net.minecraftforge.common.BiomeDictionary.Type Java Examples
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net.minecraftforge.common.BiomeDictionary.Type.
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Example #1
Source File: WorldGenRubberTree.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { if (world.getWorldType() == WorldType.FLAT || !world.provider.isSurfaceWorld()) { return; //do not generate in flat worlds, or in non-surface worlds } BlockPos randomPos = new BlockPos(chunkX * 16 + 8, 0, chunkZ * 16 + 8); Biome biome = world.getBiome(randomPos); if (BiomeDictionary.hasType(biome, Type.COLD) || BiomeDictionary.hasType(biome, Type.HOT) || BiomeDictionary.hasType(biome, Type.DRY) || BiomeDictionary.hasType(biome, Type.DEAD) || BiomeDictionary.hasType(biome, Type.SPOOKY)) return; //do not generate in inappropriate biomes int rubberTreeChance = 6; if (BiomeDictionary.hasType(biome, Type.SWAMP) || BiomeDictionary.hasType(biome, Type.WET)) rubberTreeChance /= 2; //double chance of spawning in swamp or wet biomes if (random.nextInt(rubberTreeChance) == 0) { randomPos = world.getTopSolidOrLiquidBlock(randomPos).down(); IBlockState solidBlockState = world.getBlockState(randomPos); BlockGregSapling sapling = MetaBlocks.SAPLING; if (solidBlockState.getBlock().canSustainPlant(solidBlockState, world, randomPos, EnumFacing.UP, sapling)) { BlockPos abovePos = randomPos.up(); IBlockState saplingState = sapling.getDefaultState() .withProperty(BlockGregSapling.VARIANT, LogVariant.RUBBER_WOOD); world.setBlockState(abovePos, saplingState); sapling.generateTree(world, abovePos, saplingState, random); } } }
Example #2
Source File: GTWorldGen.java From GT-Classic with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { Biome biomegenbase = world.getBiome(new BlockPos(chunkX * 16 + 16, 128, chunkZ * 16 + 16)); // Any Biome GTOreGenerator.generateBasicVein(GTBlocks.oreIridium, GTConfig.generation.iridiumGenerate, GTConfig.generation.iridiumSize, GTConfig.generation.iridiumWeight, 0, 128, Blocks.STONE, world, random, chunkX, chunkZ); // Jungle Biomes if (BiomeDictionary.hasType(biomegenbase, Type.JUNGLE)) { GTOreGenerator.generateBasicVein(GTBlocks.oreSheldonite, GTConfig.generation.sheldoniteGenerate, GTConfig.generation.sheldoniteSize, GTConfig.generation.sheldoniteWeight, 10, 30, Blocks.STONE, world, random, chunkX, chunkZ); } // Hot Biomes if (BiomeDictionary.hasType(biomegenbase, Type.HOT)) { GTOreGenerator.generateBasicVein(GTBlocks.oreRuby, GTConfig.generation.rubyGenerate, GTConfig.generation.rubySize, GTConfig.generation.rubyWeight, 0, 48, Blocks.STONE, world, random, chunkX, chunkZ); } // Ocean Biomes if (BiomeDictionary.hasType(biomegenbase, Type.OCEAN) || BiomeDictionary.hasType(biomegenbase, Type.BEACH)) { GTOreGenerator.generateBasicVein(GTBlocks.oreSapphire, GTConfig.generation.sapphireGenerate, GTConfig.generation.sapphireSize, GTConfig.generation.sapphireWeight, 0, 48, Blocks.STONE, world, random, chunkX, chunkZ); } // Forest or Plains Biomes if (BiomeDictionary.hasType(biomegenbase, Type.FOREST) || (BiomeDictionary.hasType(biomegenbase, Type.PLAINS))) { GTOreGenerator.generateBasicVein(GTBlocks.oreBauxite, GTConfig.generation.bauxiteGenerate, GTConfig.generation.bauxiteSize, GTConfig.generation.bauxiteWeight, 50, 120, Blocks.STONE, world, random, chunkX, chunkZ); } if (world.provider.getDimensionType().equals(DimensionType.OVERWORLD)) { for (Block block : GTBedrockOreHandler.getBedrockOreMap().keySet()) { if (GTBedrockOreHandler.shouldGTCHandleGeneration(block)) { GTOreGenerator.generateBedrockVein(block, world, random, chunkX, chunkZ); } } } }
Example #3
Source File: SpawnContext.java From minecraft-roguelike with GNU General Public License v3.0 | 5 votes |
@Override public boolean includesBiomeType(List<Type> biomeTypes) { for(BiomeDictionary.Type type : biomeTypes){ if(biomeHasType(type)) return true; } return false; }
Example #4
Source File: GTEventPopulateChunk.java From GT-Classic with GNU Lesser General Public License v3.0 | 4 votes |
@SubscribeEvent(priority = EventPriority.NORMAL) public void onEvent(PopulateChunkEvent.Post event) { if (!event.getWorld().provider.getDimensionType().equals(DimensionType.OVERWORLD)) { return; } if (GTConfig.general.replaceOceanGravelWithSand) { Chunk chunk = event.getWorld().getChunkFromChunkCoords(event.getChunkX(), event.getChunkZ()); for (int x = 0; x < 16; ++x) { for (int z = 0; z < 16; ++z) { Biome biomegenbase = event.getWorld().getBiome(new BlockPos(chunk.x * 16 + x, 128, chunk.z * 16 + z)); if (BiomeDictionary.hasType(biomegenbase, Type.OCEAN) || BiomeDictionary.hasType(biomegenbase, Type.BEACH)) { for (int y = 30; y < 60; ++y) { if (chunk.getBlockState(x, y, z).getBlock() == BLOCK_GRAVEL) { chunk.setBlockState(new BlockPos(x, y, z), BLOCK_SAND.getDefaultState()); } } } } } chunk.markDirty(); } // if (GTConfig.general.redSandInForestsAndPlains) { // Chunk chunk = event.getWorld().getChunkFromChunkCoords(event.getChunkX(), event.getChunkZ()); // for (int x = 0; x < 16; ++x) { // for (int z = 0; z < 16; ++z) { // Biome biomegenbase = event.getWorld().getBiome(new BlockPos(chunk.x * 16 + x, 128, chunk.z * 16 // + z)); // if (BiomeDictionary.hasType(biomegenbase, Type.FOREST) // || BiomeDictionary.hasType(biomegenbase, Type.PLAINS)) { // for (int y = 30; y < 80; ++y) { // if (chunk.getBlockState(x, y, z).getBlock() == BLOCK_SAND) { // chunk.setBlockState(new BlockPos(x, y, z), BLOCKSTATE_RED_SAND); // } // } // } // } // } // chunk.markDirty(); // } }
Example #5
Source File: CommonProxy.java From TFC2 with GNU General Public License v3.0 | 4 votes |
protected void registerWorldGen() { //GameRegistry.registerWorldGenerator(new WorldGenCliffNoise(), 1); //GameRegistry.registerWorldGenerator(new WorldGenCliffRocks(), 1); //GameRegistry.registerWorldGenerator(new WorldGenPortals(), 2); GameRegistry.registerWorldGenerator(new WorldGenStalag(), 4); HexGenRegistry.registerWorldGenerator(new WorldGenCliffRocksHex(), 1); HexGenRegistry.registerWorldGenerator(new WorldGenPortalsHex(), 2); HexGenRegistry.registerWorldGenerator(new WorldGenClayHex(), 5); HexGenRegistry.registerWorldGenerator(new WorldGenLooseRockHex(), 5); HexGenRegistry.registerWorldGenerator(new WorldGenTreesHex(), 10); HexGenRegistry.registerWorldGenerator(new WorldGenSwampTreesHex(), 10); HexGenRegistry.registerWorldGenerator(new WorldGenCatTailsHex(), 100); HexGenRegistry.registerWorldGenerator(new WorldGenGrassHex(), 100); HexGenRegistry.registerWorldGenerator(new WorldGenGrassDryHex(), 100); HexGenRegistry.registerWorldGenerator(new WorldGenPamsGardensHex(), 25); Biome.registerBiome(200, "BIOME_BARE", Global.BIOME_BARE); Biome.registerBiome(201, "BIOME_BEACH", Global.BIOME_BEACH); Biome.registerBiome(202, "BIOME_DECIDUOUS_FOREST", Global.BIOME_DECIDUOUS_FOREST); Biome.registerBiome(203, "BIOME_DEEP_OCEAN", Global.BIOME_DEEP_OCEAN); Biome.registerBiome(204, "BIOME_DRY_FOREST", Global.BIOME_DRY_FOREST); Biome.registerBiome(205, "BIOME_GRASSLAND", Global.BIOME_GRASSLAND); Biome.registerBiome(206, "BIOME_LAKE", Global.BIOME_LAKE); Biome.registerBiome(207, "BIOME_MARSH", Global.BIOME_MARSH); Biome.registerBiome(208, "BIOME_OCEAN", Global.BIOME_OCEAN); Biome.registerBiome(209, "BIOME_POLAR_DESERT", Global.BIOME_POLAR_DESERT); Biome.registerBiome(210, "BIOME_POND", Global.BIOME_POND); Biome.registerBiome(211, "BIOME_RAIN_FOREST", Global.BIOME_RAIN_FOREST); Biome.registerBiome(212, "BIOME_RIVER", Global.BIOME_RIVER); Biome.registerBiome(213, "BIOME_SCORCHED", Global.BIOME_SCORCHED); Biome.registerBiome(214, "BIOME_SHRUBLAND", Global.BIOME_SHRUBLAND); Biome.registerBiome(215, "BIOME_SUBTROPICAL_DESERT", Global.BIOME_SUBTROPICAL_DESERT); Biome.registerBiome(216, "BIOME_TAIGA", Global.BIOME_TAIGA); Biome.registerBiome(217, "BIOME_TEMPERATE_DESERT", Global.BIOME_TEMPERATE_DESERT); Biome.registerBiome(218, "BIOME_TROPICAL_DESERT", Global.BIOME_TROPICAL_DESERT); Biome.registerBiome(219, "BIOME_TUNDRA", Global.BIOME_TUNDRA); Biome.registerBiome(220, "BIOME_SWAMP", Global.BIOME_SWAMP); BiomeDictionary.addTypes(Global.BIOME_BARE, Type.SPARSE, Type.DEAD, Type.WASTELAND); BiomeDictionary.addTypes(Global.BIOME_BEACH, Type.BEACH); BiomeDictionary.addTypes(Global.BIOME_DECIDUOUS_FOREST, Type.FOREST); BiomeDictionary.addTypes(Global.BIOME_DEEP_OCEAN, Type.OCEAN); BiomeDictionary.addTypes(Global.BIOME_DRY_FOREST, Type.DRY, Type.FOREST); BiomeDictionary.addTypes(Global.BIOME_GRASSLAND, Type.PLAINS); BiomeDictionary.addTypes(Global.BIOME_LAKE, Type.WATER); BiomeDictionary.addTypes(Global.BIOME_MARSH, Type.WET, Type.LUSH, Type.SWAMP); BiomeDictionary.addTypes(Global.BIOME_OCEAN, Type.OCEAN); BiomeDictionary.addTypes(Global.BIOME_POLAR_DESERT, Type.COLD, Type.SPARSE, Type.DRY, Type.SANDY, Type.SNOWY); BiomeDictionary.addTypes(Global.BIOME_POND, Type.WATER); BiomeDictionary.addTypes(Global.BIOME_RAIN_FOREST, Type.HOT, Type.DENSE, Type.WET, Type.JUNGLE, Type.LUSH, Type.FOREST); BiomeDictionary.addTypes(Global.BIOME_RIVER, Type.RIVER); BiomeDictionary.addTypes(Global.BIOME_SCORCHED, Type.HOT, Type.SPARSE, Type.DRY, Type.DEAD, Type.WASTELAND); BiomeDictionary.addTypes(Global.BIOME_SHRUBLAND, Type.DRY, Type.PLAINS); BiomeDictionary.addTypes(Global.BIOME_SUBTROPICAL_DESERT, Type.HOT, Type.SPARSE, Type.DRY, Type.SANDY); BiomeDictionary.addTypes(Global.BIOME_TAIGA, Type.COLD, Type.CONIFEROUS, Type.FOREST, Type.SNOWY); BiomeDictionary.addTypes(Global.BIOME_TEMPERATE_DESERT, Type.SPARSE, Type.DRY, Type.SANDY); BiomeDictionary.addTypes(Global.BIOME_TROPICAL_DESERT, Type.HOT, Type.SPARSE, Type.DRY, Type.SANDY); BiomeDictionary.addTypes(Global.BIOME_TUNDRA, Type.COLD, Type.SPARSE, Type.SNOWY); BiomeDictionary.addTypes(Global.BIOME_SWAMP, Type.WET, Type.SPOOKY, Type.LUSH, Type.SWAMP); }
Example #6
Source File: BiomeDescriptor.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
public BiomeDescriptor(Type type, boolean isExclude) { name = null; this.type = type; this.isExclude = isExclude; }
Example #7
Source File: BiomeDescriptor.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
@Override public BiomeDictionary.Type getType() { return type; }
Example #8
Source File: SpawnContext.java From minecraft-roguelike with GNU General Public License v3.0 | 4 votes |
@Override public boolean biomeHasType(Type type) { return BiomeDictionary.hasType(info.getBiome(), type); }
Example #9
Source File: Crops.java From Electro-Magic-Tools with GNU General Public License v3.0 | 2 votes |
/** * Adds a crop nutrient biome bonus. * <p/> * +10/-10 0 indicates no bonus and negative values indicate a penalty. * * @param type Forge biome type to apply the bonus in * @param nutrientsBonus Nutrient stat bonus */ public abstract void addBiomenutrientsBonus(Type type, int nutrientsBonus);
Example #10
Source File: Crops.java From Electro-Magic-Tools with GNU General Public License v3.0 | 2 votes |
/** * Adds a crop humidity biome bonus. * <p/> * +10/-10 0 indicates no bonus and negative values indicate a penalty. * * @param type Forge biome type to apply the bonus in * @param humidityBonus Humidity stat bonus */ public abstract void addBiomehumidityBonus(Type type, int humidityBonus);
Example #11
Source File: ISpawnContext.java From minecraft-roguelike with GNU General Public License v3.0 | votes |
public boolean biomeHasType(BiomeDictionary.Type type);
Example #12
Source File: ISpawnContext.java From minecraft-roguelike with GNU General Public License v3.0 | votes |
public boolean includesBiomeType(List<Type> biomeTypes);