com.jme3.light.DirectionalLight Java Examples
The following examples show how to use
com.jme3.light.DirectionalLight.
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Example #1
Source File: BaseMaterialEditor3DPart.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * Update the light in the scene in the {@link EditorThread}. * * @param enabled true if light should be enabled. */ @JmeThread protected void updateLightEnabledImpl(final boolean enabled) { if (enabled == isLightEnabled()) return; final DirectionalLight light = getLightForCamera(); final Node stateNode = getStateNode(); if (enabled) { stateNode.addLight(light); } else { stateNode.removeLight(light); } setLightEnabled(enabled); }
Example #2
Source File: TestBumpModel.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { Spatial signpost = (Spatial) assetManager.loadAsset(new OgreMeshKey("Models/Sign Post/Sign Post.mesh.xml")); signpost.setMaterial( (Material) assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m")); TangentBinormalGenerator.generate(signpost); rootNode.attachChild(signpost); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial( (Material) assetManager.loadMaterial("Common/Materials/RedColor.j3m")); rootNode.attachChild(lightMdl); // flourescent main light pl = new PointLight(); pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f)); rootNode.addLight(pl); AmbientLight al = new AmbientLight(); al.setColor(new ColorRGBA(0.44f, 0.40f, 0.20f, 1.0f)); rootNode.addLight(al); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal()); dl.setColor(new ColorRGBA(0.92f, 0.85f, 0.8f, 1.0f)); rootNode.addLight(dl); }
Example #3
Source File: BaseMaterialEditor3DPart.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
public BaseMaterialEditor3DPart(@NotNull final T fileEditor) { super(fileEditor); this.testBox = new Geometry("Box", new Box(2, 2, 2)); this.testSphere = new Geometry("Sphere", new Sphere(30, 30, 2)); this.testQuad = new Geometry("Quad", new Quad(4, 4)); this.testQuad.setLocalTranslation(QUAD_OFFSET); this.lightEnabled = MaterialFileEditor.DEFAULT_LIGHT_ENABLED; TangentGenerator.useMikktspaceGenerator(testBox); TangentGenerator.useMikktspaceGenerator(testSphere); TangentGenerator.useMikktspaceGenerator(testQuad); final DirectionalLight light = notNull(getLightForCamera()); light.setDirection(LIGHT_DIRECTION); final EditorCamera editorCamera = notNull(getEditorCamera()); editorCamera.setDefaultHorizontalRotation(H_ROTATION); editorCamera.setDefaultVerticalRotation(V_ROTATION); getModelNode().attachChild(getNodeForCamera()); }
Example #4
Source File: TestIssue1340.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void simpleInitApp() { stateManager.attach(new EnvironmentCamera(32)); DirectionalLight light = new DirectionalLight(Vector3f.UNIT_Y.negate(), ColorRGBA.White); rootNode.addLight(light); assetManager.registerLocator("https://github.com/KhronosGroup/glTF-Sample-Models/raw/master/2.0/RiggedFigure/", UrlLocator.class); model = assetManager.loadModel("/glTF-Embedded/RiggedFigure.gltf"); SkinningControl skinningControl = getSkinningControl(model); if (skinningControl == null || !skinningControl.isHardwareSkinningPreferred()) { throw new IllegalArgumentException("This test case requires a model with a SkinningControl and with Hardware skinning preferred!"); } viewPort.setBackgroundColor(ColorRGBA.LightGray); }
Example #5
Source File: ModelEditor3DPart.java From jmonkeybuilder with Apache License 2.0 | 6 votes |
/** * The process of updating the light. */ @JmeThread private void updateLightEnabledImpl(boolean enabled) { if (enabled == isLightEnabled()) { return; } final DirectionalLight light = getLightForCamera(); final Node stateNode = getStateNode(); if (enabled) { stateNode.addLight(light); } else { stateNode.removeLight(light); } setLightEnabled(enabled); }
Example #6
Source File: TestTangentGen.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(20); Sphere sphereMesh = new Sphere(32, 32, 1); sphereMesh.setTextureMode(Sphere.TextureMode.Projected); sphereMesh.updateGeometry(32, 32, 1, false, false); addMesh("Sphere", sphereMesh, new Vector3f(-1, 0, 0)); Quad quadMesh = new Quad(1, 1); quadMesh.updateGeometry(1, 1); addMesh("Quad", quadMesh, new Vector3f(1, 0, 0)); Mesh strip = createTriangleStripMesh(); addMesh("strip", strip, new Vector3f(0, -3, 0)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(1, -1, -1).normalizeLocal()); dl.setColor(ColorRGBA.White); rootNode.addLight(dl); }
Example #7
Source File: LightControl.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void spatialToLight(Light light) { final Vector3f worldTranslation = spatial.getWorldTranslation(); if (light instanceof PointLight) { ((PointLight) light).setPosition(worldTranslation); return; } final TempVars vars = TempVars.get(); final Vector3f vec = vars.vect1; if (light instanceof DirectionalLight) { ((DirectionalLight) light).setDirection(vec.set(worldTranslation).multLocal(-1.0f)); } if (light instanceof SpotLight) { final SpotLight spotLight = (SpotLight) light; spotLight.setPosition(worldTranslation); spotLight.setDirection(spatial.getWorldRotation().multLocal(vec.set(Vector3f.UNIT_Y).multLocal(-1))); } vars.release(); }
Example #8
Source File: TestBlenderAnim.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); BlenderKey blenderKey = new BlenderKey("Blender/2.4x/BaseMesh_249.blend"); Spatial scene = (Spatial) assetManager.loadModel(blenderKey); rootNode.attachChild(scene); Spatial model = this.findNode(rootNode, "BaseMesh_01"); model.center(); control = model.getControl(AnimControl.class); channel = control.createChannel(); channel.setAnim("run_01"); }
Example #9
Source File: ArmatureDebugAppState.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override protected void initialize(Application app) { vp = app.getRenderManager().createMainView("debug", app.getCamera()); vp.attachScene(debugNode); vp.setClearDepth(true); this.app = app; for (ArmatureDebugger armatureDebugger : armatures.values()) { armatureDebugger.initialize(app.getAssetManager(), app.getCamera()); } app.getInputManager().addListener(actionListener, "shoot", "toggleJoints"); app.getInputManager().addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT), new MouseButtonTrigger(MouseInput.BUTTON_RIGHT)); app.getInputManager().addMapping("toggleJoints", new KeyTrigger(KeyInput.KEY_F10)); debugNode.addLight(new DirectionalLight(new Vector3f(-1f, -1f, -1f).normalizeLocal())); debugNode.addLight(new DirectionalLight(new Vector3f(1f, 1f, 1f).normalizeLocal(), new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f))); vp.setEnabled(false); }
Example #10
Source File: TestFog.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { this.flyCam.setMoveSpeed(50); Node mainScene=new Node(); cam.setLocation(new Vector3f(-34.74095f, 95.21318f, -287.4945f)); cam.setRotation(new Quaternion(0.023536969f, 0.9361278f, -0.016098259f, -0.35050195f)); // load sky mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap)); createTerrain(mainScene); DirectionalLight sun = new DirectionalLight(); Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f); sun.setDirection(lightDir); sun.setColor(ColorRGBA.White.clone().multLocal(2)); mainScene.addLight(sun); rootNode.attachChild(mainScene); fpp=new FilterPostProcessor(assetManager); //fpp.setNumSamples(4); int numSamples = getContext().getSettings().getSamples(); if( numSamples > 0 ) { fpp.setNumSamples(numSamples); } fog=new FogFilter(); fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f)); fog.setFogDistance(155); fog.setFogDensity(1.0f); fpp.addFilter(fog); viewPort.addProcessor(fpp); initInputs(); }
Example #11
Source File: TestSceneLoading.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void simpleInitApp() { this.flyCam.setMoveSpeed(10); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); File file = new File("wildhouse.zip"); if (!file.exists()) { useHttp = true; } // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName()); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName()); } Spatial scene = assetManager.loadModel("main.scene"); AmbientLight al = new AmbientLight(); scene.addLight(al); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); rootNode.attachChild(scene); }
Example #12
Source File: TestMousePick.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
protected Spatial makeCharacter() { // load a character from jme3test-test-data Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); // We must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); golem.addLight(sun); return golem; }
Example #13
Source File: TerrainTestModifyHeight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { loadHintText(); initCrossHairs(); setupKeys(); createMarker(); // WIREFRAME material matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); matWire.getAdditionalRenderState().setWireframe(true); matWire.setColor("Color", ColorRGBA.Green); createTerrain(); //createTerrainGrid(); DirectionalLight light = new DirectionalLight(); light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize()); rootNode.addLight(light); AmbientLight ambLight = new AmbientLight(); ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f)); rootNode.addLight(ambLight); cam.setLocation(new Vector3f(0, 256, 0)); cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X); }
Example #14
Source File: HelloCollision.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void setUpLight() { // We add light so we see the scene AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(1.3f)); rootNode.addLight(al); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White); dl.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal()); rootNode.addLight(dl); }
Example #15
Source File: DirectionalLightShadowRendererVR.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void read(JmeImporter im) throws IOException { super.read(im); InputCapsule ic = im.getCapsule(this); lambda = ic.readFloat("lambda", 0.65f); zFarOverride = ic.readInt("zFarOverride", 0); light = (DirectionalLight) ic.readSavable("light", null); fadeInfo = (Vector2f) ic.readSavable("fadeInfo", null); fadeLength = ic.readFloat("fadeLength", 0f); init(nbShadowMaps, (int) shadowMapSize); }
Example #16
Source File: WaterFilter.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private DirectionalLight findLight(Node node) { for (Light light : node.getWorldLightList()) { if (light instanceof DirectionalLight) { return (DirectionalLight) light; } } for (Spatial child : node.getChildren()) { if (child instanceof Node) { return findLight((Node) child); } } return null; }
Example #17
Source File: TestWalkingChar.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void createLight() { Vector3f direction = new Vector3f(-0.1f, -0.7f, -1).normalizeLocal(); DirectionalLight dl = new DirectionalLight(); dl.setDirection(direction); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); }
Example #18
Source File: TestTriangleCollision.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { // Create two boxes Mesh mesh1 = new Box(0.5f, 0.5f, 0.5f); geom1 = new Geometry("Box", mesh1); geom1.move(2, 2, -.5f); Material m1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); m1.setColor("Color", ColorRGBA.Blue); geom1.setMaterial(m1); rootNode.attachChild(geom1); // load a character from jme3test-test-data golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); // We must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); golem.addLight(sun); rootNode.attachChild(golem); // Create input inputManager.addMapping("MoveRight", new KeyTrigger(KeyInput.KEY_L)); inputManager.addMapping("MoveLeft", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("MoveUp", new KeyTrigger(KeyInput.KEY_I)); inputManager.addMapping("MoveDown", new KeyTrigger(KeyInput.KEY_K)); inputManager.addListener(analogListener, new String[]{ "MoveRight", "MoveLeft", "MoveUp", "MoveDown" }); }
Example #19
Source File: TestMousePick.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected Spatial makeCharacter() { // load a character from jme3test-test-data Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); // We must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); golem.addLight(sun); return golem; }
Example #20
Source File: HelloPicking.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
protected Spatial makeCharacter() { // load a character from jme3test-test-data Spatial golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); // We must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f)); golem.addLight(sun); return golem; }
Example #21
Source File: TestTriangleCollision.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { // Create two boxes Mesh mesh1 = new Box(0.5f, 0.5f, 0.5f); geom1 = new Geometry("Box", mesh1); geom1.move(2, 2, -.5f); Material m1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); m1.setColor("Color", ColorRGBA.Blue); geom1.setMaterial(m1); rootNode.attachChild(geom1); // load a character from jme3test-test-data golem = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); golem.scale(0.5f); golem.setLocalTranslation(-1.0f, -1.5f, -0.6f); // We must add a light to make the model visible DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); golem.addLight(sun); rootNode.attachChild(golem); // Create input inputManager.addMapping("MoveRight", new KeyTrigger(KeyInput.KEY_L)); inputManager.addMapping("MoveLeft", new KeyTrigger(KeyInput.KEY_J)); inputManager.addMapping("MoveUp", new KeyTrigger(KeyInput.KEY_I)); inputManager.addMapping("MoveDown", new KeyTrigger(KeyInput.KEY_K)); inputManager.addListener(analogListener, new String[]{ "MoveRight", "MoveLeft", "MoveUp", "MoveDown" }); }
Example #22
Source File: TestHWSkinningOld.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); flyCam.setDragToRotate(true); setPauseOnLostFocus(false); cam.setLocation(new Vector3f(24.746134f, 13.081396f, 32.72753f)); cam.setRotation(new Quaternion(-0.06867662f, 0.92435044f, -0.19981281f, -0.31770203f)); makeHudText(); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { Spatial model = assetManager.loadModel("Models/Oto/OtoOldAnim.j3o"); model.setLocalScale(0.1f); model.setLocalTranslation(i - SIZE / 2, 0, j - SIZE / 2); control = model.getControl(AnimControl.class); channel = control.createChannel(); channel.setAnim(animNames[(i + j) % 4]); SkeletonControl skeletonControl = model.getControl(SkeletonControl.class); skeletonControl.setHardwareSkinningPreferred(hwSkinningEnable); skControls.add(skeletonControl); rootNode.attachChild(model); } } inputManager.addListener(this, "toggleHWS"); inputManager.addMapping("toggleHWS", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example #23
Source File: TestCartoonEdge.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupLighting(){ DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-1, -1, 1).normalizeLocal()); dl.setColor(new ColorRGBA(2,2,2,1)); rootNode.addLight(dl); }
Example #24
Source File: TestLodStress.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void simpleInitApp() { DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-1,-1,-1).normalizeLocal()); rootNode.addLight(dl); Node teapotNode = (Node) assetManager.loadModel("Models/Teapot/Teapot.mesh.xml"); Geometry teapot = (Geometry) teapotNode.getChild(0); // Sphere sph = new Sphere(16, 16, 4); // Geometry teapot = new Geometry("teapot", sph); Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat.setFloat("Shininess", 16f); mat.setBoolean("VertexLighting", true); teapot.setMaterial(mat); // show normals as material //Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); for (int y = -10; y < 10; y++){ for (int x = -10; x < 10; x++){ Geometry clonePot = teapot.clone(); //clonePot.setMaterial(mat); clonePot.setLocalTranslation(x * .5f, 0, y * .5f); clonePot.setLocalScale(.15f); LodControl control = new LodControl(); clonePot.addControl(control); rootNode.attachChild(clonePot); } } cam.setLocation(new Vector3f(8.378951f, 5.4324f, 8.795956f)); cam.setRotation(new Quaternion(-0.083419204f, 0.90370524f, -0.20599906f, -0.36595422f)); }
Example #25
Source File: TestOgreAnim.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); model.center(); control = model.getControl(AnimControl.class); control.addListener(this); channel = control.createChannel(); for (String anim : control.getAnimationNames()) System.out.println(anim); channel.setAnim("stand"); SkeletonControl skeletonControl = model.getControl(SkeletonControl.class); Box b = new Box(.25f,3f,.25f); Geometry item = new Geometry("Item", b); item.move(0, 1.5f, 0); item.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); Node n = skeletonControl.getAttachmentsNode("hand.right"); n.attachChild(item); rootNode.attachChild(model); inputManager.addListener(this, "Attack"); inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example #26
Source File: HelloCollision.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void setUpLight() { // We add light so we see the scene AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(1.3f)); rootNode.addLight(al); DirectionalLight dl = new DirectionalLight(); dl.setColor(ColorRGBA.White); dl.setDirection(new Vector3f(2.8f, -2.8f, -2.8f).normalizeLocal()); rootNode.addLight(dl); }
Example #27
Source File: TestOgreLoading.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { // PointLight pl = new PointLight(); // pl.setPosition(new Vector3f(10, 10, -10)); // rootNode.addLight(pl); flyCam.setMoveSpeed(10f); // sunset light DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); rootNode.attachChild(lightMdl); lightMd2 = new Geometry("Light", new Sphere(10, 10, 0.1f)); lightMd2.setMaterial(assetManager.loadMaterial("Common/Materials/WhiteColor.j3m")); rootNode.attachChild(lightMd2); pl = new PointLight(); pl.setColor(new ColorRGBA(1, 0.9f, 0.9f, 0)); pl.setPosition(new Vector3f(0f, 0f, 4f)); rootNode.addLight(pl); p2 = new PointLight(); p2.setColor(new ColorRGBA(0.9f, 1, 0.9f, 0)); p2.setPosition(new Vector3f(0f, 0f, 3f)); rootNode.addLight(p2); // create the geometry and attach it Spatial elephant = assetManager.loadModel("Models/Elephant/Elephant.mesh.xml"); float scale = 0.05f; elephant.scale(scale, scale, scale); rootNode.attachChild(elephant); }
Example #28
Source File: TestSceneLoading.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { File file = new File("wildhouse.zip"); if (!file.exists()) { useHttp = true; } this.flyCam.setMoveSpeed(10); // load sky rootNode.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", SkyFactory.EnvMapType.CubeMap)); // create the geometry and attach it // load the level from zip or http zip if (useHttp) { assetManager.registerLocator("https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class); } else { assetManager.registerLocator("wildhouse.zip", ZipLocator.class); } Spatial scene = assetManager.loadModel("main.scene"); AmbientLight al = new AmbientLight(); scene.addLight(al); DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(0.69077975f, -0.6277887f, -0.35875428f).normalizeLocal()); sun.setColor(ColorRGBA.White.clone().multLocal(2)); scene.addLight(sun); rootNode.attachChild(scene); }
Example #29
Source File: TestEnvironmentMapping.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { final Node buggy = (Node) assetManager.loadModel("Models/Buggy/Buggy.j3o"); TextureKey key = new TextureKey("Textures/Sky/Bright/BrightSky.dds", true); key.setGenerateMips(true); key.setTextureTypeHint(Texture.Type.CubeMap); final Texture tex = assetManager.loadTexture(key); for (Spatial geom : buggy.getChildren()) { if (geom instanceof Geometry) { Material m = ((Geometry) geom).getMaterial(); m.setTexture("EnvMap", tex); m.setVector3("FresnelParams", new Vector3f(0.05f, 0.18f, 0.11f)); } } flyCam.setEnabled(false); ChaseCamera chaseCam = new ChaseCamera(cam, inputManager); chaseCam.setLookAtOffset(new Vector3f(0,0.5f,-1.0f)); buggy.addControl(chaseCam); rootNode.attachChild(buggy); rootNode.attachChild(SkyFactory.createSky(assetManager, tex, SkyFactory.EnvMapType.CubeMap)); FilterPostProcessor fpp = new FilterPostProcessor(assetManager); BloomFilter bf = new BloomFilter(BloomFilter.GlowMode.Objects); bf.setBloomIntensity(2.3f); bf.setExposurePower(0.6f); fpp.addFilter(bf); DirectionalLight l = new DirectionalLight(); l.setDirection(new Vector3f(0, -1, -1)); rootNode.addLight(l); viewPort.addProcessor(fpp); }
Example #30
Source File: WaterFilter.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private DirectionalLight findLight(Node node) { for (Light light : node.getWorldLightList()) { if (light instanceof DirectionalLight) { return (DirectionalLight) light; } } for (Spatial child : node.getChildren()) { if (child instanceof Node) { return findLight((Node) child); } } return null; }