net.minecraft.client.gui.inventory.GuiInventory Java Examples
The following examples show how to use
net.minecraft.client.gui.inventory.GuiInventory.
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Example #1
Source File: HotBarRefillModule.java From seppuku with GNU General Public License v3.0 | 6 votes |
@Listener public void onWalkingUpdate (EventUpdateWalkingPlayer event) { if (this.timer.passed(this.delay.getValue())) { if (event.getStage() == EventStageable.EventStage.PRE) { Minecraft mc = Minecraft.getMinecraft(); if (mc.currentScreen instanceof GuiInventory) { return; } int toRefill = getRefillable(mc.player); if (toRefill != -1) { refillHotbarSlot(mc, toRefill); } } timer.reset(); } }
Example #2
Source File: GuiEventHandler.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
@SubscribeEvent public void onGuiOpenEvent(GuiOpenEvent event) { // Reset the scrolling modifier when the player opens a GUI. // Otherwise the key up event will get eaten and our scrolling mode will get stuck on // until the player sneaks again. // FIXME Apparently there are key input events for GUI screens in 1.8, // so this probably can be removed then. InputEventHandler.resetModifiers(); // Opening the player's Inventory GUI if (event.getGui() != null && event.getGui().getClass() == GuiInventory.class) { EntityPlayer player = FMLClientHandler.instance().getClientPlayerEntity(); if (this.handyBagShouldOpen && player != null && ItemHandyBag.getOpenableBag(player).isEmpty() == false) { if (event.isCancelable()) { event.setCanceled(true); } PacketHandler.INSTANCE.sendToServer(new MessageOpenGui(player.dimension, ReferenceGuiIds.GUI_ID_HANDY_BAG)); } } }
Example #3
Source File: GuiInventoryTFC.java From TFC2 with GNU General Public License v3.0 | 6 votes |
@Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); if(player.getEntityData().hasKey("craftingTable")) Core.bindTexture(UPPER_TEXTURE); else Core.bindTexture(UPPER_TEXTURE_2X2); int k = this.guiLeft; int l = this.guiTop; this.drawTexturedModalRect(k, l, 0, 0, this.xSize, 102); //Draw the player avatar GuiInventory.drawEntityOnScreen(k + 51, l + 75, 30, k + 51 - this.xSizeLow, l + 75 - 50 - this.ySizeLow, this.mc.player); PlayerInventory.drawInventory(this, width, height, ySize - PlayerInventory.invYSize); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
Example #4
Source File: PlayerDisplay.java From Hyperium with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void draw(int x, double y, boolean config) { GlStateManager.pushMatrix(); GlStateManager.color(1, 1, 1); GlStateManager.translate(x, y, 0); RenderHelper.enableStandardItemLighting(); GlStateManager.enableAlpha(); GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.enableAlpha(); GlStateManager.enableDepth(); GlStateManager.rotate(30, 0, 1.0F, 0); GuiInventory.drawEntityOnScreen(0, 100, 50, 0, 0, Minecraft.getMinecraft().thePlayer); GlStateManager.depthFunc(GL11.GL_LEQUAL); GlStateManager.resetColor(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableDepth(); GlStateManager.popMatrix(); }
Example #5
Source File: AutoCraftModule.java From seppuku with GNU General Public License v3.0 | 6 votes |
@Listener public void onUpdate(EventPlayerUpdate event) { if (event.getStage() == EventStageable.EventStage.PRE) { final Minecraft mc = Minecraft.getMinecraft(); if (this.recipe.getValue().length() > 0 && this.timer.passed(this.delay.getValue())) { if (mc.currentScreen == null || mc.currentScreen instanceof GuiInventory || mc.currentScreen instanceof GuiCrafting) { mc.player.connection.sendPacket(new CPacketPlaceRecipe(mc.player.openContainer.windowId, CraftingManager.getRecipe(new ResourceLocation(this.recipe.getValue().toLowerCase())), true)); mc.playerController.windowClick(mc.player.openContainer.windowId, 0, 0, this.drop.getValue() ? ClickType.THROW : ClickType.QUICK_MOVE, mc.player); mc.playerController.updateController(); } this.timer.reset(); } } }
Example #6
Source File: QuickCraftModule.java From seppuku with GNU General Public License v3.0 | 6 votes |
@Listener public void onReceivePacket (EventReceivePacket event) { if (event.getStage() == EventStageable.EventStage.PRE) { if (event.getPacket() instanceof SPacketSetSlot) { // Check if this packet updates the recipe result and if the result is not empty if (((SPacketSetSlot) event.getPacket()).getSlot() == 0 && ((SPacketSetSlot) event.getPacket()).getStack().getItem() != Items.AIR) { Minecraft mc = Minecraft.getMinecraft(); if (mc.currentScreen instanceof GuiInventory || mc.currentScreen instanceof GuiCrafting) { mc.playerController.windowClick(mc.player.openContainer.windowId, 0, 0, ClickType.QUICK_MOVE, mc.player); mc.playerController.updateController(); } } } } }
Example #7
Source File: AutoTotemModule.java From seppuku with GNU General Public License v3.0 | 6 votes |
@Listener public void onUpdate(EventPlayerUpdate event) { if (event.getStage() == EventStageable.EventStage.PRE) { final Minecraft mc = Minecraft.getMinecraft(); if(mc.currentScreen == null || mc.currentScreen instanceof GuiInventory) { if(mc.player.getHealth() <= this.health.getValue()) { final ItemStack offHand = mc.player.getHeldItemOffhand(); if (offHand.getItem() == Items.TOTEM_OF_UNDYING) { return; } final int slot = this.getItemSlot(Items.TOTEM_OF_UNDYING); if(slot != -1) { mc.playerController.windowClick(mc.player.inventoryContainer.windowId, slot, 0, ClickType.PICKUP, mc.player); mc.playerController.windowClick(mc.player.inventoryContainer.windowId, 45, 0, ClickType.PICKUP, mc.player); mc.playerController.windowClick(mc.player.inventoryContainer.windowId, slot, 0, ClickType.PICKUP, mc.player); mc.playerController.updateController(); } } } } }
Example #8
Source File: AutoArmor.java From LiquidBounce with GNU General Public License v3.0 | 5 votes |
/** * Shift+Left clicks the specified item * * @param item Slot of the item to click * @param isArmorSlot * @return True if it is unable to move the item */ private boolean move(int item, boolean isArmorSlot) { if (!isArmorSlot && item < 9 && hotbarValue.get() && !(mc.currentScreen instanceof GuiInventory)) { mc.getNetHandler().addToSendQueue(new C09PacketHeldItemChange(item)); mc.getNetHandler().addToSendQueue(new C08PacketPlayerBlockPlacement(mc.thePlayer.inventoryContainer.getSlot(item).getStack())); mc.getNetHandler().addToSendQueue(new C09PacketHeldItemChange(mc.thePlayer.inventory.currentItem)); delay = TimeUtils.randomDelay(minDelayValue.get(), maxDelayValue.get()); return true; } else if (!(noMoveValue.get() && MovementUtils.isMoving()) && (!invOpenValue.get() || mc.currentScreen instanceof GuiInventory) && item != -1) { final boolean openInventory = simulateInventory.get() && !(mc.currentScreen instanceof GuiInventory); if (openInventory) mc.getNetHandler().addToSendQueue(new C16PacketClientStatus(C16PacketClientStatus.EnumState.OPEN_INVENTORY_ACHIEVEMENT)); mc.playerController.windowClick(mc.thePlayer.inventoryContainer.windowId, isArmorSlot ? item : (item < 9 ? item + 36 : item), 0, 1, mc.thePlayer); delay = TimeUtils.randomDelay(minDelayValue.get(), maxDelayValue.get()); if (openInventory) mc.getNetHandler().addToSendQueue(new C0DPacketCloseWindow()); return true; } return false; }
Example #9
Source File: VanillaEnhancementsHud.java From Hyperium with GNU Lesser General Public License v3.0 | 5 votes |
@InvokeEvent public void onRenderArmor(GuiDrawScreenEvent e) { if ((Settings.ARMOR_PROT_POTENTIONAL || Settings.ARMOR_PROJ_POTENTIONAL) && (e.getScreen() instanceof GuiInventory || e.getScreen() instanceof GuiContainerCreative)) { ScaledResolution res = new ScaledResolution(mc); String message = getArmorString(); mc.currentScreen.drawString(mc.fontRendererObj, message, 10, res.getScaledHeight() - 16, -1); } }
Example #10
Source File: ExtraInventory.java From ForgeHax with MIT License | 5 votes |
private GuiInventory createGuiWrapper(GuiInventory gui) { try { GuiInventoryWrapper wrapper = new GuiInventoryWrapper(); ReflectionHelper.copyOf(gui, wrapper); // copy all fields from the provided gui to the wrapper return wrapper; } catch (NoSuchFieldException | IllegalAccessException e) { e.printStackTrace(); return null; } }
Example #11
Source File: ExtraInventory.java From ForgeHax with MIT License | 5 votes |
@SubscribeEvent public void onUpdate(LocalPlayerUpdateEvent event) { if (auto_store.get() && (!clickTimer.isStarted() || clickTimer.hasTimeElapsed(delay.get()))) { // start a click task if one should be if (nextClickTask == null) { InventoryPlayer inventory = LocalPlayerInventory.getInventory(); // check if inventory is full if (inventory.getFirstEmptyStack() == -1) { // TODO: check only top part of inventory // find available slot EasyIndex next = getAvailableIndex(); if (!next.isNone()) { // find best slot to replace Slot best = getBestSlotCandidate(); if (best != null) { // open and close the gui to create open instance if (openedGui == null) { MC.displayGuiScreen(new GuiInventory(getLocalPlayer())); MC.displayGuiScreen(null); } nextClickTask = getSlotSettingTask(best, next); } } } } if (nextClickTask != null) { try { // run the task nextClickTask = nextClickTask.run(); } catch (ExecutionFailure e) { nextClickTask = null; } finally { // start timer (this maybe done twice due to the packet hook, but that is okay) clickTimer.start(); } } } }
Example #12
Source File: ExtraInventory.java From ForgeHax with MIT License | 5 votes |
@SubscribeEvent(priority = EventPriority.LOWEST) public void onGuiOpen(GuiOpenEvent event) { if (guiCloseGuard) { // do not close the gui when this mod executes closeWindow() event.setCanceled(true); } else if (event.getGui() instanceof GuiInventory) { // create a wrapper and replace the gui event.setGui(openedGui = createGuiWrapper((GuiInventory) event.getGui())); // server doesn't need to be informed the gui has been closed guiNeedsClose.set(false); } }
Example #13
Source File: ItemHandUpgrade.java From Cyberware with MIT License | 5 votes |
@SubscribeEvent @SideOnly(Side.CLIENT) public void handleOpenInv(GuiOpenEvent event) { if (Minecraft.getMinecraft() != null && Minecraft.getMinecraft().thePlayer != null && event.getGui() != null && event.getGui().getClass() == GuiInventory.class && !Minecraft.getMinecraft().thePlayer.isCreative()) { if (CyberwareAPI.isCyberwareInstalled(Minecraft.getMinecraft().thePlayer, new ItemStack(this, 1, 0))) { event.setCanceled(true); Minecraft.getMinecraft().thePlayer.openGui(Cyberware.INSTANCE, 1, Minecraft.getMinecraft().thePlayer.worldObj, 0, 0, 0); CyberwarePacketHandler.INSTANCE.sendToServer(new GuiPacket(1, 0, 0, 0)); } } }
Example #14
Source File: NEIClientPacketHandler.java From NotEnoughItems with MIT License | 5 votes |
@Override public void handlePacket(PacketCustom packet, Minecraft mc, INetHandlerPlayClient netHandler) { switch (packet.getType()) { case 1: handleServerSideCheck(packet.readUByte(), packet.readString(), mc.world); break; case 10: handleLoginState(packet); break; case 11: handleActionDisableStateChange(packet); break; case 12: handleActionEnabled(packet); break; case 13: MagnetModeHandler.INSTANCE.trackMagnetItem(packet.readInt(), mc.world); break; case 14: handleGameMode(mc, packet.readUByte()); break; case 21: ClientUtils.openSMPGui(packet.readUByte(), new GuiEnchantmentModifier(mc.player.inventory, mc.world)); break; case 23: if (packet.readBoolean()) { ClientUtils.openSMPGui(packet.readUByte(), new GuiExtendedCreativeInv(new ContainerCreativeInv(mc.player, new ExtendedCreativeInv(null, Side.CLIENT)))); } else { mc.displayGuiScreen(new GuiInventory(mc.player)); } break; case 24: ClientUtils.openSMPGui(packet.readUByte(), new GuiPotionCreator(mc.player.inventory)); break; } }
Example #15
Source File: NEICPH.java From NotEnoughItems with MIT License | 5 votes |
@Override public void handlePacket(PacketCustom packet, Minecraft mc, INetHandlerPlayClient netHandler) { switch (packet.getType()) { case 1: handleSMPCheck(packet.readUByte(), packet.readString(), mc.theWorld); break; case 10: handleLoginState(packet); break; case 11: handleActionDisabled(packet); break; case 12: handleActionEnabled(packet); break; case 13: ClientHandler.instance().addSMPMagneticItem(packet.readInt(), mc.theWorld); break; case 14: handleGamemode(mc, packet.readUByte()); break; case 21: ClientUtils.openSMPGui(packet.readUByte(), new GuiEnchantmentModifier(mc.thePlayer.inventory, mc.theWorld)); break; case 23: if (packet.readBoolean()) ClientUtils.openSMPGui(packet.readUByte(), new GuiExtendedCreativeInv(new ContainerCreativeInv(mc.thePlayer, new ExtendedCreativeInv(null, Side.CLIENT)))); else mc.displayGuiScreen(new GuiInventory(mc.thePlayer)); break; case 24: ClientUtils.openSMPGui(packet.readUByte(), new GuiPotionCreator(mc.thePlayer.inventory)); break; } }
Example #16
Source File: KeepContainer.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
@EventTarget public void onGui(final ScreenEvent event) { if(event.getGuiScreen() instanceof GuiContainer && !(event.getGuiScreen() instanceof GuiInventory)) container = (GuiContainer) event.getGuiScreen(); }
Example #17
Source File: ParticleOverlay.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
public void render(int mouseX, int mouseY, int guiLeft, int guiTop, int guiRight, int guiBottom) { if (!purchased()) return; try { float step = (float) (0.01 * (Settings.MAX_PARTICLES / 100)); Mode m = getMode(); if (m == Mode.OFF) return; if (!Settings.PARTICLES_INV && Minecraft.getMinecraft().currentScreen instanceof GuiInventory) { return; } last = System.currentTimeMillis(); for (Particle particle : particles) { double w = 1; float v1 = ((float) ResolutionUtil.current().getScaledWidth_double()) * particle.x; float v2 = ((float) ResolutionUtil.current().getScaledHeight_double()) * particle.y; double mouseDis = Math.pow(v1 - mouseX, 2) + Math.pow(v2 - mouseY, 2); int i = ResolutionUtil.current().getScaledWidth() / 12; if (mouseDis < Math.pow(i, 2)) { float xVec = Math.min(500F, (float) i / (mouseX - v1)); float yVec = Math.min(500F, (float) i / (mouseY - v2)); v1 -= xVec; v2 -= yVec; particle.regenerateVector(); } particle.x = v1 / (float) ResolutionUtil.current().getScaledWidth_double(); particle.y = v2 / (float) ResolutionUtil.current().getScaledHeight_double(); for (Particle particle1 : particles) { double v = particle.distSqTo(particle1); //Threshold for line if (v < 0.02) { double lineStrength = Math.min(10000.0D, 1.0D / v) / 100D; float x2 = ((float) ResolutionUtil.current().getScaledWidth_double()) * particle1.x; float y2 = ((float) ResolutionUtil.current().getScaledHeight_double()) * particle1.y; double alpha = 100 + ((0.02 / 155) * v); boolean flag = false; if (((v1 >= guiLeft && v1 <= guiRight) || (x2 >= guiLeft && x2 <= guiRight)) && ((v2 >= guiTop && v2 <= guiBottom) || (y2 >= guiTop && y2 <= guiBottom))) { if (!Settings.PARTICLES_INV) continue; alpha /= 4; flag = true; } int color = Color.HSBtoRGB(h, 0.8F, 0.8F); Color eee = new Color(color); eee = new Color(eee.getRed(), eee.getBlue(), eee.getGreen(), flag ? 255 / 4 : 255); switch (m) { case PLAIN_1: RenderUtils.drawLine(v1, v2, x2, y2, (float) lineStrength, new Color(255, 255, 255, (int) alpha).getRGB()); break; case PLAIN_2: RenderUtils.drawLine(v1, v2, x2, y2, 1F, new Color(255, 255, 255, (int) alpha).getRGB()); break; case CHROMA_1: RenderUtils.drawLine(v1, v2, x2, y2, (float) lineStrength, eee.getRGB()); break; case CHROMA_2: RenderUtils.drawLine(v1, v2, x2, y2, 1F, eee.getRGB()); break; } w += lineStrength; } } if (h >= 1.0F) h = 0.0F; h += step; if (!Settings.PARTICLES_INV) continue; w = Math.sqrt(w) / 10D; Gui.drawRect((int) v1, (int) v2, (int) (v1 + w), (int) (v2 + w), Color.WHITE.getRGB()); } } catch (Exception e) { e.printStackTrace(); } }
Example #18
Source File: ContainerManager.java From CraftingKeys with MIT License | 4 votes |
/** * Handles what to do with NumKey-Inputs while holding a item. * * @param currentHoveredSlot slot where the mouse is right now */ void handleNumKey(Slot currentHoveredSlot) { // hotbar-slots are always the last 9 slots of the currently opened inventory int hotbarStartIndex = Util.client.player.openContainer.getInventory().size() - 9 - 1; if (Util.client.currentScreen instanceof GuiInventory) { hotbarStartIndex -= 1; } int inputdelta; KeyBinding[] hotbar = Util.client.gameSettings.keyBindsHotbar; if (Keyboard.isKeyDown(hotbar[0].getKeyCode())) { inputdelta = 1; } else if (Keyboard.isKeyDown(hotbar[1].getKeyCode())) { inputdelta = 2; } else if (Keyboard.isKeyDown(hotbar[2].getKeyCode())) { inputdelta = 3; } else if (Keyboard.isKeyDown(hotbar[3].getKeyCode())) { inputdelta = 4; } else if (Keyboard.isKeyDown(hotbar[4].getKeyCode())) { inputdelta = 5; } else if (Keyboard.isKeyDown(hotbar[5].getKeyCode())) { inputdelta = 6; } else if (Keyboard.isKeyDown(hotbar[6].getKeyCode())) { inputdelta = 7; } else if (Keyboard.isKeyDown(hotbar[7].getKeyCode())) { inputdelta = 8; } else if (Keyboard.isKeyDown(hotbar[8].getKeyCode())) { inputdelta = 9; } else { return; } // If no stack is held and a num-key is pressed, get the output by interaction, but only // if there could not be meant another stack at mouse position. cool logic! if (!Util.isHoldingStack()) { if (currentHoveredSlot == null || !currentHoveredSlot.getHasStack()) { Logger.info("handleNumKey()", "Trying output to hotbar speedup."); onInteractionKeyPressed(); } } // If held, move! if (Util.isHoldingStack()) { leftClick(hotbarStartIndex + inputdelta); Logger.info("handleNumKey()", "Moved to hotbar slot " + inputdelta + "."); moveStackToInventory(-1); // Handle Minecraft handling. Ah... while (Keyboard.next()) { Logger.info("handleNumKey()", "The cake is a lie!"); } } }
Example #19
Source File: GuiHandler.java From TFC2 with GNU General Public License v3.0 | 4 votes |
@SubscribeEvent public void openGuiHandler(GuiOpenEvent event) { if(event.getGui() instanceof GuiInventory && !(event.getGui() instanceof GuiInventoryTFC)) event.setGui(new GuiInventoryTFC(Minecraft.getMinecraft().player)); }