net.minecraft.inventory.SlotCrafting Java Examples

The following examples show how to use net.minecraft.inventory.SlotCrafting. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: GTContainerWorktable.java    From GT-Classic with GNU Lesser General Public License v3.0 5 votes vote down vote up
public GTContainerWorktable(InventoryPlayer player, GTTileWorktable tile) {
	super(tile);
	this.block = tile;
	this.world = player.player.getEntityWorld();
	this.player = player.player;
	// crafting output slot
	this.addSlotToContainer(new SlotCrafting(this.player, craftMatrix, craftResult, 0, 136, 46));// slot 0
	// crafting slots
	for (int i = 0; i < 3; ++i) {
		for (int j = 0; j < 3; ++j) {
			this.addSlotToContainer(new Slot(craftMatrix, (j + i * 3), 82 + j * 18, 28 + i * 18));
		}
	}
	// main inventory
	int k;
	for (k = 0; k < 4; ++k) {
		for (int l = 0; l < 4; ++l) {
			this.addSlotToContainer(new SlotBase(tile, (k + l * 4) + 1, 8 + l * 18, 8 + k * 18));
		}
	}
	// tool slots
	for (k = 0; k < 5; k++) {
		this.addSlotToContainer(new SlotCustom(tile, k + 17, 82 + (k * 18), 8, toolFilter));
	}
	// park slot
	this.addSlotToContainer(new SlotBase(tile, 22, 154, 46));
	this.addComponent(new GTGuiCompWorktable(tile, this));
	this.addPlayerInventory(player, 0, 0);
	readTileCraftingList();
	this.block.inUse = true;
	this.block.setActive(true);
}
 
Example #2
Source File: OnlineCraft.java    From ehacks-pro with GNU General Public License v3.0 5 votes vote down vote up
public CraftingGuiInventoryContainer(EntityPlayer basePlayer) {
    this.addSlotToContainer(new SlotCrafting(basePlayer, this.craftMatrix, this.craftResult, 0, -2000, -2000));
    for (int i = 0; i < 4; ++i) {
        this.addSlotToContainer(new Slot(this.craftMatrix, i, -2000, -2000));
    }
    for (int i = 0; i < 4; ++i) {
        final int k = i;
        this.addSlotToContainer(new Slot(basePlayer.inventory, basePlayer.inventory.getSizeInventory() - 1 - i, 8, 8 + i * 18) {
            @Override
            public int getSlotStackLimit() {
                return 1;
            }

            @Override
            public boolean isItemValid(ItemStack p_75214_1_) {
                if (p_75214_1_ == null) {
                    return false;
                }
                return p_75214_1_.getItem().isValidArmor(p_75214_1_, k, Wrapper.INSTANCE.player());
            }

            @Override
            public IIcon getBackgroundIconIndex() {
                return ItemArmor.func_94602_b(k);
            }
        });
    }
    for (int i = 0; i < 3; ++i) {
        for (int j = 0; j < 9; ++j) {
            this.addSlotToContainer(new Slot(basePlayer.inventory, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
        }
    }
    for (int i = 0; i < 9; ++i) {
        this.addSlotToContainer(new Slot(basePlayer.inventory, i, 8 + i * 18, 142));
    }
    this.onCraftMatrixChanged(this.craftMatrix);
}
 
Example #3
Source File: ContainerPlayerExpandedCrafting.java    From Cyberware with MIT License 5 votes vote down vote up
public ContainerPlayerExpandedCrafting(InventoryPlayer playerInventory, boolean localWorld, EntityPlayer player)
{
	super(playerInventory, localWorld, player);
	craftMatrix = new InventoryCrafting(this, 3, 3);

	/*this.inventorySlots.remove(1);
	this.inventorySlots.remove(1);
	this.inventorySlots.remove(1);
	this.inventorySlots.remove(1);*/
	
	this.addSlotToContainer(new SlotCrafting(playerInventory.player, this.craftMatrix, this.craftResult, 0, 154, 28));

	
	for (int i = 0; i < 3; ++i)
	{
		for (int j = 0; j < 3; ++j)
		{
			this.addSlotToContainer(new Slot(this.craftMatrix, j + i * 3, 98 + j * 18, 18 + i * 18));
		}
	}
	
	for (int i = 0; i < 5; i++)
	{
		this.inventorySlots.get(i).xDisplayPosition = -999;
		this.inventorySlots.get(i).yDisplayPosition = -999;

	}
}
 
Example #4
Source File: MCCraftingGrid.java    From NOVA-Core with GNU Lesser General Public License v3.0 5 votes vote down vote up
private MCCraftingGrid(InventoryCrafting inventory) {
	this.inventory = inventory;
	width = height = (int) Math.sqrt(inventory.getSizeInventory());
	items = new nova.core.item.Item[width * height];
	original = new ItemStack[items.length];
	itemCount = 0;
	update();

	Container container = ReflectionUtil.getCraftingContainer(inventory);
	if (container != null) {
		@SuppressWarnings("unchecked")
		List<Slot> slots = container.inventorySlots;

		EntityPlayer playerOrig = null;
		Optional<Player> player = Optional.empty();

		for (Slot slot : slots) {
			if (slot instanceof SlotCrafting) {
				playerOrig = ReflectionUtil.getCraftingSlotPlayer((SlotCrafting) slot);
				player = WrapUtility.getNovaPlayer(playerOrig);

				if (player.isPresent()) {
					break;
				}
			}
		}

		this.playerOrig = playerOrig;
		this.player = player;
	} else {
		playerOrig = null;
		player = Optional.empty();
	}
}
 
Example #5
Source File: ReflectionUtil.java    From NOVA-Core with GNU Lesser General Public License v3.0 5 votes vote down vote up
public static EntityPlayer getCraftingSlotPlayer(SlotCrafting slot) {
	try {
		return (EntityPlayer) SLOTCRAFTING_PLAYER.get(slot);
	} catch (IllegalAccessException | NullPointerException ex) {
		Game.logger().error("could not get inventory eventhandler");
		return null;
	}
}
 
Example #6
Source File: MCCraftingGrid.java    From NOVA-Core with GNU Lesser General Public License v3.0 5 votes vote down vote up
private MCCraftingGrid(InventoryCrafting inventory) {
	this.inventory = inventory;
	width = height = (int) Math.sqrt(inventory.getSizeInventory());
	items = new nova.core.item.Item[width * height];
	original = new ItemStack[items.length];
	itemCount = 0;
	update();

	Container container = ReflectionUtil.getCraftingContainer(inventory);
	if (container != null) {
		@SuppressWarnings("unchecked")
		List<Slot> slots = container.inventorySlots;

		EntityPlayer playerOrig = null;
		Optional<Player> player = Optional.empty();

		for (Slot slot : slots) {
			if (slot instanceof SlotCrafting) {
				playerOrig = ReflectionUtil.getCraftingSlotPlayer((SlotCrafting) slot);
				player = WrapUtility.getNovaPlayer(playerOrig);

				if (player.isPresent()) {
					break;
				}
			}
		}

		this.playerOrig = playerOrig;
		this.player = player;
	} else {
		playerOrig = null;
		player = Optional.empty();
	}
}
 
Example #7
Source File: ReflectionUtil.java    From NOVA-Core with GNU Lesser General Public License v3.0 5 votes vote down vote up
public static EntityPlayer getCraftingSlotPlayer(SlotCrafting slot) {
	try {
		return (EntityPlayer) SLOTCRAFTING_PLAYER.get(slot);
	} catch (IllegalAccessException ex) {
		Game.logger().error("could not get inventory eventhandler");
		return null;
	}
}
 
Example #8
Source File: MCCraftingGrid.java    From NOVA-Core with GNU Lesser General Public License v3.0 5 votes vote down vote up
private MCCraftingGrid(InventoryCrafting inventory) {
	this.inventory = inventory;
	width = height = (int) Math.sqrt(inventory.getSizeInventory());
	items = new nova.core.item.Item[width * height];
	original = new net.minecraft.item.ItemStack[items.length];
	itemCount = 0;
	update();

	Container container = ReflectionUtil.getCraftingContainer(inventory);
	if (container != null) {
		@SuppressWarnings("unchecked")
		List<Slot> slots = container.inventorySlots;

		EntityPlayer playerOrig = null;
		Optional<Player> player = Optional.empty();

		for (Slot slot : slots) {
			if (slot instanceof SlotCrafting) {
				playerOrig = ReflectionUtil.getCraftingSlotPlayer((SlotCrafting) slot);
				player = WrapUtility.getNovaPlayer(playerOrig);

				if (player.isPresent()) {
					break;
				}
			}
		}

		this.playerOrig = playerOrig;
		this.player = player;
	} else {
		playerOrig = null;
		player = Optional.empty();
	}
}
 
Example #9
Source File: ReflectionUtil.java    From NOVA-Core with GNU Lesser General Public License v3.0 5 votes vote down vote up
public static EntityPlayer getCraftingSlotPlayer(SlotCrafting slot) {
	try {
		return (EntityPlayer) SLOTCRAFTING_PLAYER.get(slot);
	} catch (IllegalAccessException ex) {
		Game.logger().error("could not get inventory eventhandler");
		return null;
	}
}
 
Example #10
Source File: NEIController.java    From NotEnoughItems with MIT License 4 votes vote down vote up
@Override
public boolean handleSlotClick(GuiContainer gui, int slotIndex, int button, Slot slot, int modifier, boolean eventconsumed) {
    if (eventconsumed ||
            !NEIClientConfig.isEnabled() ||
            isSpreading(gui))
        return eventconsumed;

    if (deleteMode && slotIndex >= 0 && slot != null) {
        if (NEIClientUtils.shiftKey() && button == 0) {
            ItemStack itemstack1 = slot.getStack();
            if (itemstack1 != null)
                NEIClientUtils.deleteItemsOfType(itemstack1);

        } else if (button == 1)
            NEIClientUtils.decreaseSlotStack(slot.slotNumber);
        else
            NEIClientUtils.deleteSlotStack(slot.slotNumber);
        return true;
    }

    if (button == 1 && slot instanceof SlotCrafting)//right click
    {
        for (int i1 = 0; i1 < 64; i1++)//click this slot 64 times
            manager.handleSlotClick(slot.slotNumber, button, 0);
        return true;
    }

    if (NEIClientUtils.controlKey()
            && slot != null && slot.getStack() != null
            && slot.isItemValid(slot.getStack())) {
        NEIClientUtils.cheatItem(slot.getStack(), button, 1);
        return true;
    }

    if(GuiInfo.hasCustomSlots(gui))
        return false;

    if (slotIndex >= 0 && NEIClientUtils.shiftKey() && NEIClientUtils.getHeldItem() != null && !slot.getHasStack()) {
        ItemStack held = NEIClientUtils.getHeldItem();
        manager.handleSlotClick(slot.slotNumber, button, 0);
        if (slot.isItemValid(held) && !ItemInfo.fastTransferExemptions.contains(slot.getClass()))
            fastTransferManager.performMassTransfer(gui, pickedUpFromSlot, slotIndex, held);

        return true;
    }

    if (slotIndex == -999 && NEIClientUtils.shiftKey() && button == 0) {
        fastTransferManager.throwAll(gui, pickedUpFromSlot);
        return true;
    }

    return false;
}