net.minecraft.util.IProgressUpdate Java Examples

The following examples show how to use net.minecraft.util.IProgressUpdate. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: ChunkProviderTCOuter.java    From Gadomancy with GNU Lesser General Public License v3.0 4 votes vote down vote up
public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_) {
    return true;
}
 
Example #2
Source File: ChunkProviderPlanet.java    From AdvancedRocketry with MIT License 4 votes vote down vote up
/**
 * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.
 * Return true if all chunks have been saved.
 */
public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_)
{
	return true;
}
 
Example #3
Source File: FakeWorldServer.java    From Framez with GNU General Public License v3.0 4 votes vote down vote up
@Override
public boolean saveChunks(boolean p_73151_1_, IProgressUpdate p_73151_2_) {

    return true;
}
 
Example #4
Source File: MoCChunkProviderWyvernLair.java    From mocreaturesdev with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.
 * Return true if all chunks have been saved.
 */
public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
{
    return true;
}
 
Example #5
Source File: FakeWorldServer.java    From Framez with GNU General Public License v3.0 2 votes vote down vote up
@Override
public void saveAllChunks(boolean p_73044_1_, IProgressUpdate p_73044_2_) throws MinecraftException {

}