net.minecraft.util.math.shapes.ISelectionContext Java Examples
The following examples show how to use
net.minecraft.util.math.shapes.ISelectionContext.
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Example #1
Source File: BlockEnderTank.java From EnderStorage with MIT License | 5 votes |
@Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { VoxelShape shape = TANK_SHAPE; TileEntity t = worldIn.getTileEntity(pos); if (t instanceof TileEnderTank) { TileEnderTank tile = (TileEnderTank) t; shape = SHAPES[tile.rotation]; } return shape; }
Example #2
Source File: BlockEnderChest.java From EnderStorage with MIT License | 5 votes |
@Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { VoxelShape shape = CHEST_SHAPE; TileEntity t = worldIn.getTileEntity(pos); if (t instanceof TileEnderChest) { TileEnderChest tile = (TileEnderChest) t; shape = SHAPES[tile.rotation][tile.getRadianLidAngle(0) >= 0 ? 0 : 1]; } return shape; }
Example #3
Source File: MinersLight.java From MiningGadgets with MIT License | 4 votes |
@Override public VoxelShape getCollisionShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return VoxelShapes.empty(); }
Example #4
Source File: MinersLight.java From MiningGadgets with MIT License | 4 votes |
/** * @deprecated call via {@link BlockState#getPushReaction()} whenever possible. Implementing/overriding is fine. */ @Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext selectionContext) { return SHAPE; }
Example #5
Source File: ChoppingBlock.java From Survivalist with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return SHAPE; }
Example #6
Source File: DryingRackBlock.java From Survivalist with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return (state.get(FACING).getHorizontalIndex() % 2) == 0 ? shape1 : shape2; }