com.badlogic.gdx.graphics.g3d.environment.PointLight Java Examples
The following examples show how to use
com.badlogic.gdx.graphics.g3d.environment.PointLight.
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Example #1
Source File: LightUtils.java From gdx-gltf with Apache License 2.0 | 5 votes |
public static LightsInfo getLightsInfo(LightsInfo info, Iterable<BaseLight> lights){ info.reset(); for(BaseLight light : lights){ if(light instanceof DirectionalLight){ info.dirLights++; }else if(light instanceof PointLight){ info.pointLights++; }else if(light instanceof SpotLight){ info.spotLights++; }else{ info.miscLights++; } } return info; }
Example #2
Source File: Scene.java From gdx-gltf with Apache License 2.0 | 5 votes |
protected BaseLight createLight(BaseLight from) { if(from instanceof DirectionalLight){ return new DirectionalLightEx().set((DirectionalLight)from); } if(from instanceof PointLight){ return new PointLightEx().set((PointLight)from); } if(from instanceof SpotLight){ return new SpotLightEx().set((SpotLight)from); } throw new GdxRuntimeException("unknown light type " + from.getClass().getName()); }
Example #3
Source File: Scene.java From gdx-gltf with Apache License 2.0 | 5 votes |
private void syncLights(){ for(Entry<Node, BaseLight> e : lights){ Node node = e.key; BaseLight light = e.value; transform.set(node.globalTransform).mul(modelInstance.transform); if(light instanceof DirectionalLight){ ((DirectionalLight)light).direction.set(0,0,-1).rot(transform); }else if(light instanceof PointLight){ ((PointLight)light).position.setZero().mul(transform); }else if(light instanceof SpotLight){ ((SpotLight)light).position.setZero().mul(transform); ((SpotLight)light).direction.set(0,0,-1).rot(transform); } } }
Example #4
Source File: PointLightEx.java From gdx-gltf with Apache License 2.0 | 5 votes |
@Override public PointLight set (final PointLight copyFrom) { if(copyFrom instanceof PointLightEx){ return set(copyFrom.color, copyFrom.position, copyFrom.intensity, ((PointLightEx)copyFrom).range); }else{ return set(copyFrom.color, copyFrom.position, copyFrom.intensity); } }
Example #5
Source File: WorldGenerator.java From Skyland with MIT License | 5 votes |
public static Environment generateBaseEnvironment(Vector3 sun) { Environment environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f)); environment.set(new ColorAttribute(ColorAttribute.Fog, .3f, .55f, 1, 1)); environment.add(new DirectionalLight().set(.3f, .3f, .3f, -.2f, 0.6f, .8f)); environment.add(new DirectionalLight().set(1f, 1f, 1f, .2f, -0.6f, -.8f)); environment.add(new PointLight().set(1, 1, 1, sun, 200)); return environment; }
Example #6
Source File: Sprite3DRenderer.java From bladecoder-adventure-engine with Apache License 2.0 | 5 votes |
private void createEnvirontment() { environment = new Environment(); // environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.8f, // 0.8f, 0.8f, 1f)); // environment.add(new DirectionalLight().set(1f, 1f, 1f, 1f, -1f, // -1f)); if (celLight == null) { Node n = null; if (currentSource != null) n = ((ModelCacheEntry) currentSource).modelInstance.getNode(celLightName); if (n != null) { celLight = new PointLight().set(1f, 1f, 1f, n.translation, 1f); } else { celLight = new PointLight().set(1f, 1f, 1f, 0.5f, 1f, 1f, 1f); } } environment.add(celLight); if (renderShadow) { shadowEnvironment = new Environment(); shadowEnvironment.add(shadowLight); shadowEnvironment.shadowMap = shadowLight; } }
Example #7
Source File: GLTFLightExporter.java From gdx-gltf with Apache License 2.0 | 4 votes |
public static GLTFLight map(GLTFLight glLight, BaseLight light) { float intensityScale; if(light instanceof DirectionalLight){ glLight.type = GLTFLight.TYPE_DIRECTIONAL; if(light instanceof DirectionalLightEx){ glLight.intensity = ((DirectionalLightEx) light).intensity; }else{ glLight.intensity = 1; } intensityScale = 1; } else if(light instanceof PointLight){ glLight.type = GLTFLight.TYPE_POINT; if(light instanceof PointLightEx){ glLight.intensity = ((PointLightEx) light).intensity; glLight.range = ((PointLightEx) light).range; }else{ glLight.intensity = 1; } intensityScale = 10; } else if(light instanceof SpotLight){ glLight.type = GLTFLight.TYPE_SPOT; glLight.spot = new GLTFSpotLight(); if(light instanceof SpotLightEx){ glLight.intensity = ((SpotLightEx) light).intensity; glLight.range = ((SpotLightEx) light).range; }else{ glLight.intensity = 1; } intensityScale = 10; // https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual/README.md#inner-and-outer-cone-angles // inverse formula float cosDeltaAngle = 1f / ((SpotLight)light).exponent; float cosOuterAngle = -((SpotLight)light).cutoffAngle / ((SpotLight)light).exponent; glLight.spot.outerConeAngle = (float)Math.acos(cosOuterAngle); glLight.spot.innerConeAngle = (float)Math.acos(cosOuterAngle + cosDeltaAngle); } else{ throw new GdxRuntimeException("unsupported light type " + light.getClass()); } // rescale color based on intensity glLight.color = GLTFExportTypes.rgb(light.color.cpy().mul(1f / glLight.intensity)); glLight.intensity *= intensityScale; return glLight; }
Example #8
Source File: View.java From gdx-proto with Apache License 2.0 | 4 votes |
public View() { ModelManager modelManager = new ModelManager(); modelManager.init(); storeSize(); inst = this; gl = Gdx.graphics.getGL20(); float fov = 67f; camera = new PerspectiveCamera(fov, width(), height()); // camera.far affects frustrum culling, so a shorter distance can boost performance camera.far = 60f; camera.near = 0.01f; resetCamera(); initShaders(); modelBatch = new ModelBatch(shaderProvider); environ = new Environment(); basicEnviron = new Environment(); camLight = new PointLight(); float intensity = 100f; camLight.set(new Color(0.2f, 0.2f, 0.2f, 1f), 0f, 0f, 0f, intensity); ColorAttribute ambientLight = ColorAttribute.createAmbient(new Color(0.1f, 0.1f, 0.1f, 1f)); environ.set(ambientLight); ColorAttribute fog = new ColorAttribute(ColorAttribute.Fog); fog.color.set(fogColor); environ.set(fog); environ.add(camLight); dirLight = new DirectionalLight(); dirLight.set(new Color(0.3f, 0.3f, 0.35f, 1f), -0.25f, -0.75f, 0.25f); environ.add(dirLight); basicEnviron.set(ColorAttribute.createAmbient(0.3f, 0.3f, 0.3f, 1f)); if (Toggleable.profileGL()) { Profiler.enable(); } hud = new HUD(); Sky.createSkyBox( Assets.manager.get("textures/skybox/xpos.png", Texture.class), Assets.manager.get("textures/skybox/xneg.png", Texture.class), Assets.manager.get("textures/skybox/ypos.png", Texture.class), Assets.manager.get("textures/skybox/yneg.png", Texture.class), Assets.manager.get("textures/skybox/zpos.png", Texture.class), Assets.manager.get("textures/skybox/zneg.png", Texture.class) ); }