sun.java2d.opengl.WGLGraphicsConfig Java Examples
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sun.java2d.opengl.WGLGraphicsConfig.
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Example #1
Source File: WindowsSurfaceManagerFactory.java From openjdk-jdk9 with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #2
Source File: Win32GraphicsDevice.java From openjdk-8 with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #3
Source File: WindowsSurfaceManagerFactory.java From jdk8u_jdk with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #4
Source File: WindowsSurfaceManagerFactory.java From openjdk-8 with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #5
Source File: Win32GraphicsDevice.java From openjdk-8-source with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #6
Source File: WindowsSurfaceManagerFactory.java From openjdk-8-source with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #7
Source File: Win32GraphicsDevice.java From hottub with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #8
Source File: Win32GraphicsDevice.java From jdk8u_jdk with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #9
Source File: WindowsSurfaceManagerFactory.java From hottub with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #10
Source File: Win32GraphicsDevice.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #11
Source File: WindowsSurfaceManagerFactory.java From dragonwell8_jdk with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #12
Source File: WindowsSurfaceManagerFactory.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #13
Source File: Win32GraphicsDevice.java From openjdk-jdk9 with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #14
Source File: WindowsSurfaceManagerFactory.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #15
Source File: Win32GraphicsDevice.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #16
Source File: WindowsSurfaceManagerFactory.java From openjdk-jdk8u-backup with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #17
Source File: Win32GraphicsDevice.java From openjdk-jdk8u with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #18
Source File: Win32GraphicsDevice.java From jdk8u-jdk with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #19
Source File: WindowsSurfaceManagerFactory.java From openjdk-jdk8u with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #20
Source File: Win32GraphicsDevice.java From jdk8u60 with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #21
Source File: WindowsSurfaceManagerFactory.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #22
Source File: WindowsSurfaceManagerFactory.java From jdk8u60 with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #23
Source File: Win32GraphicsDevice.java From TencentKona-8 with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #24
Source File: WindowsSurfaceManagerFactory.java From TencentKona-8 with GNU General Public License v2.0 | 5 votes |
/** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } }
Example #25
Source File: Win32GraphicsDevice.java From dragonwell8_jdk with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #26
Source File: Win32GraphicsDevice.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 5 votes |
/** * Returns the default graphics configuration * associated with this graphics device. */ public GraphicsConfiguration getDefaultConfiguration() { if (defaultConfig == null) { // first try to create a WGLGraphicsConfig if OGL is enabled // REMIND: the WGL code does not yet work properly in multimon // situations, so we will fallback on GDI if we are not on the // default device... if (WindowsFlags.isOGLEnabled() && isDefaultDevice()) { int defPixID = WGLGraphicsConfig.getDefaultPixFmt(screen); defaultConfig = WGLGraphicsConfig.getConfig(this, defPixID); if (WindowsFlags.isOGLVerbose()) { if (defaultConfig != null) { System.out.print("OpenGL pipeline enabled"); } else { System.out.print("Could not enable OpenGL pipeline"); } System.out.println(" for default config on screen " + screen); } } // Fix for 4669614. Most apps are not concerned with PixelFormats, // yet we ALWAYS used them for determining ColorModels and such. // By passing in 0 as the PixelFormatID here, we signal that // PixelFormats should not be used, thus avoid loading the opengl // library. Apps concerned with PixelFormats can still use // GraphicsConfiguration.getConfigurations(). // Note that calling native pixel format functions tends to cause // problems between those functions (which are OpenGL-related) // and our use of DirectX. For example, some Matrox boards will // crash or hang calling these functions when any app is running // in DirectX fullscreen mode. So avoiding these calls unless // absolutely necessary is preferable. if (defaultConfig == null) { defaultConfig = Win32GraphicsConfig.getConfig(this, 0); } } return defaultConfig; }
Example #27
Source File: WindowsFlags.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
private static void initJavaFlags() { java.security.AccessController.doPrivileged( new java.security.PrivilegedAction() { public Object run() { magPresent = getBooleanProp( "javax.accessibility.screen_magnifier_present", false); boolean ddEnabled = !getBooleanProp("sun.java2d.noddraw", magPresent); boolean ddOffscreenEnabled = getBooleanProp("sun.java2d.ddoffscreen", ddEnabled); d3dEnabled = getBooleanProp("sun.java2d.d3d", ddEnabled && ddOffscreenEnabled); d3dOnScreenEnabled = getBooleanProp("sun.java2d.d3d.onscreen", d3dEnabled); oglEnabled = getBooleanProp("sun.java2d.opengl", false); if (oglEnabled) { oglVerbose = isBooleanPropTrueVerbose("sun.java2d.opengl"); if (WGLGraphicsConfig.isWGLAvailable()) { d3dEnabled = false; } else { if (oglVerbose) { System.out.println( "Could not enable OpenGL pipeline " + "(WGL not available)"); } oglEnabled = false; } } gdiBlitEnabled = getBooleanProp("sun.java2d.gdiBlit", true); d3dSet = getPropertySet("sun.java2d.d3d"); if (d3dSet) { d3dVerbose = isBooleanPropTrueVerbose("sun.java2d.d3d"); } offscreenSharingEnabled = getBooleanProp("sun.java2d.offscreenSharing", false); accelReset = getBooleanProp("sun.java2d.accelReset", false); checkRegistry = getBooleanProp("sun.java2d.checkRegistry", false); disableRegistry = getBooleanProp("sun.java2d.disableRegistry", false); javaVersion = System.getProperty("java.version"); if (javaVersion == null) { // Cannot be true, nonetheless... javaVersion = "default"; } else { int dashIndex = javaVersion.indexOf('-'); if (dashIndex >= 0) { // an interim release; use only the part preceding the - javaVersion = javaVersion.substring(0, dashIndex); } } String dpiOverride = System.getProperty("sun.java2d.dpiaware"); if (dpiOverride != null) { setHighDPIAware = dpiOverride.equalsIgnoreCase("true"); } else { String sunLauncherProperty = System.getProperty("sun.java.launcher", "unknown"); setHighDPIAware = sunLauncherProperty.equalsIgnoreCase("SUN_STANDARD"); } /* // Output info based on some non-default flags: if (offscreenSharingEnabled) { System.out.println( "Warning: offscreenSharing has been enabled. " + "The use of this capability will change in future " + "releases and applications that depend on it " + "may not work correctly"); } */ return null; } }); /* System.out.println("WindowsFlags (Java):"); System.out.println(" ddEnabled: " + ddEnabled + "\n" + " ddOffscreenEnabled: " + ddOffscreenEnabled + "\n" + " ddVramForced: " + ddVramForced + "\n" + " ddLockEnabled: " + ddLockEnabled + "\n" + " ddLockSet: " + ddLockSet + "\n" + " ddBlitEnabled: " + ddBlitEnabled + "\n" + " ddScaleEnabled: " + ddScaleEnabled + "\n" + " d3dEnabled: " + d3dEnabled + "\n" + " d3dSet: " + d3dSet + "\n" + " oglEnabled: " + oglEnabled + "\n" + " oglVerbose: " + oglVerbose + "\n" + " gdiBlitEnabled: " + gdiBlitEnabled + "\n" + " translAccelEnabled: " + translAccelEnabled + "\n" + " offscreenSharingEnabled: " + offscreenSharingEnabled + "\n" + " accelReset: " + accelReset + "\n" + " checkRegistry: " + checkRegistry + "\n" + " disableRegistry: " + disableRegistry + "\n" + " d3dTexBPP: " + d3dTexBpp); */ }
Example #28
Source File: WindowsFlags.java From jdk8u-jdk with GNU General Public License v2.0 | 4 votes |
private static void initJavaFlags() { java.security.AccessController.doPrivileged( new java.security.PrivilegedAction() { public Object run() { magPresent = getBooleanProp( "javax.accessibility.screen_magnifier_present", false); boolean ddEnabled = !getBooleanProp("sun.java2d.noddraw", magPresent); boolean ddOffscreenEnabled = getBooleanProp("sun.java2d.ddoffscreen", ddEnabled); d3dEnabled = getBooleanProp("sun.java2d.d3d", ddEnabled && ddOffscreenEnabled); d3dOnScreenEnabled = getBooleanProp("sun.java2d.d3d.onscreen", d3dEnabled); oglEnabled = getBooleanProp("sun.java2d.opengl", false); if (oglEnabled) { oglVerbose = isBooleanPropTrueVerbose("sun.java2d.opengl"); if (WGLGraphicsConfig.isWGLAvailable()) { d3dEnabled = false; } else { if (oglVerbose) { System.out.println( "Could not enable OpenGL pipeline " + "(WGL not available)"); } oglEnabled = false; } } gdiBlitEnabled = getBooleanProp("sun.java2d.gdiBlit", true); d3dSet = getPropertySet("sun.java2d.d3d"); if (d3dSet) { d3dVerbose = isBooleanPropTrueVerbose("sun.java2d.d3d"); } offscreenSharingEnabled = getBooleanProp("sun.java2d.offscreenSharing", false); accelReset = getBooleanProp("sun.java2d.accelReset", false); checkRegistry = getBooleanProp("sun.java2d.checkRegistry", false); disableRegistry = getBooleanProp("sun.java2d.disableRegistry", false); javaVersion = System.getProperty("java.version"); if (javaVersion == null) { // Cannot be true, nonetheless... javaVersion = "default"; } else { int dashIndex = javaVersion.indexOf('-'); if (dashIndex >= 0) { // an interim release; use only the part preceding the - javaVersion = javaVersion.substring(0, dashIndex); } } String dpiOverride = System.getProperty("sun.java2d.dpiaware"); if (dpiOverride != null) { setHighDPIAware = dpiOverride.equalsIgnoreCase("true"); } else { String sunLauncherProperty = System.getProperty("sun.java.launcher", "unknown"); setHighDPIAware = sunLauncherProperty.equalsIgnoreCase("SUN_STANDARD"); } /* // Output info based on some non-default flags: if (offscreenSharingEnabled) { System.out.println( "Warning: offscreenSharing has been enabled. " + "The use of this capability will change in future " + "releases and applications that depend on it " + "may not work correctly"); } */ return null; } }); /* System.out.println("WindowsFlags (Java):"); System.out.println(" ddEnabled: " + ddEnabled + "\n" + " ddOffscreenEnabled: " + ddOffscreenEnabled + "\n" + " ddVramForced: " + ddVramForced + "\n" + " ddLockEnabled: " + ddLockEnabled + "\n" + " ddLockSet: " + ddLockSet + "\n" + " ddBlitEnabled: " + ddBlitEnabled + "\n" + " ddScaleEnabled: " + ddScaleEnabled + "\n" + " d3dEnabled: " + d3dEnabled + "\n" + " d3dSet: " + d3dSet + "\n" + " oglEnabled: " + oglEnabled + "\n" + " oglVerbose: " + oglVerbose + "\n" + " gdiBlitEnabled: " + gdiBlitEnabled + "\n" + " translAccelEnabled: " + translAccelEnabled + "\n" + " offscreenSharingEnabled: " + offscreenSharingEnabled + "\n" + " accelReset: " + accelReset + "\n" + " checkRegistry: " + checkRegistry + "\n" + " disableRegistry: " + disableRegistry + "\n" + " d3dTexBPP: " + d3dTexBpp); */ }
Example #29
Source File: WindowsFlags.java From jdk8u_jdk with GNU General Public License v2.0 | 4 votes |
private static void initJavaFlags() { java.security.AccessController.doPrivileged( new java.security.PrivilegedAction() { public Object run() { magPresent = getBooleanProp( "javax.accessibility.screen_magnifier_present", false); boolean ddEnabled = !getBooleanProp("sun.java2d.noddraw", magPresent); boolean ddOffscreenEnabled = getBooleanProp("sun.java2d.ddoffscreen", ddEnabled); d3dEnabled = getBooleanProp("sun.java2d.d3d", ddEnabled && ddOffscreenEnabled); d3dOnScreenEnabled = getBooleanProp("sun.java2d.d3d.onscreen", d3dEnabled); oglEnabled = getBooleanProp("sun.java2d.opengl", false); if (oglEnabled) { oglVerbose = isBooleanPropTrueVerbose("sun.java2d.opengl"); if (WGLGraphicsConfig.isWGLAvailable()) { d3dEnabled = false; } else { if (oglVerbose) { System.out.println( "Could not enable OpenGL pipeline " + "(WGL not available)"); } oglEnabled = false; } } gdiBlitEnabled = getBooleanProp("sun.java2d.gdiBlit", true); d3dSet = getPropertySet("sun.java2d.d3d"); if (d3dSet) { d3dVerbose = isBooleanPropTrueVerbose("sun.java2d.d3d"); } offscreenSharingEnabled = getBooleanProp("sun.java2d.offscreenSharing", false); accelReset = getBooleanProp("sun.java2d.accelReset", false); checkRegistry = getBooleanProp("sun.java2d.checkRegistry", false); disableRegistry = getBooleanProp("sun.java2d.disableRegistry", false); javaVersion = System.getProperty("java.version"); if (javaVersion == null) { // Cannot be true, nonetheless... javaVersion = "default"; } else { int dashIndex = javaVersion.indexOf('-'); if (dashIndex >= 0) { // an interim release; use only the part preceding the - javaVersion = javaVersion.substring(0, dashIndex); } } String dpiOverride = System.getProperty("sun.java2d.dpiaware", "true"); if (dpiOverride != null) { setHighDPIAware = dpiOverride.equalsIgnoreCase("true"); } else { String sunLauncherProperty = System.getProperty("sun.java.launcher", "unknown"); setHighDPIAware = sunLauncherProperty.equalsIgnoreCase("SUN_STANDARD"); } /* // Output info based on some non-default flags: if (offscreenSharingEnabled) { System.out.println( "Warning: offscreenSharing has been enabled. " + "The use of this capability will change in future " + "releases and applications that depend on it " + "may not work correctly"); } */ return null; } }); /* System.out.println("WindowsFlags (Java):"); System.out.println(" ddEnabled: " + ddEnabled + "\n" + " ddOffscreenEnabled: " + ddOffscreenEnabled + "\n" + " ddVramForced: " + ddVramForced + "\n" + " ddLockEnabled: " + ddLockEnabled + "\n" + " ddLockSet: " + ddLockSet + "\n" + " ddBlitEnabled: " + ddBlitEnabled + "\n" + " ddScaleEnabled: " + ddScaleEnabled + "\n" + " d3dEnabled: " + d3dEnabled + "\n" + " d3dSet: " + d3dSet + "\n" + " oglEnabled: " + oglEnabled + "\n" + " oglVerbose: " + oglVerbose + "\n" + " gdiBlitEnabled: " + gdiBlitEnabled + "\n" + " translAccelEnabled: " + translAccelEnabled + "\n" + " offscreenSharingEnabled: " + offscreenSharingEnabled + "\n" + " accelReset: " + accelReset + "\n" + " checkRegistry: " + checkRegistry + "\n" + " disableRegistry: " + disableRegistry + "\n" + " d3dTexBPP: " + d3dTexBpp); */ }
Example #30
Source File: WindowsFlags.java From jdk8u-dev-jdk with GNU General Public License v2.0 | 4 votes |
private static void initJavaFlags() { java.security.AccessController.doPrivileged( new java.security.PrivilegedAction() { public Object run() { magPresent = getBooleanProp( "javax.accessibility.screen_magnifier_present", false); boolean ddEnabled = !getBooleanProp("sun.java2d.noddraw", magPresent); boolean ddOffscreenEnabled = getBooleanProp("sun.java2d.ddoffscreen", ddEnabled); d3dEnabled = getBooleanProp("sun.java2d.d3d", ddEnabled && ddOffscreenEnabled); d3dOnScreenEnabled = getBooleanProp("sun.java2d.d3d.onscreen", d3dEnabled); oglEnabled = getBooleanProp("sun.java2d.opengl", false); if (oglEnabled) { oglVerbose = isBooleanPropTrueVerbose("sun.java2d.opengl"); if (WGLGraphicsConfig.isWGLAvailable()) { d3dEnabled = false; } else { if (oglVerbose) { System.out.println( "Could not enable OpenGL pipeline " + "(WGL not available)"); } oglEnabled = false; } } gdiBlitEnabled = getBooleanProp("sun.java2d.gdiBlit", true); d3dSet = getPropertySet("sun.java2d.d3d"); if (d3dSet) { d3dVerbose = isBooleanPropTrueVerbose("sun.java2d.d3d"); } offscreenSharingEnabled = getBooleanProp("sun.java2d.offscreenSharing", false); accelReset = getBooleanProp("sun.java2d.accelReset", false); checkRegistry = getBooleanProp("sun.java2d.checkRegistry", false); disableRegistry = getBooleanProp("sun.java2d.disableRegistry", false); javaVersion = System.getProperty("java.version"); if (javaVersion == null) { // Cannot be true, nonetheless... javaVersion = "default"; } else { int dashIndex = javaVersion.indexOf('-'); if (dashIndex >= 0) { // an interim release; use only the part preceding the - javaVersion = javaVersion.substring(0, dashIndex); } } String dpiOverride = System.getProperty("sun.java2d.dpiaware"); if (dpiOverride != null) { setHighDPIAware = dpiOverride.equalsIgnoreCase("true"); } else { String sunLauncherProperty = System.getProperty("sun.java.launcher", "unknown"); setHighDPIAware = sunLauncherProperty.equalsIgnoreCase("SUN_STANDARD"); } /* // Output info based on some non-default flags: if (offscreenSharingEnabled) { System.out.println( "Warning: offscreenSharing has been enabled. " + "The use of this capability will change in future " + "releases and applications that depend on it " + "may not work correctly"); } */ return null; } }); /* System.out.println("WindowsFlags (Java):"); System.out.println(" ddEnabled: " + ddEnabled + "\n" + " ddOffscreenEnabled: " + ddOffscreenEnabled + "\n" + " ddVramForced: " + ddVramForced + "\n" + " ddLockEnabled: " + ddLockEnabled + "\n" + " ddLockSet: " + ddLockSet + "\n" + " ddBlitEnabled: " + ddBlitEnabled + "\n" + " ddScaleEnabled: " + ddScaleEnabled + "\n" + " d3dEnabled: " + d3dEnabled + "\n" + " d3dSet: " + d3dSet + "\n" + " oglEnabled: " + oglEnabled + "\n" + " oglVerbose: " + oglVerbose + "\n" + " gdiBlitEnabled: " + gdiBlitEnabled + "\n" + " translAccelEnabled: " + translAccelEnabled + "\n" + " offscreenSharingEnabled: " + offscreenSharingEnabled + "\n" + " accelReset: " + accelReset + "\n" + " checkRegistry: " + checkRegistry + "\n" + " disableRegistry: " + disableRegistry + "\n" + " d3dTexBPP: " + d3dTexBpp); */ }