org.lwjgl.opengl.DisplayMode Java Examples
The following examples show how to use
org.lwjgl.opengl.DisplayMode.
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Example #1
Source File: LwJglRenderingEngine.java From Gaalop with GNU Lesser General Public License v3.0 | 7 votes |
/** * Starts the lwjgl engine and shows a window, where the point clouds are rendered */ public void startEngine() { int width = 800; int height = 600; try { Display.setDisplayMode(new DisplayMode(width, height)); Display.setFullscreen(false); Display.setTitle("Gaalop Visualization Window"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glShadeModel(GL11.GL_SMOOTH); changeSize(width, height); GL11.glDisable(GL11.GL_LIGHTING); // init OpenGL GL11.glViewport(0, 0, width, height); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective((float) 65.0, (float) width / (float) height, (float) 0.1, 100); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
Example #2
Source File: HyperiumMinecraft.java From Hyperium with GNU Lesser General Public License v3.0 | 6 votes |
public void fullScreenFix(boolean fullscreen, int displayWidth, int displayHeight) throws LWJGLException { if (Settings.WINDOWED_FULLSCREEN) { if (fullscreen) { System.setProperty("org.lwjgl.opengl.Window.undecorated", "true"); Display.setDisplayMode(Display.getDesktopDisplayMode()); Display.setLocation(0, 0); Display.setFullscreen(false); } else { System.setProperty("org.lwjgl.opengl.Window.undecorated", "false"); Display.setDisplayMode(new DisplayMode(displayWidth, displayHeight)); } } else { Display.setFullscreen(fullscreen); System.setProperty("org.lwjgl.opengl.Window.undecorated", "false"); } Display.setResizable(false); Display.setResizable(true); }
Example #3
Source File: OpenGL3_TheQuadTextured.java From ldparteditor with MIT License | 6 votes |
private void setupOpenGL() { // Setup an OpenGL context with API version 3.2 try { PixelFormat pixelFormat = new PixelFormat(); ContextAttribs contextAtrributes = new ContextAttribs(3, 2) .withForwardCompatible(true) .withProfileCore(true); Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.setTitle(WINDOW_TITLE); Display.create(pixelFormat, contextAtrributes); GL11.glViewport(0, 0, WIDTH, HEIGHT); } catch (LWJGLException e) { e.printStackTrace(); System.exit(-1); } // Setup an XNA like background color GL11.glClearColor(0.4f, 0.6f, 0.9f, 0f); // Map the internal OpenGL coordinate system to the entire screen GL11.glViewport(0, 0, WIDTH, HEIGHT); this.exitOnGLError("setupOpenGL"); }
Example #4
Source File: VideoHook.java From malmo with MIT License | 6 votes |
/** * Resizes the window and the Minecraft rendering if necessary. Set renderWidth and renderHeight first. */ private void resizeIfNeeded() { // resize the window if we need to int oldRenderWidth = Display.getWidth(); int oldRenderHeight = Display.getHeight(); if( this.renderWidth == oldRenderWidth && this.renderHeight == oldRenderHeight ) return; try { int old_x = Display.getX(); int old_y = Display.getY(); Display.setLocation(old_x, old_y); Display.setDisplayMode(new DisplayMode(this.renderWidth, this.renderHeight)); System.out.println("Resized the window"); } catch (LWJGLException e) { System.out.println("Failed to resize the window!"); e.printStackTrace(); } forceResize(this.renderWidth, this.renderHeight); }
Example #5
Source File: GLHelper.java From opsu-dance with GNU General Public License v3.0 | 6 votes |
/** * from org.newdawn.slick.AppGameContainer#setDisplayMode */ public static DisplayMode findFullscreenDisplayMode(int targetBPP, int targetFrequency, int width, int height) throws LWJGLException { DisplayMode[] modes = Display.getAvailableDisplayModes(); DisplayMode foundMode = null; int freq = 0; int bpp = 0; for (DisplayMode current : modes) { if (current.getWidth() != width || current.getHeight() != height) { continue; } if (current.getBitsPerPixel() == targetBPP && current.getFrequency() == targetFrequency) { return current; } if (current.getFrequency() >= freq && (foundMode == null || current.getBitsPerPixel() >= bpp)) { foundMode = current; freq = foundMode.getFrequency(); bpp = foundMode.getBitsPerPixel(); } } return foundMode; }
Example #6
Source File: DisplayManager.java From OpenGL-Animation with The Unlicense | 6 votes |
public static void createDisplay() { try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); ContextAttribs attribs = new ContextAttribs(3, 2).withProfileCore(true).withForwardCompatible(true); Display.create(new PixelFormat().withDepthBits(24).withSamples(4), attribs); Display.setTitle(TITLE); Display.setInitialBackground(1, 1, 1); GL11.glEnable(GL13.GL_MULTISAMPLE); } catch (LWJGLException e) { e.printStackTrace(); System.err.println("Couldn't create display!"); System.exit(-1); } GL11.glViewport(0, 0, WIDTH, HEIGHT); lastFrameTime = getCurrentTime(); }
Example #7
Source File: LwjglDisplay.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
protected DisplayMode getFullscreenDisplayMode(int width, int height, int bpp, int freq){ try { DisplayMode[] modes = Display.getAvailableDisplayModes(); for (DisplayMode mode : modes){ if (mode.getWidth() == width && mode.getHeight() == height && (mode.getBitsPerPixel() == bpp || (bpp==24&&mode.getBitsPerPixel()==32)) && mode.getFrequency() == freq){ return mode; } } } catch (LWJGLException ex) { listener.handleError("Failed to acquire fullscreen display mode!", ex); } return null; }
Example #8
Source File: Window.java From LowPolyWater with The Unlicense | 6 votes |
protected Window(Context context, WindowBuilder settings) { this.fpsCap = settings.getFpsCap(); try { getSuitableFullScreenModes(); DisplayMode resolution = getStartResolution(settings); Display.setInitialBackground(1, 1, 1); this.aspectRatio = (float) resolution.getWidth() / resolution.getHeight(); setResolution(resolution, settings.isFullScreen()); if (settings.hasIcon()) { Display.setIcon(settings.getIcon()); } Display.setVSyncEnabled(settings.isvSync()); Display.setTitle(settings.getTitle()); Display.create(new PixelFormat().withDepthBits(24).withSamples(4), context.getAttribs()); GL11.glViewport(0, 0, resolution.getWidth(), resolution.getHeight()); } catch (LWJGLException e) { e.printStackTrace(); } }
Example #9
Source File: HyperiumMinecraft.java From Hyperium with GNU Lesser General Public License v3.0 | 6 votes |
public void displayFix(CallbackInfo ci, boolean fullscreen, int displayWidth, int displayHeight) throws LWJGLException { Display.setFullscreen(false); if (fullscreen) { if (Settings.WINDOWED_FULLSCREEN) { System.setProperty("org.lwjgl.opengl.Window.undecorated", "true"); } else { Display.setFullscreen(true); DisplayMode displaymode = Display.getDisplayMode(); parent.displayWidth = Math.max(1, displaymode.getWidth()); parent.displayHeight = Math.max(1, displaymode.getHeight()); } } else { if (Settings.WINDOWED_FULLSCREEN) { System.setProperty("org.lwjgl.opengl.Window.undecorated", "false"); } else { Display.setDisplayMode(new DisplayMode(displayWidth, displayHeight)); } } Display.setResizable(false); Display.setResizable(true); // effectively overwrites the method ci.cancel(); }
Example #10
Source File: Window.java From 3DGameEngine with Apache License 2.0 | 5 votes |
public static void CreateWindow(int width, int height, String title) { Display.setTitle(title); try { Display.setDisplayMode(new DisplayMode(width, height)); Display.create(); Keyboard.create(); Mouse.create(); } catch (LWJGLException e) { e.printStackTrace(); } }
Example #11
Source File: Game.java From FEMultiplayer with GNU General Public License v3.0 | 5 votes |
public void init(int width, int height, String name) { time = System.nanoTime(); windowWidth = width*scaleX; windowHeight = height*scaleY; try { Display.setDisplayMode(new DisplayMode(windowWidth, windowHeight)); Display.create(); Display.setTitle(name); Keyboard.create(); Keyboard.enableRepeatEvents(true); Mouse.create(); glContextExists = true; } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } //init OpenGL glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.01f); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearDepth(1.0f); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glViewport(0, 0, windowWidth, windowHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, windowWidth/scaleX, windowHeight/scaleY, 0, 1, -1); //It's basically a camera glMatrixMode(GL_MODELVIEW); keys = new ArrayList<KeyboardEvent>(); mouseEvents = new ArrayList<MouseEvent>(); }
Example #12
Source File: GLProgram.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Initializes a windowed application. The framerate is set to 60 and can be modified using <code>setFPS(int fps)</code>. * * @param name The title of the window. * @param width The width of the window. * @param height The height of the window. * @param resizable Enables/disables the ability to resize the window. */ public GLProgram(String name, int width, int height, boolean resizable) { Display.setTitle(name); try { Display.setDisplayMode(new DisplayMode(width, height)); } catch(Exception exc) { exc.printStackTrace(); } Display.setResizable(resizable); fps = 60; }
Example #13
Source File: Options.java From opsu with GNU General Public License v3.0 | 5 votes |
/** Returns whether this resolution is possible to use in fullscreen mode. */ public boolean hasFullscreenDisplayMode() { try { for (DisplayMode mode : Display.getAvailableDisplayModes()) { if (width == mode.getWidth() && height == mode.getHeight()) return true; } } catch (LWJGLException e) { ErrorHandler.error("Failed to get available display modes.", e, true); } return false; }
Example #14
Source File: DisplayModeComparator.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
public final int compare(Object o1, Object o2) { DisplayMode d1 = (DisplayMode)o1; DisplayMode d2 = (DisplayMode)o2; /* * Elias: sort after largest bpp first, then lowest freq * to accomodate broken monitors lying about their * capabilities */ int freq_dist1 = StrictMath.abs(d1.getFrequency() - target_mode.getFrequency()); int freq_dist2 = StrictMath.abs(d2.getFrequency() - target_mode.getFrequency()); int bpp_dist1 = StrictMath.abs(d1.getBitsPerPixel() - target_mode.getBitsPerPixel()); int bpp_dist2 = StrictMath.abs(d2.getBitsPerPixel() - target_mode.getBitsPerPixel()); if (getDistanceFromBestMode(d1) < getDistanceFromBestMode(d2)) return -1; else if (getDistanceFromBestMode(d1) > getDistanceFromBestMode(d2)) return 1; else if (bpp_dist1 < bpp_dist2) return -1; else if (bpp_dist1 > bpp_dist2) return 1; else if (freq_dist1 < freq_dist2) return -1; else if (freq_dist1 > freq_dist2) return 1; else return 0; }
Example #15
Source File: TestUtils.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Initialise the GL display * * @param width The width of the display * @param height The height of the display */ private void initGL(int width, int height) { try { Display.setDisplayMode(new DisplayMode(width,height)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_LIGHTING); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glViewport(0,0,width,height); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, width, height, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
Example #16
Source File: SerializableDisplayMode.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
private final static void doSetMode(SerializableDisplayMode target_mode) throws LWJGLException { DisplayMode[] lwjgl_modes = Display.getAvailableDisplayModes(); for (int i = 0; i < lwjgl_modes.length; i++) { DisplayMode lwjgl_mode = lwjgl_modes[i]; SerializableDisplayMode mode = new SerializableDisplayMode(lwjgl_mode); if (mode.equals(target_mode)) { nativeSetMode(lwjgl_mode); GL11.glViewport(0, 0, lwjgl_mode.getWidth(), lwjgl_mode.getHeight()); return; } } throw new LWJGLException("Could not find mode matching: " + target_mode); }
Example #17
Source File: SerializableDisplayMode.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
private final static void nativeSetMode(DisplayMode mode) throws LWJGLException { if (!Display.getDisplayMode().equals(mode)) { System.out.println("setting mode = " + mode); Display.setDisplayMode(mode); Renderer.resetInput(); } }
Example #18
Source File: TwlTest.java From tablelayout with BSD 3-Clause "New" or "Revised" License | 5 votes |
public static void main (String[] args) throws Exception { System.setProperty("org.lwjgl.librarypath", new File("lib/natives").getAbsolutePath()); Display.setTitle("TWL Examples"); Display.setDisplayMode(new DisplayMode(800, 600)); Display.setVSyncEnabled(true); Display.create(); new TwlTest(); }
Example #19
Source File: Window.java From LowPolyWater with The Unlicense | 5 votes |
private DisplayMode getStartResolution(WindowBuilder settings) { if (settings.isFullScreen()) { DisplayMode fullScreenMode = getFullScreenDisplayMode(settings.getWidth(), settings.getHeight()); if (fullScreenMode != null) { return fullScreenMode; } settings.fullScreen(false); } return new DisplayMode(settings.getWidth(), settings.getHeight()); }
Example #20
Source File: DisplayManager.java From OpenGL-Tutorial-1 with The Unlicense | 5 votes |
/** * Creates a display window on which we can render our game. The dimensions * of the window are determined by setting the display mode. By using * "glViewport" we tell OpenGL which part of the window we want to render * our game onto. We indicated that we want to use the entire window. */ public static void createDisplay() { ContextAttribs attribs = new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCore(true); try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.create(new PixelFormat(), attribs); Display.setTitle(TITLE); } catch (LWJGLException e) { e.printStackTrace(); } GL11.glViewport(0, 0, WIDTH, HEIGHT); }
Example #21
Source File: Window.java From LowPolyWater with The Unlicense | 5 votes |
public void setResolution(DisplayMode resolution, boolean fullscreen) { try { Display.setDisplayMode(resolution); this.resolution = resolution; if (fullscreen && resolution.isFullscreenCapable()) { Display.setFullscreen(true); this.fullScreen = fullscreen; } } catch (LWJGLException e) { e.printStackTrace(); } }
Example #22
Source File: Window.java From LowPolyWater with The Unlicense | 5 votes |
private void getSuitableFullScreenModes() throws LWJGLException { DisplayMode[] resolutions = Display.getAvailableDisplayModes(); DisplayMode desktopResolution = Display.getDesktopDisplayMode(); for (DisplayMode resolution : resolutions) { if (isSuitableFullScreenResolution(resolution, desktopResolution)) { availableResolutions.add(resolution); } } }
Example #23
Source File: Window.java From LowPolyWater with The Unlicense | 5 votes |
private boolean isSuitableFullScreenResolution(DisplayMode resolution, DisplayMode desktopResolution) { if (resolution.getBitsPerPixel() == desktopResolution.getBitsPerPixel()) { if (resolution.getFrequency() == desktopResolution.getFrequency()) { float desktopAspect = (float) desktopResolution.getWidth() / desktopResolution.getHeight(); float resAspect = (float) resolution.getWidth() / resolution.getHeight(); float check = resAspect / desktopAspect; if (check > 0.95f && check < 1.05f) { return resolution.getHeight() > MIN_HEIGHT; } } } return false; }
Example #24
Source File: Window.java From LowPolyWater with The Unlicense | 5 votes |
private DisplayMode getFullScreenDisplayMode(int width, int height) { for (DisplayMode potentialMode : availableResolutions) { if (potentialMode.getWidth() == width && potentialMode.getHeight() == height) { return potentialMode; } } return null; }
Example #25
Source File: Game.java From FEMultiPlayer-V2 with GNU General Public License v3.0 | 5 votes |
/** * Update window size for a new {@link FEResources#getWindowScale} */ public static void updateScale() { if (Game.scale != FEResources.getWindowScale()) { // This code will close the current window and open a new one, // even if the window's size doesn't change. // Hence the if; that will make the window reopen only happen when needed. Game.scale = FEResources.getWindowScale(); final int physicalWidth = Math.round(logicalWidth * scale); final int physicalHeight = Math.round(logicalHeight * scale); try { org.lwjgl.opengl.Display.setDisplayMode( new org.lwjgl.opengl.DisplayMode(physicalWidth, physicalHeight) ); org.lwjgl.opengl.GL11.glViewport(0, 0, physicalWidth, physicalHeight); org.lwjgl.opengl.GL11.glMatrixMode(org.lwjgl.opengl.GL11.GL_PROJECTION); org.lwjgl.opengl.GL11.glLoadIdentity(); org.lwjgl.opengl.GL11.glOrtho(0, logicalWidth, logicalHeight, 0, 1, -1); //It's basically a camera org.lwjgl.opengl.GL11.glMatrixMode(org.lwjgl.opengl.GL11.GL_MODELVIEW); } catch (org.lwjgl.LWJGLException e) { e.printStackTrace(); // hope that live-changing the display mode isn't *that* important } } }
Example #26
Source File: LwjglGraphicsModule.java From tprogers2048game with GNU General Public License v3.0 | 5 votes |
private void initOpengl() { try { /* Задаём размер будущего окна */ Display.setDisplayMode(new DisplayMode(Constants.SCREEN_WIDTH, Constants.SCREEN_HEIGHT)); /* Задаём имя будущего окна */ Display.setTitle(Constants.SCREEN_NAME); /* Создаём окно */ Display.create(); } catch (LWJGLException e) { ErrorCatcher.graphicsFailure(e); } glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, Constants.SCREEN_WIDTH,0, Constants.SCREEN_HEIGHT,1,-1); glMatrixMode(GL_MODELVIEW); /* Для поддержки текстур */ glEnable(GL_TEXTURE_2D); /* Для поддержки прозрачности */ glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* Белый фоновый цвет */ glClearColor(1,1,1,1); }
Example #27
Source File: ModelViewer.java From OpenRS with GNU General Public License v3.0 | 4 votes |
public static void main(String[] args) throws Exception { if (args.length < 1) { System.err.println("Usage: modelfile"); System.exit(1); } ModelList list = new ModelList(); try (Cache cache = new Cache(FileStore.open(Constants.CACHE_PATH))) { list.initialize(cache); } Model md = list.list(Integer.valueOf(args[0])); Display.setDisplayMode(new DisplayMode(800, 600)); Display.setTitle("Model Viewer"); Display.setInitialBackground((float) Color.gray.getRed() / 255f, (float) Color.gray.getGreen() / 255f, (float) Color.gray.getBlue() / 255f); Display.create(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); double aspect = 1; double near = 1; // near should be chosen as far into the scene as // possible double far = 1000; double fov = 1; // 1 gives you a 90� field of view. It's // tan(fov_angle)/2. GL11.glFrustum(-aspect * near * fov, aspect * near * fov, -fov, fov, near, far); GL11.glCullFace(GL11.GL_BACK); long last = 0; while (!Display.isCloseRequested()) { // Clear the screen and depth buffer GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glBegin(GL11.GL_TRIANGLES); for (int i = 0; i < md.faceCount; ++i) { int vertexA = md.triangleX[i]; int vertexB = md.triangleY[i]; int vertexC = md.triangleZ[i]; int vertexAx = md.vertexX[vertexA]; int vertexAy = md.vertexY[vertexA]; int vertexAz = md.vertexZ[vertexA]; int vertexBx = md.vertexX[vertexB]; int vertexBy = md.vertexY[vertexB]; int vertexBz = md.vertexZ[vertexB]; int vertexCx = md.vertexX[vertexC]; int vertexCy = md.vertexY[vertexC]; int vertexCz = md.vertexZ[vertexC]; short hsb = md.faceColor[i]; int rgb = hsbToRGB(hsb); Color c = new Color(rgb); // convert to range of 0-1 float rf = (float) c.getRed() / 255f; float gf = (float) c.getGreen() / 255f; float bf = (float) c.getBlue() / 255f; GL11.glColor3f(rf, gf, bf); GL11.glVertex3i(vertexAx, vertexAy, vertexAz - 50); GL11.glVertex3i(vertexBx, vertexBy, vertexBz - 50); GL11.glVertex3i(vertexCx, vertexCy, vertexCz - 50); } GL11.glEnd(); Display.update(); Display.sync(50); // fps long delta = System.currentTimeMillis() - last; last = System.currentTimeMillis(); Camera.create(); Camera.acceptInput(delta); Camera.apply(); } Display.destroy(); }
Example #28
Source File: SerializableDisplayMode.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public final static boolean isModeValid(DisplayMode mode) { return mode.getWidth() >= 800 && mode.getHeight() >= 600; }
Example #29
Source File: DisplayModeComparator.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
private final int getDistanceFromBestMode(DisplayMode mode) { int dx = StrictMath.abs(target_mode.getWidth() - mode.getWidth()); int dy = StrictMath.abs(target_mode.getHeight() - mode.getHeight()); return dx + dy; }
Example #30
Source File: SerializableDisplayMode.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public SerializableDisplayMode(DisplayMode mode) { this(mode.getWidth(), mode.getHeight(), mode.getBitsPerPixel(), mode.getFrequency()); }