net.minecraft.client.model.ModelRenderer Java Examples
The following examples show how to use
net.minecraft.client.model.ModelRenderer.
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Example #1
Source File: ModelGasLift.java From PneumaticCraft with GNU General Public License v3.0 | 6 votes |
public ModelGasLift(){ textureWidth = 64; textureHeight = 64; Shape1 = new ModelRenderer(this, 0, 24); Shape1.addBox(0F, 0F, 0F, 16, 2, 16); Shape1.setRotationPoint(-8F, 22F, -8F); Shape1.setTextureSize(64, 64); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 0); Shape2.addBox(0F, 0F, 0F, 8, 2, 8); Shape2.setRotationPoint(-4F, 18F, -4F); Shape2.setTextureSize(64, 64); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 10); Shape3.addBox(0F, 0F, 0F, 12, 2, 12); Shape3.setRotationPoint(-6F, 20F, -6F); Shape3.setTextureSize(64, 64); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); }
Example #2
Source File: ModelClaws.java From Cyberware with MIT License | 6 votes |
public ModelClaws(float modelSize) { this.textureWidth = 64; this.textureHeight = 64; this.claw1 = new ModelRenderer(this, 0, 0); this.claw1.addBox(-2.5F, 10.0F, -1.8F, 1, 7, 1, modelSize); this.claw1.setRotationPoint(-5.0F, 2.0F, 0.0F); this.claw2 = new ModelRenderer(this, 0, 0); this.claw2.addBox(-2.5F, 10.0F, -0.3F, 1, 7, 1, modelSize); this.claw1.addChild(claw2); this.claw3 = new ModelRenderer(this, 0, 0); this.claw3.addBox(-2.5F, 10.0F, 1.2F, 1, 7, 1, modelSize); this.claw1.addChild(claw3); }
Example #3
Source File: ModelDireSlime.java From EnderZoo with Creative Commons Zero v1.0 Universal | 6 votes |
public ModelDireSlime() { for (int i = 0; i < this.sliceRenderers.length; ++i) { this.sliceRenderers[i] = new ModelRenderer(this, 0, i); this.sliceRenderers[i].setTextureSize(64, 64); this.sliceRenderers[i].addBox(-8.0F, 8 + i, -8.0F, 16, 1, 16); } this.coreRendererClay = new ModelRenderer(this, 0, 32); this.coreRendererClay.setTextureSize(64, 64); this.coreRendererClay.addBox(-3.0F, 13.0F, -3.0F, 6, 6, 6); for (int i = 0; i < this.coreRenderers.length; ++i) { this.coreRenderers[i] = new ModelRenderer(this, 32, 32 + i); this.coreRenderers[i].setTextureSize(64, 64); this.coreRenderers[i].addBox(-3.0F, 13.0F, -3.0F, 6, 6, 6); } }
Example #4
Source File: ModelHatTophat.java From Hyperium with GNU Lesser General Public License v3.0 | 6 votes |
public ModelHatTophat() { textureWidth = 64; textureHeight = 64; bottomLayer = new ModelRenderer(this, 1, 1); bottomLayer.addBox(0F, 0F, 0F, 10, 1, 10); bottomLayer.setRotationPoint(-5F, -1F, -5F); bottomLayer.setTextureSize(textureWidth, textureHeight); bottomLayer.mirror = true; setRotation(bottomLayer); topLayer = new ModelRenderer(this, 1, 17); topLayer.addBox(0F, 0F, 0F, 8, 8, 8); topLayer.setRotationPoint(-4F, -9F, -4F); topLayer.setTextureSize(textureWidth, textureHeight); topLayer.mirror = true; setRotation(topLayer); }
Example #5
Source File: ModelPneumaticDynamo.java From PneumaticCraft with GNU General Public License v3.0 | 6 votes |
public ModelPneumaticDynamo(){ textureWidth = 64; textureHeight = 64; base = new ModelRenderer(this, 0, 0); base.addBox(0F, 0F, 0F, 16, 10, 16); base.setRotationPoint(-8F, 14F, -8F); base.setTextureSize(64, 64); base.mirror = true; setRotation(base, 0F, 0F, 0F); top = new ModelRenderer(this, 0, 27); top.addBox(0F, 0F, 0F, 8, 8, 8); top.setRotationPoint(-4F, 8F, -4F); top.setTextureSize(64, 64); top.mirror = true; setRotation(top, 0F, 0F, 0F); }
Example #6
Source File: ModelSafetyValve.java From PneumaticCraft with GNU General Public License v3.0 | 6 votes |
public ModelSafetyValve(){ textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 3, 3, 2); Shape1.setRotationPoint(-1.5F, 14.5F, 2F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 0); Shape2.addBox(0F, 0F, 0F, 2, 2, 3); Shape2.setRotationPoint(-1F, 15F, 4F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 0); Shape3.addBox(0F, 0F, 0F, 1, 1, 3); Shape3.setRotationPoint(2F, 15.5F, 4F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, -0.5934119F, 0F); }
Example #7
Source File: ModelEnderChest.java From EnderStorage with MIT License | 6 votes |
public ModelEnderChest() { chestLid = new ModelRenderer(this, 0, 0).setTextureSize(64, 64); chestLid.addBox(0.0F, -5F, -14F, 14, 5, 14, 0.0F); chestLid.rotationPointX = 1.0F; chestLid.rotationPointY = 7F; chestLid.rotationPointZ = 15F; chestKnob = new ModelRenderer(this, 0, 0).setTextureSize(64, 64); chestKnob.addBox(-1F, -2F, -15F, 2, 4, 1, 0.0F); chestKnob.rotationPointX = 8F; chestKnob.rotationPointY = 7F; chestKnob.rotationPointZ = 15F; diamondKnob = new ModelRenderer(this, 0, 5).setTextureSize(64, 64); diamondKnob.addBox(-1F, -2F, -15F, 2, 4, 1, 0.0F); diamondKnob.rotationPointX = 8F; diamondKnob.rotationPointY = 7F; diamondKnob.rotationPointZ = 15F; chestBelow = new ModelRenderer(this, 0, 19).setTextureSize(64, 64); chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); chestBelow.rotationPointX = 1.0F; chestBelow.rotationPointY = 6F; chestBelow.rotationPointZ = 1.0F; }
Example #8
Source File: ModelScanner.java From Cyberware with MIT License | 6 votes |
public ModelScanner() { this.textureWidth = 34; this.textureHeight = 10; this.bar = new ModelRenderer(this, 0, 0); this.bar.addBox(-8F, 7F, -7F, 16, 1, 1); this.bar2 = new ModelRenderer(this, 0, 0); this.bar2.addBox(-8F, 5F, -7F, 16, 1, 1); this.bar.addChild(bar2); this.scanner = new ModelRenderer(this, 0, 2); this.scanner.addBox(-7F, 2F, -8F, 3, 5, 3); this.beam = new ModelRenderer(this, 12, 2); this.beam.addBox(-6F, -2F, -7F, 1, 4, 1); }
Example #9
Source File: HamsterModel.java From Hyperium with GNU Lesser General Public License v3.0 | 5 votes |
public HamsterModel() { float f = 0.0F; hamsterHeadMain = new ModelRenderer(this, 0, 0); hamsterHeadMain.addBox(-3F, -3F, -2F, 6, 6, 4, 0); hamsterHeadMain.setRotationPoint(-1F, 13.5F, -7F); hamsterBody = new ModelRenderer(this, 18, 14); hamsterBody.addBox(-4F, -2F, -3F, 6, 9, 6, f); hamsterBody.setRotationPoint(0.0F, 14F, 2.0F); hamsterMane = new ModelRenderer(this, 21, 0); hamsterMane.addBox(-4F, -3F, -3F, 8, 6, 7, f); hamsterMane.setRotationPoint(-1F, 14F, 2.0F); hamsterLeg1 = new ModelRenderer(this, 0, 18); hamsterLeg1.addBox(-1F, 0.0F, -1F, 2, 4, 2, f + 0.5f); hamsterLeg1.setRotationPoint(-2.5F, 16F, 7F); hamsterLeg2 = new ModelRenderer(this, 0, 18); hamsterLeg2.addBox(-1F, 0.0F, -1F, 2, 4, 2, f + 0.5f); hamsterLeg2.setRotationPoint(0.5F, 16F, 7F); hamsterLeg3 = new ModelRenderer(this, 0, 18); hamsterLeg3.addBox(-1F, 0.0F, -1F, 2, 4, 2, f + 0.5f); hamsterLeg3.setRotationPoint(-2.5F, 16F, -4F); hamsterLeg4 = new ModelRenderer(this, 0, 18); hamsterLeg4.addBox(-1F, 0.0F, -1F, 2, 4, 2, f + 0.5f); hamsterLeg4.setRotationPoint(0.5F, 16F, -4F); hamsterHeadMain.setTextureOffset(16, 14).addBox(-3F, -5F, 0.0F, 2, 2, 1, 0); hamsterHeadMain.setTextureOffset(16, 14).addBox(1.0F, -5F, 0.0F, 2, 2, 1, 0); hamsterHeadMain.setTextureOffset(0, 10).addBox(-1.5F, 0.0F, -3F, 3, 3, 4, 0); }
Example #10
Source File: ModelFocusPortalPart.java From Gadomancy with GNU Lesser General Public License v3.0 | 5 votes |
public ModelFocusPortalPart() { textureWidth = 32; textureHeight = 32; shape1 = new ModelRenderer(this, 0, 3); shape1.addBox(-1F, -2F, 0.41F, 2, 5, 1); shape1.setRotationPoint(0F, 20F, 3.533333F); shape1.setTextureSize(64, 32); shape1.mirror = true; setRotation(shape1, 0F, 0F, 0F); shape2 = new ModelRenderer(this, 0, 0); shape2.addBox(-1F, -1F, 0F, 2, 2, 1); shape2.setRotationPoint(0F, 23F, 3.5F); shape2.setTextureSize(64, 32); shape2.mirror = true; setRotation(shape2, -0.7853982F, 0F, 0F); shape3 = new ModelRenderer(this, 0, 12); shape3.addBox(0F, 0F, 0F, 2, 2, 1); shape3.setRotationPoint(-1F, 21F, 2.5F); shape3.setTextureSize(64, 32); shape3.mirror = true; setRotation(shape3, 0.7853982F, 0F, 0F); shape4 = new ModelRenderer(this, 0, 9); shape4.addBox(0F, 0F, 0F, 2, 2, 1); shape4.setRotationPoint(-1F, 19F, 2.5F); shape4.setTextureSize(64, 32); shape4.mirror = true; setRotation(shape4, 0.7853982F, 0F, 0F); shape5 = new ModelRenderer(this, 6, 0); shape5.addBox(0F, -1F, 0.03F, 2, 4, 1); shape5.setRotationPoint(-1F, 18F, 3.5F); shape5.setTextureSize(64, 32); shape5.mirror = true; setRotation(shape5, 0.7853982F, 0F, 0F); }
Example #11
Source File: ModelPressureGaugeTube.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
public ModelPressureGaugeTube(){ textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 10, 10, 1); Shape1.setRotationPoint(-5F, 11F, 3F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); }
Example #12
Source File: MixinModelBiped.java From Hyperium with GNU Lesser General Public License v3.0 | 5 votes |
/** * Fixes boxes having the wrong textures, when they are the second part of a limb * * @param models The {@link ModelRenderer} parts you want to fix */ void fixTopAndBottomOfLimbWrongTextures(ModelRenderer... models) { for (ModelRenderer model : models) { // We only need the first box since we know there only is one ModelBox box = model.cubeList.get(0); ((IMixinModelBox) box).offsetTextureQuad(model, 3, 0.0F, -6.0F); } }
Example #13
Source File: ModelVampireBat.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
public ModelVampireBat() { this.textureWidth = 64; this.textureHeight = 64; this.batHead = new ModelRenderer(this, 0, 0); this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6); ModelRenderer modelrenderer = new ModelRenderer(this, 24, 0); modelrenderer.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1); this.batHead.addChild(modelrenderer); ModelRenderer modelrenderer1 = new ModelRenderer(this, 24, 0); modelrenderer1.mirror = true; modelrenderer1.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1); this.batHead.addChild(modelrenderer1); this.batBody = new ModelRenderer(this, 0, 16); this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6); this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1); this.batRightWing = new ModelRenderer(this, 42, 0); this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1); this.batOuterRightWing = new ModelRenderer(this, 24, 16); this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F); this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1); this.batLeftWing = new ModelRenderer(this, 42, 0); this.batLeftWing.mirror = true; this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1); this.batOuterLeftWing = new ModelRenderer(this, 24, 16); this.batOuterLeftWing.mirror = true; this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F); this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1); this.batBody.addChild(this.batRightWing); this.batBody.addChild(this.batLeftWing); this.batRightWing.addChild(this.batOuterRightWing); this.batLeftWing.addChild(this.batOuterLeftWing); }
Example #14
Source File: ModelHand.java From pycode-minecraft with MIT License | 5 votes |
public ModelHand() { textureWidth = 64; textureHeight = 32; setTextureOffset("hand.Shape9", 0, 13); setTextureOffset("hand.Shape12", 0, 21); setTextureOffset("hand.Shape14", 28, 16); setTextureOffset("hand.Shape17", 25, 24); setTextureOffset("hand.Shape10", 43, 19); setTextureOffset("hand.Shape2", 20, 12); setTextureOffset("hand.Shape1", 31, 1); setTextureOffset("hand.Shape3", 20, 12); setTextureOffset("hand.Shape4", 0, 18); setTextureOffset("hand.Shape5", 10, 14); setTextureOffset("hand.Shape8", 15, 0); setTextureOffset("hand.Shape6", 0, 18); setTextureOffset("hand.Shape7", 0, 0); hand = new ModelRenderer(this, "hand"); hand.setRotationPoint(0F, 0F, 0F); setRotation(hand, 0F, 0F, 0F); // hand.mirror = true; hand.addBox("Shape9", 0F, 1F, -7F, 1, 2, 1); hand.addBox("Shape12", -1F, 1F, 1F, 3, 4, 7); hand.addBox("Shape14", -1F, -3F, 2F, 3, 4, 1); hand.addBox("Shape17", -1F, 0F, 3F, 3, 1, 1); hand.addBox("Shape10", -1F, 1F, -6F, 3, 2, 7); hand.addBox("Shape2", 0F, -1F, 6F, 1, 1, 2); hand.addBox("Shape1", 0F, 0F, 0F, 1, 6, 8); hand.addBox("Shape3", 0F, 6F, 6F, 1, 1, 2); hand.addBox("Shape4", 0F, -1F, 4F, 1, 1, 1); hand.addBox("Shape5", 0F, -3F, 1F, 1, 3, 3); hand.addBox("Shape8", 0F, 0F, -6F, 1, 4, 6); hand.addBox("Shape6", 0F, -4F, 2F, 1, 1, 1); hand.addBox("Shape7", 0F, 6F, 1F, 1, 1, 4); }
Example #15
Source File: ModelWandPart.java From Gadomancy with GNU Lesser General Public License v3.0 | 5 votes |
public ModelWandPart(int height, int runeCount) { this.textureWidth = 32; this.textureHeight = 32; this.runeCount = runeCount; this.Cap = new ModelRenderer(this, 0, 0); this.Cap.addBox(-1.0F, -1.0F, -1.0F, 2, 2, 2); this.Cap.setRotationPoint(0.0F, 0.0F, 0.0F); this.Cap.setTextureSize(64, 32); this.Cap.mirror = true; setRotation(this.Cap, 0.0F, 0.0F, 0.0F); //this.CapBottom = new ModelRenderer(this, 0, 0); //this.CapBottom.addBox(-1.0F, -1.0F, -1.0F, 2, 2, 2); //this.CapBottom.setRotationPoint(0.0F, 20.0F, 0.0F); //this.CapBottom.setTextureSize(64, 32); //this.CapBottom.mirror = true; //setRotation(this.CapBottom, 0.0F, 0.0F, 0.0F); this.Rod = new ModelRenderer(this, 0, 8); //this.Rod.addBox(-1.0F, -1.0F, -1.0F, 2, 18, 2); this.Rod.addBox(-1.0F, -1.0F, -1.0F, 2, height, 2); this.Rod.setRotationPoint(0.0F, 2.0F, 0.0F); this.Rod.setTextureSize(64, 32); this.Rod.mirror = true; setRotation(this.Rod, 0.0F, 0.0F, 0.0F); this.Focus = new ModelRenderer(this, 0, 0); this.Focus.addBox(-3.0F, -6.0F, -3.0F, 6, 6, 6); this.Focus.setRotationPoint(0.0F, 0.0F, 0.0F); this.Focus.setTextureSize(64, 32); this.Focus.mirror = true; setRotation(this.Focus, 0.0F, 0.0F, 0.0F); }
Example #16
Source File: ModelBusFluidExport.java From ExtraCells1 with MIT License | 5 votes |
public ModelBusFluidExport() { textureWidth = 64; textureHeight = 64; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 10, 2, 10); Shape1.setRotationPoint(-5F, 18F, -5F); Shape1.setTextureSize(64, 64); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 12); Shape2.addBox(0F, 0F, 0F, 9, 2, 9); Shape2.setRotationPoint(-4.5F, 19.4F, -4.5F); Shape2.setTextureSize(64, 64); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 23); Shape3.addBox(0F, 0F, 0F, 8, 2, 8); Shape3.setRotationPoint(-4F, 20.7F, -4F); Shape3.setTextureSize(64, 64); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 0, 33); Shape4.addBox(0F, 0F, 0F, 6, 2, 6); Shape4.setRotationPoint(-3F, 22F, -3F); Shape4.setTextureSize(64, 64); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); }
Example #17
Source File: MoCModelMouse.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
public MoCModelMouse() { Head = new ModelRenderer(this, 0, 0); Head.addBox(-1.5F, -1F, -6F, 3, 4, 6, 0.0F); Head.setRotationPoint(0.0F, 19F, -9F); EarR = new ModelRenderer(this, 16, 26); EarR.addBox(-3.5F, -3F, -2F, 3, 3, 1, 0.0F); EarR.setRotationPoint(0.0F, 19F, -9F); EarL = new ModelRenderer(this, 24, 26); EarL.addBox(0.5F, -3F, -1F, 3, 3, 1, 0.0F); EarL.setRotationPoint(0.0F, 19F, -10F); WhiskerR = new ModelRenderer(this, 20, 20); WhiskerR.addBox(-4.5F, -1F, -7F, 3, 3, 1, 0.0F); WhiskerR.setRotationPoint(0.0F, 19F, -9F); WhiskerL = new ModelRenderer(this, 24, 20); WhiskerL.addBox(1.5F, -1F, -6F, 3, 3, 1, 0.0F); WhiskerL.setRotationPoint(0.0F, 19F, -9F); Tail = new ModelRenderer(this, 56, 0); Tail.addBox(-0.5F, 0.0F, -1F, 1, 14, 1, 0.0F); Tail.setRotationPoint(0.0F, 20F, 3F); Tail.rotateAngleX = 1.570796F; FrontL = new ModelRenderer(this, 0, 18); FrontL.addBox(-2F, 0.0F, -3F, 2, 1, 4, 0.0F); FrontL.setRotationPoint(3F, 23F, -7F); FrontR = new ModelRenderer(this, 0, 18); FrontR.addBox(0.0F, 0.0F, -3F, 2, 1, 4, 0.0F); FrontR.setRotationPoint(-3F, 23F, -7F); RearL = new ModelRenderer(this, 0, 18); RearL.addBox(-2F, 0.0F, -4F, 2, 1, 4, 0.0F); RearL.setRotationPoint(4F, 23F, 2.0F); RearR = new ModelRenderer(this, 0, 18); RearR.addBox(0.0F, 0.0F, -4F, 2, 1, 4, 0.0F); RearR.setRotationPoint(-4F, 23F, 2.0F); BodyF = new ModelRenderer(this, 20, 0); BodyF.addBox(-3F, -3F, -7F, 6, 6, 12, 0.0F); BodyF.setRotationPoint(0.0F, 20F, -2F); }
Example #18
Source File: MoCModelBigCat2.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
public MoCModelBigCat2() { ears = new ModelRenderer(this, 16, 25); ears.addBox(-4F, -7F, -3F, 8, 4, 1, 0.0F); ears.setRotationPoint(0.0F, 4F, -8F); head = new ModelRenderer(this, 0, 0); head.addBox(-4F, -4F, -6F, 8, 8, 6, 0.0F); head.setRotationPoint(0.0F, 4F, -8F); snout = new ModelRenderer(this, 14, 14); snout.addBox(-2F, 0.0F, -9F, 4, 4, 6, 0.0F); snout.setRotationPoint(0.0F, 4F, -8F); Collar = new ModelRenderer(this, 24, 0); Collar.addBox(-2.5F, 4F, -3F, 5, 4, 1, 0.0F); Collar.setRotationPoint(0.0F, 4F, -8F); body = new ModelRenderer(this, 28, 0); body.addBox(-5F, -10F, -7F, 10, 18, 8, 0.0F); body.setRotationPoint(0.0F, 5F, 2.0F); Tail = new ModelRenderer(this, 26, 15); Tail.addBox(-5F, -5F, -2F, 3, 3, 14, 0.0F); Tail.setRotationPoint(3.5F, 9.3F, 9F); Tail.rotateAngleX = -0.5235988F; leg1 = new ModelRenderer(this, 0, 16); leg1.addBox(-2F, 0.0F, -2F, 4, 12, 4, 0.0F); leg1.setRotationPoint(-3F, 12F, 7F); leg2 = new ModelRenderer(this, 0, 16); leg2.addBox(-2F, 0.0F, -2F, 4, 12, 4, 0.0F); leg2.setRotationPoint(3F, 12F, 7F); leg3 = new ModelRenderer(this, 0, 16); leg3.addBox(-2F, 0.0F, -2F, 4, 12, 4, 0.0F); leg3.setRotationPoint(-3F, 12F, -5F); leg4 = new ModelRenderer(this, 0, 16); leg4.addBox(-2F, 0.0F, -2F, 4, 12, 4, 0.0F); leg4.setRotationPoint(3F, 12F, -5F); }
Example #19
Source File: MoCModelFishy.java From mocreaturesdev with GNU General Public License v3.0 | 5 votes |
public MoCModelFishy() { Body = new ModelRenderer(this, 0, 0); Body.addBox(0.0F, 0.0F, 0.0F, 1, 5, 5, 0.0F); Body.setRotationPoint(0.0F, 19F, 0.0F); Body.rotateAngleX = 0.7853981F; Tail = new ModelRenderer(this, 12, 0); Tail.addBox(0.0F, 0.0F, 0.0F, 1, 3, 3, 0.0F); Tail.setRotationPoint(0.0F, 18.7F, 6F); Tail.rotateAngleX = 0.7853981F; }
Example #20
Source File: ModelGuard.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
protected void buildCape(CivilizationType civ) { ModelRenderer cape = new ModelRenderer(this, 0, 32); cape.setTextureSize(64, 64); switch (civ) { case SUN: cape.setTextureOffset(0, 32); break; case EARTH: cape.setTextureOffset(20, 32); break; case WATER: cape.setTextureOffset(40, 32); break; case WIND: cape.setTextureOffset(0, 47); break; case MOON: cape.setTextureOffset(20, 47); break; case FIRE: cape.setTextureOffset(40, 47); break; default: cape.setTextureOffset(0, 32); break; } cape.addBox(-4.5F, 0.0F, 0F, 9, 14, 1, modelSize); cape.setRotationPoint(0, 0, 0); cape.offsetZ = 0.17f; cape.offsetY = +0.05f; cape.rotateAngleX = DEFAULT_CAPE_ANGLE; bipedBody.addChild(cape); cape.isHidden = true; capes[civ.ordinal()] = cape; }
Example #21
Source File: ModelSkullHelmet.java From HexxitGear with GNU General Public License v3.0 | 5 votes |
public ModelSkullHelmet() { textureWidth = 64; textureHeight = 32; head = new ModelRenderer(this, 0, 0); head.addBox(-4F, -8F, -4F, 8, 8, 8); head.setRotationPoint(0F, 0F, 0F); head.setTextureSize(64, 32); head.mirror = true; setRotation(head, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 25, 0); Shape4.addBox(4F, -7F, 0F, 3, 2, 2); Shape4.setRotationPoint(0F, 0F, 0F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape1 = new ModelRenderer(this, 25, 0); Shape1.addBox(-7F, -7F, 0F, 3, 2, 2); Shape1.setRotationPoint(0F, 0F, 0F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 25, 5); Shape2.addBox(6F, -8F, 0F, 1, 1, 1); Shape2.setRotationPoint(0F, 0F, 0F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 25, 5); Shape3.addBox(-7F, -8F, 0F, 1, 1, 1); Shape3.setRotationPoint(0F, 0F, 0F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); }
Example #22
Source File: ModelPneumaticCilinder.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
public ModelPneumaticCilinder(){ textureWidth = 64; textureHeight = 32; Base = new ModelRenderer(this, 0, 0); Base.addBox(0F, 0F, 0F, 3, 9, 3); Base.setRotationPoint(-1.5F, 14F, -1.5F); Base.setTextureSize(64, 32); Base.mirror = true; setRotation(Base, 0F, 0F, 0F); Cilinder = new ModelRenderer(this, 0, 12); Cilinder.addBox(0F, 0F, 0F, 2, 5, 2); Cilinder.setRotationPoint(-1F, 9F, -1F); Cilinder.setTextureSize(64, 32); Cilinder.mirror = true; setRotation(Cilinder, 0F, 0F, 0F); Input1 = new ModelRenderer(this, 0, 19); Input1.addBox(0F, 0F, 0F, 1, 1, 1); Input1.setRotationPoint(-0.5F, 21F, -2.5F); Input1.setTextureSize(64, 32); Input1.mirror = true; setRotation(Input1, 0F, 0F, 0F); Input2 = new ModelRenderer(this, 0, 19); Input2.addBox(0F, 0F, 0F, 1, 1, 1); Input2.setRotationPoint(-0.5F, 15F, -2.5F); Input2.setTextureSize(64, 32); Input2.mirror = true; setRotation(Input2, 0F, 0F, 0F); }
Example #23
Source File: ModelSeedAnalyzer.java From AgriCraft with MIT License | 4 votes |
private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; }
Example #24
Source File: MixinModelBiped.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
@Override public ModelRenderer getBipedLeftForeArm() { return bipedLeftForeArm; }
Example #25
Source File: ModelAssemblyIOUnit.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
private void setRotation(ModelRenderer model, float x, float y, float z){ model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; }
Example #26
Source File: ModelPeripheralProbe.java From AgriCraft with MIT License | 4 votes |
private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; }
Example #27
Source File: ModelMammoth.java From TFC2 with GNU General Public License v3.0 | 4 votes |
private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; }
Example #28
Source File: MixinModelBiped.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
@Override public ModelRenderer getBipedLeftUpperLeg() { return bipedLeftLeg; }
Example #29
Source File: ModelAuraPylon.java From Gadomancy with GNU Lesser General Public License v3.0 | 4 votes |
private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; }
Example #30
Source File: ModelFoxDesert.java From TFC2 with GNU General Public License v3.0 | 4 votes |
private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; }