net.minecraft.util.MovementInput Java Examples
The following examples show how to use
net.minecraft.util.MovementInput.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: HelperActions.java From burlapcraft with GNU Lesser General Public License v3.0 | 6 votes |
public static boolean moveForward(boolean jump) { MovementInput movement = new MovementInput(); movement.moveForward = (float) 0.55D; movement.jump = jump; snapToGrid(); overrideMovement(movement); final Timer timer = new Timer(); timer.schedule(new TimerTask() { @Override public void run() { resetAllInputs(); timer.cancel(); } }, 440, 10); return true; }
Example #2
Source File: EntityFakePlayer.java From ehacks-pro with GNU General Public License v3.0 | 5 votes |
public void setMovementInput(MovementInput movementInput) { EntityFakePlayer.movementInput = movementInput; if (movementInput.jump && this.onGround) { super.jump(); } super.moveEntityWithHeading(movementInput.moveStrafe, movementInput.moveForward); }
Example #3
Source File: BoatFly.java From ForgeHax with MIT License | 5 votes |
public static void setMoveSpeedEntity(double speed) { if (MC.player != null && MC.player.getRidingEntity() != null) { MovementInput movementInput = MC.player.movementInput; double forward = movementInput.moveForward; double strafe = movementInput.moveStrafe; float yaw = MC.player.rotationYaw; if ((forward == 0.0D) && (strafe == 0.0D)) { MC.player.getRidingEntity().motionX = (0.0D); MC.player.getRidingEntity().motionZ = (0.0D); } else { if (forward != 0.0D) { if (strafe > 0.0D) { yaw += (forward > 0.0D ? -45 : 45); } else if (strafe < 0.0D) { yaw += (forward > 0.0D ? 45 : -45); } strafe = 0.0D; if (forward > 0.0D) { forward = 1.0D; } else if (forward < 0.0D) { forward = -1.0D; } } MC.player.getRidingEntity().motionX = (forward * speed * Math.cos(Math.toRadians(yaw + 90.0F)) + strafe * speed * Math.sin(Math.toRadians(yaw + 90.0F))); MC.player.getRidingEntity().motionZ = (forward * speed * Math.sin(Math.toRadians(yaw + 90.0F)) - strafe * speed * Math.cos(Math.toRadians(yaw + 90.0F))); } } }
Example #4
Source File: PlayerMovementManager.java From OpenModsLib with MIT License | 5 votes |
@SubscribeEvent public static void updateMovementState(InputUpdateEvent evt) { final MovementInput input = evt.getMovementInput(); final EntityPlayer owner = evt.getEntityPlayer(); if (input.jump && !wasJumping) input.jump = postMovementEvent(owner, PlayerMovementEvent.Type.JUMP); if (input.sneak && !wasSneaking) input.sneak = postMovementEvent(owner, PlayerMovementEvent.Type.SNEAK); wasJumping = input.jump; wasSneaking = input.sneak; }
Example #5
Source File: EntitySpeed.java From bleachhack-1.14 with GNU General Public License v3.0 | 4 votes |
public void onUpdate() { if (this.isToggled()) { if (mc.player.getRidingEntity() == null) return; Entity e = mc.player.getRidingEntity(); double speed = getSettings().get(0).toSlider().getValue(); if (e instanceof LlamaEntity) { e.rotationYaw = mc.player.rotationYaw; ((LlamaEntity) e).rotationYawHead = mc.player.rotationYawHead; } MovementInput movementInput = mc.player.movementInput; double forward = movementInput.moveForward; double strafe = movementInput.moveStrafe; float yaw = mc.player.rotationYaw; if ((forward == 0.0D) && (strafe == 0.0D)) { e.setMotion(0, e.getMotion().y, 0); } else { if (forward != 0.0D) { if (strafe > 0.0D) { yaw += (forward > 0.0D ? -45 : 45); } else if (strafe < 0.0D) yaw += (forward > 0.0D ? 45 : -45); strafe = 0.0D; if (forward > 0.0D) { forward = 1.0D; } else if (forward < 0.0D) forward = -1.0D; } e.setMotion((forward * speed * Math.cos(Math.toRadians(yaw + 90.0F)) + strafe * speed * Math.sin(Math.toRadians(yaw + 90.0F))), e.getMotion().y, forward * speed * Math.sin(Math.toRadians(yaw + 90.0F)) - strafe * speed * Math.cos(Math.toRadians(yaw + 90.0F))); if (e instanceof MinecartEntity) { MinecartEntity em = (MinecartEntity) e; em.setVelocity((forward * speed * Math.cos(Math.toRadians(yaw + 90.0F)) + strafe * speed * Math.sin(Math.toRadians(yaw + 90.0F))), em.getMotion().y, (forward * speed * Math.sin(Math.toRadians(yaw + 90.0F)) - strafe * speed * Math.cos(Math.toRadians(yaw + 90.0F)))); } if (getSettings().get(1).toToggle().state) if (mc.gameSettings.keyBindJump.isKeyDown()) e.setMotion(e.getMotion().x, 0.3, e.getMotion().z); if (getSettings().get(2).toToggle().state) { BlockPos p = e.getPosition().add(0, 0.5, 0); if (mc.world.getBlockState(p.down()).getBlock() == Blocks.AIR && mc.world.getBlockState(p.down(2)).getBlock() != Blocks.AIR && !(mc.world.getBlockState(p.down(2)).getMaterial() == Material.WATER) && e.fallDistance > 0.01) e.setMotion(e.getMotion().x, -1, e.getMotion().z); } } } }
Example #6
Source File: SNCPBHop.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
@Override public void onMove(MoveEvent event) { ++timerDelay; timerDelay %= 5; if(timerDelay != 0) { mc.timer.timerSpeed = 1F; }else{ if(MovementUtils.isMoving()) mc.timer.timerSpeed = 32767F; if(MovementUtils.isMoving()) { mc.timer.timerSpeed = 1.3F; mc.thePlayer.motionX *= 1.0199999809265137; mc.thePlayer.motionZ *= 1.0199999809265137; } } if(mc.thePlayer.onGround && MovementUtils.isMoving()) level = 2; if(round(mc.thePlayer.posY - (double) ((int) mc.thePlayer.posY)) == round(0.138)) { mc.thePlayer.motionY -= 0.08; event.setY(event.getY() - 0.09316090325960147); mc.thePlayer.posY -= 0.09316090325960147; } if(level == 1 && (mc.thePlayer.moveForward != 0.0f || mc.thePlayer.moveStrafing != 0.0f)) { level = 2; moveSpeed = 1.35 * getBaseMoveSpeed() - 0.01; }else if(level == 2) { level = 3; mc.thePlayer.motionY = 0.399399995803833; event.setY(0.399399995803833); moveSpeed *= 2.149; }else if(level == 3) { level = 4; double difference = 0.66 * (lastDist - getBaseMoveSpeed()); moveSpeed = lastDist - difference; }else if(level == 88) { moveSpeed = getBaseMoveSpeed(); lastDist = 0; level = 89; }else if(level == 89) { if(mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0.0, mc.thePlayer.motionY, 0.0)).size() > 0 || mc.thePlayer.isCollidedVertically) level = 1; lastDist = 0; moveSpeed = getBaseMoveSpeed(); return; }else{ if(mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0.0, mc.thePlayer.motionY, 0.0)).size() > 0 || mc.thePlayer.isCollidedVertically) { moveSpeed = getBaseMoveSpeed(); lastDist = 0; level = 88; return; } moveSpeed = lastDist - lastDist / 159.0; } moveSpeed = Math.max(moveSpeed, getBaseMoveSpeed()); final MovementInput movementInput = mc.thePlayer.movementInput; float forward = movementInput.moveForward; float strafe = movementInput.moveStrafe; float yaw = mc.thePlayer.rotationYaw; if(forward == 0.0f && strafe == 0.0f) { event.setX(0.0); event.setZ(0.0); }else if(forward != 0.0f) { if(strafe >= 1.0f) { yaw += (float) (forward > 0.0f ? -45 : 45); strafe = 0.0f; }else if(strafe <= -1.0f) { yaw += (float) (forward > 0.0f ? 45 : -45); strafe = 0.0f; } if(forward > 0.0f) { forward = 1.0f; }else if(forward < 0.0f) { forward = -1.0f; } } final double mx2 = Math.cos(Math.toRadians(yaw + 90.0f)); final double mz2 = Math.sin(Math.toRadians(yaw + 90.0f)); event.setX((double) forward * moveSpeed * mx2 + (double) strafe * moveSpeed * mz2); event.setZ((double) forward * moveSpeed * mz2 - (double) strafe * moveSpeed * mx2); mc.thePlayer.stepHeight = 0.6F; if(forward == 0.0F && strafe == 0.0F) { event.setX(0.0); event.setZ(0.0); } }
Example #7
Source File: NullMovementInput.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public NullMovementInput(MovementInput original) { this.original = original; }
Example #8
Source File: CommandForWheeledRobotNavigationImplementation.java From malmo with MIT License | 4 votes |
/** Provide access to the MovementInput object we are using to control the player.<br> * This is required by the unit tests. * @return our MovementInput object. */ public MovementInput getMover() { return this.overrideMovement; }
Example #9
Source File: MovementController.java From Better-Sprinting with Mozilla Public License 2.0 | 4 votes |
public MovementController(MovementInput movementInput){ this.movementInput = movementInput; this.sprintToggle = new ToggleTracker(ClientModManager.keyBindSprintToggle, ClientModManager.keyBindSprintHold); this.sneakToggle = new ToggleTracker(ClientModManager.keyBindSneakToggle, mc.gameSettings.keyBindSneak); }
Example #10
Source File: HelperActions.java From burlapcraft with GNU Lesser General Public License v3.0 | 4 votes |
public static void overrideMovement(MovementInput i) { if (resetMovementInput == null) { resetMovementInput = mc.thePlayer.movementInput; } mc.thePlayer.movementInput = i; }