codechicken.lib.render.CCModelLibrary Java Examples
The following examples show how to use
codechicken.lib.render.CCModelLibrary.
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Example #1
Source File: RenderTracker.java From WirelessRedstone with MIT License | 6 votes |
public void renderTracker(int freq) { GL11.glDisable(GL11.GL_LIGHTING); TextureUtils.bindAtlas(0); CCRenderState.reset(); CCRenderState.startDrawing(7); CCRenderState.setColour(0xFFFFFFFF); model.render(new IconTransformation(Blocks.obsidian.getIcon(0, 0))); CCRenderState.draw(); Matrix4 pearlMat = CCModelLibrary.getRenderMatrix( new Vector3(0, 0.44+RedstoneEther.getSineWave(ClientUtils.getRenderTime(), 7)*0.02, 0), new Rotation(RedstoneEther.getRotation(ClientUtils.getRenderTime(), freq), new Vector3(0, 1, 0)), 0.04); CCRenderState.changeTexture("wrcbe_core:textures/hedronmap.png"); CCRenderState.startDrawing(4); CCRenderState.setColour(freq == 0 ? 0xC0C0C0FF : 0xFFFFFFFF); CCModelLibrary.icosahedron4.render(pearlMat); CCRenderState.draw(); GL11.glEnable(GL11.GL_LIGHTING); }
Example #2
Source File: RenderTileEnderChest.java From EnderStorage with MIT License | 5 votes |
public static void renderChest(CCRenderState ccrs, MatrixStack mStack, IRenderTypeBuffer getter, int rotation, double yToCamera, Frequency freq, float lidAngle, int pearlOffset) { Matrix4 mat = new Matrix4(mStack); if (lidAngle != 0) {//Micro optimization, lid closed, dont render starfield. renderEndPortal.render(mat, getter, yToCamera); } ccrs.reset(); mStack.push(); mStack.translate(0, 1.0, 1.0); mStack.scale(1.0F, -1.0F, -1.0F); mStack.translate(0.5, 0.5, 0.5); mStack.rotate(new Quaternion(0, rotation * 90, 0, true)); mStack.translate(-0.5, -0.5, -0.5); model.chestLid.rotateAngleX = lidAngle; model.render(mStack, getter.getBuffer(chestType), ccrs.brightness, ccrs.overlay, freq.hasOwner()); mStack.pop(); //Buttons ccrs.bind(buttonType, getter); EnumColour[] colours = freq.toArray(); for (int i = 0; i < 3; i++) { CCModel button = ButtonModelLibrary.button.copy(); button.apply(BlockEnderChest.buttonT[i]); button.apply(new Translation(0.5, 0, 0.5)); button.apply(new Rotation(lidAngle, 1, 0, 0).at(new Vector3(0, 9D / 16D, 1 / 16D))); button.apply(new Rotation((-90 * (rotation)) * MathHelper.torad, Vector3.Y_POS).at(new Vector3(0.5, 0, 0.5))); button.render(ccrs, mat, new UVTranslation(0.25 * (colours[i].getWoolMeta() % 4), 0.25 * (colours[i].getWoolMeta() / 4))); } mat.translate(0.5, 0, 0.5); //Pearl if (lidAngle != 0) {//Micro optimization, lid closed, dont render pearl. double time = ClientUtils.getRenderTime() + pearlOffset; Matrix4 pearlMat = RenderUtils.getMatrix(mat.copy(), new Vector3(0, 0.2 + lidAngle * -0.5 + RenderUtils.getPearlBob(time), 0), new Rotation(time / 3, new Vector3(0, 1, 0)), 0.04); ccrs.brightness = 15728880; ccrs.bind(pearlType, getter); CCModelLibrary.icosahedron4.render(ccrs, pearlMat); } ccrs.reset(); }
Example #3
Source File: EnderChestRenderer.java From EnderStorage with MIT License | 5 votes |
public static void renderChest(int rotation, int freq, boolean owned, double x, double y, double z, int offset, float lidAngle) { TileEntityRendererDispatcher info = TileEntityRendererDispatcher.instance; renderEndPortal.render(x, y, z, 0, info.field_147560_j, info.field_147560_j, info.field_147561_k, info.field_147553_e); GL11.glColor4f(1, 1, 1, 1); CCRenderState.changeTexture("enderstorage:textures/enderchest.png"); GL11.glPushMatrix(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glColor4f(1, 1, 1, 1); GL11.glTranslated(x, y + 1.0, z + 1.0F); GL11.glScalef(1.0F, -1F, -1F); GL11.glTranslatef(0.5F, 0.5F, 0.5F); GL11.glRotatef(rotation * 90, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); model.chestLid.rotateAngleX = lidAngle; model.render(owned); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(x, y, z); renderButtons(freq, rotation, lidAngle); GL11.glPopMatrix(); double time = ClientUtils.getRenderTime() + offset; Matrix4 pearlMat = CCModelLibrary.getRenderMatrix( new Vector3(x + 0.5, y + 0.2 + lidAngle * -0.5 + EnderStorageClientProxy.getPearlBob(time), z + 0.5), new Rotation(time / 3, new Vector3(0, 1, 0)), 0.04); GL11.glDisable(GL11.GL_LIGHTING); CCRenderState.changeTexture("enderstorage:textures/hedronmap.png"); CCRenderState.startDrawing(4); CCModelLibrary.icosahedron4.render(pearlMat); CCRenderState.draw(); GL11.glEnable(GL11.GL_LIGHTING); }
Example #4
Source File: EnderTankRenderer.java From EnderStorage with MIT License | 4 votes |
public static void renderTank(int rotation, float valve, int freq, boolean owned, double x, double y, double z, int offset) { TileEntityRendererDispatcher info = TileEntityRendererDispatcher.instance; renderEndPortal.render(x, y, z, 0, info.field_147560_j, info.field_147560_j, info.field_147561_k, info.field_147553_e); GL11.glColor4f(1, 1, 1, 1); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glPushMatrix(); GL11.glTranslated(x+0.5, y, z+0.5); GL11.glRotatef(-90*(rotation+2), 0, 1, 0); CCRenderState.changeTexture("enderstorage:textures/endertank.png"); CCRenderState.startDrawing(4); tankModel.render(); CCRenderState.draw(); CCRenderState.changeTexture("enderstorage:textures/buttons.png"); CCRenderState.startDrawing(7); for(int i = 0; i < 3; i++) { int colour = EnderStorageManager.getColourFromFreq(freq, i); buttons[i].render(new UVTranslation(0.25 * (colour % 4), 0.25 * (colour / 4))); } CCRenderState.draw(); new Rotation(valve, new Vector3(0, 0, 1)).at(new Vector3(0, 0.4165, 0)).glApply(); CCRenderState.changeTexture("enderstorage:textures/endertank.png"); CCRenderState.startDrawing(4); valveModel.render(new UVTranslation(0, owned ? 13/64D : 0)); CCRenderState.draw(); GL11.glPopMatrix(); double time = ClientUtils.getRenderTime()+offset; Matrix4 pearlMat = CCModelLibrary.getRenderMatrix( new Vector3(x+0.5, y+0.45+EnderStorageClientProxy.getPearlBob(time)*2, z+0.5), new Rotation(time/3, new Vector3(0, 1, 0)), 0.04); GL11.glDisable(GL11.GL_LIGHTING); CCRenderState.changeTexture("enderstorage:textures/hedronmap.png"); CCRenderState.startDrawing(4); CCModelLibrary.icosahedron4.render(pearlMat); CCRenderState.draw(); GL11.glEnable(GL11.GL_LIGHTING); }
Example #5
Source File: TileChunkLoaderRenderer.java From ChickenChunks with MIT License | 4 votes |
@Override public void renderTileEntityAt(TileEntity tile, double d, double d1, double d2, float f) { CCRenderState.reset(); CCRenderState.setBrightness(tile.getWorldObj(), tile.xCoord, tile.yCoord, tile.zCoord); double rot = ClientUtils.getRenderTime()*2; double height; double size; double updown = (ClientUtils.getRenderTime()%50) / 25F; updown = (float) Math.sin(updown*3.141593); updown *= 0.2; TileChunkLoaderBase chunkLoader = (TileChunkLoaderBase)tile; if(chunkLoader instanceof TileChunkLoader) { TileChunkLoader ctile = (TileChunkLoader)chunkLoader; rot /= Math.pow(ctile.radius, 0.2); height = 0.9; size = 0.08; } else if(chunkLoader instanceof TileSpotLoader) { height = 0.5; size = 0.05; } else return; RenderInfo renderInfo = chunkLoader.renderInfo; double active = (renderInfo.activationCounter)/20D; if(chunkLoader.active && renderInfo.activationCounter < 20) active += f/20D; else if(!chunkLoader.active && renderInfo.activationCounter > 0) active -= f/20D; if(renderInfo.showLasers) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_FOG); drawRays(d, d1, d2, rot, updown, tile.xCoord, tile.yCoord, tile.zCoord, chunkLoader.getChunks()); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_FOG); } rot = ClientUtils.getRenderTime()*active / 3F; Matrix4 pearlMat = CCModelLibrary.getRenderMatrix( new Vector3(d+0.5, d1+height+(updown + 0.3)*active, d2+0.5), new Rotation(rot, new Vector3(0, 1, 0)), size); GL11.glDisable(GL11.GL_LIGHTING); CCRenderState.changeTexture("chickenchunks:textures/hedronmap.png"); CCRenderState.startDrawing(4); CCModelLibrary.icosahedron4.render(pearlMat); CCRenderState.draw(); GL11.glEnable(GL11.GL_LIGHTING); }