org.bukkit.TreeType Java Examples
The following examples show how to use
org.bukkit.TreeType.
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Example #1
Source File: StructureGrowEvent.java From Kettle with GNU General Public License v3.0 | 5 votes |
public StructureGrowEvent(final Location location, final TreeType species, final boolean bonemeal, final Player player, final List<BlockState> blocks) { super(location.getWorld()); this.location = location; this.species = species; this.bonemeal = bonemeal; this.player = player; this.blocks = blocks; }
Example #2
Source File: AsyncWorld.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public boolean generateTree(final Location location, final TreeType type) { return TaskManager.IMP.sync(new RunnableVal<Boolean>() { @Override public void run(Boolean value) { this.value = parent.generateTree(location, type); } }); }
Example #3
Source File: AsyncWorld.java From FastAsyncWorldedit with GNU General Public License v3.0 | 5 votes |
@Override public boolean generateTree(final Location loc, final TreeType type, final BlockChangeDelegate delegate) { return TaskManager.IMP.sync(new RunnableVal<Boolean>() { @Override public void run(Boolean value) { this.value = parent.generateTree(loc, type, delegate); } }); }
Example #4
Source File: CraftWorld.java From Thermos with GNU General Public License v3.0 | 4 votes |
public boolean generateTree(Location loc, TreeType type) { net.minecraft.world.gen.feature.WorldGenerator gen; switch (type) { case BIG_TREE: gen = new net.minecraft.world.gen.feature.WorldGenBigTree(true); break; case BIRCH: gen = new net.minecraft.world.gen.feature.WorldGenForest(true, false); break; case REDWOOD: gen = new net.minecraft.world.gen.feature.WorldGenTaiga2(true); break; case TALL_REDWOOD: gen = new net.minecraft.world.gen.feature.WorldGenTaiga1(); break; case JUNGLE: gen = new net.minecraft.world.gen.feature.WorldGenMegaJungle(true, 10, 20, 3, 3); // Magic values as in BlockSapling break; case SMALL_JUNGLE: gen = new net.minecraft.world.gen.feature.WorldGenTrees(true, 4 + rand.nextInt(7), 3, 3, false); break; case COCOA_TREE: gen = new net.minecraft.world.gen.feature.WorldGenTrees(true, 4 + rand.nextInt(7), 3, 3, true); break; case JUNGLE_BUSH: gen = new net.minecraft.world.gen.feature.WorldGenShrub(3, 0); break; case RED_MUSHROOM: gen = new net.minecraft.world.gen.feature.WorldGenBigMushroom(1); break; case BROWN_MUSHROOM: gen = new net.minecraft.world.gen.feature.WorldGenBigMushroom(0); break; case SWAMP: gen = new net.minecraft.world.gen.feature.WorldGenSwamp(); break; case ACACIA: gen = new net.minecraft.world.gen.feature.WorldGenSavannaTree(true); break; case DARK_OAK: gen = new net.minecraft.world.gen.feature.WorldGenCanopyTree(true); break; case MEGA_REDWOOD: gen = new net.minecraft.world.gen.feature.WorldGenMegaPineTree(true, rand.nextBoolean()); break; case TALL_BIRCH: gen = new net.minecraft.world.gen.feature.WorldGenForest(true, true); break; case TREE: default: gen = new net.minecraft.world.gen.feature.WorldGenTrees(true); break; } return gen.generate(world, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()); }
Example #5
Source File: CraftWorld.java From Thermos with GNU General Public License v3.0 | 4 votes |
public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate) { net.minecraft.world.gen.feature.WorldGenerator gen; switch (type) { case BIG_TREE: gen = new net.minecraft.world.gen.feature.WorldGenBigTree(true); break; case BIRCH: gen = new net.minecraft.world.gen.feature.WorldGenForest(true, false); break; case REDWOOD: gen = new net.minecraft.world.gen.feature.WorldGenTaiga2(true); break; case TALL_REDWOOD: gen = new net.minecraft.world.gen.feature.WorldGenTaiga1(); break; case JUNGLE: gen = new net.minecraft.world.gen.feature.WorldGenMegaJungle(true, 10, 20, 3, 3); // Magic values as in BlockSapling break; case SMALL_JUNGLE: gen = new net.minecraft.world.gen.feature.WorldGenTrees(true, 4 + rand.nextInt(7), 3, 3, false); break; case JUNGLE_BUSH: gen = new net.minecraft.world.gen.feature.WorldGenShrub(3, 0); break; case RED_MUSHROOM: gen = new net.minecraft.world.gen.feature.WorldGenBigMushroom(1); break; case BROWN_MUSHROOM: gen = new net.minecraft.world.gen.feature.WorldGenBigMushroom(0); break; case SWAMP: gen = new net.minecraft.world.gen.feature.WorldGenSwamp(); break; case ACACIA: gen = new net.minecraft.world.gen.feature.WorldGenSavannaTree(true); break; case DARK_OAK: gen = new net.minecraft.world.gen.feature.WorldGenCanopyTree(true); break; case MEGA_REDWOOD: gen = new net.minecraft.world.gen.feature.WorldGenMegaPineTree(true, rand.nextBoolean()); break; case TALL_BIRCH: gen = new net.minecraft.world.gen.feature.WorldGenForest(true, true); break; case TREE: default: gen = new net.minecraft.world.gen.feature.WorldGenTrees(true); break; } world.captureTreeGeneration = true; world.captureBlockSnapshots = true; boolean grownTree = gen.generate(world, rand, loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()); world.captureBlockSnapshots = false; world.captureTreeGeneration = false; if (grownTree) { // Copy block data to delegate for (BlockSnapshot blocksnapshot : world.capturedBlockSnapshots) { int x = blocksnapshot.x; int y = blocksnapshot.y; int z = blocksnapshot.z; net.minecraft.block.Block oldBlock = world.getBlock(x, y, z); int newId = net.minecraft.block.Block.getIdFromBlock(blocksnapshot.replacedBlock); int data = blocksnapshot.meta; int flag = blocksnapshot.flag; delegate.setTypeIdAndData(x, y, z, newId, data); net.minecraft.block.Block newBlock = world.getBlock(x, y, z); world.markAndNotifyBlock(x, y, z, null, oldBlock, newBlock, flag); } world.capturedBlockSnapshots.clear(); return true; } else { world.capturedBlockSnapshots.clear(); return false; } }
Example #6
Source File: StructureGrowEvent.java From Kettle with GNU General Public License v3.0 | 2 votes |
/** * Gets the species type (birch, normal, pine, red mushroom, brown * mushroom) * * @return Structure species */ public TreeType getSpecies() { return species; }