com.jme3.asset.plugins.ClasspathLocator Java Examples
The following examples show how to use
com.jme3.asset.plugins.ClasspathLocator.
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Example #1
Source File: CollideIgnoreTransformTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Test public void testPhantomTriangles() { JmeSystem.setSystemDelegate(new MockJmeSystemDelegate()); assetManager = new DesktopAssetManager(); assetManager.registerLocator(null, ClasspathLocator.class); assetManager.registerLoader(J3MLoader.class, "j3m", "j3md"); rootNode = new Node(); createRedSquare(); rootNode.updateLogicalState(0.01f); rootNode.updateGeometricState(); /** * ray in the -Z direction, starting from (0.5, 0.6, 10) */ Ray ray1 = new Ray(/* origin */new Vector3f(0.5f, 0.6f, 10f), /* direction */ new Vector3f(0f, 0f, -1f)); castRay(ray1, 1); /** * ray in the -Z direction, starting from (0.5, 3, 10) */ Ray ray0 = new Ray(/* origin */new Vector3f(0.5f, 3f, 10f), /* direction */ new Vector3f(0f, 0f, -1f)); castRay(ray0, 0); }
Example #2
Source File: TestAbsoluteLocators.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public static void main(String[] args){ AssetManager am = JmeSystem.newAssetManager(); am.registerLoader(AWTLoader.class, "jpg"); am.registerLoader(WAVLoader.class, "wav"); // register absolute locator am.registerLocator("/", ClasspathLocator.class); // find a sound AudioData audio = am.loadAudio("Sound/Effects/Gun.wav"); // find a texture Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg"); if (audio == null) throw new RuntimeException("Cannot find audio!"); else System.out.println("Audio loaded from Sounds/Effects/Gun.wav"); if (tex == null) throw new RuntimeException("Cannot find texture!"); else System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg"); System.out.println("Success!"); }
Example #3
Source File: ShaderCheck.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
private static void initAssetManager(){ assetManager = JmeSystem.newAssetManager(); assetManager.registerLocator(".", FileLocator.class); assetManager.registerLocator("/", ClasspathLocator.class); assetManager.registerLoader(J3MLoader.class, "j3m"); assetManager.registerLoader(J3MLoader.class, "j3md"); assetManager.registerLoader(GLSLLoader.class, "vert", "frag","geom","tsctrl","tseval","glsllib","glsl"); }
Example #4
Source File: PhantomTrianglesTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Test public void testPhantomTriangles() { assetManager = new DesktopAssetManager(); assetManager.registerLocator(null, ClasspathLocator.class); assetManager.registerLoader(J3MLoader.class, "j3m", "j3md"); rootNode = new Node(); createRedSquare(); createWhiteLines(); rootNode.updateLogicalState(0.01f); rootNode.updateGeometricState(); castRay(); }
Example #5
Source File: LoadShaderSourceTest.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Test public void testLoadShaderSource() { JmeSystem.setSystemDelegate(new MockJmeSystemDelegate()); AssetManager assetManager = new DesktopAssetManager(); assetManager.registerLocator(null, ClasspathLocator.class); assetManager.registerLoader(GLSLLoader.class, "frag"); assetManager.registerLoader(GLSLLoader.class, "glsllib"); assetManager.registerLoader(GLSLLoader.class, "glsl"); String showNormals = (String) assetManager.loadAsset("Common/MatDefs/Misc/ShowNormals.frag"); System.out.println(showNormals); }
Example #6
Source File: AndroidAssetManager.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * AndroidAssetManager constructor * If URL == null then a default list of locators and loaders for android is set * @param configFile */ public AndroidAssetManager(URL configFile) { System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver"); // Set Default Android config this.registerLocator("", AndroidLocator.class); this.registerLocator("", ClasspathLocator.class); this.registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg"); this.registerLoader(AndroidAudioLoader.class, "ogg", "mp3"); this.registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m"); this.registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md"); this.registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt"); this.registerLoader(com.jme3.texture.plugins.DDSLoader.class, "dds"); this.registerLoader(com.jme3.texture.plugins.PFMLoader.class, "pfm"); this.registerLoader(com.jme3.texture.plugins.HDRLoader.class, "hdr"); this.registerLoader(com.jme3.texture.plugins.AndroidTGALoader.class, "tga"); this.registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o"); this.registerLoader(com.jme3.scene.plugins.OBJLoader.class, "obj"); this.registerLoader(com.jme3.scene.plugins.MTLLoader.class, "mtl"); this.registerLoader(com.jme3.scene.plugins.ogre.MeshLoader.class, "meshxml", "mesh.xml"); this.registerLoader(com.jme3.scene.plugins.ogre.SkeletonLoader.class, "skeletonxml", "skeleton.xml"); this.registerLoader(com.jme3.scene.plugins.ogre.MaterialLoader.class, "material"); this.registerLoader(com.jme3.scene.plugins.ogre.SceneLoader.class, "scene"); this.registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib"); this.registerLoader(PMDLoaderGLSLSkinning2.class, "pmd"); this.registerLoader(VMDLoader.class, "vmd"); this.registerLoader(AndroidImageLoader.class, "sph", "spa"); logger.info("AndroidAssetManager created."); }
Example #7
Source File: TestAbsoluteLocators.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public static void main(String[] args){ AssetManager am = new DesktopAssetManager(); am.registerLoader(AWTLoader.class.getName(), "jpg"); am.registerLoader(WAVLoader.class.getName(), "wav"); // register absolute locator am.registerLocator("/", ClasspathLocator.class.getName()); // find a sound AudioData audio = am.loadAudio("Sound/Effects/Gun.wav"); // find a texture Texture tex = am.loadTexture("Textures/Terrain/Pond/Pond.jpg"); if (audio == null) throw new RuntimeException("Cannot find audio!"); else System.out.println("Audio loaded from Sounds/Effects/Gun.wav"); if (tex == null) throw new RuntimeException("Cannot find texture!"); else System.out.println("Texture loaded from Textures/Terrain/Pond/Pond.jpg"); System.out.println("Success!"); }
Example #8
Source File: TestManyLocators.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
public static void main(String[] args){ AssetManager am = JmeSystem.newAssetManager(); am.registerLocator("http://wiki.jmonkeyengine.org/jme3/beginner", UrlLocator.class); am.registerLocator("town.zip", ZipLocator.class); am.registerLocator( "https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/wildhouse.zip", HttpZipLocator.class); am.registerLocator("/", ClasspathLocator.class); // Try loading from Core-Data source package AssetInfo a = am.locateAsset(new AssetKey<Object>("Interface/Fonts/Default.fnt")); // Try loading from town scene zip file AssetInfo b = am.locateAsset(new ModelKey("casaamarela.jpg")); // Try loading from wildhouse online scene zip file AssetInfo c = am.locateAsset(new ModelKey("glasstile2.png")); // Try loading directly from HTTP AssetInfo d = am.locateAsset(new TextureKey("beginner-physics.png")); if (a == null) System.out.println("Failed to load from classpath"); else System.out.println("Found classpath font: " + a.toString()); if (b == null) System.out.println("Failed to load from town.zip file"); else System.out.println("Found zip image: " + b.toString()); if (c == null) System.out.println("Failed to load from wildhouse.zip on googleapis.com"); else System.out.println("Found online zip image: " + c.toString()); if (d == null) System.out.println("Failed to load from HTTP"); else System.out.println("Found HTTP showcase image: " + d.toString()); }
Example #9
Source File: TestCustomLoader.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
public static void main(String[] args){ AssetManager assetManager = JmeSystem.newAssetManager(); assetManager.registerLocator("/", ClasspathLocator.class); assetManager.registerLoader(TextLoader.class, "fnt"); System.out.println(assetManager.loadAsset("Interface/Fonts/Console.fnt")); }
Example #10
Source File: TestManyLocators.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public static void main(String[] args){ AssetManager am = new DesktopAssetManager(); am.registerLocator("http://www.jmonkeyengine.com/wp-content/uploads/2010/09/", UrlLocator.class); am.registerLocator("town.zip", ZipLocator.class); am.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class); am.registerLocator("/", ClasspathLocator.class); // Try loading from Core-Data source package AssetInfo a = am.locateAsset(new AssetKey<Object>("Interface/Fonts/Default.fnt")); // Try loading from town scene zip file AssetInfo b = am.locateAsset(new ModelKey("casaamarela.jpg")); // Try loading from wildhouse online scene zip file AssetInfo c = am.locateAsset(new ModelKey("glasstile2.png")); // Try loading directly from HTTP AssetInfo d = am.locateAsset(new TextureKey("planet-2.jpg")); if (a == null) System.out.println("Failed to load from classpath"); else System.out.println("Found classpath font: " + a.toString()); if (b == null) System.out.println("Failed to load from town.zip"); else System.out.println("Found zip image: " + b.toString()); if (c == null) System.out.println("Failed to load from wildhouse.zip on googlecode.com"); else System.out.println("Found online zip image: " + c.toString()); if (d == null) System.out.println("Failed to load from HTTP"); else System.out.println("Found HTTP showcase image: " + d.toString()); }