net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientDisconnectionFromServerEvent Java Examples
The following examples show how to use
net.minecraftforge.fml.common.network.FMLNetworkEvent.ClientDisconnectionFromServerEvent.
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Example #1
Source File: PlayerTracker.java From TFC2 with GNU General Public License v3.0 | 5 votes |
@SubscribeEvent /** * Runs on the client */ public void onClientDisconnectServer(ClientDisconnectionFromServerEvent event) { if(WorldGen.getInstance() != null) { WorldGen.getInstance().resetCache(); WorldGen.ClearInstances(); ChunkLoadHandler.loadedCentersMap.clear(); } }
Example #2
Source File: BackpacksConfig.java From WearableBackpacks with MIT License | 5 votes |
/** Resets all synced values of the settings after disconnecting. */ @SideOnly(Side.CLIENT) @SubscribeEvent public void onDisconnectedFromServer(ClientDisconnectionFromServerEvent event) { if (!_connected) return; getSettings().forEach(Setting::resetSynced); _connected = false; }
Example #3
Source File: PlanetEventHandler.java From AdvancedRocketry with MIT License | 4 votes |
@EventHandler public void disconnected(ClientDisconnectionFromServerEvent event) { zmaster587.advancedRocketry.dimension.DimensionManager.getInstance().unregisterAllDimensions(); }