com.jme3.bullet.control.VehicleControl Java Examples
The following examples show how to use
com.jme3.bullet.control.VehicleControl.
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Example #1
Source File: WheelElementModelPropertyControl.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Check a spatial to have a edited wheel. * * @param spatial the spatial. * @return true if the spatial has this wheel. */ private boolean checkSpatial(@NotNull Spatial spatial) { var control = spatial.getControl(VehicleControl.class); if (control == null) { return false; } var numWheels = control.getNumWheels(); for (var i = 0; i < numWheels; i++) { var wheel = control.getWheel(i); if (wheel == getEditObject()) { return true; } } return false; }
Example #2
Source File: SceneToolController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
protected void attachPhysicsSelection(Spatial geom) { PhysicsCollisionObject control = geom.getControl(RigidBodyControl.class); if (control == null) { control = geom.getControl(VehicleControl.class); } if (control == null) { control = geom.getControl(GhostControl.class); } if (control == null) { control = geom.getControl(CharacterControl.class); } if (control == null) { return; } Spatial selectionGeometry = DebugShapeFactory.getDebugShape(control.getCollisionShape()); if (selectionGeometry != null) { selectionGeometry.setMaterial(blueMat); selectionGeometry.setLocalTransform(geom.getWorldTransform()); toolsNode.attachChild(selectionGeometry); selectionShape = selectionGeometry; } }
Example #3
Source File: CreateVehicleWheelAction.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
private void handleResult(@NotNull final VarTable vars) { final TreeNode<?> node = getNode(); final VehicleControl control = (VehicleControl) node.getElement(); final Vector3f location = vars.get(PROPERTY_LOCATION); final Vector3f direction = vars.get(PROPERTY_DIRECTION); final Vector3f axle = vars.get(PROPERTY_AXLE); final float restLength = vars.getFloat(PROPERTY_REST_LENGTH); final float radius = vars.getFloat(PROPERTY_RADIUS); final boolean isFront = vars.getBoolean(PROPERTY_IS_FRONT); final NodeTree<?> nodeTree = getNodeTree(); final ChangeConsumer changeConsumer = notNull(nodeTree.getChangeConsumer()); changeConsumer.execute(new AddVehicleWheelOperation(control, location, direction, axle, restLength, radius, isFront)); }
Example #4
Source File: VehicleEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public boolean doCheckVehicle(Node rootNode) { VehicleControl control = rootNode.getControl(VehicleControl.class); if (control == null) { vehicleControl = new VehicleControl(new BoxCollisionShape(Vector3f.UNIT_XYZ), 200); vehicleControl.createDebugShape(SceneApplication.getApplication().getAssetManager()); rootNode.addControl(vehicleControl); return true; } else { vehicleControl = control; vehicleControl.createDebugShape(SceneApplication.getApplication().getAssetManager()); return false; } }
Example #5
Source File: JmeVehicleWheel.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public JmeVehicleWheel(VehicleControl vehicle, VehicleWheel wheel) { super(Children.LEAF); this.vehicle=vehicle; this.wheel = wheel; getLookupContents().add(wheel); getLookupContents().add(this); setName("Wheel"); }
Example #6
Source File: JmeVehicleControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override protected Sheet createSheet() { Sheet sheet = super.createSheet(); Sheet.Set set = Sheet.createPropertiesSet(); set.setDisplayName("VehicleControl"); set.setName(VehicleControl.class.getName()); VehicleControl obj = vehicle;//getLookup().lookup(Spatial.class); if (obj == null) { return sheet; } set.put(makeProperty(obj, Vector3f.class, "getPhysicsLocation", "setPhysicsLocation", "Physics Location")); set.put(makeProperty(obj, Quaternion.class, "getPhysicsRotation", "setPhysicsRotation", "Physics Rotation")); set.put(makeProperty(obj, CollisionShape.class, "getCollisionShape", "setCollisionShape", "Collision Shape")); set.put(makeProperty(obj, int.class, "getCollisionGroup", "setCollisionGroup", "Collision Group")); set.put(makeProperty(obj, int.class, "getCollideWithGroups", "setCollideWithGroups", "Collide With Groups")); set.put(makeProperty(obj, float.class, "getFriction", "setFriction", "Friction")); set.put(makeProperty(obj, float.class, "getMass", "setMass", "Mass")); set.put(makeProperty(obj, boolean.class, "isKinematic", "setKinematic", "Kinematic")); set.put(makeProperty(obj, Vector3f.class, "getGravity", "setGravity", "Gravity")); set.put(makeProperty(obj, float.class, "getLinearDamping", "setLinearDamping", "Linear Damping")); set.put(makeProperty(obj, float.class, "getAngularDamping", "setAngularDamping", "Angular Damping")); set.put(makeProperty(obj, float.class, "getRestitution", "setRestitution", "Restitution")); set.put(makeProperty(obj, float.class, "getLinearSleepingThreshold", "setLinearSleepingThreshold", "Linear Sleeping Threshold")); set.put(makeProperty(obj, float.class, "getAngularSleepingThreshold", "setAngularSleepingThreshold", "Angular Sleeping Threshold")); set.put(makeProperty(obj, float.class, "getFrictionSlip", "setFrictionSlip", "Friction Slip")); set.put(makeProperty(obj, float.class, "getMaxSuspensionTravelCm", "setMaxSuspensionTravelCm", "Max Suspension Travel Cm")); set.put(makeProperty(obj, float.class, "getMaxSuspensionForce", "setMaxSuspensionForce", "Max Suspension Force")); set.put(makeProperty(obj, float.class, "getSuspensionCompression", "setSuspensionCompression", "Suspension Compression")); set.put(makeProperty(obj, float.class, "getSuspensionDamping", "setSuspensionDamping", "Suspension Damping")); set.put(makeProperty(obj, float.class, "getSuspensionStiffness", "setSuspensionStiffness", "Suspension Stiffness")); sheet.put(set); return sheet; }
Example #7
Source File: JmeVehicleControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public JmeVehicleControl(VehicleControl vehicle, Children children) { super(children); getLookupContents().add(vehicle); getLookupContents().add(this); this.vehicle = vehicle; setName("VehicleControl"); }
Example #8
Source File: VehicleEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void doApplyWheelData(VehicleControl control, int wheels, SuspensionSettings settings) { for (int i = 0; i < control.getNumWheels(); i++) { VehicleWheel wheel = control.getWheel(i); switch (wheels) { case 0: break; case 1: if (!wheel.isFrontWheel()) { continue; } break; case 2: if (wheel.isFrontWheel()) { continue; } break; } wheel.setRestLength(settings.getRestLength()); wheel.setMaxSuspensionForce(settings.getMaxForce()); wheel.setSuspensionStiffness(settings.getStiffness()); wheel.setRollInfluence(settings.getRollInfluence()); wheel.setWheelsDampingCompression(settings.getCompression()); wheel.setWheelsDampingRelaxation(settings.getRelease()); // wheel.setRadius(settings.getRadius()); wheel.setFrictionSlip(settings.getFriction()); } }
Example #9
Source File: VehicleEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void doCreateHullShapeFromSelected(VehicleControl control, Spatial spat) { // Logger.getLogger(VehicleEditorController.class.getName()).log(Level.INFO, "Merging Geometries"); // Mesh mesh = new Mesh(); // GeometryBatchFactory.mergeGeometries(list, mesh); // control.setCollisionShape(new HullCollisionShape(list.get(0).getMesh())); control.setCollisionShape(CollisionShapeFactory.createDynamicMeshShape(spat)); refreshSelected(); }
Example #10
Source File: RemoveVehicleWheelOperation.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
public RemoveVehicleWheelOperation(@NotNull final VehicleControl control, @NotNull final VehicleWheel wheel) { this.control = control; this.connectionPoint = wheel.getLocation(); this.direction = wheel.getDirection(); this.axle = wheel.getAxle(); this.restLength = wheel.getRestLength(); this.wheelRadius = wheel.getRadius(); this.isFrontWheel = wheel.isFrontWheel(); this.createdWheel = wheel; }
Example #11
Source File: RemoveVehicleWheelAction.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
@Override @FxThread protected void process() { final TreeNode<?> node = getNode(); final Object element = node.getElement(); final TreeNode<?> nodeParent = notNull(node.getParent()); final VehicleControl vehicleControl = (VehicleControl) nodeParent.getElement(); final VehicleWheel vehicleWheel = (VehicleWheel) element; final NodeTree<ModelChangeConsumer> nodeTree = getNodeTree(); final ChangeConsumer changeConsumer = notNull(nodeTree.getChangeConsumer()); changeConsumer.execute(new RemoveVehicleWheelOperation(vehicleControl, vehicleWheel)); }
Example #12
Source File: AddVehicleWheelOperation.java From jmonkeybuilder with Apache License 2.0 | 5 votes |
/** * Instantiates a new Add vehicle wheel operation. * * @param control the control * @param connectionPoint the connection point * @param direction the direction * @param axle the axle * @param restLength the rest length * @param wheelRadius the wheel radius * @param isFrontWheel the is front wheel */ public AddVehicleWheelOperation(@NotNull final VehicleControl control, @NotNull final Vector3f connectionPoint, @NotNull final Vector3f direction, @NotNull final Vector3f axle, final float restLength, final float wheelRadius, final boolean isFrontWheel) { this.control = control; this.connectionPoint = connectionPoint; this.direction = direction; this.axle = axle; this.restLength = restLength; this.wheelRadius = wheelRadius; this.isFrontWheel = isFrontWheel; }
Example #13
Source File: TestPhysicsCar.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void buildPlayer() { Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); mat.getAdditionalRenderState().setWireframe(true); mat.setColor("Color", ColorRGBA.Red); //create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0 //this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0 CompoundCollisionShape compoundShape = new CompoundCollisionShape(); BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.2f, 0.5f, 2.4f)); compoundShape.addChildShape(box, new Vector3f(0, 1, 0)); //create vehicle node Node vehicleNode=new Node("vehicleNode"); vehicle = new VehicleControl(compoundShape, 400); vehicleNode.addControl(vehicle); //setting suspension values for wheels, this can be a bit tricky //see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en float stiffness = 60.0f;//200=f1 car float compValue = .3f; //(should be lower than damp) float dampValue = .4f; vehicle.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness)); vehicle.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness)); vehicle.setSuspensionStiffness(stiffness); vehicle.setMaxSuspensionForce(10000.0f); //Create four wheels and add them at their locations Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0 Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0 float radius = 0.5f; float restLength = 0.3f; float yOff = 0.5f; float xOff = 1f; float zOff = 2f; Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.6f, true); Node node1 = new Node("wheel 1 node"); Geometry wheels1 = new Geometry("wheel 1", wheelMesh); node1.attachChild(wheels1); wheels1.rotate(0, FastMath.HALF_PI, 0); wheels1.setMaterial(mat); vehicle.addWheel(node1, new Vector3f(-xOff, yOff, zOff), wheelDirection, wheelAxle, restLength, radius, true); Node node2 = new Node("wheel 2 node"); Geometry wheels2 = new Geometry("wheel 2", wheelMesh); node2.attachChild(wheels2); wheels2.rotate(0, FastMath.HALF_PI, 0); wheels2.setMaterial(mat); vehicle.addWheel(node2, new Vector3f(xOff, yOff, zOff), wheelDirection, wheelAxle, restLength, radius, true); Node node3 = new Node("wheel 3 node"); Geometry wheels3 = new Geometry("wheel 3", wheelMesh); node3.attachChild(wheels3); wheels3.rotate(0, FastMath.HALF_PI, 0); wheels3.setMaterial(mat); vehicle.addWheel(node3, new Vector3f(-xOff, yOff, -zOff), wheelDirection, wheelAxle, restLength, radius, false); Node node4 = new Node("wheel 4 node"); Geometry wheels4 = new Geometry("wheel 4", wheelMesh); node4.attachChild(wheels4); wheels4.rotate(0, FastMath.HALF_PI, 0); wheels4.setMaterial(mat); vehicle.addWheel(node4, new Vector3f(xOff, yOff, -zOff), wheelDirection, wheelAxle, restLength, radius, false); vehicleNode.attachChild(node1); vehicleNode.attachChild(node2); vehicleNode.attachChild(node3); vehicleNode.attachChild(node4); rootNode.attachChild(vehicleNode); getPhysicsSpace().add(vehicle); }
Example #14
Source File: TestPhysicsCar.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
private void buildPlayer() { Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md"); mat.getAdditionalRenderState().setWireframe(true); mat.setColor("Color", ColorRGBA.Red); //create a compound shape and attach the BoxCollisionShape for the car body at 0,1,0 //this shifts the effective center of mass of the BoxCollisionShape to 0,-1,0 CompoundCollisionShape compoundShape = new CompoundCollisionShape(); BoxCollisionShape box = new BoxCollisionShape(new Vector3f(1.2f, 0.5f, 2.4f)); compoundShape.addChildShape(box, new Vector3f(0, 1, 0)); //create vehicle node Node vehicleNode=new Node("vehicleNode"); vehicle = new VehicleControl(compoundShape, 400); vehicleNode.addControl(vehicle); //setting suspension values for wheels, this can be a bit tricky //see also https://docs.google.com/Doc?docid=0AXVUZ5xw6XpKZGNuZG56a3FfMzU0Z2NyZnF4Zmo&hl=en float stiffness = 60.0f;//200=f1 car float compValue = .3f; //(should be lower than damp) float dampValue = .4f; vehicle.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness)); vehicle.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness)); vehicle.setSuspensionStiffness(stiffness); vehicle.setMaxSuspensionForce(10000.0f); //Create four wheels and add them at their locations Vector3f wheelDirection = new Vector3f(0, -1, 0); // was 0, -1, 0 Vector3f wheelAxle = new Vector3f(-1, 0, 0); // was -1, 0, 0 float radius = 0.5f; float restLength = 0.3f; float yOff = 0.5f; float xOff = 1f; float zOff = 2f; Cylinder wheelMesh = new Cylinder(16, 16, radius, radius * 0.6f, true); Node node1 = new Node("wheel 1 node"); Geometry wheels1 = new Geometry("wheel 1", wheelMesh); node1.attachChild(wheels1); wheels1.rotate(0, FastMath.HALF_PI, 0); wheels1.setMaterial(mat); vehicle.addWheel(node1, new Vector3f(-xOff, yOff, zOff), wheelDirection, wheelAxle, restLength, radius, true); Node node2 = new Node("wheel 2 node"); Geometry wheels2 = new Geometry("wheel 2", wheelMesh); node2.attachChild(wheels2); wheels2.rotate(0, FastMath.HALF_PI, 0); wheels2.setMaterial(mat); vehicle.addWheel(node2, new Vector3f(xOff, yOff, zOff), wheelDirection, wheelAxle, restLength, radius, true); Node node3 = new Node("wheel 3 node"); Geometry wheels3 = new Geometry("wheel 3", wheelMesh); node3.attachChild(wheels3); wheels3.rotate(0, FastMath.HALF_PI, 0); wheels3.setMaterial(mat); vehicle.addWheel(node3, new Vector3f(-xOff, yOff, -zOff), wheelDirection, wheelAxle, restLength, radius, false); Node node4 = new Node("wheel 4 node"); Geometry wheels4 = new Geometry("wheel 4", wheelMesh); node4.attachChild(wheels4); wheels4.rotate(0, FastMath.HALF_PI, 0); wheels4.setMaterial(mat); vehicle.addWheel(node4, new Vector3f(xOff, yOff, -zOff), wheelDirection, wheelAxle, restLength, radius, false); vehicleNode.attachChild(node1); vehicleNode.attachChild(node2); vehicleNode.attachChild(node3); vehicleNode.attachChild(node4); rootNode.attachChild(vehicleNode); getPhysicsSpace().add(vehicle); }
Example #15
Source File: CreateVehicleControlAction.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
@Override @FxThread protected @NotNull Control createControl(@NotNull final Spatial parent) { return new VehicleControl(new BoxCollisionShape(new Vector3f(1F, 1F, 1F)), 1F); }
Example #16
Source File: VehicleControlTreeNode.java From jmonkeybuilder with Apache License 2.0 | 4 votes |
public VehicleControlTreeNode(@NotNull final VehicleControl element, final long objectId) { super(element, objectId); }
Example #17
Source File: JmeVehicleControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public Class getExplorerObjectClass() { return VehicleControl.class; }
Example #18
Source File: JmeVehicleControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public org.openide.nodes.Node[] createNodes(Object key, DataObject key2, boolean cookie) { PhysicsVehicleChildren children = new PhysicsVehicleChildren((VehicleControl) key); children.setReadOnly(cookie); children.setDataObject(key2); return new org.openide.nodes.Node[]{new JmeVehicleControl((VehicleControl) key, children).setReadOnly(cookie)}; }
Example #19
Source File: JmeVehicleControl.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public PhysicsVehicleChildren(VehicleControl control) { this.control = control; }