net.minecraft.util.math.Matrix4f Java Examples
The following examples show how to use
net.minecraft.util.math.Matrix4f.
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Example #1
Source File: SpaceRaceScreen.java From Galacticraft-Rewoven with MIT License | 5 votes |
private static void fillSolid(Matrix4f matrix, int x1, int y1, int x2, int y2, int color) { int j; if (x1 < x2) { j = x1; x1 = x2; x2 = j; } if (y1 < y2) { j = y1; y1 = y2; y2 = j; } float f = (float) (color >> 24 & 255) / 255.0F; float g = (float) (color >> 16 & 255) / 255.0F; float h = (float) (color >> 8 & 255) / 255.0F; float k = (float) (color & 255) / 255.0F; BufferBuilder bufferBuilder = Tessellator.getInstance().getBuffer(); RenderSystem.disableBlend(); RenderSystem.disableTexture(); RenderSystem.defaultBlendFunc(); bufferBuilder.begin(7, VertexFormats.POSITION_COLOR); bufferBuilder.vertex(matrix, (float) x1, (float) y2, 0.0F).color(g, h, k, f).next(); bufferBuilder.vertex(matrix, (float) x2, (float) y2, 0.0F).color(g, h, k, f).next(); bufferBuilder.vertex(matrix, (float) x2, (float) y1, 0.0F).color(g, h, k, f).next(); bufferBuilder.vertex(matrix, (float) x1, (float) y1, 0.0F).color(g, h, k, f).next(); bufferBuilder.end(); BufferRenderer.draw(bufferBuilder); RenderSystem.enableTexture(); }
Example #2
Source File: EntityRendererMixin.java From Wurst7 with GNU General Public License v3.0 | 4 votes |
/** * Copy of renderLabelIfPresent() since calling the original would result in * an infinite loop. Also makes it easier to modify. */ protected void wurstRenderLabelIfPresent(T entity, Text text, MatrixStack matrixStack, VertexConsumerProvider vertexConsumerProvider, int i) { double d = this.dispatcher.getSquaredDistanceToCamera(entity); if(d > 4096) return; NameTagsHack nameTagsHack = WurstClient.INSTANCE.getHax().nameTagsHack; boolean bl = !entity.isSneaky() || nameTagsHack.isEnabled(); float f = entity.getHeight() + 0.5F; int j = "deadmau5".equals(text.getString()) ? -10 : 0; matrixStack.push(); matrixStack.translate(0.0D, f, 0.0D); matrixStack.multiply(this.dispatcher.getRotation()); float scale = 0.025F; if(nameTagsHack.isEnabled()) { double distance = WurstClient.MC.player.distanceTo(entity); if(distance > 10) scale *= distance / 10; } matrixStack.scale(-scale, -scale, scale); Matrix4f matrix4f = matrixStack.peek().getModel(); float g = WurstClient.MC.options.getTextBackgroundOpacity(0.25F); int k = (int)(g * 255.0F) << 24; TextRenderer textRenderer = this.getFontRenderer(); float h = -textRenderer.getWidth(text) / 2; textRenderer.draw(text, h, j, 553648127, false, matrix4f, vertexConsumerProvider, bl, k, i); if(bl) textRenderer.draw(text, h, j, -1, false, matrix4f, vertexConsumerProvider, false, 0, i); matrixStack.pop(); }
Example #3
Source File: FrustrumCheck.java From MineLittlePony with MIT License | 4 votes |
public FrustrumCheck(EquineRenderManager<T, ?> render) { super(new Matrix4f(), new Matrix4f()); renderer = render; }