com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.ui.VerticalGroup.
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Example #1
Source File: VerticalGroupGrowLmlAttribute.java From gdx-vfx with Apache License 2.0 | 5 votes |
@Override public void process(LmlParser parser, LmlTag tag, VerticalGroup actor, String rawAttributeData) { boolean grow = parser.parseBoolean(rawAttributeData); if (grow) { actor.expand(true); actor.fill(1.0f); } else { actor.expand(false); actor.fill(0.0f); } }
Example #2
Source File: VerticalGroupWrapLmlAttribute.java From gdx-vfx with Apache License 2.0 | 4 votes |
@Override public Class<VerticalGroup> getHandledType() { return VerticalGroup.class; }
Example #3
Source File: VerticalGroupWrapLmlAttribute.java From gdx-vfx with Apache License 2.0 | 4 votes |
@Override public void process(LmlParser parser, LmlTag tag, VerticalGroup actor, String rawAttributeData) { actor.wrap(parser.parseBoolean(rawAttributeData)); }
Example #4
Source File: VerticalGroupGrowLmlAttribute.java From gdx-vfx with Apache License 2.0 | 4 votes |
@Override public Class<VerticalGroup> getHandledType() { return VerticalGroup.class; }
Example #5
Source File: VerticalGroupExpandLmlAttribute.java From gdx-vfx with Apache License 2.0 | 4 votes |
@Override public Class<VerticalGroup> getHandledType() { return VerticalGroup.class; }
Example #6
Source File: VerticalGroupExpandLmlAttribute.java From gdx-vfx with Apache License 2.0 | 4 votes |
@Override public void process(LmlParser parser, LmlTag tag, VerticalGroup actor, String rawAttributeData) { actor.expand(parser.parseBoolean(rawAttributeData)); }
Example #7
Source File: HudRenderer.java From xibalba with MIT License | 4 votes |
/** * Renders the HUD. * * @param main Instance of Main class * @param batch The sprite batch to use (set in PlayScreen) */ public HudRenderer(Main main, SpriteBatch batch) { this.main = main; viewport = new FitViewport(960, 540, new OrthographicCamera()); stage = new Stage(viewport, batch); player = WorldManager.player; playerDetails = ComponentMappers.player.get(player); playerAttributes = ComponentMappers.attributes.get(player); playerPosition = ComponentMappers.position.get(player); god = ComponentMappers.god.get(WorldManager.god); Table topTable = new Table(); topTable.top().left(); topTable.setFillParent(true); stage.addActor(topTable); playerInfo = new VerticalGroup().top().left().columnLeft(); enemyInfo = new VerticalGroup().top().center().columnCenter(); gameInfo = new VerticalGroup().top().right().columnRight(); int width = Gdx.graphics.getWidth() / 3 - 20; topTable.add(playerInfo).pad(10, 10, 10, 10).width(width).top(); topTable.add(enemyInfo).pad(10, 10, 10, 10).width(width).top(); topTable.add(gameInfo).pad(10, 10, 10, 10).width(width).top(); bottomTable = new Table(); bottomTable.bottom().left(); bottomTable.setFillParent(true); stage.addActor(bottomTable); actionLog = new VerticalGroup().top().left().columnLeft(); focusedTable = new Table().top().center(); buttonsAndAreaDetails = new VerticalGroup().top().right().columnRight(); areaDetails = new VerticalGroup().top().right().columnRight().pad(0, 0, 5, 0); buttonsAndAreaDetails.addActor(areaDetails); menuButtons = new Table().right(); setupMenuButtons(); bottomTable.add(actionLog).pad(10, 10, 10, 10).width(width).bottom(); bottomTable.add(focusedTable).pad(10, 10, 10, 10).width(width).top(); bottomTable.add(buttonsAndAreaDetails).pad(10, 10, 10, 10).width(width).bottom(); setupDeathDialog(); stage.setKeyboardFocus(bottomTable); }
Example #8
Source File: HelpScreen.java From xibalba with MIT License | 4 votes |
/** * Help screen. * * @param main Instance of Main */ public HelpScreen(Main main) { stage = new Stage(new FitViewport(960, 540)); Table table = new Table(); table.setFillParent(true); table.left().top(); stage.addActor(table); Table titleTable = new Table(); HorizontalGroup titleGroup = new HorizontalGroup(); titleGroup.space(10); titleTable.add(titleGroup).pad(10).width(Gdx.graphics.getWidth() - 20); ActionButton closeButton = new ActionButton("Q", null); closeButton.setKeys(Input.Keys.Q); closeButton.setAction(table, () -> main.setScreen(Main.playScreen)); titleGroup.addActor(closeButton); Label title = new Label("Help", Main.skin); titleGroup.addActor(title); VerticalGroup group = new VerticalGroup().top().left().columnLeft(); Table helpTable = new Table(); helpTable.add(group).pad(10).top().left(); group.addActor(new Label("[DARK_GRAY]Movement & melee attacks:[] numpad keys", Main.skin)); group.addActor(new Label("[DARK_GRAY]Shoot range weapon:[] r", Main.skin)); group.addActor(new Label("[DARK_GRAY]Focused attack:[] shift + attack key", Main.skin)); group.addActor(new Label("[DARK_GRAY]Look at a tile you're not on:[] s", Main.skin)); group.addActor(new Label("[DARK_GRAY]Throw:[] t", Main.skin)); group.addActor(new Label("[DARK_GRAY]Confirm action:[] space", Main.skin)); group.addActor(new Label("[DARK_GRAY]Close dialogs or cancel actions:[] q", Main.skin)); table.add(titleTable); table.row(); table.add(helpTable).left(); Gdx.input.setInputProcessor(stage); stage.setKeyboardFocus(table); }
Example #9
Source File: AbilitiesScreen.java From xibalba with MIT License | 4 votes |
/** * View and use your abilities. * * @param main Instance of Main */ public AbilitiesScreen(Main main) { this.main = main; abilities = ComponentMappers.abilities.get(WorldManager.player).abilities; playerDetails = ComponentMappers.player.get(WorldManager.player); stage = new Stage(new FitViewport(960, 540)); table = new Table(); table.setFillParent(true); table.left().top(); stage.addActor(table); Table titleTable = new Table(); HorizontalGroup titleGroup = new HorizontalGroup(); titleGroup.space(10); titleTable.add(titleGroup).pad(10).width(Gdx.graphics.getWidth() - 20); ActionButton closeButton = new ActionButton("Q", null); closeButton.setKeys(Input.Keys.Q); closeButton.setAction(table, () -> main.setScreen(Main.playScreen)); titleGroup.addActor(closeButton); Label title = new Label("Abilities", Main.skin); titleGroup.addActor(title); abilitiesGroup = new VerticalGroup().top().left().columnLeft(); Table abilitiesTable = new Table(); abilitiesTable.add(abilitiesGroup).pad(10).top().left().width(Gdx.graphics.getWidth() / 2); table.add(titleTable); table.row(); table.add(abilitiesTable).left(); setupAbilities(); Gdx.input.setInputProcessor(stage); stage.setKeyboardFocus(table); }
Example #10
Source File: CraftScreen.java From xibalba with MIT License | 4 votes |
/** * Craft screen. * * @param main Instance of Main */ public CraftScreen(Main main) { stage = new Stage(new FitViewport(960, 540)); Constructor constructor = new Constructor(ItemData.class); constructor.addTypeDescription(new TypeDescription(Bleed.class, "!Bleed")); constructor.addTypeDescription(new TypeDescription(Charm.class, "!Charm")); constructor.addTypeDescription(new TypeDescription(DealDamage.class, "!DealDamage")); constructor.addTypeDescription(new TypeDescription(Poison.class, "!Poison")); constructor.addTypeDescription(new TypeDescription(RaiseHealth.class, "!RaiseHealth")); constructor.addTypeDescription(new TypeDescription(StartFire.class, "!StartFire")); TypeDescription itemDescription = new TypeDescription(ItemData.class); itemDescription.putListPropertyType("requiredComponent", ItemRequiredComponentData.class); constructor.addTypeDescription(itemDescription); Yaml yaml = new Yaml(constructor); recipes = new HashMap<>(); for (Map.Entry<String, String> entry : Main.itemsData.entrySet()) { ItemData data = (ItemData) yaml.load(entry.getValue()); if (data.requiredComponents != null) { recipes.put(entry.getKey(), data); } } table = new Table(); table.setFillParent(true); table.left().top(); stage.addActor(table); Table titleTable = new Table(); HorizontalGroup titleGroup = new HorizontalGroup(); titleGroup.space(10); titleTable.add(titleGroup).pad(10).width(Gdx.graphics.getWidth() - 20); ActionButton closeButton = new ActionButton("Q", null); closeButton.setKeys(Input.Keys.Q); closeButton.setAction(table, () -> main.setScreen(Main.playScreen)); titleGroup.addActor(closeButton); Label title = new Label("Craft", Main.skin); titleGroup.addActor(title); recipeGroup = new VerticalGroup().top().left().columnLeft(); Table craftTable = new Table(); craftTable.add(recipeGroup).pad(10).top().left().width(Gdx.graphics.getWidth() / 2); table.add(titleTable); table.row(); table.add(craftTable).left(); setupRecipes(); Gdx.input.setInputProcessor(stage); stage.setKeyboardFocus(table); }
Example #11
Source File: DragPane.java From vis-ui with Apache License 2.0 | 4 votes |
/** @param vertical if true, actors will be stored vertically, if false - horizontally. */ public DragPane (final boolean vertical) { this(vertical ? new VerticalGroup() : new HorizontalGroup()); }
Example #12
Source File: DragPane.java From vis-ui with Apache License 2.0 | 2 votes |
/** * @return true if children are displayed vertically in a {@link VerticalGroup}. * @see #getVerticalGroup() */ public boolean isVertical () { return getActor() instanceof VerticalGroup; }
Example #13
Source File: DragPane.java From vis-ui with Apache License 2.0 | 2 votes |
/** * @return internally managed group of actors. * @throws ClassCastException if drag pane is not vertical. * @see #isVertical() */ public VerticalGroup getVerticalGroup () { return (VerticalGroup) getActor(); }