com.watabou.glwrap.Quad Java Examples
The following examples show how to use
com.watabou.glwrap.Quad.
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Example #1
Source File: NoosaScript.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 6 votes |
public NoosaScript() { super(); compile( shader() ); uCamera = uniform( "uCamera" ); uModel = uniform( "uModel" ); uTex = uniform( "uTex" ); uColorM = uniform( "uColorM" ); uColorA = uniform( "uColorA" ); aXY = attribute( "aXYZW" ); aUV = attribute( "aUV" ); Quad.setupIndices(); Quad.bindIndices(); }
Example #2
Source File: NoosaScript.java From remixed-dungeon with GNU General Public License v3.0 | 6 votes |
public void drawQuadSet( FloatBuffer vertices, int size ) { if (size == 0) { return; } if(vertices.limit() < 16 * size){ throw new AssertionError(); } vertices.position( 0 ); aXY.vertexPointer( 2, 4, vertices ); vertices.position( 2 ); aUV.vertexPointer( 2, 4, vertices ); GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE * size, GLES20.GL_UNSIGNED_SHORT, Quad.getIndices( size ) ); }
Example #3
Source File: NinePatch.java From PD-classes with GNU General Public License v3.0 | 6 votes |
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) { super( 0, 0, 0, 0 ); texture = TextureCache.get( tx ); w = w == 0 ? texture.width : w; h = h == 0 ? texture.height : h; nWidth = width = w; nHeight = height = h; vertices = new float[16]; verticesBuffer = Quad.createSet( 9 ); marginLeft = left; marginRight = right; marginTop = top; marginBottom= bottom; outterF = texture.uvRect( x, y, x + w, y + h ); innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom ); updateVertices(); }
Example #4
Source File: NinePatch.java From remixed-dungeon with GNU General Public License v3.0 | 6 votes |
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) { super( 0, 0, 0, 0 ); texture = TextureCache.get( tx ); w = w == 0 ? texture.width : w; h = h == 0 ? texture.height : h; nWidth = width = w; nHeight = height = h; vertices = new float[16]; verticesBuffer = Quad.createSet( 9 ); marginLeft = left; marginRight = right; marginTop = top; marginBottom= bottom; outterF = texture.uvRect( x, y, x + w, y + h ); innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom ); updateVertices(); }
Example #5
Source File: NoosaScript.java From PD-classes with GNU General Public License v3.0 | 6 votes |
public void drawQuadSet( FloatBuffer vertices, int size ) { if (size == 0) { return; } vertices.position( 0 ); aXY.vertexPointer( 2, 4, vertices ); vertices.position( 2 ); aUV.vertexPointer( 2, 4, vertices ); GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE * size, GLES20.GL_UNSIGNED_SHORT, Quad.getIndices( size ) ); }
Example #6
Source File: NinePatch.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 6 votes |
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) { super( 0, 0, 0, 0 ); texture = TextureCache.get( tx ); w = w == 0 ? texture.width : w; h = h == 0 ? texture.height : h; nWidth = width = w; nHeight = height = h; vertices = new float[16]; quads = Quad.createSet( 9 ); marginLeft = left; marginRight = right; marginTop = top; marginBottom= bottom; outterF = texture.uvRect( x, y, x + w, y + h ); innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom ); updateVertices(); }
Example #7
Source File: NoosaScript.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 6 votes |
public NoosaScript() { super(); compile( shader() ); uCamera = uniform( "uCamera" ); uModel = uniform( "uModel" ); uTex = uniform( "uTex" ); uColorM = uniform( "uColorM" ); uColorA = uniform( "uColorA" ); aXY = attribute( "aXYZW" ); aUV = attribute( "aUV" ); Quad.setupIndices(); Quad.bindIndices(); }
Example #8
Source File: NinePatch.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 6 votes |
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) { super( 0, 0, 0, 0 ); texture = TextureCache.get( tx ); w = w == 0 ? texture.width : w; h = h == 0 ? texture.height : h; nWidth = width = w; nHeight = height = h; vertices = new float[16]; quads = Quad.createSet( 9 ); marginLeft = left; marginRight = right; marginTop = top; marginBottom= bottom; outterF = texture.uvRect( x, y, x + w, y + h ); innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom ); updateVertices(); }
Example #9
Source File: NinePatch.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) { super( 0, 0, 0, 0 ); texture = TextureCache.get( tx ); w = w == 0 ? texture.width : w; h = h == 0 ? texture.height : h; nWidth = width = w; nHeight = height = h; vertices = new float[16]; verticesBuffer = Quad.createSet( 9 ); marginLeft = left; marginRight = right; marginTop = top; marginBottom= bottom; outterF = texture.uvRect( x, y, x + w, y + h ); innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom ); updateVertices(); }
Example #10
Source File: NoosaScript.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 6 votes |
public void drawQuadSet( FloatBuffer vertices, int size ) { if (size == 0) { return; } vertices.position( 0 ); aXY.vertexPointer( 2, 4, vertices ); vertices.position( 2 ); aUV.vertexPointer( 2, 4, vertices ); GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE * size, GLES20.GL_UNSIGNED_SHORT, Quad.getIndices( size ) ); }
Example #11
Source File: NoosaScript.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public void drawQuadSet( FloatBuffer vertices, int size ) { if (size == 0) { return; } vertices.position( 0 ); aXY.vertexPointer( 2, 4, vertices ); vertices.position( 2 ); aUV.vertexPointer( 2, 4, vertices ); Gdx.gl20.glDrawElements( Gdx.gl20.GL_TRIANGLES, Quad.SIZE * size, Gdx.gl20.GL_UNSIGNED_SHORT, 0 ); }
Example #12
Source File: SurfaceScene.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public Sky( boolean dayTime ) { super( 0, 0, 1, 1 ); texture = new Gradient( dayTime ? day : night ); float[] vertices = new float[16]; verticesBuffer = Quad.create(); vertices[2] = 0.25f; vertices[6] = 0.25f; vertices[10] = 0.75f; vertices[14] = 0.75f; vertices[3] = 0; vertices[7] = 1; vertices[11] = 1; vertices[15] = 0; vertices[0] = 0; vertices[1] = 0; vertices[4] = 1; vertices[5] = 0; vertices[8] = 1; vertices[9] = 1; vertices[12] = 0; vertices[13] = 1; verticesBuffer.position( 0 ); verticesBuffer.put( vertices ); }
Example #13
Source File: NinePatch.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
protected void updateVertices() { verticesBuffer.position( 0 ); float right = width - marginRight; float bottom = height - marginBottom; Quad.fill( vertices, 0, marginLeft, 0, marginTop, outterF.left, innerF.left, outterF.top, innerF.top ); verticesBuffer.put( vertices ); Quad.fill( vertices, marginLeft, right, 0, marginTop, innerF.left, innerF.right, outterF.top, innerF.top ); verticesBuffer.put( vertices ); Quad.fill( vertices, right, width, 0, marginTop, innerF.right, outterF.right, outterF.top, innerF.top ); verticesBuffer.put( vertices ); Quad.fill( vertices, 0, marginLeft, marginTop, bottom, outterF.left, innerF.left, innerF.top, innerF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, marginLeft, right, marginTop, bottom, innerF.left, innerF.right, innerF.top, innerF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, right, width, marginTop, bottom, innerF.right, outterF.right, innerF.top, innerF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, 0, marginLeft, bottom, height, outterF.left, innerF.left, innerF.bottom, outterF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, marginLeft, right, bottom, height, innerF.left, innerF.right, innerF.bottom, outterF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, right, width, bottom, height, innerF.right, outterF.right, innerF.bottom, outterF.bottom ); verticesBuffer.put( vertices ); }
Example #14
Source File: NinePatch.java From PD-classes with GNU General Public License v3.0 | 5 votes |
protected void updateVertices() { verticesBuffer.position( 0 ); float right = width - marginRight; float bottom = height - marginBottom; Quad.fill( vertices, 0, marginLeft, 0, marginTop, outterF.left, innerF.left, outterF.top, innerF.top ); verticesBuffer.put( vertices ); Quad.fill( vertices, marginLeft, right, 0, marginTop, innerF.left, innerF.right, outterF.top, innerF.top ); verticesBuffer.put( vertices ); Quad.fill( vertices, right, width, 0, marginTop, innerF.right, outterF.right, outterF.top, innerF.top ); verticesBuffer.put( vertices ); Quad.fill( vertices, 0, marginLeft, marginTop, bottom, outterF.left, innerF.left, innerF.top, innerF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, marginLeft, right, marginTop, bottom, innerF.left, innerF.right, innerF.top, innerF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, right, width, marginTop, bottom, innerF.right, outterF.right, innerF.top, innerF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, 0, marginLeft, bottom, height, outterF.left, innerF.left, innerF.bottom, outterF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, marginLeft, right, bottom, height, innerF.left, innerF.right, innerF.bottom, outterF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, right, width, bottom, height, innerF.right, outterF.right, innerF.bottom, outterF.bottom ); verticesBuffer.put( vertices ); }
Example #15
Source File: MaskedTilemapScript.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
public void drawQuadSet(FloatBuffer vertices, FloatBuffer mask, int size) { if (size == 0) { return; } if(vertices.limit() < 16 * size){ throw new AssertionError(); } if(mask.limit() < 8 * size){ throw new AssertionError(); } vertices.position(0); aXY.vertexPointer(2, 4, vertices); vertices.position(2); aUV.vertexPointer(2, 4, vertices); mask.position(0); //vertices.position(2); //aUV_mask.vertexPointer(2, 4, vertices); aUV_mask.vertexPointer(2, 2, mask); GLES20.glDrawElements( GLES20.GL_TRIANGLES, Quad.SIZE * size, GLES20.GL_UNSIGNED_SHORT, Quad.getIndices(size)); }
Example #16
Source File: NinePatch.java From remixed-dungeon with GNU General Public License v3.0 | 5 votes |
protected void updateVertices() { verticesBuffer.position( 0 ); float right = width - marginRight; float bottom = height - marginBottom; Quad.fill( vertices, 0, marginLeft, 0, marginTop, outterF.left, innerF.left, outterF.top, innerF.top ); verticesBuffer.put( vertices ); Quad.fill( vertices, marginLeft, right, 0, marginTop, innerF.left, innerF.right, outterF.top, innerF.top ); verticesBuffer.put( vertices ); Quad.fill( vertices, right, width, 0, marginTop, innerF.right, outterF.right, outterF.top, innerF.top ); verticesBuffer.put( vertices ); Quad.fill( vertices, 0, marginLeft, marginTop, bottom, outterF.left, innerF.left, innerF.top, innerF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, marginLeft, right, marginTop, bottom, innerF.left, innerF.right, innerF.top, innerF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, right, width, marginTop, bottom, innerF.right, outterF.right, innerF.top, innerF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, 0, marginLeft, bottom, height, outterF.left, innerF.left, innerF.bottom, outterF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, marginLeft, right, bottom, height, innerF.left, innerF.right, innerF.bottom, outterF.bottom ); verticesBuffer.put( vertices ); Quad.fill( vertices, right, width, bottom, height, innerF.right, outterF.right, innerF.bottom, outterF.bottom ); verticesBuffer.put( vertices ); }
Example #17
Source File: SurfaceScene.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 5 votes |
public Sky( boolean dayTime ) { super( 0, 0, 1, 1 ); texture = new Gradient( dayTime ? day : night ); float[] vertices = new float[16]; verticesBuffer = Quad.create(); vertices[2] = 0.25f; vertices[6] = 0.25f; vertices[10] = 0.75f; vertices[14] = 0.75f; vertices[3] = 0; vertices[7] = 1; vertices[11] = 1; vertices[15] = 0; vertices[0] = 0; vertices[1] = 0; vertices[4] = 1; vertices[5] = 0; vertices[8] = 1; vertices[9] = 1; vertices[12] = 0; vertices[13] = 1; verticesBuffer.position( 0 ); verticesBuffer.put( vertices ); }
Example #18
Source File: SurfaceScene.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public Sky( boolean dayTime ) { super( 0, 0, 1, 1 ); texture = TextureCache.createGradient( dayTime ? day : night ); float[] vertices = new float[16]; verticesBuffer = Quad.create(); vertices[2] = 0.25f; vertices[6] = 0.25f; vertices[10] = 0.75f; vertices[14] = 0.75f; vertices[3] = 0; vertices[7] = 1; vertices[11] = 1; vertices[15] = 0; vertices[0] = 0; vertices[1] = 0; vertices[4] = 1; vertices[5] = 0; vertices[8] = 1; vertices[9] = 1; vertices[12] = 0; vertices[13] = 1; verticesBuffer.position( 0 ); verticesBuffer.put( vertices ); }
Example #19
Source File: SurfaceScene.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
public Sky( boolean dayTime ) { super( 0, 0, 1, 1 ); texture = TextureCache.createGradient( dayTime ? day : night ); float[] vertices = new float[16]; verticesBuffer = Quad.create(); vertices[2] = 0.25f; vertices[6] = 0.25f; vertices[10] = 0.75f; vertices[14] = 0.75f; vertices[3] = 0; vertices[7] = 1; vertices[11] = 1; vertices[15] = 0; vertices[0] = 0; vertices[1] = 0; vertices[4] = 1; vertices[5] = 0; vertices[8] = 1; vertices[9] = 1; vertices[12] = 0; vertices[13] = 1; verticesBuffer.position( 0 ); verticesBuffer.put( vertices ); }
Example #20
Source File: SurfaceScene.java From pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public Sky( boolean dayTime ) { super( 0, 0, 1, 1 ); texture = new Gradient( dayTime ? day : night ); float[] vertices = new float[16]; verticesBuffer = Quad.create(); vertices[2] = 0.25f; vertices[6] = 0.25f; vertices[10] = 0.75f; vertices[14] = 0.75f; vertices[3] = 0; vertices[7] = 1; vertices[11] = 1; vertices[15] = 0; vertices[0] = 0; vertices[1] = 0; vertices[4] = 1; vertices[5] = 0; vertices[8] = 1; vertices[9] = 1; vertices[12] = 0; vertices[13] = 1; verticesBuffer.position( 0 ); verticesBuffer.put( vertices ); }
Example #21
Source File: NoosaScript.java From shattered-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public void drawElements( FloatBuffer vertices, ShortBuffer indices, int size ) { vertices.position( 0 ); aXY.vertexPointer( 2, 4, vertices ); vertices.position( 2 ); aUV.vertexPointer( 2, 4, vertices ); Quad.releaseIndices(); Gdx.gl20.glDrawElements( Gdx.gl20.GL_TRIANGLES, size, Gdx.gl20.GL_UNSIGNED_SHORT, indices ); Quad.bindIndices(); }
Example #22
Source File: NoosaScript.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 5 votes |
public void drawElements( FloatBuffer vertices, ShortBuffer indices, int size ) { vertices.position( 0 ); aXY.vertexPointer( 2, 4, vertices ); vertices.position( 2 ); aUV.vertexPointer( 2, 4, vertices ); Quad.releaseIndices(); Gdx.gl.glDrawElements( GL20.GL_TRIANGLES, size, GL20.GL_UNSIGNED_SHORT, indices ); Quad.bindIndices(); }
Example #23
Source File: SurfaceScene.java From unleashed-pixel-dungeon with GNU General Public License v3.0 | 5 votes |
public Sky( boolean dayTime ) { super( 0, 0, 1, 1 ); texture = new Gradient( dayTime ? day : night ); float[] vertices = new float[16]; verticesBuffer = Quad.create(); vertices[2] = 0.25f; vertices[6] = 0.25f; vertices[10] = 0.75f; vertices[14] = 0.75f; vertices[3] = 0; vertices[7] = 1; vertices[11] = 1; vertices[15] = 0; vertices[0] = 0; vertices[1] = 0; vertices[4] = 1; vertices[5] = 0; vertices[8] = 1; vertices[9] = 1; vertices[12] = 0; vertices[13] = 1; verticesBuffer.position( 0 ); verticesBuffer.put( vertices ); }
Example #24
Source File: NoosaScript.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
public void drawQuadSet( Vertexbuffer buffer, int length, int offset ){ if (length == 0) { return; } buffer.updateGLData(); buffer.bind(); aXY.vertexBuffer( 2, 4, 0 ); aUV.vertexBuffer( 2, 4, 2 ); buffer.release(); Gdx.gl.glDrawElements( GL20.GL_TRIANGLES, Quad.SIZE * length, GL20.GL_UNSIGNED_SHORT, Quad.SIZE * Short.SIZE/8 * offset ); }
Example #25
Source File: Image.java From PD-classes with GNU General Public License v3.0 | 4 votes |
public Image() { super( 0, 0, 0, 0 ); vertices = new float[16]; verticesBuffer = Quad.create(); }
Example #26
Source File: NinePatch.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
protected void updateVertices() { quads.position( 0 ); float right = width - marginRight; float bottom = height - marginBottom; float outleft = flipHorizontal ? outterF.right : outterF.left; float outright = flipHorizontal ? outterF.left : outterF.right; float outtop = flipVertical ? outterF.bottom : outterF.top; float outbottom = flipVertical ? outterF.top : outterF.bottom; float inleft = flipHorizontal ? innerF.right : innerF.left; float inright = flipHorizontal ? innerF.left : innerF.right; float intop = flipVertical ? innerF.bottom : innerF.top; float inbottom = flipVertical ? innerF.top : innerF.bottom; Quad.fill( vertices, 0, marginLeft, 0, marginTop, outleft, inleft, outtop, intop ); quads.put( vertices ); Quad.fill( vertices, marginLeft, right, 0, marginTop, inleft, inright, outtop, intop ); quads.put( vertices ); Quad.fill( vertices, right, width, 0, marginTop, inright, outright, outtop, intop ); quads.put( vertices ); Quad.fill( vertices, 0, marginLeft, marginTop, bottom, outleft, inleft, intop, inbottom ); quads.put( vertices ); Quad.fill( vertices, marginLeft, right, marginTop, bottom, inleft, inright, intop, inbottom ); quads.put( vertices ); Quad.fill( vertices, right, width, marginTop, bottom, inright, outright, intop, inbottom ); quads.put( vertices ); Quad.fill( vertices, 0, marginLeft, bottom, height, outleft, inleft, inbottom, outbottom ); quads.put( vertices ); Quad.fill( vertices, marginLeft, right, bottom, height, inleft, inright, inbottom, outbottom ); quads.put( vertices ); Quad.fill( vertices, right, width, bottom, height, inright, outright, inbottom, outbottom ); quads.put( vertices ); dirty = true; }
Example #27
Source File: KeyDisplay.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
private void updateVertices(){ //assumes shorter key sprite int maxRows = (int)(height +1) / 5; //1 pixel of padding between each key int maxPerRow = (int)(width + 1) / 4; int maxKeys = maxPerRow * maxRows; while (totalKeys > maxKeys){ Class<? extends Key> mostType = null; int mostNum = 0; for (Class<?extends Key> k : keyMap.keySet()){ if (keys[keyMap.get(k)] >= mostNum){ mostType = k; mostNum = keys[keyMap.get(k)]; } } keys[keyMap.get(mostType)]--; totalKeys--; } int rows = (int)Math.ceil(totalKeys / (float)maxPerRow); boolean shortKeys = (rows * 8) > height; float left; if (totalKeys > maxPerRow){ left = 0; } else { left = (width + 1 - (totalKeys*4))/2; } float top = (height + 1 - (rows * (shortKeys ? 5 : 8)))/2; quads = Quad.createSet(totalKeys); for (int i = 0; i < totalKeys; i++){ int keyIdx = 0; if (i == 0 && keys[0] > 0){ //black key keyIdx = 0; } else { for (int j = 1; j < keys.length; j++){ if (keys[j] > 0){ keys[j]--; keyIdx = j; break; } } } //texture coordinates RectF r = tx.uvRect(43 + 3*keyIdx, shortKeys ? 8 : 0, 46 + 3*keyIdx, shortKeys ? 12 : 7); vertices[2] = r.left; vertices[3] = r.top; vertices[6] = r.right; vertices[7] = r.top; vertices[10] = r.right; vertices[11] = r.bottom; vertices[14] = r.left; vertices[15] = r.bottom; //screen coordinates vertices[0] = left; vertices[1] = top; vertices[4] = left + 3; vertices[5] = top; vertices[8] = left + 3; vertices[9] = top + (shortKeys ? 4 : 7); vertices[12] = left; vertices[13] = top + (shortKeys ? 4 : 7); quads.put(vertices); //move to the right for more keys, drop down if the row is done left += 4; if (left + 3 > width){ left = 0; top += (shortKeys ? 5 : 8); } } dirty = false; }
Example #28
Source File: RenderedText.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
@Override public void draw(Texture texture, float[] spriteVertices, int offset, int count) { Visual v = textBeingRendered; FloatBuffer toOpenGL; if (buffers.containsKey(count/20)){ toOpenGL = buffers.get(count/20); toOpenGL.position(0); } else { toOpenGL = Quad.createSet(count / 20); buffers.put(count/20, toOpenGL); } for (int i = 0; i < count; i += 20){ vertices[0] = spriteVertices[i+0]; vertices[1] = spriteVertices[i+1]; vertices[2] = spriteVertices[i+3]; vertices[3] = spriteVertices[i+4]; vertices[4] = spriteVertices[i+5]; vertices[5] = spriteVertices[i+6]; vertices[6] = spriteVertices[i+8]; vertices[7] = spriteVertices[i+9]; vertices[8] = spriteVertices[i+10]; vertices[9] = spriteVertices[i+11]; vertices[10] = spriteVertices[i+13]; vertices[11] = spriteVertices[i+14]; vertices[12] = spriteVertices[i+15]; vertices[13] = spriteVertices[i+16]; vertices[14] = spriteVertices[i+18]; vertices[15] = spriteVertices[i+19]; toOpenGL.put(vertices); } toOpenGL.position(0); NoosaScript script = NoosaScript.get(); texture.bind(); com.watabou.glwrap.Texture.clear(); script.camera( v.camera() ); script.uModel.valueM4( v.matrix ); script.lighting( v.rm, v.gm, v.bm, v.am, v.ra, v.ga, v.ba, v.aa ); script.drawQuadSet( toOpenGL, count/20 ); }
Example #29
Source File: Image.java From shattered-pixel-dungeon-gdx with GNU General Public License v3.0 | 4 votes |
public Image() { super( 0, 0, 0, 0 ); vertices = new float[16]; verticesBuffer = Quad.create(); }
Example #30
Source File: SystemTextLine.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
public SystemTextLine() { super( 0, 0, 0, 0 ); vertices = new float[16]; verticesBuffer = Quad.create(); }