com.badlogic.gdx.utils.DelayedRemovalArray Java Examples
The following examples show how to use
com.badlogic.gdx.utils.DelayedRemovalArray.
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Example #1
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #2
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #3
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #4
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #5
Source File: Level.java From ud406 with MIT License | 6 votes |
public Level() { viewport = new ExtendViewport(Constants.WORLD_SIZE, Constants.WORLD_SIZE); gigaGal = new GigaGal(new Vector2(50, 50), this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(new Vector2(200, 200)); gameOver = false; victory = false; score = 0; }
Example #6
Source File: Level.java From ud406 with MIT License | 5 votes |
public Level(Viewport viewport) { this.viewport = viewport; gigaGal = new GigaGal(Constants.DEFAULT_SPAWN_LOCATION, this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); }
Example #7
Source File: Level.java From ud406 with MIT License | 5 votes |
public Level(Viewport viewport) { this.viewport = viewport; gigaGal = new GigaGal(Constants.DEFAULT_SPAWN_LOCATION, this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); }
Example #8
Source File: Level.java From ud406 with MIT License | 5 votes |
public Level(Viewport viewport) { this.viewport = viewport; gigaGal = new GigaGal(Constants.DEFAULT_SPAWN_LOCATION, this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); }
Example #9
Source File: Level.java From ud406 with MIT License | 5 votes |
public Level(Viewport viewport) { this.viewport = viewport; gigaGal = new GigaGal(Constants.DEFAULT_SPAWN_LOCATION, this); platforms = new Array<Platform>(); enemies = new DelayedRemovalArray<Enemy>(); bullets = new DelayedRemovalArray<Bullet>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); exitPortal = new ExitPortal(Constants.EXIT_PORTAL_DEFAULT_LOCATION); }
Example #10
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Enemy> getEnemies() { return enemies; }
Example #11
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Enemy> getEnemies() { return enemies; }
Example #12
Source File: Level.java From ud406 with MIT License | 4 votes |
private void initializeDebugLevel() { gigaGal = new GigaGal(new Vector2(15, 40), this); platforms = new Array<Platform>(); bullets = new DelayedRemovalArray<Bullet>(); enemies = new DelayedRemovalArray<Enemy>(); // TODO: Initialize explosions collection platforms.add(new Platform(15, 100, 30, 20)); Platform enemyPlatform = new Platform(75, 90, 100, 65); enemies.add(new Enemy(enemyPlatform)); platforms.add(enemyPlatform); platforms.add(new Platform(35, 55, 50, 20)); platforms.add(new Platform(10, 20, 20, 9)); }
Example #13
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Powerup> getPowerups() { return powerups; }
Example #14
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Powerup> getPowerups() { return powerups; }
Example #15
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Enemy> getEnemies() { return enemies; }
Example #16
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Enemy> getEnemies() { return enemies; }
Example #17
Source File: Level.java From ud406 with MIT License | 4 votes |
private void initializeDebugLevel() { gigaGal = new GigaGal(new Vector2(15, 40), this); exitPortal = new ExitPortal(new Vector2(150, 150)); platforms = new Array<Platform>(); bullets = new DelayedRemovalArray<Bullet>(); enemies = new DelayedRemovalArray<Enemy>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); platforms.add(new Platform(15, 100, 30, 20)); Platform enemyPlatform = new Platform(75, 90, 100, 65); enemies.add(new Enemy(enemyPlatform)); platforms.add(enemyPlatform); platforms.add(new Platform(35, 55, 50, 20)); platforms.add(new Platform(10, 20, 20, 9)); powerups.add(new Powerup(new Vector2(20, 110))); }
Example #18
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Enemy> getEnemies() { return enemies; }
Example #19
Source File: Level.java From ud406 with MIT License | 4 votes |
private void initializeDebugLevel() { gigaGal = new GigaGal(new Vector2(15, 40), this); exitPortal = new ExitPortal(new Vector2(150, 150)); platforms = new Array<Platform>(); bullets = new DelayedRemovalArray<Bullet>(); enemies = new DelayedRemovalArray<Enemy>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); platforms.add(new Platform(15, 100, 30, 20)); Platform enemyPlatform = new Platform(75, 90, 100, 65); enemies.add(new Enemy(enemyPlatform)); platforms.add(enemyPlatform); platforms.add(new Platform(35, 55, 50, 20)); platforms.add(new Platform(10, 20, 20, 9)); powerups.add(new Powerup(new Vector2(20, 110))); }
Example #20
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Powerup> getPowerups() { return powerups; }
Example #21
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Enemy> getEnemies() { return enemies; }
Example #22
Source File: Level.java From ud406 with MIT License | 4 votes |
private void initializeDebugLevel() { gigaGal = new GigaGal(new Vector2(15, 40), this); platforms = new Array<Platform>(); bullets = new DelayedRemovalArray<Bullet>(); enemies = new DelayedRemovalArray<Enemy>(); explosions = new DelayedRemovalArray<Explosion>(); // TODO: Initialize powerups array powerups = new DelayedRemovalArray<Powerup>(); platforms.add(new Platform(15, 100, 30, 20)); Platform enemyPlatform = new Platform(75, 90, 100, 65); enemies.add(new Enemy(enemyPlatform)); platforms.add(enemyPlatform); platforms.add(new Platform(35, 55, 50, 20)); platforms.add(new Platform(10, 20, 20, 9)); // TODO: Add some powerups to the level powerups.add(new Powerup(new Vector2(20, 110))); }
Example #23
Source File: Level.java From ud406 with MIT License | 4 votes |
private void initializeDebugLevel() { gigaGal = new GigaGal(new Vector2(15, 40), this); exitPortal = new ExitPortal(new Vector2(150, 150)); platforms = new Array<Platform>(); bullets = new DelayedRemovalArray<Bullet>(); enemies = new DelayedRemovalArray<Enemy>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); platforms.add(new Platform(15, 100, 30, 20)); Platform enemyPlatform = new Platform(75, 90, 100, 65); enemies.add(new Enemy(enemyPlatform)); platforms.add(enemyPlatform); platforms.add(new Platform(35, 55, 50, 20)); platforms.add(new Platform(10, 20, 20, 9)); powerups.add(new Powerup(new Vector2(20, 110))); }
Example #24
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Enemy> getEnemies() { return enemies; }
Example #25
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Powerup> getPowerups() { return powerups; }
Example #26
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Powerup> getPowerups() { return powerups; }
Example #27
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Enemy> getEnemies() { return enemies; }
Example #28
Source File: Level.java From ud406 with MIT License | 4 votes |
private void initializeDebugLevel() { gigaGal = new GigaGal(new Vector2(15, 40), this); exitPortal = new ExitPortal(new Vector2(150, 150)); platforms = new Array<Platform>(); bullets = new DelayedRemovalArray<Bullet>(); enemies = new DelayedRemovalArray<Enemy>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); platforms.add(new Platform(15, 100, 30, 20)); Platform enemyPlatform = new Platform(75, 90, 100, 65); enemies.add(new Enemy(enemyPlatform)); platforms.add(enemyPlatform); platforms.add(new Platform(35, 55, 50, 20)); platforms.add(new Platform(10, 20, 20, 9)); powerups.add(new Powerup(new Vector2(20, 110))); }
Example #29
Source File: Level.java From ud406 with MIT License | 4 votes |
public void initializeDebugLevel() { gigaGal = new GigaGal(new Vector2(15, 40), this); platforms = new Array<Platform>(); bullets = new DelayedRemovalArray<Bullet>(); enemies = new DelayedRemovalArray<Enemy>(); explosions = new DelayedRemovalArray<Explosion>(); powerups = new DelayedRemovalArray<Powerup>(); platforms.add(new Platform(15, 100, 30, 20)); Platform enemyPlatform = new Platform(75, 90, 100, 65); enemies.add(new Enemy(enemyPlatform)); platforms.add(enemyPlatform); platforms.add(new Platform(35, 55, 50, 20)); platforms.add(new Platform(10, 20, 20, 9)); powerups.add(new Powerup(new Vector2(20, 110))); }
Example #30
Source File: Level.java From ud406 with MIT License | 4 votes |
public DelayedRemovalArray<Enemy> getEnemies() { return enemies; }