com.badlogic.gdx.scenes.scene2d.utils.ScissorStack Java Examples
The following examples show how to use
com.badlogic.gdx.scenes.scene2d.utils.ScissorStack.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: PagePreviewCanvas.java From gdx-texture-packer-gui with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { batch.flush(); getStage().calculateScissors(widgetAreaBounds.set(getX(), getY(), getWidth(), getHeight()), scissorBounds); if (ScissorStack.pushScissors(scissorBounds)) { super.draw(batch, parentAlpha); batch.flush(); ScissorStack.popScissors(); } }
Example #2
Source File: ScrollPane.java From riiablo with Apache License 2.0 | 5 votes |
@Override public void draw (Batch batch, float parentAlpha) { if (widget == null) return; validate(); // Setup transform for this group. applyTransform(batch, computeTransform()); if (scrollX) hKnobBounds.x = hScrollBounds.x + (int)((hScrollBounds.width - hKnobBounds.width) * getVisualScrollPercentX()); if (scrollY) vKnobBounds.y = vScrollBounds.y + (int)((vScrollBounds.height - vKnobBounds.height) * (1 - getVisualScrollPercentY())); updateWidgetPosition(); // Draw the background ninepatch. Color color = getColor(); batch.setColor(color.r, color.g, color.b, color.a * parentAlpha); if (style.background != null) style.background.draw(batch, 0, 0, getWidth(), getHeight()); // Caculate the scissor bounds based on the batch transform, the available widget area and the camera transform. We need to // project those to screen coordinates for OpenGL ES to consume. getStage().calculateScissors(widgetAreaBounds, scissorBounds); // Enable scissors for widget area and draw the widget. batch.flush(); if (ScissorStack.pushScissors(scissorBounds)) { drawChildren(batch, parentAlpha); batch.flush(); ScissorStack.popScissors(); } // Render scrollbars and knobs on top if they will be visible float alpha = color.a * parentAlpha * Interpolation.fade.apply(fadeAlpha / fadeAlphaSeconds); drawScrollBars(batch, color.r, color.g, color.b, alpha); resetTransform(batch); }
Example #3
Source File: ScrollPane.java From riiablo with Apache License 2.0 | 5 votes |
public void drawDebug (ShapeRenderer shapes) { shapes.flush(); applyTransform(shapes, computeTransform()); if (ScissorStack.pushScissors(scissorBounds)) { drawDebugChildren(shapes); ScissorStack.popScissors(); } resetTransform(shapes); }
Example #4
Source File: MundusSplitPane.java From Mundus with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); Color color = getColor(); applyTransform(batch, computeTransform()); // Matrix4 transform = batch.getTransformMatrix(); if (firstWidget != null) { getStage().calculateScissors(firstWidgetBounds, firstScissors); if (ScissorStack.pushScissors(firstScissors)) { if (firstWidget.isVisible()) firstWidget.draw(batch, parentAlpha * color.a); batch.flush(); ScissorStack.popScissors(); } } if (secondWidget != null) { getStage().calculateScissors(secondWidgetBounds, secondScissors); if (ScissorStack.pushScissors(secondScissors)) { if (secondWidget.isVisible()) secondWidget.draw(batch, parentAlpha * color.a); batch.flush(); ScissorStack.popScissors(); } } Drawable handle = style.handle; if (mouseOnHandle && isTouchable() && style.handleOver != null) handle = style.handleOver; batch.setColor(color.r, color.g, color.b, parentAlpha * color.a); handle.draw(batch, handleBounds.x, handleBounds.y, handleBounds.width, handleBounds.height); resetTransform(batch); }
Example #5
Source File: MundusMultiSplitPane.java From Mundus with Apache License 2.0 | 5 votes |
@Override public void draw(Batch batch, float parentAlpha) { validate(); Color color = getColor(); applyTransform(batch, computeTransform()); SnapshotArray<Actor> actors = getChildren(); for (int i = 0; i < actors.size; i++) { Actor actor = actors.get(i); Rectangle bounds = widgetBounds.get(i); Rectangle scissor = scissors.get(i); getStage().calculateScissors(bounds, scissor); if (ScissorStack.pushScissors(scissor)) { if (actor.isVisible()) actor.draw(batch, parentAlpha * color.a); batch.flush(); ScissorStack.popScissors(); } } batch.setColor(color.r, color.g, color.b, parentAlpha * color.a); Drawable handle = style.handle; Drawable handleOver = style.handle; if (isTouchable() && style.handleOver != null) handleOver = style.handleOver; for (Rectangle rect : handleBounds) { if (this.handleOver == rect) { handleOver.draw(batch, rect.x, rect.y, rect.width, rect.height); } else { handle.draw(batch, rect.x, rect.y, rect.width, rect.height); } } resetTransform(batch); }
Example #6
Source File: GameStage.java From GdxDemo3D with Apache License 2.0 | 5 votes |
@Override public void calculateScissors (Rectangle localRect, Rectangle scissorRect) { ScissorStack.calculateScissors(cameraUI, viewport.getScreenX(), viewport.getScreenY(), viewport.getScreenWidth(), viewport.getScreenHeight(), batch.getTransformMatrix(), localRect, scissorRect); Matrix4 transformMatrix; if (shapeRenderer != null && shapeRenderer.isDrawing()) transformMatrix = shapeRenderer.getTransformMatrix(); else transformMatrix = batch.getTransformMatrix(); ScissorStack.calculateScissors(cameraUI, viewport.getScreenX(), viewport.getScreenY(), viewport.getScreenWidth(), viewport.getScreenHeight(), transformMatrix, localRect, scissorRect); }
Example #7
Source File: MultiSplitPane.java From vis-ui with Apache License 2.0 | 5 votes |
@Override public void draw (Batch batch, float parentAlpha) { validate(); Color color = getColor(); applyTransform(batch, computeTransform()); SnapshotArray<Actor> actors = getChildren(); for (int i = 0; i < actors.size; i++) { Actor actor = actors.get(i); Rectangle bounds = widgetBounds.get(i); Rectangle scissor = scissors.get(i); getStage().calculateScissors(bounds, scissor); if (ScissorStack.pushScissors(scissor)) { if (actor.isVisible()) actor.draw(batch, parentAlpha * color.a); batch.flush(); ScissorStack.popScissors(); } } batch.setColor(color.r, color.g, color.b, parentAlpha * color.a); Drawable handle = style.handle; Drawable handleOver = style.handle; if (isTouchable() && style.handleOver != null) handleOver = style.handleOver; for (Rectangle rect : handleBounds) { if (this.handleOver == rect) { handleOver.draw(batch, rect.x, rect.y, rect.width, rect.height); } else { handle.draw(batch, rect.x, rect.y, rect.width, rect.height); } } resetTransform(batch); }
Example #8
Source File: VisSplitPane.java From vis-ui with Apache License 2.0 | 5 votes |
@Override public void draw (Batch batch, float parentAlpha) { validate(); Color color = getColor(); applyTransform(batch, computeTransform()); // Matrix4 transform = batch.getTransformMatrix(); if (firstWidget != null) { getStage().calculateScissors(firstWidgetBounds, firstScissors); if (ScissorStack.pushScissors(firstScissors)) { if (firstWidget.isVisible()) firstWidget.draw(batch, parentAlpha * color.a); batch.flush(); ScissorStack.popScissors(); } } if (secondWidget != null) { getStage().calculateScissors(secondWidgetBounds, secondScissors); if (ScissorStack.pushScissors(secondScissors)) { if (secondWidget.isVisible()) secondWidget.draw(batch, parentAlpha * color.a); batch.flush(); ScissorStack.popScissors(); } } Drawable handle = style.handle; if (mouseOnHandle && isTouchable() && style.handleOver != null) handle = style.handleOver; batch.setColor(color.r, color.g, color.b, parentAlpha * color.a); handle.draw(batch, handleBounds.x, handleBounds.y, handleBounds.width, handleBounds.height); resetTransform(batch); }