com.jme3.audio.Environment Java Examples
The following examples show how to use
com.jme3.audio.Environment.
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Example #1
Source File: TestReverb.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { audioSource = new AudioNode(assetManager, "Sound/Effects/Bang.wav", AudioData.DataType.Buffer); float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; audioRenderer.setEnvironment(new Environment(eax)); Environment env = Environment.Cavern; audioRenderer.setEnvironment(env); }
Example #2
Source File: TestAmbient.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; Environment env = new Environment(eax); audioRenderer.setEnvironment(env); waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", DataType.Buffer); waves.setPositional(true); waves.setLocalTranslation(new Vector3f(0, 0,0)); waves.setMaxDistance(100); waves.setRefDistance(5); nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", DataType.Stream); nature.setPositional(false); nature.setVolume(3); waves.playInstance(); nature.play(); // just a blue box to mark the spot Box box1 = new Box(.5f, .5f, .5f); Geometry player = new Geometry("Player", box1); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Blue); player.setMaterial(mat1); rootNode.attachChild(player); }
Example #3
Source File: LwjglAudioRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setEnvironment(Environment env){ checkDead(); synchronized (threadLock){ while (!threadLock.get()){ try { threadLock.wait(); } catch (InterruptedException ex) { } } if (audioDisabled || !supportEfx) return; EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DENSITY, env.getDensity()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DIFFUSION, env.getDiffusion()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_GAIN, env.getGain()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_GAINHF, env.getGainHf()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DECAY_TIME, env.getDecayTime()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DECAY_HFRATIO, env.getDecayHFRatio()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_REFLECTIONS_GAIN, env.getReflectGain()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_REFLECTIONS_DELAY, env.getReflectDelay()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_LATE_REVERB_GAIN, env.getLateReverbGain()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_LATE_REVERB_DELAY, env.getLateReverbDelay()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_AIR_ABSORPTION_GAINHF, env.getAirAbsorbGainHf()); EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_ROOM_ROLLOFF_FACTOR, env.getRoomRolloffFactor()); // attach effect to slot EFX10.alAuxiliaryEffectSloti(reverbFxSlot, EFX10.AL_EFFECTSLOT_EFFECT, reverbFx); } }
Example #4
Source File: TestReverb.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { audioSource = new AudioNode(assetManager, "Sound/Effects/Bang.wav"); float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; audioRenderer.setEnvironment(new Environment(eax)); Environment env = Environment.Cavern; audioRenderer.setEnvironment(env); }
Example #5
Source File: TestAmbient.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; Environment env = new Environment(eax); audioRenderer.setEnvironment(env); waves = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", false); waves.setPositional(true); waves.setLocalTranslation(new Vector3f(0, 0,0)); waves.setMaxDistance(100); waves.setRefDistance(5); nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true); nature.setVolume(3); waves.playInstance(); nature.play(); // just a blue box to mark the spot Box box1 = new Box(Vector3f.ZERO, .5f, .5f, .5f); Geometry player = new Geometry("Player", box1); Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat1.setColor("Color", ColorRGBA.Blue); player.setMaterial(mat1); rootNode.attachChild(player); }
Example #6
Source File: TestDoppler.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp(){ audioRenderer.setEnvironment(Environment.Dungeon); AL10.alDistanceModel(AL11.AL_EXPONENT_DISTANCE); ufo = new AudioNode(assetManager, "Sound/Effects/Beep.ogg", false); ufo.setPositional(true); ufo.setLooping(true); ufo.setReverbEnabled(true); ufo.setRefDistance(100000000); ufo.setMaxDistance(100000000); ufo.play(); }
Example #7
Source File: AndroidAudioRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
@Override public void setEnvironment(Environment env) { // TODO Auto-generated method stub }