net.minecraftforge.client.ForgeHooksClient Java Examples
The following examples show how to use
net.minecraftforge.client.ForgeHooksClient.
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Example #1
Source File: RenderUtils.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 6 votes |
public static void renderFluidCuboid(CCRenderState ccrs, Matrix4 mat, RenderType renderType, IRenderTypeBuffer getter, FluidStack stack, Cuboid6 bound, double capacity, double res) { if (stack.isEmpty()) { return; } int alpha = 255; FluidAttributes attributes = stack.getFluid().getAttributes(); if (attributes.isGaseous(stack)) { alpha = (int) (Math.pow(capacity, 0.4) * 255); } else { bound.max.y = bound.min.y + (bound.max.y - bound.min.y) * capacity; } Material material = ForgeHooksClient.getBlockMaterial(attributes.getStillTexture(stack)); ccrs.bind(renderType, getter); ccrs.baseColour = attributes.getColor(stack) << 8 | alpha; makeFluidModel(bound, material.getSprite(), res).render(ccrs, mat); }
Example #2
Source File: ClientProxy.java From BetterChests with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void init() { new ClientEventListener(); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBChest.class, TESRBChest.INSTANCE); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBBarrel.class, TESRBBarrel.INSTANCE); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBTank.class, TESRBTank.INSTANCE); ForgeHooksClient.registerTESRItemStack(Item.getItemFromBlock(BlocksItemsBetterChests.betterchest), 0, TileEntityBChest.class); TickRegistry.CLIENT.addContinuousCallback(() -> { if (!pressed && keyBind.isPressed() && Minecraft.getMinecraft().world != null) { //Open bag int idx = InvUtil.findInInvInternal(Minecraft.getMinecraft().player.inventory, null, stack -> stack.getItem() instanceof ItemBBag); if (idx != -1) { BetterChests.instance.ph.sendPacketToPlayers(new PacketOpenBag(idx)); } } pressed = keyBind.isPressed(); }); ClientRegistry.registerKeyBinding(keyBind); }
Example #3
Source File: EntityPlayerSPPatch.java From seppuku with GNU General Public License v3.0 | 5 votes |
/** * This is where minecraft slows you down while your hand is active * * @param methodNode * @param env */ @MethodPatch( mcpName = "onLivingUpdate", notchName = "n", mcpDesc = "()V") public void onLivingUpdate(MethodNode methodNode, PatchManager.Environment env) { final AbstractInsnNode target = ASMUtil.findMethodInsn(methodNode, INVOKESTATIC, Type.getInternalName(ForgeHooksClient.class), "onInputUpdate", env == PatchManager.Environment.IDE ? "(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/util/MovementInput;)V" : "(Laed;Lbub;)V"); if (target != null) { methodNode.instructions.insert(target, new MethodInsnNode(INVOKESTATIC, Type.getInternalName(this.getClass()), "onLivingUpdateHook", "()V", false)); } }
Example #4
Source File: ArmorRenderHooks.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
public static void renderArmorLayer(LayerArmorBase<ModelBase> layer, EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale, EntityEquipmentSlot slotIn) { ItemStack itemStack = entity.getItemStackFromSlot(slotIn); if (isArmorItem(itemStack, slotIn)) { IArmorItem armorItem = (IArmorItem) itemStack.getItem(); ModelBase armorModel = layer.getModelFromSlot(slotIn); if (armorModel instanceof ModelBiped) { armorModel = ForgeHooksClient.getArmorModel(entity, itemStack, slotIn, (ModelBiped) armorModel); } armorModel.setModelAttributes(layer.renderer.getMainModel()); armorModel.setLivingAnimations(entity, limbSwing, limbSwingAmount, partialTicks); layer.setModelSlotVisible(armorModel, slotIn); GlStateManager.enableBlend(); GlStateManager.blendFunc(SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA); int layers = armorItem.getArmorLayersAmount(itemStack); for (int layerIndex = 0; layerIndex < layers; layerIndex++) { int i = armorItem.getArmorLayerColor(itemStack, layerIndex); float f = (float) (i >> 16 & 255) / 255.0F; float f1 = (float) (i >> 8 & 255) / 255.0F; float f2 = (float) (i & 255) / 255.0F; GlStateManager.color(f, f1, f2, 1.0f); String type = layerIndex == 0 ? null : "layer_" + layerIndex; layer.renderer.bindTexture(getArmorTexture(entity, itemStack, slotIn, type)); armorModel.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale); } if (itemStack.hasEffect()) { LayerArmorBase.renderEnchantedGlint(layer.renderer, entity, armorModel, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale); } } }
Example #5
Source File: CoverFacade.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void renderCover(CCRenderState renderState, Matrix4 translation, IVertexOperation[] pipeline, Cuboid6 plateBox, BlockRenderLayer layer) { BlockRenderLayer oldLayer = MinecraftForgeClient.getRenderLayer(); ForgeHooksClient.setRenderLayer(layer); FacadeRenderer.renderBlockCover(renderState, translation, coverHolder.getWorld(), coverHolder.getPos(), attachedSide.getIndex(), facadeState, plateBox); ForgeHooksClient.setRenderLayer(oldLayer); }
Example #6
Source File: CCRenderItem.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 5 votes |
@Override public void renderItem(ItemStack stack, ItemCameraTransforms.TransformType transformType, boolean leftHand, MatrixStack mStack, IRenderTypeBuffer getter, int packedLight, int packedOverlay, IBakedModel modelIn) { if (modelIn instanceof IItemRenderer) { mStack.push(); IBakedModel handled = ForgeHooksClient.handleCameraTransforms(mStack, modelIn, transformType, leftHand); mStack.translate(-0.5D, -0.5D, -0.5D); //If anyone doesnt return an IItemRenderer from here, your doing it wrong. ((IItemRenderer) handled).renderItem(stack, transformType, mStack, getter, packedLight, packedOverlay); mStack.pop(); } super.renderItem(stack, transformType, leftHand, mStack, getter, packedLight, packedOverlay, modelIn); }
Example #7
Source File: RocketEventHandler.java From AdvancedRocketry with MIT License | 5 votes |
@SubscribeEvent public void onRocketDeorbit(RocketEvent.RocketDeOrbitingEvent event) { if(event.world.isRemote) { prepareOrbitalMap(event); //Sky blend color gets stuck and doesnt update unless a new X/Z coord is passed //So fix that... ForgeHooksClient.getSkyBlendColour(event.world, event.getEntity().getPosition()); if(Configuration.planetSkyOverride && !(event.world.provider instanceof IPlanetaryProvider)) { prevRenderHanlder = event.world.provider.getSkyRenderer(); event.world.provider.setSkyRenderer(new RenderPlanetarySky()); } } }
Example #8
Source File: WorldSceneRenderer.java From GregTech with GNU Lesser General Public License v3.0 | 4 votes |
/** * Renders scene on given coordinates with given width and height, and RGB background color * Note that this will ignore any transformations applied currently to projection/view matrix, * so specified coordinates are scaled MC gui coordinates. * It will return matrices of projection and view in previous state after rendering */ public void render(int x, int y, int width, int height, int backgroundColor) { Vec2f mousePosition = setupCamera(x, y, width, height, backgroundColor); if (renderCallback != null) { renderCallback.preRenderScene(this); } Minecraft minecraft = Minecraft.getMinecraft(); minecraft.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); BlockRendererDispatcher dispatcher = minecraft.getBlockRendererDispatcher(); BlockRenderLayer oldRenderLayer = MinecraftForgeClient.getRenderLayer(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferBuilder = tessellator.getBuffer(); bufferBuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); for (BlockPos pos : renderedBlocks) { if (renderFilter != null && !renderFilter.test(pos)) continue; //do not render if position is skipped IBlockState blockState = world.getBlockState(pos); for(BlockRenderLayer renderLayer : BlockRenderLayer.values()) { if (!blockState.getBlock().canRenderInLayer(blockState, renderLayer)) continue; ForgeHooksClient.setRenderLayer(renderLayer); dispatcher.renderBlock(blockState, pos, world, bufferBuilder); } } tessellator.draw(); ForgeHooksClient.setRenderLayer(oldRenderLayer); if (mousePosition != null) { this.lastHitBlock = handleMouseHit(mousePosition); } else { this.lastHitBlock = null; } if (lastHitBlock != null) { GlStateManager.disableTexture2D(); CCRenderState renderState = CCRenderState.instance(); renderState.startDrawing(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR, tessellator.getBuffer()); ColourMultiplier multiplier = new ColourMultiplier(0); renderState.setPipeline(new Translation(lastHitBlock), multiplier); BlockFace blockFace = new BlockFace(); renderState.setModel(blockFace); for (EnumFacing renderSide : EnumFacing.VALUES) { float diffuse = LightUtil.diffuseLight(renderSide); int color = (int) (255 * diffuse); multiplier.colour = RenderUtil.packColor(color, color, color, 100); blockFace.loadCuboidFace(Cuboid6.full, renderSide.getIndex()); renderState.render(); } renderState.draw(); GlStateManager.enableTexture2D(); } resetCamera(); }
Example #9
Source File: ArmorRenderHooks.java From GregTech with GNU Lesser General Public License v3.0 | 4 votes |
private static ResourceLocation getArmorTexture(EntityLivingBase entity, ItemStack itemStack, EntityEquipmentSlot slot, String type) { ResourceLocation registryName = itemStack.getItem().getRegistryName(); String s1 = String.format("%s:textures/models/armor/%s_layer_%d%s.png", registryName.getResourceDomain(), registryName.getResourcePath(), (isLegSlot(slot) ? 2 : 1), type == null ? "" : String.format("_%s", type)); return new ResourceLocation(ForgeHooksClient.getArmorTexture(entity, itemStack, s1, slot, type)); }
Example #10
Source File: RenderUtils.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
/** * Will render an itemstack with opacity support properly. Minecraft does not normally support this so we * reimplemented all the itemstack rendering code. */ public static void renderItemStackWithOpacity(ItemStack stack, float opacity, @Nullable Runnable preDrawRunnable) { RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableRescaleNormal(); GlStateManager.enableTexture2D(); GlStateManager.scale(2, 2, 2); if (preDrawRunnable != null) preDrawRunnable.run(); GlStateManager.color(1f, 1f, 1f, opacity); IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelWithOverrides(stack, null, Minecraft.getMinecraft().player); GlStateManager.pushMatrix(); Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false); GlStateManager.enableRescaleNormal(); GlStateManager.enableAlpha(); GlStateManager.alphaFunc(516, 0.1F); GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.translate(8.0F, 8.0F, 0.0F); GlStateManager.scale(1.0F, -1.0F, 1.0F); GlStateManager.scale(16.0F, 16.0F, 16.0F); if (model.isGui3d()) GlStateManager.enableLighting(); else GlStateManager.disableLighting(); ForgeHooksClient.handleCameraTransforms(model, ItemCameraTransforms.TransformType.GUI, false); if (!stack.isEmpty()) { GlStateManager.pushMatrix(); GlStateManager.translate(-0.5F, -0.5F, -0.5F); if (model.isBuiltInRenderer()) { GlStateManager.enableRescaleNormal(); stack.getItem().getTileEntityItemStackRenderer().renderByItem(stack); } else { renderModel(model, 0xFFFFFF | (((int) (opacity * 255)) << 24), stack); if (stack.hasEffect()) { renderEffect(model); } } GlStateManager.translate(0.5F, 0.5F, 0.5F); GlStateManager.popMatrix(); } GlStateManager.translate(-8.0F, -8.0F, -0.0F); GlStateManager.scale(1 / 16.0F, 1 / 16.0F, 1 / 16.0F); GlStateManager.scale(1 / 2.0, 1 / 2.0, 1 / 2.0); GlStateManager.disableAlpha(); GlStateManager.disableRescaleNormal(); GlStateManager.disableLighting(); GlStateManager.popMatrix(); Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap(); GlStateManager.disableRescaleNormal(); RenderHelper.disableStandardItemLighting(); }
Example #11
Source File: PhysRenderChunk.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
private void updateList(BlockRenderLayer layerToUpdate) { if (parent.toRender.getShipRenderer() == null) { return; } BlockPos offsetPos = parent.toRender.getShipRenderer().offsetPos; if (offsetPos == null) { return; } Tessellator tessellator = Tessellator.getInstance(); BufferBuilder worldrenderer = tessellator.getBuffer(); worldrenderer.begin(7, DefaultVertexFormats.BLOCK); worldrenderer.setTranslation(-offsetPos.getX(), -offsetPos.getY(), -offsetPos.getZ()); GL11.glPushMatrix(); switch (layerToUpdate) { case CUTOUT: GLAllocation.deleteDisplayLists(glCallListCutout); GL11.glNewList(glCallListCutout, GL11.GL_COMPILE); break; case CUTOUT_MIPPED: GLAllocation.deleteDisplayLists(glCallListCutoutMipped); GL11.glNewList(glCallListCutoutMipped, GL11.GL_COMPILE); break; case SOLID: GLAllocation.deleteDisplayLists(glCallListSolid); GL11.glNewList(glCallListSolid, GL11.GL_COMPILE); break; case TRANSLUCENT: GLAllocation.deleteDisplayLists(glCallListTranslucent); GL11.glNewList(glCallListTranslucent, GL11.GL_COMPILE); break; default: break; } GlStateManager.pushMatrix(); // worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); IBlockState iblockstate; BlockRenderLayer oldLayer = MinecraftForgeClient.getRenderLayer(); ForgeHooksClient.setRenderLayer(layerToUpdate); MutableBlockPos pos = new MutableBlockPos(); for (int x = chunkToRender.x * 16; x < chunkToRender.x * 16 + 16; x++) { for (int z = chunkToRender.z * 16; z < chunkToRender.z * 16 + 16; z++) { for (int y = yMin; y <= yMax; y++) { pos.setPos(x, y, z); iblockstate = chunkToRender.getBlockState(pos); try { if (iblockstate.getBlock() .canRenderInLayer(iblockstate, layerToUpdate)) { Minecraft.getMinecraft().getBlockRendererDispatcher() .renderBlock(iblockstate, pos, chunkToRender.world, worldrenderer); } } catch (NullPointerException e) { System.out.println( "Something was null! LValkyrienSkiesBase/render/PhysRenderChunk#updateList"); } } } } tessellator.draw(); // worldrenderer.finishDrawing(); ForgeHooksClient.setRenderLayer(oldLayer); GlStateManager.popMatrix(); GL11.glEndList(); GL11.glPopMatrix(); worldrenderer.setTranslation(0, 0, 0); switch (layerToUpdate) { case CUTOUT: needsCutoutUpdate = false; break; case CUTOUT_MIPPED: needsCutoutMippedUpdate = false; break; case SOLID: needsSolidUpdate = false; break; case TRANSLUCENT: needsTranslucentUpdate = false; break; default: break; } }
Example #12
Source File: BlockMultiLayerBase.java From Chisel-2 with GNU General Public License v2.0 | 4 votes |
@Override public boolean canRenderInPass(int pass) { ForgeHooksClient.setRenderPass(pass); return pass == 1 || pass == 0; }