {

        if (!this.isAleadyUpdate) {
            if (canGuard()) {
                this.tasks.addTask(1, new EntityAIAttackMelee(this, 0.65F, true));
                this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityTofuChinger.class, false));
                this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityZombie.class, false));
                this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, AbstractIllager.class, false));
                this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityVex.class, false));
                this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityTofuGandlem.class, false));

                if (!this.isChild()) {
                    this.tasks.addTask(6, new EntityAIUseItemOnLeftHand<>(this, new ItemStack(ItemLoader.bugle), TofuSounds.TOFUBUGLE, (p_213736_1_) -> {
                        return WorldUtils.isMorning(this.world) && this.world.rand.nextInt(350) == 0;
                    }));
                }
            } else {
                this.tasks.addTask(1, new EntityAITofunianAvoidEntity<>(this, EntityTofuChinger.class, 8.0F, 0.6D, 0.6D));
                this.tasks.addTask(1, new EntityAITofunianAvoidEntity<>(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
                this.tasks.addTask(1, new EntityAITofunianAvoidEntity<>(this, AbstractIllager.class, 8.0F, 0.8D, 0.8D));
                this.tasks.addTask(1, new EntityAITofunianAvoidEntity<>(this, EntityVex.class, 8.0F, 0.6D, 0.6D));
                this.tasks.addTask(1, new EntityAITofunianAvoidEntity<>(this, EntityTofuGandlem.class, 8.0F, 0.8D, 0.8D));

                this.tasks.addTask(2, new EntityAIPanic(this, 0.75F));
            }


            if (canFarm() && !this.isChild()) {
                this.tasks.addTask(8, new EntityAIHarvestTofuFarmland(this, 0.6D));
            }

            if ((canFarm() || canFish()) && !this.isChild()) {
                this.tasks.addTask(8, new EntityAIMakingFood(this, 0.6D));
            }
            this.isAleadyUpdate = true;
        }
    }
 
Example #3
Source File: EntitySamuraiIllager.java    From Sakura_mod with MIT License 5 votes vote down vote up
protected void initEntityAI() {
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(2, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(8, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[]{AbstractIllager.class}));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget<EntityVillager>(this, EntityVillager.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget<EntityIronGolem>(this, EntityIronGolem.class, true));
}
 
Example #4
Source File: EntitySamuraiIllager.java    From Sakura_mod with MIT License 4 votes vote down vote up
@SideOnly(Side.CLIENT)
public AbstractIllager.IllagerArmPose getArmPose() {
    return this.isAggressive() ? AbstractIllager.IllagerArmPose.ATTACKING : AbstractIllager.IllagerArmPose.CROSSED;
}
 
Example #5
Source File: ModelSamuraiIllager.java    From Sakura_mod with MIT License 4 votes vote down vote up
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
    this.head.rotateAngleY = netHeadYaw * 0.017453292F;
    this.head.rotateAngleX = headPitch * 0.017453292F;
    this.arms.rotationPointY = 3.0F;
    this.arms.rotationPointZ = -1.0F;
    this.arms.rotateAngleX = -0.75F;
    this.leg0.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount * 0.5F;
    this.leg1.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount * 0.5F;
    this.leg0.rotateAngleY = 0.0F;
    this.leg1.rotateAngleY = 0.0F;
    AbstractIllager.IllagerArmPose abstractillager$illagerarmpose = ((AbstractIllager) entityIn).getArmPose();

    if (abstractillager$illagerarmpose == AbstractIllager.IllagerArmPose.ATTACKING) {
        float f = MathHelper.sin(this.swingProgress * (float) Math.PI);
        float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float) Math.PI);
        this.rightArm.rotateAngleZ = -0.3363323129985824F;
        this.leftArm.rotateAngleZ = 0.3363323129985824F;
        this.rightArm.rotateAngleY = -0.3363323129985824F;
        this.leftArm.rotateAngleY = 0.3363323129985824F;

        if (((EntityLivingBase) entityIn).getPrimaryHand() == EnumHandSide.RIGHT) {
            this.rightArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F;
            this.leftArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F;
            this.rightArm.rotateAngleX += f * 2.2F - f1 * 0.4F;
            this.leftArm.rotateAngleX += f * 2.2F - f1 * 0.4F;
        } else {
            this.rightArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F;
            this.leftArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F;
            this.rightArm.rotateAngleX += f * 2.2F - f1 * 0.4F;
            this.leftArm.rotateAngleX += f * 2.2F - f1 * 0.4F;
        }

        this.rightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
        this.leftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F;
        this.rightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.09F) * 0.05F;
        this.leftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.09F) * 0.05F;
    } else if (abstractillager$illagerarmpose == AbstractIllager.IllagerArmPose.SPELLCASTING) {
        this.rightArm.rotationPointZ = 0.0F;
        this.rightArm.rotationPointX = -5.0F;
        this.leftArm.rotationPointZ = 0.0F;
        this.leftArm.rotationPointX = 5.0F;
        this.rightArm.rotateAngleX = MathHelper.cos(ageInTicks * 0.6662F) * 0.25F;
        this.leftArm.rotateAngleX = MathHelper.cos(ageInTicks * 0.6662F) * 0.25F;
        this.rightArm.rotateAngleZ = 2.3561945F;
        this.leftArm.rotateAngleZ = -2.3561945F;
        this.rightArm.rotateAngleY = 0.0F;
        this.leftArm.rotateAngleY = 0.0F;
    } else if (abstractillager$illagerarmpose == AbstractIllager.IllagerArmPose.BOW_AND_ARROW) {
        this.rightArm.rotateAngleY = -0.1F + this.head.rotateAngleY;
        this.rightArm.rotateAngleX = -((float) Math.PI / 2F) + this.head.rotateAngleX;
        this.leftArm.rotateAngleX = -0.9424779F + this.head.rotateAngleX;
        this.leftArm.rotateAngleY = this.head.rotateAngleY - 0.4F;
        this.leftArm.rotateAngleZ = ((float) Math.PI / 2F);
    }
}
 
Example #6
Source File: CraftIllager.java    From Kettle with GNU General Public License v3.0 4 votes vote down vote up
public CraftIllager(CraftServer server, AbstractIllager entity) {
    super(server, entity);
}
 
Example #7
Source File: CraftIllager.java    From Kettle with GNU General Public License v3.0 4 votes vote down vote up
@Override
public AbstractIllager getHandle() {
    return (AbstractIllager) super.getHandle();
}