net.minecraft.world.storage.loot.LootContext Java Examples
The following examples show how to use
net.minecraft.world.storage.loot.LootContext.
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Example #1
Source File: ChestGenHooks.java From GregTech with GNU Lesser General Public License v3.0 | 6 votes |
public static void addItem(ResourceLocation lootTable, ItemStack item, int minAmount, int additionalAmount, int weight) { LootEntryItem itemEntry = new LootEntryItem(item.getItem(), weight, 1, new LootFunction[]{ new LootFunction(NO_CONDITIONS) { @Override public ItemStack apply(ItemStack stack, Random rand, LootContext context) { stack.setItemDamage(item.getItemDamage()); stack.setTagCompound(item.getTagCompound()); stack.setCount(minAmount + rand.nextInt(additionalAmount)); return stack; } } }, NO_CONDITIONS, "#gregtech:loot_" + item.toString()); if (lootEntryItems.containsKey(lootTable)) { lootEntryItems.get(lootTable).add(itemEntry); } else { lootEntryItems.put(lootTable, Lists.newArrayList(itemEntry)); } }
Example #2
Source File: AbstractItemLootEntry.java From GregTech with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void addLoot(Collection<ItemStack> stacks, Random rand, LootContext context) { ItemStack itemStack = createItemStack(); for (LootFunction lootfunction : this.functions) { if (LootConditionManager.testAllConditions(lootfunction.getConditions(), rand, context)) { itemStack = lootfunction.apply(itemStack, rand, context); } } if (!itemStack.isEmpty()) { if (itemStack.getCount() < itemStack.getItem().getItemStackLimit(itemStack)) { stacks.add(itemStack); } else { int i = itemStack.getCount(); while (i > 0) { ItemStack itemstack1 = itemStack.copy(); itemstack1.setCount(Math.min(itemStack.getMaxStackSize(), i)); i -= itemstack1.getCount(); stacks.add(itemstack1); } } } }
Example #3
Source File: BackpackDataItems.java From WearableBackpacks with MIT License | 6 votes |
public static void generateLoot(ItemStackHandler items, String tableStr, long seed, World world, EntityPlayer player) { Random rnd = new Random(seed); double maxFullness = (0.6 + rnd.nextDouble() * 0.2); int maxOccupiedSlots = (int)Math.ceil(items.getSlots() * maxFullness); LootTableManager manager = world.getLootTableManager(); LootTable table = manager.getLootTableFromLocation(new ResourceLocation(tableStr)); LootContext context = new LootContext(((player != null) ? player.getLuck() : 0), (WorldServer)world, manager, player, null, null); List<ItemStack> loot = table.generateLootForPools(rnd, context); Collections.shuffle(loot); List<Integer> randomizedSlots = new ArrayList<Integer>(items.getSlots()); for (int i = 0; i < items.getSlots(); i++) randomizedSlots.add(i); Collections.shuffle(randomizedSlots); for (int i = 0; (i < maxOccupiedSlots) && (i < loot.size()); i++) { ItemStack stack = loot.get(i); int slot = randomizedSlots.get(i); items.setStackInSlot(slot, stack); } }
Example #4
Source File: MetaTileEntityFisher.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void update() { super.update(); ItemStack baitStack = importItems.getStackInSlot(0); if (!getWorld().isRemote && energyContainer.getEnergyStored() >= energyAmountPerFish && getTimer() % fishingTicks == 0L && !baitStack.isEmpty()) { WorldServer world = (WorldServer) this.getWorld(); int waterCount = 0; int edgeSize = (int) Math.sqrt(WATER_CHECK_SIZE); for (int x = 0; x < edgeSize; x++){ for (int z = 0; z < edgeSize; z++){ BlockPos waterCheckPos = getPos().down().add(x - edgeSize / 2, 0, z - edgeSize / 2); if (world.getBlockState(waterCheckPos).getBlock() instanceof BlockLiquid && world.getBlockState(waterCheckPos).getMaterial() == Material.WATER) { waterCount++; } } } if (waterCount == WATER_CHECK_SIZE) { LootTable table = world.getLootTableManager().getLootTableFromLocation(LootTableList.GAMEPLAY_FISHING); NonNullList<ItemStack> itemStacks = NonNullList.create(); itemStacks.addAll(table.generateLootForPools(world.rand, new LootContext.Builder(world).build())); if(addItemsToItemHandler(exportItems, true, itemStacks)) { addItemsToItemHandler(exportItems, false, itemStacks); energyContainer.removeEnergy(energyAmountPerFish); baitStack.shrink(1); } } } if(!getWorld().isRemote && getTimer() % 5 == 0) { pushItemsIntoNearbyHandlers(getFrontFacing()); } }
Example #5
Source File: MetaTileEntityLockedSafe.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
private void generateChestContents() { ResourceLocation lootTableLocation = new ResourceLocation(GTValues.MODID, "chests/abandoned_safe_" + unlockComponentTier); WorldServer worldServer = (WorldServer) getWorld(); LootTable lootTable = worldServer.getLootTableManager().getLootTableFromLocation(lootTableLocation); LootContext lootContext = new LootContext.Builder(worldServer).build(); Random random = new Random(); List<ItemStack> loots = lootTable.generateLootForPools(random, lootContext); LootTableHelper.fillInventory(safeLootInventory, random, loots); }
Example #6
Source File: BlockEnderStorage.java From EnderStorage with MIT License | 5 votes |
@Override public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) { List<ItemStack> drops = new ArrayList<>(); TileFrequencyOwner tile = (TileFrequencyOwner) builder.get(LootParameters.BLOCK_ENTITY); if (tile != null) { drops.add(createItem(tile.getFrequency())); if (EnderStorageConfig.anarchyMode && tile.getFrequency().hasOwner()) { drops.add(EnderStorageConfig.personalItem.copy()); } } return drops; }
Example #7
Source File: LevelCondition.java From GokiStats with MIT License | 4 votes |
@Override public boolean testCondition(@Nonnull Random rand, @Nonnull LootContext context) { return false; }