net.minecraft.world.biome.layer.ScaleLayer Java Examples
The following examples show how to use
net.minecraft.world.biome.layer.ScaleLayer.
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Example #1
Source File: MoonBiomeLayers.java From Galacticraft-Rewoven with MIT License | 4 votes |
private static <T extends LayerSampler, C extends LayerSampleContext<T>> LayerFactory<T> build(int biomeSize, int riverSize, LongFunction<C> contextProvider) { LayerFactory<T> layerFactory = MoonBaseBiomeLayer.INSTANCE.create(contextProvider.apply(1L)); layerFactory = ScaleLayer.FUZZY.create(contextProvider.apply(2000L), layerFactory); layerFactory = MoonBiomeRockLayer.INSTANCE.create(contextProvider.apply(1999L), layerFactory); layerFactory = MoonBiomeCraterLayer.INSTANCE.create(contextProvider.apply(2003L), layerFactory); layerFactory = ScaleLayer.NORMAL.create(contextProvider.apply(2004L), layerFactory); layerFactory = MoonValleyLayer.INSTANCE.create(contextProvider.apply(2001L), layerFactory); // layerFactory = AddIslandLayer.INSTANCE.create(contextProvider.apply(2L), layerFactory); // LayerFactory<T> layerFactory2 = OceanTemperatureLayer.INSTANCE.create(contextProvider.apply(2L)); // layerFactory2 = stack(2001L, ScaleLayer.NORMAL, layerFactory2, 6, contextProvider); // layerFactory = AddColdClimatesLayer.INSTANCE.create(contextProvider.apply(2L), layerFactory); // layerFactory = IncreaseEdgeCurvatureLayer.INSTANCE.create(contextProvider.apply(3L), layerFactory); // layerFactory = AddClimateLayers.AddTemperateBiomesLayer.INSTANCE.create(contextProvider.apply(2L), layerFactory); // layerFactory = AddClimateLayers.AddCoolBiomesLayer.INSTANCE.create(contextProvider.apply(2L), layerFactory); // layerFactory = AddClimateLayers.AddSpecialBiomesLayer.INSTANCE.create(contextProvider.apply(3L), layerFactory); // layerFactory = ScaleLayer.NORMAL.create(contextProvider.apply(2002L), layerFactory); // layerFactory = ScaleLayer.NORMAL.create(contextProvider.apply(2003L), layerFactory); // layerFactory = IncreaseEdgeCurvatureLayer.INSTANCE.create(contextProvider.apply(4L), layerFactory); // layerFactory = AddMushroomIslandLayer.INSTANCE.create(contextProvider.apply(5L), layerFactory); // layerFactory = AddDeepOceanLayer.INSTANCE.create(contextProvider.apply(4L), layerFactory); // layerFactory = stack(1000L, ScaleLayer.NORMAL, layerFactory, 0, contextProvider); // LayerFactory<T> layerFactory3 = stack(1000L, ScaleLayer.NORMAL, layerFactory, 0, contextProvider); // layerFactory3 = SimpleLandNoiseLayer.INSTANCE.create(contextProvider.apply(100L), layerFactory3); // LayerFactory<T> layerFactory4 = (new SetBaseBiomesLayer(old)).create(contextProvider.apply(200L), layerFactory); // layerFactory4 = AddBambooJungleLayer.INSTANCE.create(contextProvider.apply(1001L), layerFactory4); // layerFactory4 = stack(1000L, ScaleLayer.NORMAL, layerFactory4, 2, contextProvider); // layerFactory4 = EaseBiomeEdgeLayer.INSTANCE.create(contextProvider.apply(1000L), layerFactory4); // LayerFactory<T> layerFactory5 = stack(1000L, ScaleLayer.NORMAL, layerFactory3, 2, contextProvider); // layerFactory4 = AddHillsLayer.INSTANCE.create(contextProvider.apply(1000L), layerFactory4, layerFactory5); // layerFactory3 = stack(1000L, ScaleLayer.NORMAL, layerFactory3, 2, contextProvider); // layerFactory3 = stack(1000L, ScaleLayer.NORMAL, layerFactory3, riverSize, contextProvider); // layerFactory3 = NoiseToRiverLayer.INSTANCE.create(contextProvider.apply(1L), layerFactory3); // layerFactory3 = SmoothenShorelineLayer.INSTANCE.create(contextProvider.apply(1000L), layerFactory3); // layerFactory4 = AddSunflowerPlainsLayer.INSTANCE.create(contextProvider.apply(1001L), layerFactory4); // for (int i = 0; i < biomeSize; ++i) { layerFactory = ScaleLayer.NORMAL.create(contextProvider.apply(1000L + i), layerFactory); if (i == 0) { layerFactory = IncreaseEdgeCurvatureLayer.INSTANCE.create(contextProvider.apply(3L), layerFactory); } // if (i == 1 || biomeSize == 1) { // layerFactory = AddEdgeBiomesLayer.INSTANCE.create(contextProvider.apply(1000L), layerFactory4); // } } // // layerFactory4 = SmoothenShorelineLayer.INSTANCE.create(contextProvider.apply(1000L), layerFactory4); //// layerFactory4 = MoonRavineLayer.INSTANCE.create(contextProvider.apply(100L), layerFactory4, layerFactory3); // layerFactory4 = ApplyOceanTemperatureLayer.INSTANCE.create(contextProvider.apply(100L), layerFactory4, layerFactory2); layerFactory = stack(2913L, ScaleLayer.NORMAL, layerFactory, 0, contextProvider); return layerFactory; }
Example #2
Source File: HallowedBiomeLayers.java From the-hallow with MIT License | 4 votes |
private static <R extends LayerSampler, T extends LayerSampleContext<R>> LayerFactory<R> create(LongFunction<T> contextProvider) { // Biome Groups LayerFactory<R> biomeInit = SetBiomeGroupsLayer.INSTANCE.create(contextProvider.apply(1L)); biomeInit = ScaleLayer.NORMAL.create(contextProvider.apply(100L), biomeInit); // Biomes biomeInit = AddBiomesLayer.INSTANCE.create(contextProvider.apply(20L), biomeInit); LayerFactory<R> biomes = ScaleLayer.NORMAL.create(contextProvider.apply(1000L), biomeInit); // Sub Biomes and stuff biomes = AddSubBiomesLayer.LARGE.create(contextProvider.apply(50L), biomes); biomes = ScaleLayer.NORMAL.create(contextProvider.apply(1001L), biomes); biomes = AddHallowedEdgeLayer.INSTANCE.create(contextProvider.apply(54L), biomes); biomes = AddSubBiomesLayer.HILLS.create(contextProvider.apply(51L), biomes); biomes = AddSubBiomesLayer.SMALL.create(contextProvider.apply(53L), biomes); for (int i = 0; i < biomeSize; ++i) { biomes = ScaleLayer.NORMAL.create(contextProvider.apply(1000L + (long) i), biomes); if (biomeSize == 1 || i == 1) { biomes = AddHallowedShoreLayer.DEFAULT.create(contextProvider.apply(52L), biomes); } } biomes = SmoothenShorelineLayer.INSTANCE.create(contextProvider.apply(101L), biomes); // River LayerFactory<R> rivers = SimpleLandNoiseLayer.INSTANCE.create(contextProvider.apply(200L), biomeInit); rivers = ScaleLayer.NORMAL.create(contextProvider.apply(1000L), rivers); rivers = ScaleLayer.NORMAL.create(contextProvider.apply(1001L), rivers); for (int i = 0; i < biomeSize - 1; ++i) { rivers = ScaleLayer.NORMAL.create(contextProvider.apply(1000L + (long) i), rivers); } // Noise to river rivers = NoiseToRiverLayer.INSTANCE.create(contextProvider.apply(201L), rivers); rivers = ScaleLayer.NORMAL.create(contextProvider.apply(1001L), rivers); // Mix rivers with biomes biomes = AddRiversLayer.INSTANCE.create(contextProvider.apply(102L), biomes, rivers); return biomes; }
Example #3
Source File: IForgeWorldType.java From patchwork-api with GNU Lesser General Public License v2.1 | 3 votes |
/** * Allows modifying the {@link LayerFactory} used for this type's biome * generation. * * @param <T> The type of {@link LayerSampler}. * @param <C> The type of {@link LayerSampleContext}. * @param parentLayer The parent layer to feed into any layer you return * @param settings The {@link OverworldChunkGeneratorConfig} used to create the * {@link SetBaseBiomesLayer}. * @param contextFactory A {@link LongFunction} factory to create contexts of * the supplied size. * @return A {@link LayerFactory} that representing the Biomes to be generated. * @see SetBaseBiomesLayer */ default <T extends LayerSampler, C extends LayerSampleContext<T>> LayerFactory<T> getBiomeLayer(LayerFactory<T> parentLayer, OverworldChunkGeneratorConfig settings, LongFunction<C> contextFactory) { parentLayer = (new SetBaseBiomesLayer(getWorldType(), settings)).create(contextFactory.apply(200L), parentLayer); parentLayer = AddBambooJungleLayer.INSTANCE.create(contextFactory.apply(1001L), parentLayer); parentLayer = AccessorBiomeLayers.patchwork$stack(1000L, ScaleLayer.NORMAL, parentLayer, 2, contextFactory); parentLayer = EaseBiomeEdgeLayer.INSTANCE.create(contextFactory.apply(1000L), parentLayer); return parentLayer; }