org.bukkit.Particle.DustOptions Java Examples
The following examples show how to use
org.bukkit.Particle.DustOptions.
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Example #1
Source File: Network.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
/** * This method runs the network visualizer which displays a {@link Particle} on * every {@link Location} that this {@link Network} can connect to. */ public void display() { Slimefun.runSync(() -> { DustOptions options = new DustOptions(Color.BLUE, 2F); for (Location l : connectedLocations) { l.getWorld().spawnParticle(Particle.REDSTONE, l.getX() + 0.5, l.getY() + 0.5, l.getZ() + 0.5, 1, 0, 0, 0, 1, options); } }); }
Example #2
Source File: QuadCrateSession.java From Crazy-Crates with MIT License | 4 votes |
private void spawnParticles(QuadCrateParticles quadCrateParticle, Color particleColor, Location location1, Location location2) { if (Version.getCurrentVersion().isNewer(Version.v1_8_R3)) { Particle particle; switch (quadCrateParticle) { case FLAME: particle = Particle.FLAME; break; case VILLAGER_HAPPY: particle = Particle.VILLAGER_HAPPY; break; case SPELL_WITCH: particle = Particle.SPELL_WITCH; break; default: particle = Particle.REDSTONE; } if (Version.getCurrentVersion().isNewer(Version.v1_12_R1)) { if (particle == Particle.REDSTONE) { location1.getWorld().spawnParticle(particle, location1, 0, new DustOptions(particleColor, 1)); location2.getWorld().spawnParticle(particle, location2, 0, new DustOptions(particleColor, 1)); } else { location1.getWorld().spawnParticle(particle, location1, 0); location2.getWorld().spawnParticle(particle, location2, 0); } } else { location1.getWorld().spawnParticle(particle, location1, 0); location2.getWorld().spawnParticle(particle, location2, 0); } } else { ParticleEffect particleEffect; switch (quadCrateParticle) { case FLAME: particleEffect = ParticleEffect.FLAME; break; case VILLAGER_HAPPY: particleEffect = ParticleEffect.VILLAGER_HAPPY; break; case SPELL_WITCH: particleEffect = ParticleEffect.SPELL_WITCH; break; default: particleEffect = ParticleEffect.REDSTONE; } particleEffect.display(0, 0, 0, 0, 1, location1, 100); particleEffect.display(0, 0, 0, 0, 1, location2, 100); } }