net.minecraft.entity.monster.AbstractIllager Java Examples
The following examples show how to use
net.minecraft.entity.monster.AbstractIllager.
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Example #1
Source File: EntityTofuGandlem.java From TofuCraftReload with MIT License | 5 votes |
@SuppressWarnings({ "unchecked", "rawtypes" }) @Override protected void initEntityAI() { this.tasks.addTask(0, new AIDoNothing()); this.tasks.addTask(3, new AIHealSpell()); this.tasks.addTask(4, new AISoyShot()); this.tasks.addTask(5, new AITofuShoot()); this.tasks.addTask(6, new AISummonSpell()); this.tasks.addTask(7, new EntityAIAttackMoveRanged(this, 1.0D, 60, 16.0F) { @Override public boolean shouldExecute() { return super.shouldExecute() && !isSpellcasting() && !isSoyShot(); } @Override public boolean shouldContinueExecuting() { return super.shouldContinueExecuting() && !isSpellcasting(); } }); this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.1D)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityPlayer.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget<>(this, EntityTofunian.class, true)); this.targetTasks.addTask(4, new EntityAINearestAttackableTarget<>(this, AbstractIllager.class, true)); this.targetTasks.addTask(5, new EntityAINearestAttackableTarget<>(this, EntityIronGolem.class, true)); }
Example #2
Source File: EntityTofunian.java From TofuCraftReload with MIT License | 5 votes |
public void updateEntityAI() { if (!this.isAleadyUpdate) { if (canGuard()) { this.tasks.addTask(1, new EntityAIAttackMelee(this, 0.65F, true)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityTofuChinger.class, false)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityZombie.class, false)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, AbstractIllager.class, false)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityVex.class, false)); this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityTofuGandlem.class, false)); if (!this.isChild()) { this.tasks.addTask(6, new EntityAIUseItemOnLeftHand<>(this, new ItemStack(ItemLoader.bugle), TofuSounds.TOFUBUGLE, (p_213736_1_) -> { return WorldUtils.isMorning(this.world) && this.world.rand.nextInt(350) == 0; })); } } else { this.tasks.addTask(1, new EntityAITofunianAvoidEntity<>(this, EntityTofuChinger.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITofunianAvoidEntity<>(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITofunianAvoidEntity<>(this, AbstractIllager.class, 8.0F, 0.8D, 0.8D)); this.tasks.addTask(1, new EntityAITofunianAvoidEntity<>(this, EntityVex.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITofunianAvoidEntity<>(this, EntityTofuGandlem.class, 8.0F, 0.8D, 0.8D)); this.tasks.addTask(2, new EntityAIPanic(this, 0.75F)); } if (canFarm() && !this.isChild()) { this.tasks.addTask(8, new EntityAIHarvestTofuFarmland(this, 0.6D)); } if ((canFarm() || canFish()) && !this.isChild()) { this.tasks.addTask(8, new EntityAIMakingFood(this, 0.6D)); } this.isAleadyUpdate = true; } }
Example #3
Source File: EntitySamuraiIllager.java From Sakura_mod with MIT License | 5 votes |
protected void initEntityAI() { super.initEntityAI(); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(2, new EntityAIOpenDoor(this, true)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false)); this.tasks.addTask(8, new EntityAIWander(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[]{AbstractIllager.class})); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget<EntityVillager>(this, EntityVillager.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget<EntityIronGolem>(this, EntityIronGolem.class, true)); }
Example #4
Source File: EntitySamuraiIllager.java From Sakura_mod with MIT License | 4 votes |
@SideOnly(Side.CLIENT) public AbstractIllager.IllagerArmPose getArmPose() { return this.isAggressive() ? AbstractIllager.IllagerArmPose.ATTACKING : AbstractIllager.IllagerArmPose.CROSSED; }
Example #5
Source File: ModelSamuraiIllager.java From Sakura_mod with MIT License | 4 votes |
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) { this.head.rotateAngleY = netHeadYaw * 0.017453292F; this.head.rotateAngleX = headPitch * 0.017453292F; this.arms.rotationPointY = 3.0F; this.arms.rotationPointZ = -1.0F; this.arms.rotateAngleX = -0.75F; this.leg0.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount * 0.5F; this.leg1.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount * 0.5F; this.leg0.rotateAngleY = 0.0F; this.leg1.rotateAngleY = 0.0F; AbstractIllager.IllagerArmPose abstractillager$illagerarmpose = ((AbstractIllager) entityIn).getArmPose(); if (abstractillager$illagerarmpose == AbstractIllager.IllagerArmPose.ATTACKING) { float f = MathHelper.sin(this.swingProgress * (float) Math.PI); float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float) Math.PI); this.rightArm.rotateAngleZ = -0.3363323129985824F; this.leftArm.rotateAngleZ = 0.3363323129985824F; this.rightArm.rotateAngleY = -0.3363323129985824F; this.leftArm.rotateAngleY = 0.3363323129985824F; if (((EntityLivingBase) entityIn).getPrimaryHand() == EnumHandSide.RIGHT) { this.rightArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F; this.leftArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F; this.rightArm.rotateAngleX += f * 2.2F - f1 * 0.4F; this.leftArm.rotateAngleX += f * 2.2F - f1 * 0.4F; } else { this.rightArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F; this.leftArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F; this.rightArm.rotateAngleX += f * 2.2F - f1 * 0.4F; this.leftArm.rotateAngleX += f * 2.2F - f1 * 0.4F; } this.rightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F; this.leftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F; this.rightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.09F) * 0.05F; this.leftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.09F) * 0.05F; } else if (abstractillager$illagerarmpose == AbstractIllager.IllagerArmPose.SPELLCASTING) { this.rightArm.rotationPointZ = 0.0F; this.rightArm.rotationPointX = -5.0F; this.leftArm.rotationPointZ = 0.0F; this.leftArm.rotationPointX = 5.0F; this.rightArm.rotateAngleX = MathHelper.cos(ageInTicks * 0.6662F) * 0.25F; this.leftArm.rotateAngleX = MathHelper.cos(ageInTicks * 0.6662F) * 0.25F; this.rightArm.rotateAngleZ = 2.3561945F; this.leftArm.rotateAngleZ = -2.3561945F; this.rightArm.rotateAngleY = 0.0F; this.leftArm.rotateAngleY = 0.0F; } else if (abstractillager$illagerarmpose == AbstractIllager.IllagerArmPose.BOW_AND_ARROW) { this.rightArm.rotateAngleY = -0.1F + this.head.rotateAngleY; this.rightArm.rotateAngleX = -((float) Math.PI / 2F) + this.head.rotateAngleX; this.leftArm.rotateAngleX = -0.9424779F + this.head.rotateAngleX; this.leftArm.rotateAngleY = this.head.rotateAngleY - 0.4F; this.leftArm.rotateAngleZ = ((float) Math.PI / 2F); } }
Example #6
Source File: CraftIllager.java From Kettle with GNU General Public License v3.0 | 4 votes |
public CraftIllager(CraftServer server, AbstractIllager entity) { super(server, entity); }
Example #7
Source File: CraftIllager.java From Kettle with GNU General Public License v3.0 | 4 votes |
@Override public AbstractIllager getHandle() { return (AbstractIllager) super.getHandle(); }