net.minecraft.world.gen.feature.SingleStateFeatureConfig Java Examples
The following examples show how to use
net.minecraft.world.gen.feature.SingleStateFeatureConfig.
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Example #1
Source File: OilPoolGenerator.java From Galacticraft-Rewoven with MIT License | 5 votes |
public static void registerOilLake() { for (Biome biome : Biome.BIOMES) { if (!biome.getCategory().equals(Biomes.NETHER_WASTES.getCategory()) && !biome.getCategory().equals(Biomes.THE_END.getCategory())) { biome.addFeature(GenerationStep.Feature.UNDERGROUND_DECORATION, new ConfiguredFeature<>((LakeFeature) Feature.LAKE, new SingleStateFeatureConfig(GalacticraftBlocks.CRUDE_OIL.getDefaultState()))); } } }
Example #2
Source File: HallowedBiomeFeatures.java From the-hallow with MIT License | 4 votes |
public static void addLakes(Biome biome) { biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.WITCH_WATER_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(4))); biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.BLOOD_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(40))); }
Example #3
Source File: HallowedBiomeFeatures.java From the-hallow with MIT License | 4 votes |
public static void addExtraLakes(Biome biome) { biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.WITCH_WATER_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(2))); biome.addFeature(GenerationStep.Feature.LOCAL_MODIFICATIONS, configureFeature(Feature.LAKE, new SingleStateFeatureConfig(HallowedBlocks.BLOOD_BLOCK.getDefaultState()), Decorator.WATER_LAKE, new ChanceDecoratorConfig(20))); }