net.minecraft.world.RayTraceContext Java Examples
The following examples show how to use
net.minecraft.world.RayTraceContext.
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Example #1
Source File: Nuker.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
public boolean canSeeBlock(BlockPos pos) { double diffX = pos.getX() + 0.5 - mc.player.getCameraPosVec(mc.getTickDelta()).x; double diffY = pos.getY() + 0.5 - mc.player.getCameraPosVec(mc.getTickDelta()).y; double diffZ = pos.getZ() + 0.5 - mc.player.getCameraPosVec(mc.getTickDelta()).z; double diffXZ = Math.sqrt(diffX * diffX + diffZ * diffZ); float yaw = mc.player.yaw + MathHelper.wrapDegrees((float)Math.toDegrees(Math.atan2(diffZ, diffX)) - 90 - mc.player.yaw); float pitch = mc.player.pitch + MathHelper.wrapDegrees((float)-Math.toDegrees(Math.atan2(diffY, diffXZ)) - mc.player.pitch); Vec3d rotation = new Vec3d( (double)(MathHelper.sin(-yaw * 0.017453292F) * MathHelper.cos(pitch * 0.017453292F)), (double)(-MathHelper.sin(pitch * 0.017453292F)), (double)(MathHelper.cos(-yaw * 0.017453292F) * MathHelper.cos(pitch * 0.017453292F))); Vec3d rayVec = mc.player.getCameraPosVec(mc.getTickDelta()).add(rotation.x * 6, rotation.y * 6, rotation.z * 6); return mc.world.rayTrace(new RayTraceContext(mc.player.getCameraPosVec(mc.getTickDelta()), rayVec, RayTraceContext.ShapeType.OUTLINE, RayTraceContext.FluidHandling.NONE, mc.player)) .getBlockPos().equals(pos); }
Example #2
Source File: Nuker.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
public boolean canSeeBlock(BlockPos pos) { double diffX = pos.getX() + 0.5 - mc.player.getCameraPosVec(mc.getTickDelta()).x; double diffY = pos.getY() + 0.5 - mc.player.getCameraPosVec(mc.getTickDelta()).y; double diffZ = pos.getZ() + 0.5 - mc.player.getCameraPosVec(mc.getTickDelta()).z; double diffXZ = Math.sqrt(diffX * diffX + diffZ * diffZ); float yaw = mc.player.yaw + MathHelper.wrapDegrees((float)Math.toDegrees(Math.atan2(diffZ, diffX)) - 90 - mc.player.yaw); float pitch = mc.player.pitch + MathHelper.wrapDegrees((float)-Math.toDegrees(Math.atan2(diffY, diffXZ)) - mc.player.pitch); Vec3d rotation = new Vec3d( (double)(MathHelper.sin(-yaw * 0.017453292F) * MathHelper.cos(pitch * 0.017453292F)), (double)(-MathHelper.sin(pitch * 0.017453292F)), (double)(MathHelper.cos(-yaw * 0.017453292F) * MathHelper.cos(pitch * 0.017453292F))); Vec3d rayVec = mc.player.getCameraPosVec(mc.getTickDelta()).add(rotation.x * 6, rotation.y * 6, rotation.z * 6); return mc.world.rayTrace(new RayTraceContext(mc.player.getCameraPosVec(mc.getTickDelta()), rayVec, RayTraceContext.ShapeType.OUTLINE, RayTraceContext.FluidHandling.NONE, mc.player)) .getBlockPos().equals(pos); }
Example #3
Source File: Nuker.java From bleachhack-1.14 with GNU General Public License v3.0 | 6 votes |
public boolean canSeeBlock(BlockPos pos) { double diffX = pos.getX() + 0.5 - mc.player.getCameraPosVec(mc.getTickDelta()).x; double diffY = pos.getY() + 0.5 - mc.player.getCameraPosVec(mc.getTickDelta()).y; double diffZ = pos.getZ() + 0.5 - mc.player.getCameraPosVec(mc.getTickDelta()).z; double diffXZ = Math.sqrt(diffX * diffX + diffZ * diffZ); float yaw = mc.player.yaw + MathHelper.wrapDegrees((float)Math.toDegrees(Math.atan2(diffZ, diffX)) - 90 - mc.player.yaw); float pitch = mc.player.pitch + MathHelper.wrapDegrees((float)-Math.toDegrees(Math.atan2(diffY, diffXZ)) - mc.player.pitch); Vec3d rotation = new Vec3d( (double)(MathHelper.sin(-yaw * 0.017453292F) * MathHelper.cos(pitch * 0.017453292F)), (double)(-MathHelper.sin(pitch * 0.017453292F)), (double)(MathHelper.cos(-yaw * 0.017453292F) * MathHelper.cos(pitch * 0.017453292F))); Vec3d rayVec = mc.player.getCameraPosVec(mc.getTickDelta()).add(rotation.x * 6, rotation.y * 6, rotation.z * 6); return mc.world.rayTrace(new RayTraceContext(mc.player.getCameraPosVec(mc.getTickDelta()), rayVec, RayTraceContext.ShapeType.OUTLINE, RayTraceContext.FluidHandling.NONE, mc.player)) .getBlockPos().equals(pos); }
Example #4
Source File: Tracer.java From fabric-carpet with MIT License | 5 votes |
public static BlockHitResult rayTraceBlocks(Entity source, float partialTicks, double reach, boolean fluids) { Vec3d pos = source.getCameraPosVec(partialTicks); Vec3d rotation = source.getRotationVec(partialTicks); Vec3d reachEnd = pos.add(rotation.x * reach, rotation.y * reach, rotation.z * reach); return source.world.rayTrace(new RayTraceContext(pos, reachEnd, RayTraceContext.ShapeType.OUTLINE, fluids ? RayTraceContext.FluidHandling.ANY : RayTraceContext.FluidHandling.NONE, source)); }
Example #5
Source File: BonemealAuraHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
private boolean rightClickBlockLegit(BlockPos pos) { Vec3d eyesPos = RotationUtils.getEyesPos(); Vec3d posVec = Vec3d.ofCenter(pos); double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec); for(Direction side : Direction.values()) { Vec3d hitVec = posVec.add(Vec3d.of(side.getVector()).multiply(0.5)); double distanceSqHitVec = eyesPos.squaredDistanceTo(hitVec); // check if hitVec is within range (4.25 blocks) if(distanceSqHitVec > 18.0625) continue; // check if side is facing towards player if(distanceSqHitVec >= distanceSqPosVec) continue; // check line of sight if(MC.world .rayTrace(new RayTraceContext(eyesPos, hitVec, RayTraceContext.ShapeType.COLLIDER, RayTraceContext.FluidHandling.NONE, MC.player)) .getType() != HitResult.Type.MISS) continue; // face block WURST.getRotationFaker().faceVectorPacket(hitVec); // place block IMC.getInteractionManager().rightClickBlock(pos, side, hitVec); MC.player.swingHand(Hand.MAIN_HAND); IMC.setItemUseCooldown(4); return true; } return false; }
Example #6
Source File: NukerLegitHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
private boolean breakBlockExtraLegit(BlockPos pos) { Vec3d eyesPos = RotationUtils.getEyesPos(); Vec3d posVec = Vec3d.ofCenter(pos); double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec); for(Direction side : Direction.values()) { Vec3d hitVec = posVec.add(Vec3d.of(side.getVector()).multiply(0.5)); double distanceSqHitVec = eyesPos.squaredDistanceTo(hitVec); // check if hitVec is within range (4.25 blocks) if(distanceSqHitVec > 18.0625) continue; // check if side is facing towards player if(distanceSqHitVec >= distanceSqPosVec) continue; // check line of sight if(MC.world .rayTrace(new RayTraceContext(eyesPos, hitVec, RayTraceContext.ShapeType.COLLIDER, RayTraceContext.FluidHandling.NONE, MC.player)) .getType() != HitResult.Type.MISS) continue; // face block WURST.getRotationFaker().faceVectorClient(hitVec); if(currentBlock != null) WURST.getHax().autoToolHack.equipIfEnabled(currentBlock); // if attack key is down but nothing happens, release it for one // tick if(MC.options.keyAttack.isPressed() && !MC.interactionManager.isBreakingBlock()) { MC.options.keyAttack.setPressed(false); return true; } // damage block MC.options.keyAttack.setPressed(true); return true; } return false; }
Example #7
Source File: TunnellerHack.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
private boolean breakBlockSimple(BlockPos pos) { Direction side = null; Direction[] sides = Direction.values(); Vec3d eyesPos = RotationUtils.getEyesPos(); Vec3d relCenter = BlockUtils.getBoundingBox(pos) .offset(-pos.getX(), -pos.getY(), -pos.getZ()).getCenter(); Vec3d center = Vec3d.of(pos).add(relCenter); Vec3d[] hitVecs = new Vec3d[sides.length]; for(int i = 0; i < sides.length; i++) { Vec3i dirVec = sides[i].getVector(); Vec3d relHitVec = new Vec3d(relCenter.x * dirVec.getX(), relCenter.y * dirVec.getY(), relCenter.z * dirVec.getZ()); hitVecs[i] = center.add(relHitVec); } for(int i = 0; i < sides.length; i++) { // check line of sight if(MC.world .rayTrace(new RayTraceContext(eyesPos, hitVecs[i], RayTraceContext.ShapeType.COLLIDER, RayTraceContext.FluidHandling.NONE, MC.player)) .getType() != HitResult.Type.MISS) continue; side = sides[i]; break; } if(side == null) { double distanceSqToCenter = eyesPos.squaredDistanceTo(center); for(int i = 0; i < sides.length; i++) { // check if side is facing towards player if(eyesPos.squaredDistanceTo(hitVecs[i]) >= distanceSqToCenter) continue; side = sides[i]; break; } } if(side == null) throw new RuntimeException( "How could none of the sides be facing towards the player?!"); // face block WURST.getRotationFaker().faceVectorPacket(hitVecs[side.ordinal()]); // damage block if(!MC.interactionManager.updateBlockBreakingProgress(pos, side)) return false; // swing arm MC.player.networkHandler .sendPacket(new HandSwingC2SPacket(Hand.MAIN_HAND)); return true; }
Example #8
Source File: AutoBuildHack.java From Wurst7 with GNU General Public License v3.0 | 3 votes |
private boolean tryToPlace(BlockPos pos, Vec3d eyesPos, double rangeSq) { Vec3d posVec = Vec3d.ofCenter(pos); double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec); for(Direction side : Direction.values()) { BlockPos neighbor = pos.offset(side); // check if neighbor can be right clicked if(!BlockUtils.canBeClicked(neighbor) || BlockUtils.getState(neighbor).getMaterial().isReplaceable()) continue; Vec3d dirVec = Vec3d.of(side.getVector()); Vec3d hitVec = posVec.add(dirVec.multiply(0.5)); // check if hitVec is within range if(eyesPos.squaredDistanceTo(hitVec) > rangeSq) continue; // check if side is visible (facing away from player) if(distanceSqPosVec > eyesPos.squaredDistanceTo(posVec.add(dirVec))) continue; // check line of sight if(checkLOS.isChecked() && MC.world .rayTrace(new RayTraceContext(eyesPos, hitVec, RayTraceContext.ShapeType.COLLIDER, RayTraceContext.FluidHandling.NONE, MC.player)) .getType() != HitResult.Type.MISS) continue; // face block Rotation rotation = RotationUtils.getNeededRotations(hitVec); PlayerMoveC2SPacket.LookOnly packet = new PlayerMoveC2SPacket.LookOnly(rotation.getYaw(), rotation.getPitch(), MC.player.isOnGround()); MC.player.networkHandler.sendPacket(packet); // place block IMC.getInteractionManager().rightClickBlock(neighbor, side.getOpposite(), hitVec); MC.player.swingHand(Hand.MAIN_HAND); IMC.setItemUseCooldown(4); return true; } return false; }
Example #9
Source File: BuildRandomHack.java From Wurst7 with GNU General Public License v3.0 | 3 votes |
private boolean placeBlockLegit(BlockPos pos) { Vec3d eyesPos = RotationUtils.getEyesPos(); Vec3d posVec = Vec3d.ofCenter(pos); double distanceSqPosVec = eyesPos.squaredDistanceTo(posVec); for(Direction side : Direction.values()) { BlockPos neighbor = pos.offset(side); // check if neighbor can be right clicked if(!BlockUtils.canBeClicked(neighbor)) continue; Vec3d dirVec = Vec3d.of(side.getVector()); Vec3d hitVec = posVec.add(dirVec.multiply(0.5)); // check if hitVec is within range (4.25 blocks) if(eyesPos.squaredDistanceTo(hitVec) > 18.0625) continue; // check if side is visible (facing away from player) if(distanceSqPosVec > eyesPos.squaredDistanceTo(posVec.add(dirVec))) continue; // check line of sight if(MC.world .rayTrace(new RayTraceContext(eyesPos, hitVec, RayTraceContext.ShapeType.COLLIDER, RayTraceContext.FluidHandling.NONE, MC.player)) .getType() != HitResult.Type.MISS) continue; // face block Rotation rotation = RotationUtils.getNeededRotations(hitVec); PlayerMoveC2SPacket.LookOnly packet = new PlayerMoveC2SPacket.LookOnly(rotation.getYaw(), rotation.getPitch(), MC.player.isOnGround()); MC.player.networkHandler.sendPacket(packet); // place block IMC.getInteractionManager().rightClickBlock(neighbor, side.getOpposite(), hitVec); MC.player.swingHand(Hand.MAIN_HAND); IMC.setItemUseCooldown(4); return true; } return false; }