net.minecraft.client.renderer.block.statemap.StateMapperBase Java Examples
The following examples show how to use
net.minecraft.client.renderer.block.statemap.StateMapperBase.
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Example #1
Source File: RenderHandler.java From EmergingTechnology with MIT License | 6 votes |
public static void registerMeshesAndStatesForBlock(Block block) { ModelResourceLocation resourceLocation = new ModelResourceLocation( block.getRegistryName(), "fluid"); ItemMeshDefinition meshDefinition = new ItemMeshDefinition() { @Override public ModelResourceLocation getModelLocation(ItemStack stack) { return resourceLocation; } }; StateMapperBase stateMapper = new StateMapperBase() { @Override public ModelResourceLocation getModelResourceLocation(IBlockState state) { return resourceLocation; } }; ModelLoader.setCustomMeshDefinition(Item.getItemFromBlock(block), meshDefinition); ModelLoader.setCustomStateMapper(block, stateMapper); }
Example #2
Source File: Fluids.java From BaseMetals with GNU Lesser General Public License v2.1 | 6 votes |
@SideOnly(Side.CLIENT) public static void bakeModels(String modID){ for(Fluid fluid : fluidBlocks.keySet()){ BlockFluidBase block = fluidBlocks.get(fluid); Item item = Item.getItemFromBlock(block); final ModelResourceLocation fluidModelLocation = new ModelResourceLocation( modID.toLowerCase() + ":" + fluidBlockNames.get(block), "fluid"); ModelBakery.registerItemVariants(item); ModelLoader.setCustomMeshDefinition(item, new ItemMeshDefinition() { public ModelResourceLocation getModelLocation(ItemStack stack) { return fluidModelLocation; } }); ModelLoader.setCustomStateMapper(block, new StateMapperBase() { protected ModelResourceLocation getModelResourceLocation(IBlockState state) { return fluidModelLocation; } }); } }
Example #3
Source File: BlockFload.java From YouTubeModdingTutorial with MIT License | 5 votes |
@SideOnly(Side.CLIENT) public void initModel() { ModelResourceLocation fluidLocation = new ModelResourceLocation(FLOAD, "fluid"); StateMapperBase customState = new StateMapperBase() { @Override protected ModelResourceLocation getModelResourceLocation(IBlockState iBlockState) { return fluidLocation; } }; ModelLoader.setCustomStateMapper(this, customState); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(this), 0, new ModelResourceLocation(FLOAD, "inventory")); }
Example #4
Source File: ClientProxy.java From TFC2 with GNU General Public License v3.0 | 4 votes |
private void setupBlockMeshes() { OBJLoader.INSTANCE.addDomain(Reference.ModID); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(TFCBlocks.LooseRocks), 0, new ModelResourceLocation(Reference.ModID + ":loose_rock", "inventory")); Item anvilItem = Item.getItemFromBlock(TFCBlocks.Anvil); ModelLoader.setCustomModelResourceLocation(anvilItem, 0, new ModelResourceLocation(Reference.ModID + ":anvil")); //Change the StateMapper for this block so that it will point to a different file for a specific Property StateMapperBase ignoreState = new StateMapperBase() { @Override protected ModelResourceLocation getModelResourceLocation(IBlockState iBlockState) { if(iBlockState.getValue(BlockLeaves2.META_PROPERTY) == WoodType.Palm) return new ModelResourceLocation("tfc2:leaves_palm"); else return new ModelResourceLocation("tfc2:leaves2"); } }; ModelLoader.setCustomStateMapper(TFCBlocks.Leaves2, ignoreState); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Dirt), "Dirt/", Global.STONE_ALL, 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Grass), "Grass/", Global.STONE_ALL, 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Stone), "Stone/", Global.STONE_ALL, 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Rubble), "Rubble/", Global.STONE_ALL, 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Sand), "Sand/", Global.STONE_ALL, 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Gravel), "Gravel/", Global.STONE_ALL, 0, 16); //registerVariantModel(Item.getItemFromBlock(TFCBlocks.LooseRocks), "LooseRocks/", Global.STONE_ALL, 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Planks), "Wood/Planks/", WoodType.getNamesArray(), 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Sapling), "Wood/Saplings/", WoodType.getNamesArray(), 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.LogVertical), "Wood/Logs/", WoodType.getNamesArray(), 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Leaves), "Wood/Leaves/", WoodType.getNamesArray(), 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Planks2), "Wood/Planks/", WoodType.getNamesArray(), 16, 19); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Sapling2), "Wood/Saplings/", WoodType.getNamesArray(), 16, 19); registerVariantModel(Item.getItemFromBlock(TFCBlocks.LogVertical2), "Wood/Logs/", WoodType.getNamesArray(), 16, 19); registerVariantModel(Item.getItemFromBlock(TFCBlocks.Leaves2), "Wood/Leaves/", WoodType.getNamesArray(), 16, 18); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(TFCBlocks.Leaves2), 18, new ModelResourceLocation(Reference.ModID + ":leaves_palm", "inventory")); //registerVariantModel(Item.getItemFromBlock(TFCBlocks.Ore), "Ore/", OreType.getNamesArray(), 0, 13); registerVariantModel(Item.getItemFromBlock(TFCBlocks.StoneBrick), "StoneBrick/", Global.STONE_ALL, 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.StoneSmooth), "StoneSmooth/", Global.STONE_ALL, 0, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.SupportBeam), "Wood/SupportBeams/", WoodType.getNamesArray(), 0, 8); registerVariantModel(Item.getItemFromBlock(TFCBlocks.SupportBeam2), "Wood/SupportBeams/", WoodType.getNamesArray(), 8, 16); registerVariantModel(Item.getItemFromBlock(TFCBlocks.SupportBeam3), "Wood/SupportBeams/", WoodType.getNamesArray(), 16, 19); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(TFCBlocks.TorchOn),0,new ModelResourceLocation(Reference.ModID + ":torch_on", "inventory")); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(TFCBlocks.TorchOff),0,new ModelResourceLocation(Reference.ModID + ":torch_off", "inventory")); for(Block b : TFCBlocks.stairsList) { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(b),0,new ModelResourceLocation(Reference.ModID + ":Wood/Stairs/"+Core.getUnlocalized(b.getUnlocalizedName()), "inventory")); } RegistryItemQueue.getInstance().registerMeshes(); ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(TFCBlocks.Thatch), 0, new ModelResourceLocation(Reference.ModID + ":thatch", "inventory")); }
Example #5
Source File: ClientProxy.java From AdvancedRocketry with MIT License | 3 votes |
private void registerFluidModel(IFluidBlock fluidBlock) { Item item = Item.getItemFromBlock((Block) fluidBlock); ModelBakery.registerItemVariants(item); final ModelResourceLocation modelResourceLocation = new ModelResourceLocation("advancedrocketry:fluid", fluidBlock.getFluid().getName()); //ModelLoader.setCustomMeshDefinition(item, MeshDefinitionFix.create(stack -> modelResourceLocation)); StateMapperBase ignoreState = new FluidStateMapper(modelResourceLocation); ModelLoader.setCustomStateMapper((Block) fluidBlock, ignoreState); ModelLoader.setCustomMeshDefinition(item, new FluidItemMeshDefinition(modelResourceLocation)); ModelBakery.registerItemVariants(item, modelResourceLocation); }