org.lwjgl.opengl.ARBShaderObjects Java Examples
The following examples show how to use
org.lwjgl.opengl.ARBShaderObjects.
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Example #1
Source File: Renderer.java From FEMultiplayer with GNU General Public License v3.0 | 6 votes |
private static int createShader(String filename, int shaderType) throws Exception { int shader = 0; try { shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType); if(shader == 0) return 0; ARBShaderObjects.glShaderSourceARB(shader, readFileAsString(filename)); ARBShaderObjects.glCompileShaderARB(shader); if (ARBShaderObjects.glGetObjectParameteriARB(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL_FALSE) throw new RuntimeException("Error creating shader: " + getLogInfo(shader)); return shader; } catch(Exception exc) { ARBShaderObjects.glDeleteObjectARB(shader); throw exc; } }
Example #2
Source File: ShaderUtil.java From Cyberware with MIT License | 5 votes |
private static int createShader(String filename, int shaderType) { int shader = 0; try { shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType); if(shader == 0) { return 0; } ARBShaderObjects.glShaderSourceARB(shader, readFileAsString(filename)); ARBShaderObjects.glCompileShaderARB(shader); if (ARBShaderObjects.glGetObjectParameteriARB(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE) throw new RuntimeException("Error creating shader: " + getLogInfo(shader)); return shader; } catch(Exception e) { ARBShaderObjects.glDeleteObjectARB(shader); e.printStackTrace(); return -1; } }
Example #3
Source File: Renderer.java From FEMultiPlayer-V2 with GNU General Public License v3.0 | 5 votes |
/** * Creates the shader. * * @param filename the filename * @param shaderType the shader type * @return the int * @throws Exception the exception */ /* * With the exception of syntax, setting up vertex and fragment shaders * is the same. * @param the name and path to the vertex shader */ private static int createShader(String filename, int shaderType) throws Exception { int shader = 0; try { shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType); if(shader == 0) return 0; ARBShaderObjects.glShaderSourceARB(shader, readFileAsString(filename)); ARBShaderObjects.glCompileShaderARB(shader); if (ARBShaderObjects.glGetObjectParameteriARB(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL_FALSE) throw new RuntimeException("Error creating shader: " + getLogInfo(shader)); return shader; } catch(Exception exc) { ARBShaderObjects.glDeleteObjectARB(shader); throw exc; } }
Example #4
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glCompileShader(int shader) { ARBShaderObjects.glCompileShaderARB(shader); }
Example #5
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glDeleteProgram(int program) { ARBShaderObjects.glDeleteObjectARB(program); }
Example #6
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glDeleteShader(int shader) { ARBShaderObjects.glDeleteObjectARB(shader); }
Example #7
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public int glGetProgrami(int program, int parameter) { return ARBShaderObjects.glGetObjectParameteriARB(program, parameter); }
Example #8
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public int glGetShaderi(int shader, int parameter) { return ARBShaderObjects.glGetObjectParameteriARB(shader, parameter); }
Example #9
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public String getProgramLogInfo(int program) { return ARBShaderObjects.glGetInfoLogARB(program, glGetProgrami(program, GL20.GL_INFO_LOG_LENGTH)); }
Example #10
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public String getShaderLogInfo(int shader) { return ARBShaderObjects.glGetInfoLogARB(shader, glGetShaderi(shader, GL20.GL_INFO_LOG_LENGTH)); }
Example #11
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glUseProgram(int program) { ARBShaderObjects.glUseProgramObjectARB(program); }
Example #12
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glShaderSource(int shader, String shaderSource) { ARBShaderObjects.glShaderSourceARB(shader, shaderSource); }
Example #13
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glLinkProgram(int program) { ARBShaderObjects.glLinkProgramARB(program); }
Example #14
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public int glGetUniformLocation(int program, String uniform) { return ARBShaderObjects.glGetUniformLocationARB(program, uniform); }
Example #15
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glUniform1i(int loc, int val) { ARBShaderObjects.glUniform1iARB(loc, val); }
Example #16
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glUniform1f(int loc, float val) { ARBShaderObjects.glUniform1fARB(loc, val); }
Example #17
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glUniform3f(int loc, float x, float y, float z) { ARBShaderObjects.glUniform3fARB(loc, x, y, z); }
Example #18
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glValidateProgram(int program) { ARBShaderObjects.glValidateProgramARB(program); }
Example #19
Source File: ShaderUtil.java From Cyberware with MIT License | 4 votes |
public static void alpha(float av) { ARBShaderObjects.glUseProgramObjectARB(alpha); int a = ARBShaderObjects.glGetUniformLocationARB(alpha, "alpha"); ARBShaderObjects.glUniform1fARB(a, av); }
Example #20
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glDetachShader(int program, int shader) { ARBShaderObjects.glDetachObjectARB(program, shader); }
Example #21
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public void glAttachShader(int program, int shader) { ARBShaderObjects.glAttachObjectARB(program, shader); }
Example #22
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public int glCreateShader(int type) { return ARBShaderObjects.glCreateShaderObjectARB(type); }
Example #23
Source File: ShaderHelper.java From OpenModsLib with MIT License | 4 votes |
@Override public int glCreateProgram() { return ARBShaderObjects.glCreateProgramObjectARB(); }
Example #24
Source File: ShaderProgram.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public void uniformTexture(String name, int textureIndex) { ARBShaderObjects.glUniform1iARB(getUniformLoc(name), textureIndex); }
Example #25
Source File: ShaderProgram.java From CodeChickenLib with GNU Lesser General Public License v2.1 | 4 votes |
public int getUniformLoc(String name) { return ARBShaderObjects.glGetUniformLocationARB(programID, name); }
Example #26
Source File: Renderer.java From FEMultiplayer with GNU General Public License v3.0 | 4 votes |
private static String getLogInfo(int obj) { return ARBShaderObjects.glGetInfoLogARB(obj, ARBShaderObjects.glGetObjectParameteriARB(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB)); }
Example #27
Source File: ShaderUtil.java From Cyberware with MIT License | 4 votes |
private static String getLogInfo(int obj) { return ARBShaderObjects.glGetInfoLogARB(obj, ARBShaderObjects.glGetObjectParameteriARB(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB)); }
Example #28
Source File: ShaderUtil.java From Cyberware with MIT License | 4 votes |
private static int createShader(String vert, String frag) { int fragid = 0; int vertid = 0; if (frag != null) { fragid = createShader(frag, FRAG); } if (vert != null) { vertid = createShader(vert, VERT); } int program = ARBShaderObjects.glCreateProgramObjectARB(); if (program == 0) { return 0; } if (frag != null) { ARBShaderObjects.glAttachObjectARB(program, fragid); } if (vert != null) { ARBShaderObjects.glAttachObjectARB(program, vertid); } ARBShaderObjects.glLinkProgramARB(program); if(ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE) { System.out.println("BAD: " + getLogInfo(program)); return 0; } if (ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE) { System.out.println("BAD: " + getLogInfo(program)); return 0; } return program; }
Example #29
Source File: ShaderUtil.java From Cyberware with MIT License | 4 votes |
public static void releaseShader() { ARBShaderObjects.glUseProgramObjectARB(0); }
Example #30
Source File: Renderer.java From FEMultiPlayer-V2 with GNU General Public License v3.0 | 2 votes |
/** * Gets the log info. * * @param obj the obj * @return the log info */ private static String getLogInfo(int obj) { return ARBShaderObjects.glGetInfoLogARB(obj, ARBShaderObjects.glGetObjectParameteriARB(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB)); }