org.jfree.data.xy.VectorXYDataset Java Examples

The following examples show how to use org.jfree.data.xy.VectorXYDataset. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: VectorRenderer.java    From openstock with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Draws the block representing the specified item.
 *
 * @param g2  the graphics device.
 * @param state  the state.
 * @param dataArea  the data area.
 * @param info  the plot rendering info.
 * @param plot  the plot.
 * @param domainAxis  the x-axis.
 * @param rangeAxis  the y-axis.
 * @param dataset  the dataset.
 * @param series  the series index.
 * @param item  the item index.
 * @param crosshairState  the crosshair state.
 * @param pass  the pass index.
 */
@Override
public void drawItem(Graphics2D g2, XYItemRendererState state,
        Rectangle2D dataArea, PlotRenderingInfo info, XYPlot plot,
        ValueAxis domainAxis, ValueAxis rangeAxis, XYDataset dataset,
        int series, int item, CrosshairState crosshairState, int pass) {

    double x = dataset.getXValue(series, item);
    double y = dataset.getYValue(series, item);
    double dx = 0.0;
    double dy = 0.0;
    if (dataset instanceof VectorXYDataset) {
        dx = ((VectorXYDataset) dataset).getVectorXValue(series, item);
        dy = ((VectorXYDataset) dataset).getVectorYValue(series, item);
    }
    double xx0 = domainAxis.valueToJava2D(x, dataArea,
            plot.getDomainAxisEdge());
    double yy0 = rangeAxis.valueToJava2D(y, dataArea,
            plot.getRangeAxisEdge());
    double xx1 = domainAxis.valueToJava2D(x + dx, dataArea,
            plot.getDomainAxisEdge());
    double yy1 = rangeAxis.valueToJava2D(y + dy, dataArea,
            plot.getRangeAxisEdge());
    Line2D line;
    PlotOrientation orientation = plot.getOrientation();
    if (orientation.equals(PlotOrientation.HORIZONTAL)) {
        line = new Line2D.Double(yy0, xx0, yy1, xx1);
    }
    else {
        line = new Line2D.Double(xx0, yy0, xx1, yy1);
    }
    g2.setPaint(getItemPaint(series, item));
    g2.setStroke(getItemStroke(series, item));
    g2.draw(line);

    // calculate the arrow head and draw it...
    double dxx = (xx1 - xx0);
    double dyy = (yy1 - yy0);
    double bx = xx0 + (1.0 - this.baseLength) * dxx;
    double by = yy0 + (1.0 - this.baseLength) * dyy;

    double cx = xx0 + (1.0 - this.headLength) * dxx;
    double cy = yy0 + (1.0 - this.headLength) * dyy;

    double angle = 0.0;
    if (dxx != 0.0) {
        angle = Math.PI / 2.0 - Math.atan(dyy / dxx);
    }
    double deltaX = 2.0 * Math.cos(angle);
    double deltaY = 2.0 * Math.sin(angle);

    double leftx = cx + deltaX;
    double lefty = cy - deltaY;
    double rightx = cx - deltaX;
    double righty = cy + deltaY;

    GeneralPath p = new GeneralPath();
    if (orientation == PlotOrientation.VERTICAL) {
        p.moveTo((float) xx1, (float) yy1);
        p.lineTo((float) rightx, (float) righty);
        p.lineTo((float) bx, (float) by);
        p.lineTo((float) leftx, (float) lefty);
    }
    else {  // orientation is HORIZONTAL
        p.moveTo((float) yy1, (float) xx1);
        p.lineTo((float) righty, (float) rightx);
        p.lineTo((float) by, (float) bx);
        p.lineTo((float) lefty, (float) leftx);
    }
    p.closePath();
    g2.draw(p);

    // setup for collecting optional entity info...
    EntityCollection entities;
    if (info != null) {
        entities = info.getOwner().getEntityCollection();
        if (entities != null) {
            addEntity(entities, line.getBounds(), dataset, series, item,
                    0.0, 0.0);
        }
    }

}
 
Example #2
Source File: VectorRenderer.java    From ccu-historian with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Draws the block representing the specified item.
 *
 * @param g2  the graphics device.
 * @param state  the state.
 * @param dataArea  the data area.
 * @param info  the plot rendering info.
 * @param plot  the plot.
 * @param domainAxis  the x-axis.
 * @param rangeAxis  the y-axis.
 * @param dataset  the dataset.
 * @param series  the series index.
 * @param item  the item index.
 * @param crosshairState  the crosshair state.
 * @param pass  the pass index.
 */
@Override
public void drawItem(Graphics2D g2, XYItemRendererState state,
        Rectangle2D dataArea, PlotRenderingInfo info, XYPlot plot,
        ValueAxis domainAxis, ValueAxis rangeAxis, XYDataset dataset,
        int series, int item, CrosshairState crosshairState, int pass) {

    double x = dataset.getXValue(series, item);
    double y = dataset.getYValue(series, item);
    double dx = 0.0;
    double dy = 0.0;
    if (dataset instanceof VectorXYDataset) {
        dx = ((VectorXYDataset) dataset).getVectorXValue(series, item);
        dy = ((VectorXYDataset) dataset).getVectorYValue(series, item);
    }
    double xx0 = domainAxis.valueToJava2D(x, dataArea,
            plot.getDomainAxisEdge());
    double yy0 = rangeAxis.valueToJava2D(y, dataArea,
            plot.getRangeAxisEdge());
    double xx1 = domainAxis.valueToJava2D(x + dx, dataArea,
            plot.getDomainAxisEdge());
    double yy1 = rangeAxis.valueToJava2D(y + dy, dataArea,
            plot.getRangeAxisEdge());
    Line2D line;
    PlotOrientation orientation = plot.getOrientation();
    if (orientation.equals(PlotOrientation.HORIZONTAL)) {
        line = new Line2D.Double(yy0, xx0, yy1, xx1);
    }
    else {
        line = new Line2D.Double(xx0, yy0, xx1, yy1);
    }
    g2.setPaint(getItemPaint(series, item));
    g2.setStroke(getItemStroke(series, item));
    g2.draw(line);

    // calculate the arrow head and draw it...
    double dxx = (xx1 - xx0);
    double dyy = (yy1 - yy0);
    double bx = xx0 + (1.0 - this.baseLength) * dxx;
    double by = yy0 + (1.0 - this.baseLength) * dyy;

    double cx = xx0 + (1.0 - this.headLength) * dxx;
    double cy = yy0 + (1.0 - this.headLength) * dyy;

    double angle = 0.0;
    if (dxx != 0.0) {
        angle = Math.PI / 2.0 - Math.atan(dyy / dxx);
    }
    double deltaX = 2.0 * Math.cos(angle);
    double deltaY = 2.0 * Math.sin(angle);

    double leftx = cx + deltaX;
    double lefty = cy - deltaY;
    double rightx = cx - deltaX;
    double righty = cy + deltaY;

    GeneralPath p = new GeneralPath();
    if (orientation == PlotOrientation.VERTICAL) {
        p.moveTo((float) xx1, (float) yy1);
        p.lineTo((float) rightx, (float) righty);
        p.lineTo((float) bx, (float) by);
        p.lineTo((float) leftx, (float) lefty);
    }
    else {  // orientation is HORIZONTAL
        p.moveTo((float) yy1, (float) xx1);
        p.lineTo((float) righty, (float) rightx);
        p.lineTo((float) by, (float) bx);
        p.lineTo((float) lefty, (float) leftx);
    }
    p.closePath();
    g2.draw(p);

    // setup for collecting optional entity info...
    EntityCollection entities;
    if (info != null) {
        entities = info.getOwner().getEntityCollection();
        if (entities != null) {
            addEntity(entities, line.getBounds(), dataset, series, item,
                    0.0, 0.0);
        }
    }

}
 
Example #3
Source File: VectorRenderer.java    From SIMVA-SoS with Apache License 2.0 4 votes vote down vote up
/**
 * Draws the block representing the specified item.
 *
 * @param g2  the graphics device.
 * @param state  the state.
 * @param dataArea  the data area.
 * @param info  the plot rendering info.
 * @param plot  the plot.
 * @param domainAxis  the x-axis.
 * @param rangeAxis  the y-axis.
 * @param dataset  the dataset.
 * @param series  the series index.
 * @param item  the item index.
 * @param crosshairState  the crosshair state.
 * @param pass  the pass index.
 */
@Override
public void drawItem(Graphics2D g2, XYItemRendererState state,
        Rectangle2D dataArea, PlotRenderingInfo info, XYPlot plot,
        ValueAxis domainAxis, ValueAxis rangeAxis, XYDataset dataset,
        int series, int item, CrosshairState crosshairState, int pass) {

    double x = dataset.getXValue(series, item);
    double y = dataset.getYValue(series, item);
    double dx = 0.0;
    double dy = 0.0;
    if (dataset instanceof VectorXYDataset) {
        dx = ((VectorXYDataset) dataset).getVectorXValue(series, item);
        dy = ((VectorXYDataset) dataset).getVectorYValue(series, item);
    }
    double xx0 = domainAxis.valueToJava2D(x, dataArea,
            plot.getDomainAxisEdge());
    double yy0 = rangeAxis.valueToJava2D(y, dataArea,
            plot.getRangeAxisEdge());
    double xx1 = domainAxis.valueToJava2D(x + dx, dataArea,
            plot.getDomainAxisEdge());
    double yy1 = rangeAxis.valueToJava2D(y + dy, dataArea,
            plot.getRangeAxisEdge());
    Line2D line;
    PlotOrientation orientation = plot.getOrientation();
    if (orientation.equals(PlotOrientation.HORIZONTAL)) {
        line = new Line2D.Double(yy0, xx0, yy1, xx1);
    }
    else {
        line = new Line2D.Double(xx0, yy0, xx1, yy1);
    }
    g2.setPaint(getItemPaint(series, item));
    g2.setStroke(getItemStroke(series, item));
    g2.draw(line);

    // calculate the arrow head and draw it...
    double dxx = (xx1 - xx0);
    double dyy = (yy1 - yy0);
    double bx = xx0 + (1.0 - this.baseLength) * dxx;
    double by = yy0 + (1.0 - this.baseLength) * dyy;

    double cx = xx0 + (1.0 - this.headLength) * dxx;
    double cy = yy0 + (1.0 - this.headLength) * dyy;

    double angle = 0.0;
    if (dxx != 0.0) {
        angle = Math.PI / 2.0 - Math.atan(dyy / dxx);
    }
    double deltaX = 2.0 * Math.cos(angle);
    double deltaY = 2.0 * Math.sin(angle);

    double leftx = cx + deltaX;
    double lefty = cy - deltaY;
    double rightx = cx - deltaX;
    double righty = cy + deltaY;

    GeneralPath p = new GeneralPath();
    if (orientation == PlotOrientation.VERTICAL) {
        p.moveTo((float) xx1, (float) yy1);
        p.lineTo((float) rightx, (float) righty);
        p.lineTo((float) bx, (float) by);
        p.lineTo((float) leftx, (float) lefty);
    }
    else {  // orientation is HORIZONTAL
        p.moveTo((float) yy1, (float) xx1);
        p.lineTo((float) righty, (float) rightx);
        p.lineTo((float) by, (float) bx);
        p.lineTo((float) lefty, (float) leftx);
    }
    p.closePath();
    g2.draw(p);

    // setup for collecting optional entity info...
    EntityCollection entities;
    if (info != null) {
        entities = info.getOwner().getEntityCollection();
        if (entities != null) {
            addEntity(entities, line.getBounds(), dataset, series, item,
                    0.0, 0.0);
        }
    }

}
 
Example #4
Source File: VectorRenderer.java    From ECG-Viewer with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Draws the block representing the specified item.
 *
 * @param g2  the graphics device.
 * @param state  the state.
 * @param dataArea  the data area.
 * @param info  the plot rendering info.
 * @param plot  the plot.
 * @param domainAxis  the x-axis.
 * @param rangeAxis  the y-axis.
 * @param dataset  the dataset.
 * @param series  the series index.
 * @param item  the item index.
 * @param crosshairState  the crosshair state.
 * @param pass  the pass index.
 */
@Override
public void drawItem(Graphics2D g2, XYItemRendererState state,
        Rectangle2D dataArea, PlotRenderingInfo info, XYPlot plot,
        ValueAxis domainAxis, ValueAxis rangeAxis, XYDataset dataset,
        int series, int item, CrosshairState crosshairState, int pass) {

    double x = dataset.getXValue(series, item);
    double y = dataset.getYValue(series, item);
    double dx = 0.0;
    double dy = 0.0;
    if (dataset instanceof VectorXYDataset) {
        dx = ((VectorXYDataset) dataset).getVectorXValue(series, item);
        dy = ((VectorXYDataset) dataset).getVectorYValue(series, item);
    }
    double xx0 = domainAxis.valueToJava2D(x, dataArea,
            plot.getDomainAxisEdge());
    double yy0 = rangeAxis.valueToJava2D(y, dataArea,
            plot.getRangeAxisEdge());
    double xx1 = domainAxis.valueToJava2D(x + dx, dataArea,
            plot.getDomainAxisEdge());
    double yy1 = rangeAxis.valueToJava2D(y + dy, dataArea,
            plot.getRangeAxisEdge());
    Line2D line;
    PlotOrientation orientation = plot.getOrientation();
    if (orientation.equals(PlotOrientation.HORIZONTAL)) {
        line = new Line2D.Double(yy0, xx0, yy1, xx1);
    }
    else {
        line = new Line2D.Double(xx0, yy0, xx1, yy1);
    }
    g2.setPaint(getItemPaint(series, item));
    g2.setStroke(getItemStroke(series, item));
    g2.draw(line);

    // calculate the arrow head and draw it...
    double dxx = (xx1 - xx0);
    double dyy = (yy1 - yy0);
    double bx = xx0 + (1.0 - this.baseLength) * dxx;
    double by = yy0 + (1.0 - this.baseLength) * dyy;

    double cx = xx0 + (1.0 - this.headLength) * dxx;
    double cy = yy0 + (1.0 - this.headLength) * dyy;

    double angle = 0.0;
    if (dxx != 0.0) {
        angle = Math.PI / 2.0 - Math.atan(dyy / dxx);
    }
    double deltaX = 2.0 * Math.cos(angle);
    double deltaY = 2.0 * Math.sin(angle);

    double leftx = cx + deltaX;
    double lefty = cy - deltaY;
    double rightx = cx - deltaX;
    double righty = cy + deltaY;

    GeneralPath p = new GeneralPath();
    if (orientation == PlotOrientation.VERTICAL) {
        p.moveTo((float) xx1, (float) yy1);
        p.lineTo((float) rightx, (float) righty);
        p.lineTo((float) bx, (float) by);
        p.lineTo((float) leftx, (float) lefty);
    }
    else {  // orientation is HORIZONTAL
        p.moveTo((float) yy1, (float) xx1);
        p.lineTo((float) righty, (float) rightx);
        p.lineTo((float) by, (float) bx);
        p.lineTo((float) lefty, (float) leftx);
    }
    p.closePath();
    g2.draw(p);

    // setup for collecting optional entity info...
    EntityCollection entities;
    if (info != null) {
        entities = info.getOwner().getEntityCollection();
        if (entities != null) {
            addEntity(entities, line.getBounds(), dataset, series, item,
                    0.0, 0.0);
        }
    }

}
 
Example #5
Source File: VectorRenderer.java    From astor with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Draws the block representing the specified item.
 *
 * @param g2  the graphics device.
 * @param state  the state.
 * @param dataArea  the data area.
 * @param plot  the plot.
 * @param domainAxis  the x-axis.
 * @param rangeAxis  the y-axis.
 * @param dataset  the dataset.
 * @param series  the series index.
 * @param item  the item index.
 * @param pass  the pass index.
 */
public void drawItem(Graphics2D g2, XYItemRendererState state,
        Rectangle2D dataArea, XYPlot plot, ValueAxis domainAxis,
        ValueAxis rangeAxis, XYDataset dataset, int series, int item,
        boolean selected, int pass) {

    double x = dataset.getXValue(series, item);
    double y = dataset.getYValue(series, item);
    double dx = 0.0;
    double dy = 0.0;
    if (dataset instanceof VectorXYDataset) {
        dx = ((VectorXYDataset) dataset).getVectorXValue(series, item);
        dy = ((VectorXYDataset) dataset).getVectorYValue(series, item);
    }
    double xx0 = domainAxis.valueToJava2D(x, dataArea,
            plot.getDomainAxisEdge());
    double yy0 = rangeAxis.valueToJava2D(y, dataArea,
            plot.getRangeAxisEdge());
    double xx1 = domainAxis.valueToJava2D(x + dx, dataArea,
            plot.getDomainAxisEdge());
    double yy1 = rangeAxis.valueToJava2D(y + dy, dataArea,
            plot.getRangeAxisEdge());
    Line2D line;
    PlotOrientation orientation = plot.getOrientation();
    if (orientation.equals(PlotOrientation.HORIZONTAL)) {
        line = new Line2D.Double(yy0, xx0, yy1, xx1);
    }
    else {
        line = new Line2D.Double(xx0, yy0, xx1, yy1);
    }
    g2.setPaint(getItemPaint(series, item, selected));
    g2.setStroke(getItemStroke(series, item, selected));
    g2.draw(line);

    // calculate the arrow head and draw it...
    double dxx = (xx1 - xx0);
    double dyy = (yy1 - yy0);
    double bx = xx0 + (1.0 - this.baseLength) * dxx;
    double by = yy0 + (1.0 - this.baseLength) * dyy;

    double cx = xx0 + (1.0 - this.headLength) * dxx;
    double cy = yy0 + (1.0 - this.headLength) * dyy;

    double angle = 0.0;
    if (dxx != 0.0) {
        angle = Math.PI / 2.0 - Math.atan(dyy / dxx);
    }
    double deltaX = 2.0 * Math.cos(angle);
    double deltaY = 2.0 * Math.sin(angle);

    double leftx = cx + deltaX;
    double lefty = cy - deltaY;
    double rightx = cx - deltaX;
    double righty = cy + deltaY;

    GeneralPath p = new GeneralPath();
    if (orientation == PlotOrientation.VERTICAL) {
        p.moveTo((float) xx1, (float) yy1);
        p.lineTo((float) rightx, (float) righty);
        p.lineTo((float) bx, (float) by);
        p.lineTo((float) leftx, (float) lefty);
    }
    else {  // orientation is HORIZONTAL
        p.moveTo((float) yy1, (float) xx1);
        p.lineTo((float) righty, (float) rightx);
        p.lineTo((float) by, (float) bx);
        p.lineTo((float) lefty, (float) leftx);
    }
    p.closePath();
    g2.draw(p);

    // setup for collecting optional entity info...
    EntityCollection entities = null;
    if (state.getInfo() != null) {
        entities = state.getInfo().getOwner().getEntityCollection();
        if (entities != null) {
            addEntity(entities, line.getBounds(), dataset, series, item,
                    selected, 0.0, 0.0);
        }
    }

}
 
Example #6
Source File: VectorRenderer.java    From astor with GNU General Public License v2.0 4 votes vote down vote up
/**
 * Draws the block representing the specified item.
 * 
 * @param g2  the graphics device.
 * @param state  the state.
 * @param dataArea  the data area.
 * @param info  the plot rendering info.
 * @param plot  the plot.
 * @param domainAxis  the x-axis.
 * @param rangeAxis  the y-axis.
 * @param dataset  the dataset.
 * @param series  the series index.
 * @param item  the item index.
 * @param crosshairState  the crosshair state.
 * @param pass  the pass index.
 */
public void drawItem(Graphics2D g2, XYItemRendererState state, 
        Rectangle2D dataArea, PlotRenderingInfo info, XYPlot plot, 
        ValueAxis domainAxis, ValueAxis rangeAxis, XYDataset dataset, 
        int series, int item, CrosshairState crosshairState, int pass) {
    
    double x = dataset.getXValue(series, item);
    double y = dataset.getYValue(series, item);
    double dx = 0.0;
    double dy = 0.0;
    if (dataset instanceof VectorXYDataset) {
        dx = ((VectorXYDataset) dataset).getVectorXValue(series, item);
        dy = ((VectorXYDataset) dataset).getVectorYValue(series, item);
    }
    double xx0 = domainAxis.valueToJava2D(x, dataArea, 
            plot.getDomainAxisEdge());
    double yy0 = rangeAxis.valueToJava2D(y, dataArea, 
            plot.getRangeAxisEdge());
    double xx1 = domainAxis.valueToJava2D(x + dx, dataArea, 
            plot.getDomainAxisEdge());
    double yy1 = rangeAxis.valueToJava2D(y + dy, dataArea, 
            plot.getRangeAxisEdge());
    Line2D line;
    PlotOrientation orientation = plot.getOrientation();
    if (orientation.equals(PlotOrientation.HORIZONTAL)) {
        line = new Line2D.Double(yy0, xx0, yy1, xx1);
    }
    else {
        line = new Line2D.Double(xx0, yy0, xx1, yy1);
    }
    g2.setPaint(getItemPaint(series, item));
    g2.setStroke(getItemStroke(series, item));
    g2.draw(line);
    
    // calculate the arrow head and draw it...
    double dxx = (xx1 - xx0);
    double dyy = (yy1 - yy0);
    double bx = xx0 + (1.0 - this.baseLength) * dxx;
    double by = yy0 + (1.0 - this.baseLength) * dyy;
    
    double cx = xx0 + (1.0 - this.headLength) * dxx;
    double cy = yy0 + (1.0 - this.headLength) * dyy;
 
    double angle = 0.0;
    if (dxx != 0.0) {
        angle = Math.PI / 2.0 - Math.atan(dyy / dxx);
    }
    double deltaX = 2.0 * Math.cos(angle);
    double deltaY = 2.0 * Math.sin(angle);
    
    double leftx = cx + deltaX;
    double lefty = cy - deltaY;
    double rightx = cx - deltaX;
    double righty = cy + deltaY;
    
    GeneralPath p = new GeneralPath();
    if (orientation == PlotOrientation.VERTICAL) {
        p.moveTo((float) xx1, (float) yy1);
        p.lineTo((float) rightx, (float) righty);
        p.lineTo((float) bx, (float) by);
        p.lineTo((float) leftx, (float) lefty);
    }
    else {  // orientation is HORIZONTAL
    	p.moveTo((float) yy1, (float) xx1);
    	p.lineTo((float) righty, (float) rightx);
        p.lineTo((float) by, (float) bx);
        p.lineTo((float) lefty, (float) leftx);
    }
    p.closePath();
    g2.draw(p);
    
    
}
 
Example #7
Source File: VectorRenderer.java    From buffer_bci with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Draws the block representing the specified item.
 *
 * @param g2  the graphics device.
 * @param state  the state.
 * @param dataArea  the data area.
 * @param info  the plot rendering info.
 * @param plot  the plot.
 * @param domainAxis  the x-axis.
 * @param rangeAxis  the y-axis.
 * @param dataset  the dataset.
 * @param series  the series index.
 * @param item  the item index.
 * @param crosshairState  the crosshair state.
 * @param pass  the pass index.
 */
@Override
public void drawItem(Graphics2D g2, XYItemRendererState state,
        Rectangle2D dataArea, PlotRenderingInfo info, XYPlot plot,
        ValueAxis domainAxis, ValueAxis rangeAxis, XYDataset dataset,
        int series, int item, CrosshairState crosshairState, int pass) {

    double x = dataset.getXValue(series, item);
    double y = dataset.getYValue(series, item);
    double dx = 0.0;
    double dy = 0.0;
    if (dataset instanceof VectorXYDataset) {
        dx = ((VectorXYDataset) dataset).getVectorXValue(series, item);
        dy = ((VectorXYDataset) dataset).getVectorYValue(series, item);
    }
    double xx0 = domainAxis.valueToJava2D(x, dataArea,
            plot.getDomainAxisEdge());
    double yy0 = rangeAxis.valueToJava2D(y, dataArea,
            plot.getRangeAxisEdge());
    double xx1 = domainAxis.valueToJava2D(x + dx, dataArea,
            plot.getDomainAxisEdge());
    double yy1 = rangeAxis.valueToJava2D(y + dy, dataArea,
            plot.getRangeAxisEdge());
    Line2D line;
    PlotOrientation orientation = plot.getOrientation();
    if (orientation.equals(PlotOrientation.HORIZONTAL)) {
        line = new Line2D.Double(yy0, xx0, yy1, xx1);
    }
    else {
        line = new Line2D.Double(xx0, yy0, xx1, yy1);
    }
    g2.setPaint(getItemPaint(series, item));
    g2.setStroke(getItemStroke(series, item));
    g2.draw(line);

    // calculate the arrow head and draw it...
    double dxx = (xx1 - xx0);
    double dyy = (yy1 - yy0);
    double bx = xx0 + (1.0 - this.baseLength) * dxx;
    double by = yy0 + (1.0 - this.baseLength) * dyy;

    double cx = xx0 + (1.0 - this.headLength) * dxx;
    double cy = yy0 + (1.0 - this.headLength) * dyy;

    double angle = 0.0;
    if (dxx != 0.0) {
        angle = Math.PI / 2.0 - Math.atan(dyy / dxx);
    }
    double deltaX = 2.0 * Math.cos(angle);
    double deltaY = 2.0 * Math.sin(angle);

    double leftx = cx + deltaX;
    double lefty = cy - deltaY;
    double rightx = cx - deltaX;
    double righty = cy + deltaY;

    GeneralPath p = new GeneralPath();
    if (orientation == PlotOrientation.VERTICAL) {
        p.moveTo((float) xx1, (float) yy1);
        p.lineTo((float) rightx, (float) righty);
        p.lineTo((float) bx, (float) by);
        p.lineTo((float) leftx, (float) lefty);
    }
    else {  // orientation is HORIZONTAL
        p.moveTo((float) yy1, (float) xx1);
        p.lineTo((float) righty, (float) rightx);
        p.lineTo((float) by, (float) bx);
        p.lineTo((float) lefty, (float) leftx);
    }
    p.closePath();
    g2.draw(p);

    // setup for collecting optional entity info...
    EntityCollection entities;
    if (info != null) {
        entities = info.getOwner().getEntityCollection();
        if (entities != null) {
            addEntity(entities, line.getBounds(), dataset, series, item,
                    0.0, 0.0);
        }
    }

}
 
Example #8
Source File: VectorRenderer.java    From buffer_bci with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Draws the block representing the specified item.
 *
 * @param g2  the graphics device.
 * @param state  the state.
 * @param dataArea  the data area.
 * @param info  the plot rendering info.
 * @param plot  the plot.
 * @param domainAxis  the x-axis.
 * @param rangeAxis  the y-axis.
 * @param dataset  the dataset.
 * @param series  the series index.
 * @param item  the item index.
 * @param crosshairState  the crosshair state.
 * @param pass  the pass index.
 */
@Override
public void drawItem(Graphics2D g2, XYItemRendererState state,
        Rectangle2D dataArea, PlotRenderingInfo info, XYPlot plot,
        ValueAxis domainAxis, ValueAxis rangeAxis, XYDataset dataset,
        int series, int item, CrosshairState crosshairState, int pass) {

    double x = dataset.getXValue(series, item);
    double y = dataset.getYValue(series, item);
    double dx = 0.0;
    double dy = 0.0;
    if (dataset instanceof VectorXYDataset) {
        dx = ((VectorXYDataset) dataset).getVectorXValue(series, item);
        dy = ((VectorXYDataset) dataset).getVectorYValue(series, item);
    }
    double xx0 = domainAxis.valueToJava2D(x, dataArea,
            plot.getDomainAxisEdge());
    double yy0 = rangeAxis.valueToJava2D(y, dataArea,
            plot.getRangeAxisEdge());
    double xx1 = domainAxis.valueToJava2D(x + dx, dataArea,
            plot.getDomainAxisEdge());
    double yy1 = rangeAxis.valueToJava2D(y + dy, dataArea,
            plot.getRangeAxisEdge());
    Line2D line;
    PlotOrientation orientation = plot.getOrientation();
    if (orientation.equals(PlotOrientation.HORIZONTAL)) {
        line = new Line2D.Double(yy0, xx0, yy1, xx1);
    }
    else {
        line = new Line2D.Double(xx0, yy0, xx1, yy1);
    }
    g2.setPaint(getItemPaint(series, item));
    g2.setStroke(getItemStroke(series, item));
    g2.draw(line);

    // calculate the arrow head and draw it...
    double dxx = (xx1 - xx0);
    double dyy = (yy1 - yy0);
    double bx = xx0 + (1.0 - this.baseLength) * dxx;
    double by = yy0 + (1.0 - this.baseLength) * dyy;

    double cx = xx0 + (1.0 - this.headLength) * dxx;
    double cy = yy0 + (1.0 - this.headLength) * dyy;

    double angle = 0.0;
    if (dxx != 0.0) {
        angle = Math.PI / 2.0 - Math.atan(dyy / dxx);
    }
    double deltaX = 2.0 * Math.cos(angle);
    double deltaY = 2.0 * Math.sin(angle);

    double leftx = cx + deltaX;
    double lefty = cy - deltaY;
    double rightx = cx - deltaX;
    double righty = cy + deltaY;

    GeneralPath p = new GeneralPath();
    if (orientation == PlotOrientation.VERTICAL) {
        p.moveTo((float) xx1, (float) yy1);
        p.lineTo((float) rightx, (float) righty);
        p.lineTo((float) bx, (float) by);
        p.lineTo((float) leftx, (float) lefty);
    }
    else {  // orientation is HORIZONTAL
        p.moveTo((float) yy1, (float) xx1);
        p.lineTo((float) righty, (float) rightx);
        p.lineTo((float) by, (float) bx);
        p.lineTo((float) lefty, (float) leftx);
    }
    p.closePath();
    g2.draw(p);

    // setup for collecting optional entity info...
    EntityCollection entities;
    if (info != null) {
        entities = info.getOwner().getEntityCollection();
        if (entities != null) {
            addEntity(entities, line.getBounds(), dataset, series, item,
                    0.0, 0.0);
        }
    }

}