com.jme3.material.RenderState.FaceCullMode Java Examples
The following examples show how to use
com.jme3.material.RenderState.FaceCullMode.
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Example #1
Source File: BlenderKey.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void write(JmeExporter e) throws IOException { super.write(e); OutputCapsule oc = e.getCapsule(this); oc.write(fps, "fps", DEFAULT_FPS); oc.write(featuresToLoad, "features-to-load", FeaturesToLoad.ALL); oc.write(loadUnlinkedAssets, "load-unlinked-assets", false); oc.write(assetRootPath, "asset-root-path", null); oc.write(fixUpAxis, "fix-up-axis", true); oc.write(generatedTexturePPU, "generated-texture-ppu", 128); oc.write(usedWorld, "used-world", null); oc.write(defaultMaterial, "default-material", null); oc.write(faceCullMode, "face-cull-mode", FaceCullMode.Off); oc.write(layersToLoad, "layers-to-load", -1); oc.write(mipmapGenerationMethod, "mipmap-generation-method", MipmapGenerationMethod.GENERATE_WHEN_NEEDED); }
Example #2
Source File: BlenderKey.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void read(JmeImporter e) throws IOException { super.read(e); InputCapsule ic = e.getCapsule(this); fps = ic.readInt("fps", DEFAULT_FPS); featuresToLoad = ic.readInt("features-to-load", FeaturesToLoad.ALL); loadUnlinkedAssets = ic.readBoolean("load-unlinked-assets", false); assetRootPath = ic.readString("asset-root-path", null); fixUpAxis = ic.readBoolean("fix-up-axis", true); generatedTexturePPU = ic.readInt("generated-texture-ppu", 128); usedWorld = ic.readString("used-world", null); defaultMaterial = (Material) ic.readSavable("default-material", null); faceCullMode = ic.readEnum("face-cull-mode", FaceCullMode.class, FaceCullMode.Off); layersToLoad = ic.readInt("layers-to=load", -1); mipmapGenerationMethod = ic.readEnum("mipmap-generation-method", MipmapGenerationMethod.class, MipmapGenerationMethod.GENERATE_WHEN_NEEDED); }
Example #3
Source File: PreDepthProcessor.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public PreDepthProcessor(AssetManager assetManager){ this.assetManager = assetManager; preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md"); preDepth.getAdditionalRenderState().setPolyOffset(0, 0); preDepth.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Back); forcedRS = new RenderState(); forcedRS.setDepthTest(true); forcedRS.setDepthWrite(false); }
Example #4
Source File: J3MLoader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private void readRenderStateStatement(Statement statement) throws IOException{ String[] split = statement.getLine().split(whitespacePattern); if (split[0].equals("Wireframe")){ renderState.setWireframe(parseBoolean(split[1])); }else if (split[0].equals("FaceCull")){ renderState.setFaceCullMode(FaceCullMode.valueOf(split[1])); }else if (split[0].equals("DepthWrite")){ renderState.setDepthWrite(parseBoolean(split[1])); }else if (split[0].equals("DepthTest")){ renderState.setDepthTest(parseBoolean(split[1])); }else if (split[0].equals("Blend")){ renderState.setBlendMode(BlendMode.valueOf(split[1])); }else if (split[0].equals("BlendEquation")){ renderState.setBlendEquation(BlendEquation.valueOf(split[1])); }else if (split[0].equals("BlendEquationAlpha")){ renderState.setBlendEquationAlpha(RenderState.BlendEquationAlpha.valueOf(split[1])); }else if (split[0].equals("AlphaTestFalloff")){ // Ignore for backwards compatbility }else if (split[0].equals("PolyOffset")){ float factor = Float.parseFloat(split[1]); float units = Float.parseFloat(split[2]); renderState.setPolyOffset(factor, units); }else if (split[0].equals("ColorWrite")){ renderState.setColorWrite(parseBoolean(split[1])); }else if (split[0].equals("PointSprite")){ // Ignore for backwards compatbility }else if (split[0].equals("DepthFunc")){ renderState.setDepthFunc(RenderState.TestFunction.valueOf(split[1])); }else if (split[0].equals("AlphaFunc")){ renderState.setAlphaFunc(RenderState.TestFunction.valueOf(split[1])); }else if (split[0].equals("LineWidth")){ renderState.setLineWidth(Float.parseFloat(split[1])); } else { throw new MatParseException(null, split[0], statement); } }
Example #5
Source File: J3MLoader.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
private void readRenderStateStatement(String statement) throws IOException{ String[] split = statement.split(whitespacePattern); if (split[0].equals("Wireframe")){ renderState.setWireframe(parseBoolean(split[1])); }else if (split[0].equals("FaceCull")){ renderState.setFaceCullMode(FaceCullMode.valueOf(split[1])); }else if (split[0].equals("DepthWrite")){ renderState.setDepthWrite(parseBoolean(split[1])); }else if (split[0].equals("DepthTest")){ renderState.setDepthTest(parseBoolean(split[1])); }else if (split[0].equals("Blend")){ renderState.setBlendMode(BlendMode.valueOf(split[1])); }else if (split[0].equals("AlphaTestFalloff")){ renderState.setAlphaTest(true); renderState.setAlphaFallOff(Float.parseFloat(split[1])); }else if (split[0].equals("PolyOffset")){ float factor = Float.parseFloat(split[1]); float units = Float.parseFloat(split[2]); renderState.setPolyOffset(factor, units); }else if (split[0].equals("ColorWrite")){ renderState.setColorWrite(parseBoolean(split[1])); }else if (split[0].equals("PointSprite")){ renderState.setPointSprite(parseBoolean(split[1])); }else{ throwIfNequal(null, split[0]); } }
Example #6
Source File: PreDepthProcessor.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public PreDepthProcessor(AssetManager assetManager){ this.assetManager = assetManager; preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md"); preDepth.getAdditionalRenderState().setPolyOffset(0, 0); preDepth.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Back); forcedRS = new RenderState(); forcedRS.setDepthTest(true); forcedRS.setDepthWrite(false); }
Example #7
Source File: SceneEditTool.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * Create the axis marker that is selectable */ protected Node createAxisMarker() { float size = 2; float arrowSize = size; float planeSize = size * 0.7f; Quaternion YAW090 = new Quaternion().fromAngleAxis(-FastMath.PI / 2, new Vector3f(0, 1, 0)); Quaternion PITCH090 = new Quaternion().fromAngleAxis(FastMath.PI / 2, new Vector3f(1, 0, 0)); redMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); redMat.getAdditionalRenderState().setWireframe(true); redMat.setColor("Color", ColorRGBA.Red); //redMat.getAdditionalRenderState().setDepthTest(false); greenMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); greenMat.getAdditionalRenderState().setWireframe(true); greenMat.setColor("Color", ColorRGBA.Green); //greenMat.getAdditionalRenderState().setDepthTest(false); blueMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); blueMat.getAdditionalRenderState().setWireframe(true); blueMat.setColor("Color", ColorRGBA.Blue); //blueMat.getAdditionalRenderState().setDepthTest(false); yellowMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); yellowMat.getAdditionalRenderState().setWireframe(false); yellowMat.setColor("Color", new ColorRGBA(1f, 1f, 0f, 0.25f)); yellowMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); yellowMat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); //yellowMat.getAdditionalRenderState().setDepthTest(false); cyanMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); cyanMat.getAdditionalRenderState().setWireframe(false); cyanMat.setColor("Color", new ColorRGBA(0f, 1f, 1f, 0.25f)); cyanMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); cyanMat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); //cyanMat.getAdditionalRenderState().setDepthTest(false); magentaMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); magentaMat.getAdditionalRenderState().setWireframe(false); magentaMat.setColor("Color", new ColorRGBA(1f, 0f, 1f, 0.25f)); magentaMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); magentaMat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); //magentaMat.getAdditionalRenderState().setDepthTest(false); orangeMat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md"); orangeMat.getAdditionalRenderState().setWireframe(false); orangeMat.setColor("Color", new ColorRGBA(251f / 255f, 130f / 255f, 0f, 0.4f)); orangeMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); orangeMat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off); Node axis = new Node(); // create arrows Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0))); Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0))); Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize))); axis.attachChild(arrowX); axis.attachChild(arrowY); axis.attachChild(arrowZ); // create planes quadXY = new Geometry("quadXY", new Quad(planeSize, planeSize)); quadXZ = new Geometry("quadXZ", new Quad(planeSize, planeSize)); quadXZ.setLocalRotation(PITCH090); quadYZ = new Geometry("quadYZ", new Quad(planeSize, planeSize)); quadYZ.setLocalRotation(YAW090); // axis.attachChild(quadXY); // axis.attachChild(quadXZ); // axis.attachChild(quadYZ); axis.setModelBound(new BoundingBox()); return axis; }
Example #8
Source File: MaterialContext.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 2 votes |
/** * This method sets the face cull mode. * @param faceCullMode * the face cull mode */ public void setFaceCullMode(FaceCullMode faceCullMode) { this.faceCullMode = faceCullMode; }
Example #9
Source File: BlenderKey.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 2 votes |
/** * This method returns the face cull mode. * @return the face cull mode */ public FaceCullMode getFaceCullMode() { return faceCullMode; }
Example #10
Source File: BlenderKey.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 2 votes |
/** * This method sets the face cull mode. * @param faceCullMode * the face cull mode */ public void setFaceCullMode(FaceCullMode faceCullMode) { this.faceCullMode = faceCullMode; }